how to change workspace in exercism in pc driver? - workspace

I tried this :
exercism configure —token="your token" —workspace ="path to some where other than C drive"
but it did not work
in exercism the tracks download in the C drive and I didn't like to go there and change it to other drive and other folder? how can I do that change?

I find my answer my problem is about code that i type in the cmd I sould type is to work correct
exercism configure --token=(your token get from site) -w (some location)

I tried this and it worked for me
exercism configure --workspace="path where you want to put exercism folder" (eg "~/Documents/rustcode")
I had already configured my token before.

If you wanna go through the process and understand exercism cli, Follow through,
On cmd
exercism --help
which will show you all available commands
exercism configure
which will show you the current configuration
exercism configure --workspace=C:/path/to/the/dir
which will change your current working directory.
Note: Please change "\" to "/" otherwise it will not work.

Related

linux live kit not working on ubuntu 20.04 access denied when making new directory

Does anyone know how to get Linux live kit to work on Ubuntu 20.04? I found a website that showed me how, but when I tried to build it, the file would not show up. I tried rebooting but it did nothing. I know that Tmp empties on reboot, but when I try to make a directory like /build it says access denied.
Does anyone know how to get a bootable ISO using Linux live kit on Ubuntu 20.04?
I know how to use systemback and other tools. Also when I asked on askubuntu they did not answer my question. I am trying to make a working linux distro.
I tried to put it in /srv but it did not work. also when i tried to put it in /tmp. It would not show up in /tmp. One issue I had was also making a new directory like /bluespace. Can anyone please help. Maby even go through the steps. Thanks! This distro is for education. It comes with website blocking its own search engine and so much more. P.s I am only in highschool. I am done customizing it but I need the file with linux live kit. I tried every option and it wont work. I tried pinguy, but it only makes a backup. I want linux live kit to work but it wont.

Error: Cannot find module './commands/banner.js'

I recently pushed my entire bot to a hosting service called "Vultr" and tried running my bot but I was encountered with the error: Error: Cannot find module './commands/banner.js' and I don't know why this is happening as it works perfectly fine locally on my pc. If anyone knows why this is happening and the solution please provide how to fix it. I have provided images below to help.
Thanks, Gianni.
In my ubuntu terminal:
The code:
FileZilla directory: (Both commands folders have the javascript files)
Looking at Filezilla the folder name at Mythra is Commands, not commands (as written in your code). If that is a Linux server, folders are case sensitive unlike Windows machines which ignore case.
I would fix the folder names on your local machine and repush the site. If I remember right you can't simply change the name only by case, it doesn't keep. You need to change the folder to a different name then to what you want. For example:
Commands -> cCommands -> commands

my pyinstaller executable is not opening on other computers besides mine

The last few days, I created a site, using wix, to use as a portfolio. I left all my projects there. My sister, helping me try It, downloaded one of them, but she could not open it
The first problem was solved pretty fast. My computer uses linux, and her's uses Windows, so I just had to use a windows computer to run pyinstaller on my project. It worked
Now, I managed to create the windows executable. I tested on my windows computer, and it worked. However, my computer HAS python, while her's dont. I think the error might be my venv (virtual environment). Maybe the python interpreter she is supposed to use to run the program is in the wrong directory?
Image of what you get, after downloading my project "FastGrid":
https://i.stack.imgur.com/PS77Y.png
(sorry for using external images, It's the only way I can make a good description the situation)
The only difference between her directory and mine is that her python files have a notepad icon. However, the extension is ".py", so I don't see how that is a problem. Unless somehow her pc is opening that with notepad, without using the python interpreter, and not executing the code properly.
Also, when I tried on my computer, my antivirus thought the file was a virus, and said It would take 80 minutos to verify It. I trusted the file and tried to open It, only to get a "You might not have permission to open the file" error. I refreshed the directory and It opened sucessfullt. The same happened to my sister (without the opening part, of course). She had this error, but later, when I tried again, It simply didn't run. No errors.
Again, I think the directory "venv" may be in the wrong spot, and that's why she can't open the executable, since the project may not be able to read the files. But, if that's the case, I don't know how I should modify that.
Also, here is my site, if you think that can be helpful. You can find my projects in the "blog" part
https://lvalencacomputacao.wixsite.com/website
Thanks in advance. If I wasn't clear, please, feel free to ask your doubts on comments. I'll do my best to make the post better
Edit: The image is the project for windows, but opened in ubuntu, that's why there is a ".exe" there.
does all of your computer have python, it could probably beacuse you are using a virtual enviorment, and need to activate it before entering the the exe. the command : .\venv\Scripts\activate to activate te asets in your python project, what was the difrent from your sister computer and all of the computer, i could help you
Everyone, the problem is solved. My sister's pc is probably the one at fault, here, since the program worked in every computer I tried besides her's.
Thanks

Correctly set up Valves Source SDK 2013 on Linux

I just try to set up Valves Source SDK 2013 for Linux but I need to say that I find the wiki + documentation rather confusing and partly heavily outdated (Windows-only instructions, only for GoldSrc / pre-20XX SDk etc.).
I hope that someone who already has gone through the hassle can supply me with some hints on how to correctly set up the system.
I tried to use some Windows-specific instructions to understand the system but some are highly platform-specific.
So here is the current status (I based what I did on this wiki page: Wiki: Source SDK 2013:
The source of the SDK SDK 2013 from GitHub is cloned to
~/Git/source-sdk-2013/
the SDK Base 2013 installed via Steam and the steam-runtime to
~/working/steam-runtime-sdk_2013-09-05/
I was not sure whether there is a specific path I should put the steam runtime into so I just put it into my self-created working dir.
# Create a Multiplayer sample project
export SDKROOT="~/Git/source-sdk-2013"
bash $SDKROOT/mp/src/creategameprojects
bash $SDKROOT/mp/src/createallprojects
# Setup Steam Runtime
export STEAMRT="~/working/steam-runtime-sdk_2013-09-05/"
cd $STEAMRT
# Choose all build targets (i386 + amd64) and download these
./setup.sh
# Set current to target to the same as host machine (ie. amd64)
./shell.sh
# Compile the actual game
make -f $SDKROOT/mp/src/games.mak
I have not yet touched any source files as there's plenty of sources already supplied. I just wanted to confirm having a working toolchain set up
This all compiles fine but in the end the script wants to chmod the client.so and server.so but claims "not found" – but it sadly does not provide any information where it searched for them. Actually these are existant in
$SDKROOT/mp/game/mod_hl2mp/bin
and even marked as executable (-rwxr-xr-x).
So I just ignored this and hoped for the best. The next line to me sounds a bit strange:
At this point you should have client.so and server.so files to load with the Source SDK Base 2013 of your choice.
So I should be able so load the files with "the Source SDK Base 2013" (of your choice?!? Valve is the only one providing it O.o). How am I supposed to do that? I have not found any hint whatsoever for that, sadly.
But they hint me to the README.txt of the steam-runtime which tells me to do this:
run.sh ./MyGame
But where's the executable? I only have .so's
And this is the point where I currently am. I'm quite confused as I have many questions now:
Why do only the Linux users need to download the steam runtime? What if I want to not ship via Steam?
Is that chmod failure a script failure or a mistake in my directory setup?
How do I load these libraries via the SDK Base
Where is the binary? I'm quite confused here...
Have I overlooked something?
I appreciate any hints or links to resources, maybe explanations when I just were to dumb to understand what they mean :P
EDIT: Actually there is a GitHub repo for the steam-runtime too (GitHub/steam-runtime) – why is the download so outdated, the git repo has some updated stuff going on. Which should one choose?
With the help of a friend I didn't expect to be able to answer this (he didn't know about Linux but we could figure it out) I could solve it faster than expected.
To "load" the game via the Steam SDK Base just append the -game parameter and point it to the directory with the gameinfo.txt (ie. $SDKROOT/mp/game/mod_hl2mp/) in it.
Alternatively just copy the contents of this directory to
~/.local/share/Steam/steamapps/sourcemods/$MYSOURCEMOD
where $MYSOURCEMOD is how you want to call it (do not use spaces). Then add a steam.inf file in that dir with following content:
appID=243750
ProductName=$MYSOURCEMOD
PatchVersion=1.0.0.0
After a restart Steam will be able to find the sourcemod.
I'm not quite sure what the "steam-runtime" thingy is but I suppose it is to set up the build environment (to use a custom gcc etc.) as this is how the scripts look like. I'm not sure why you should run the game via the run.sh in the bin/ subfolder of the runtime instead of via Steam or via the parameter one the Source SDK Base but maybe someone can enlighten me here.
The archive one shall download is only a downloader/configurator for the steam-runtime hosted on GitHub.

OwnCloud Remove all files prompt

I have a owncloud server and the owncloud desktop client.What I want to do is to be able to delete things server wise and have it automatically delete from the pc. The problem is that the owncloud client displays a warning message of "Remove All Files"? with the choices of Remove all files or to keep files when the files are deleted from the server. Is there a way to not have the prompt come up and automatically remove all files?
In the version 2.2.3 (maybe earlier), you can change the configuration file to disable the prompt.
See the code where the prompt is invoked and the code showing the configuration file property.
If you edit (on Windows): c:\Users\myuser\AppData\Owncloud\owncloud.cfg and add the following, under the [General] section, you will no longer get the prompt.
promptDeleteAllFiles=false
The short answer: You cannot change this currently.
The long answer: The dialog was added as a safe-guard because there were cases where you could lose all your files unintentionally, e.g. if your admin re-created your account and left it empty. The client would assume the files had gone and would replicate this (it could not know better), so it would replicate the data removal locally. The code is still there today just to be safe.
If you are fearless, you can patch Folder::slotAboutToRemoveAllFiles(). Alternatively, you could open a bug report so we can solve this for everyone. What is your motivation to be able to do this without a prompt?
PS: The sources can be found on GitHub. URL and build instructions at http://doc.owncloud.org/desktop/1.5/building.html.
I have a script that processes the files that someone drops into ownCloud and it will then move them to the final storage place. However, this prompt stops the client from syncing until I manually log in to acknowledge it... I guess I will learn how to patch this.. Dropbox doesn't do this. Google Drive doesn't do this. But since I can't use cloud services (compliance issues), I have to use this solution until I can build a new secure upload means.

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