I'm using cordova-plugin-crosswalk-webview-v3 to create android app with a build-in browser as standard webview in my app.
Cordova can create very simple a android app without any problem. As I added crosswalk (latest version) in cordova, my export are in 2 versions: arm64 and x86_64.
The problem is I cannot install both created apps on my android-device or emulator of android-studio.
I have 2 kind of errors:
first:
after importing the .apk in android-studio : .*so missing
second
after try to running app: INSTALL_FAILED_NO_MATCHING_ABIS
can somebody help me to solve this problem? I also read some issues on github of crosswalk, but they are not interested to replay their issues.
Thank you for your help!
The solution is to set android-minSdkVersion in config.xml to the latest version, like 28. Also just add this code in your config.xml and build the app via cordova build android again:
<preference name="android-minSdkVersion" value="28" />
After that there is a new apk-output, which names debug.apk. This apk is universal and can run on any devices.
Related
I am developing my app using React Native and now when I open the android project in Android Studio, during gradle sync it is throwing this error:
A problem occurred evaluating settings 'MyApp'.
No such property: logger for class: org.gradle.initialization.DefaultProjectDescriptor
Caused by: groovy.lang.MissingPropertyException: No such property: logger for class: org.gradle.initialization.DefaultProjectDescriptor
I tried installing yarn add react-native-unimodules but this won't resolve.
I am using NVM to used node version 14.17.3
Android gradle plugin version: 4.1.0
Gradle version: 6.8
Please help me resolving this as I am stuck on this since 2 days now.
I had the same problem I tried different node versions with nvm and also downgrade android studio but none worked for me. also, I tried installing node via homebrew. What I did was to start android studio using
open -a /Applications/Android\ Studio.app
The problem was that android studio couldn't find node so in this case starting with the above command fixed the problem for me and I used nvm
I was able to resolve this issue by fully shutting down my MacBook Pro and starting it up again. Once started I loaded my project in Android Studio once again and let the gradle build finish.
Fixed this by downgrading Android studio to version 4.1.3.
Before that I installed Node through NVM but it didn`t help
I encountered this exact error on a new MacBook M1 where I formerly used Java 8 with Rosetta (from the migration). After installing Zulu Java 8/11 with ARM-64bit support, I could not build the React Native App anymore.
I simply deleted the .gradle folder (e.g. in ~/.gradle) and executed the build command again. It downloaded Gradle from scratch and the build worked.
The real fix is stackoverflow.com/a/70891538/9878385
Run chmod +x /Applications/Android\ Studio.app/Contents/bin/printenv and this actually fixes the problem, rather than just working around the problem.
Check Android Studio for available updates
Android Studio -> Check For Updates
I have updated Android Studio and Tools to the latest version and this solved the problem. Currently I have Android Studio Chipmunk | 2021.2.1 (Build on April 28, 2022)
I was facing the same issue. It could be some problem with permissions on Android Studio installation.
This might help you to open the project without this error, but it doesn't definitively solve the problem. (Ubuntu linux)
cd App_Name/android/
android-studio .
I had same error using ReactNative and NVM. Installing NodeJS through package manager solved the problem. I guess NVM environment wasn't loaded in Android Studio environment.
I am trying to build a ionic project in Android studio on Ubuntu 20.04 . I am using the command ionic capacitor build then android studio opens up as expected then it shows this error Gradle sync failed: Sync failed: reason unknown. I am unable find a solution for this particular gradle sync error. I have reinstalled Ubuntu and other things but still the problem persists.
In my case, a fresh install of Android Studio resulted in Android 31 being the only SDK available but the project was targeting Android 30. I went to Tools > SDK Manager and made sure the appropriate version of Android SDK was installed and available. After restarting, and allowing the gradle sync to complete I was able to build/run the app on a virtual device, etc.
Here is what I found
This is the screenshot thanks for helping.
Capacitor lets you manage your own Android project. Like any IDE-backed project, sometimes things get so out of sync that the only solution is to rebuild the project.
To do this, follow these steps:
Copy any source code you created (such as Java files in app/android/src, manifest files, or resource files) into a safe location outside of app/android.
Next, make sure you are running an updated version of the Capacitor CLI:
npm install #capacitor/cli#latest
Remove the android directory:
rm -rf android/
Re-create the Android app from Capacitor:
npx cap add android
Copy your saved source files back into the project.
Check the error log. You should find something like "Module: 'mobile' platform 'android-30' not found" or something similar. Click Tools > SDK Manager and download the appropriate Android SDK Platform package.
on top right you will see option to view log file upon clicking there you will redirect to file manager and open idea file there
example :
open idea file and scroll down you will see actual issue.
In my case android sdk 31 was not installed.
I installed android sdk 31 from File>Settings>Apprearance and behaviour>system settings>android sdk and install required android sdk and rebuild the project.
accord to my observation in most cases you get this error because you have not required sdk installed in your system.
Hi all new to this but just downloaded and installed xamarin studio to my mac but iOS on the target platforms: section on the configure your forms app page is greyed out and cant be selected
any idea how to solve this please
The Xamarin studio don't install everything you need automatically.
1 - Install the latest iOS SDK.
2 - Install the latest version of Xcode.
3 - Install the Xamarin Studio.
Full Guide:
https://developer.xamarin.com/guides/ios/getting_started/installation/mac/
I had the same issue Visual Studio 7.2.2, the iOS box was disabled. There were couple of issues I had
I had the Xcode app named as XCode9.app in the application folder so VS was unable to find the location, so I fixed that one.
I then searched for installed components About VisualStudio--> ShowDetails and found that Xamarin.iOS10 was installed which seem to have incompatibility with XCode9 so I ran the VS installer once again and found that Xamarin.iOS11 was out and after installing the update and restarting, everything worked.
Download the visual studio for mac again and run the installer. It will show you the missing components and give you a way to install them correctly. Worked for me here. It will check what is already installed, you won't have to install everything again.
I recently updated phonegap, node, and npm. I have an existing project I previously built with Phonegap version 3.3.0. I then attempted to update my existing project using phonegap platform update ios and received an error stating that the '/platforms' directory does not exist.
I don't think it makes any difference, but I also tried to use the cordova command instead of the phonegap command, but I just get the same error as above. I even created a completely new project with phonegap create Test and I am able to get a project built successfully, but when I try to run/build I get a similar error: Error: /platforms does not exist. Please specify an existing parent folder. [error] /Users/mftcmbp1/.cordova/lib/ios/cordova/3.4.0/bin/create: Command failed with exit code 1 Even stranger, I am able to successfully create a project with the cordova command, build ios and android platforms, and emulate the project, yet I can't do this with the phonegap command like I could before I updated.Any help or suggestions of why this would be occurring will be helpful.
Thanks!
Not sure if there is a bug with Phonegap 3.4.0, but I fixed my issue by uninstalling the latest Phonegap version and installing Phonegap version 3.3.0-0.19.4.
1- you need to 'cd' to your project and add platform first before build
cd Test
2- then add platform
iOS
phonegap platform add ios
android
phonegap platform add android
3- then you can build your project
iOS
phonegap build ios
android
phonegap build android
I ran into this over the weekend, have you tried:
$ mkdir project_directory/platforms
As I remember it, that solved the issue as a hotfix.
The error occured after a project was cloned from github without the platforms directory.
I ran into the same issue, and it looks like an error in the update script, and specifically this file:
node_modules/phonegap/node_modules/cordova/src/util.js
The quick fix is, in the function isRootDir, to change "config.xml" to ".cordova", i.e.:
- if (fs.existsSync(path.join(dir, 'config.xml'))) {
+ if (fs.existsSync(path.join(dir, '.cordova'))) {
The old version identified the base project directory via the existence of the .cordova directory. The new version is incorrectly looking for a directory that contains these three items:
www/
config.xml
platforms/
config.xml should not be in the base directory, it's under www/, which is why it fails.
The script does have fail-safe, which is to look for www/config.xml. However, the way it does this is to continue traversing the tree towards root, and if at any time it finds another www/config.xml, will assume this is a better candidate for the project directory.
In your situation, I'm guessing you have a /www/config.xml off of your root directory, and PhoneGap is erroneously thinking that is your project directory.
I have installed phonegap on MAC and installed Xcode 3.1. then open codex and create new project and built and ruis target might include its own product. build failed. give me a solution to this
Do you have a provisioning profile installed on the iPhone you are trying to run it on? For me it sounds you don't have the signing correctly.