Unresolved import error - Python virtual-environment [duplicate] - python-3.x

I am using the following setup
macOS v10.14 (Mojave)
Python 3.7.1
Visual Studio Code 1.30
Pylint 2.2.2
Django 2.1.4
I want to use linting to make my life a bit easier in Visual Studio Code. However, for every import I have states "unresolved import". Even on default Django imports (i.e. from django.db import models).
I presume it is because it is not seeing the virtual environment Python files.
Everything works just fine, but it's starting to get annoying.
The interpreter choices I have are all system versions of Python. It does not seem to see my virtual environment Python at all (it is not in the same directory as my workspace, so that part makes sense).
If I set up the python.PythonPath in the settings.json file, it just ignores it and does not list my virtual environment path as an option. I also tried setting it up in my global Python settings, but it also does not show up.
Is there a quick fix to get it working?

The accepted answer won't fix the error when importing own modules.
Use the following setting in your workspace settings .vscode/settings.json:
"python.autoComplete.extraPaths": ["./path-to-your-code"],
Reference: Troubleshooting, Unresolved import warnings

In your workspace settings, you can set your Python path like this:
{
"python.defaultInterpreterPath": "/path/to/your/venv/bin/python",
}

Alternative way: use the command interface!
Cmd/Ctrl + Shift + P → Python: Select Interpreter → choose the one with the packages you look for:

This issue has already been opened on GitHub:
Python unresolved import issue #3840
There are two very useful answers, by MagnuesBrzenk and SpenHouet.
The best solution for now is to create a .env file in your project root folder. Then add a PYTHONPATH to it like this:
PYTHONPATH=YOUR/MODULES/PATH
And in your settings.json add:
"python.envFile": ".env"

When I do > reload window that fixes it.
Reference: Python unresolved import issue #3840, dkavraal's comment

None of the solutions worked except this one. Replacing "Pylance" or "Microsoft" in the settings.json solved mine.
"python.languageServer": "Jedi"

You need to select the interpreter associated with the virtual environment.
Click here (at the bottom status bar):
And just select the virtual environment you are working with. Done.
Sometimes, even with the interpreter selected, it won't work. Just repeat the process again and it should solve it.

If you have this code in your settings.json file, delete it:
{
"python.jediEnabled": false
}

If you are more visual like myself, you can use the Visual Studio Code configurations in menu File → Preferences → Settings (Ctrl + ,). Go to Extensions → Python.
In the section Analysis: Disabled, add the suppression of the following message: unresolved-import:

I was able to resolved this by enabling jedi in .vscode\settings.json
"python.jediEnabled": true
Reference from https://github.com/Microsoft/vscode-python/issues/3840#issuecomment-456017675

I wonder how many solutions this problem have (or have not), I tried most of the above, nothing worked, the only solution that worked is to set the python language server to Jedi, instead of Microsoft in the settings.json file:
"python.languageServer": "Jedi"

None of the previous answers worked for me. Adding both of the lines below to my settings.json file did, however.
"python.analysis.disabled": [
"unresolved-import"
],
"python.linting.pylintArgs": ["--load-plugin","pylint_protobuf"]
The first line really just hides the linting error. Certainly not a permanent solution, but de-clutters the screen.
This answer gave me the second line: VS Code PyLint Error E0602 (undefined variable) with ProtoBuf compiled Python Structure
Maybe someone who understands Python more than me can explain that one more.

Okay, so 2 years down the line, I have ran into this annoying problem. All I can seen here are some really complicated workarounds. Here are easy to follow steps for anyone else who might just run into this later on:
at the bottom of VS Code where you see the Python version listed, just click there
Select Interpreter windows is going to appear
click on the first option that says "Select Interpreter Path" and navigate to the folder path which has your Virtual Environment
That's all you need to do and avoid tampering with those settings in VS Code which might get very complicated if not handled with caution.

My solution
This solution is only for the current project.
In the project root, create folder .vscode
Then create the file .vscode/settings.json
In the file setting.json, add the line (this is for Python 3)
{
"python.pythonPath": "/usr/local/bin/python3",
}
This is the example for Python 2
{
"python.pythonPath": "/usr/local/bin/python",
}
If you don't know where your Python installation is located, just run the command which python or which python3 on the terminal. It will print the Python location.
This example works for dockerized Python - Django.

I was facing the same problem while importing the project-related(non standard) modules.
Detailed explanation of the problem
Directory structure:
Project_dir:
.vscode/settings.json
dir_1
> a
> b
> c
dir_2
> x
> y
> z
What we want:
Project_dir
dir_3
import a
import y
Here "import a" and "import y" fails with following error:
Import "dir_1.a" could not be resolvedPylancereportMissingImports
Import "dir_2.y" could not be resolvedPylancereportMissingImports
What worked for me:
Appending the top directory which contains the modules to be imported.
In above example add the follwoing "Code to append" in ".vscode/settings.json"
Filename:
.vscode/settings.json
Code to append:
"python.analysis.extraPaths": [dir_1, dir_2]

The solution from Shinebayar G worked, but this other one is a little bit more elegant:
Copied from Python unresolved import issue #3840:
Given the following example project structure:
workspaceRootFolder
.vscode
... other folders
codeFolder
What I did to resolve this issue:
Go into the workspace folder (here workspaceRootFolder) and create a .env file
In this empty .env file, add the line PYTHONPATH=codeFolder (replace codeFolder with your folder name)
Add "python.envFile": "${workspaceFolder}/.env" to the settings.json
Restart Visual Studio Code

To me the problem was related with the project that I was working on. It took me a while to figure it out, so I hope this helps:
Original folder structure:
root/
__init__.py # Empty
folder/
__init__.py # Empty
sub_folder_b/
my_code.py
sub_folder_c/
another_code.py
In another_code.py:
from folder.sub_folder_b import my_code.py
This didn't trigger the intellisense in Visual Studio Code, but it did execute OK.
On the other hand, adding "root" on the import path, did make the intellisense work, but raised ModuleNotFoundError when executing:
from root.folder.sub_folder_b import my_code.py
The solution was to remove the _init_.py file inside the "folder" directory, leaving only the _init_.py located at /root.

This works for me:
Open the command palette (Ctrl + Shift + P) and choose "Python: Select Interpreter".
Doing this, you set the Python interpreter in Visual Studio Code.

None of the answers here solved this error for me. Code would run, but I could not jump directly to function definitions. It was only for certain local packages. For one thing, python.jediEnabled is no longer a valid option. I did two things, but I am not sure the first was necessary:
Download Pylance extension, change python.languageServer to "Pylance"
Add "python.analysis.extraPaths": [ "path_to/src_file" ]
Apparently the root and src will be checked for local packages, but others must be added here.

I am using the following setup: (in Apr 2021)
macos big sur
vscode
Anaconda 3 (for environment)
And I faced this error during starting of the Django.
So, I follow these steps and this error is resolved.
Steps are given in these screenshots:
Open settings (workspace)
Follow this screenshot to open Python Path
Now, click Edit in settings.json
Make path like given in this screenshot /opt/anaconda3/bin/python
5. Now, save this settings.json file.
6. Restart the vscode
Also, intellisense might not work for some time hold on wait for some time and then restart again then vscode reads file for new path.

That happens because Visual Studio Code considers your current folder as the main folder, instead of considering the actual main folder.
The quick way to fix is it provide the interpreter path to the main folder.
Press Command + Shift + P (or Ctrl + Shift + P on most other systems).
Type Python interpreter
Select the path where you installed Python in from the options available.

Changing
Python:Language Server
to 'Jedi' worked for me.
It was 'Windows' initially.

For me, it worked, if I setup the paths for python, pylint and autopep8 to the local environment paths.
For your workspace add/change this:
"python.pythonPath": "...\\your_path\\.venv\\Scripts\\python.exe",
"python.linting.pylintPath": "...\\your_path\\.venv\\Scripts\\pylint.exe",
"python.formatting.autopep8Path": "...\\your_path\\.venv\\Scripts\\autopep8.exe",
Save and restart VS Code with workspace.
Done!

I have a different solution: my Visual Studio Code instance had picked up the virtualenv stored in .venv, but it was using the wrong Python binary. It was using .venv/bin/python3.7; using the switcher in the blue status bar.
I changed it to use .venv/bin/python and all of my imports were resolved correctly.
I don't know what Visual Studio Code is doing behind the scenes when I do this, nor do I understand why this was causing my problem, but for me this was a slightly simpler solution than editing my workspace settings.

In case of a Pylint error, install the following
pipenv install pylint-django
Then create a file, .pylintrc, in the root folder and write the following
load-plugins=pylint-django

I have faced this problem in three ways. Although for each of them a solution is available in the answers to this question, I just thought to put it all together.
First I got an "Unresolved Import" while importing some modules and I noticed that my installations were happening in global pip instead of the virtual environment.
This issue was because of the Python interpreter. You need to select the interpreter in Visual Studio Code using Shift + Ctrl + P and then type Select Python Interpreter. Select your venv interpreter here.
The second issue was: The above change did not resolve my issue completely. This time it was because of file settings.json. If you don't have the settings.json file in your project directory, create one and add the following line in that:
{
"python.pythonPath": "apis/bin/python"
}
This will basically tell Visual Studio Code to use the Python interpreter that is in your venv.
The third issue was while importing a custom Python module or file in another program. For this you need to understand the folder structure. As Python in venv is inside bin, you'll need to specify the folder of your module (most of the time the application folder). In my case it was app,
from app.models import setup_db
Verbally, import setup_db from models.py resides in the app folder.

If you are using pipenv then you need to specify the path to your virtual environment.in settings.json file.
For example :
{
"python.pythonPath":
"/Users/username/.local/share/virtualenvs/Your-Virual-Env/bin/python"
}
This can help.

If someone happens to be as moronic as me, the following worked.
Old folder structure:
awesome_code.py
__init__.py
src/
__init__.py
stuff1.py
stuff2.py
New structure:
awesome_code.py
src/
__init__.py
stuff1.py
stuff2.py

How to avoid warning
Please note that this is just skipping the warning not resolving it.
First of all open visual studio code settings in json and add following arguments after "[python]":{}
"python.linting.pylintArgs": ["--rep[![enter image description here][1]][1]orts", "12", "--disable", "I0011"],
"python.linting.flake8Args": ["--ignore=E24,W504", "--verbose"]
"python.linting.pydocstyleArgs": ["--ignore=D400", "--ignore=D4"]
This has helped me to avoid pylint warnings in VSCode.

I have resolved import error by Ctrl + Shift + P.
Type "Preferences settings" and select the option Preferences Open Settings (JSON)
And add the line "python.pythonPath": "/usr/bin/"
So the JSON content should look like:
{
"python.pythonPath": "/usr/bin/"
}
Keep other configuration lines if they are present.
This should import all modules that you have installed using PIP for autocomplete.

Related

Numpy and pygame not imported as it should [duplicate]

My Flask App server is running but I have three imports that cannot be resolved.
I have tried:
reinstalling the imports individually
reinstalling requirements.txt
I configured VSCode Workspace with an extra path to my project folder (there is now a .vscode file within the root of my project folder where it was not before)
I have updated my venv path settings in VSCode
Here is my file structure:
- > .vscode
- > client *(React front end)*
- > data
- > server *(Python/Flask back end)*
- > app
- > venv
- config.py
- README.md
- requirements.txt *(this contains the 3 unresolved, along with several that are resolving)*
- .env
- .flaskenv
- .gitignore
- requirements.txt
Unfortunately none of these things have resolved my imports issue and my routes are still not working. Any ideas/suggestions?
Open the Command Palette (Ctrl+Shift+P), then select the Python: Select Interpreter. From the list, select the virtual environment in your project folder that starts with .env.
Run Terminal: Create New Integrated Terminal (Ctrl+Shift+` or from the Command Palette), which creates a terminal and automatically activates the virtual environment by running its activation script.
Install sqlalchemy and mongoengine with command pip install. Once installing them successfully, there will intellisense when you import them and no warnings shown.
Besides, the folder .vscode is to store Workspace settings as well as debugging and task configurations.
If you are using a virtual environment, and even after trying pip installing all the necessary libraries, you have to select the python interpreter that exists in the virtual environment folder.
(Ctrl+Shift+P) then search for "Python: Select Interpreter"
Click "Enter interpreter path" followed by "Find.."
Navigate to your project virtual environment folder
Go into "Scripts" folder and then select "python.exe" as the interpreter.
These steps allow you to select the right python interpreter associated with the project's virtual environment.
Open the Command Palette (Ctrl+Shift+P), then select Python: Clear Cache and Reload window.
Voila, all the import errors vanished.
I specified a path to the python interpreter I'm using within the settings.json file contained in the project repo's .vscode folder.
"python.pythonPath": "path-to-interpreter.python.exe"
Thanks to the following resource! https://dev.to/climentea/how-to-solve-pylance-missing-imports-in-vscode-359b
I ran into this error after an upgrade of my local python version (brew -> manual install), even though the specified interpreter was already /usr/local/bin/python3.
CMD + Shift + P and re-selecting the [same] interpreter fixed the error.
In hindsight, I suspect that a restart of VSCode could have also fixed this. 🤷‍♂️
Perhaps VSCode is using the incorrect Python path for this reason. A base interpreter should be used instead of the vscode interpreter, if necessary.
After verifying my Python interpreter was sourced correctly in VS Code, I simply cleaned my env and reinstalled the project locally and the import errors disappeared. I personally had an odd VS Code/Pylance cache and reinstalling the dependencies and modules fixed it for me.
I was getting the very same error you have and none of the solutions presented here worked me.
I work on a windows machine. I use miniconda to manage my virtual environments. And when I'm coding I launch every program from the command prompt (cmd), including Vscode.
Even tough inside Vscode the python evironment was correctly settled I was getting the very same import error that you mention. The interesting part of it was that I wasn't having any problems to run the code, it was working as usuall. But when coding I wasn't able to see the functions related to the libraries with the import error.
The solution:
Activate the correct conda env for the project before launch Vscode from the command prompt.
Why does this happen?
I BELIVE that this happen because when you don't activate any conda env before launch Vscode. The base conda env is loaded as default. That generates the import conflict. (You can chek this out installing those packagues into the environment and running everything just as you have been doing)

Pycharm throws FileNotFoundError after refactor for some file [duplicate]

Recently, I'm unable to use relative paths in my code while using PyCharm. For instance, a simple open('test.txt', 'r') will not work - whereupon I am sure the file exists in the same level as the running py file. PyCharm will return this error.
FileNotFoundError: [Errno 2] No such file or directory:
After reading answers online on StackOverflow, I have tried multiple options including:
Changing test.txt to ./test.txt
Closing project, deleting the .idea folder, open the folder with code.
Reinstalling as well as installing the latest version of PyCharm.
Invalidating caches and restarting.
None of these options have worked for me. Is there someway I can tell PyCharm to refresh the current working directory (or even to see where it thinks the current working directory is)?
Edit: I should note that running the script in a terminal window will work. This appears to be a problem with PyCharm and not the script.
Change:
Run > Edit Configurations > Working directory,
which sets the working directory for a specific project. (This is on a Mac)
I have Pycharm 4.5, so things might have changed a bit.
Try going to Settings > Project > Project Structure
On this dialog, click your folder that has the source code in it, and then click the blue folder in the menu to note it as "source" folder. I believe this fixes a lot of the path issues in Pycharm
Here is the link to "content roots": https://www.jetbrains.com/pycharm/help/content-root.html
Current version 2019.2 somehow ignores "source root" from the "project structure". Here's how to actually enforce it:
Run -> Edit Configurations -> Python -> "Edit Templates" -> fill out "Working Directory"
__file__ refers to file path. So you can use the following to refer file in the same directory:
import os
dirpath = os.path.dirname(__file__)
filepath = os.path.join(dirpath, 'test.txt')
open(filepath, 'r')
In PyCharm, click on "run/edit configurations..."
Then find your script file in the "Python" dropdown menu. Check the "Working Directory" entry and change it if necessary.
EXACT ANSWER TO SOLVE THIS ISSUE ,,
GO TO EDIT CONFIGURATION (just LEFT side of GREEN CODE RUNNER ICON)
click on python (not any specific python script) ONLY SELECT PYTHON
then below right side click on [edit configuration templetes]
select current working dir by going into those blocks
It will change the CWD of all python file that exists in project folder..
then all file will understand the RELATIVE PATH that starts from your actual project name..
i hope this will resolve all your issue related path.
Sometimes it is different. I solved my problem by clicking "Run" at the Pycharm's toolbar and then "Edit Configurations..." and I change my Interpreter to another actual one. Just changing it in the settings does not help, but this opperation already does ;)
I too had the same issue few minutes ago...but,with the latest version of PyCharm it is resolved by simply using the relative path of that file..
For instance, a simple f = open('test', 'r') will work.
A little clarification for mac users. In mac, what #andere said above is correct for setting working directory. However, if your code is in a different folder, say working_dir/src/ (like classic java/scala file structure) in that case you still need to set your Sources Root. In mac's PyCharm this can be done by right clicking on the src/ folder > Mark Directory as > Sources Root. Helped me with lot of similar import issues. Hope this helps someone.

pylint false positive E0401 import errors in vscode while using venv

I created a venv using python3.6 on my mac os in this folder
/Users/kim/Documents/Apps/PythonApps/python36-miros-a3
I ran a pip install pylint after I activated the virtual env
My workspace is in /Users/kim/Documents/Apps/WebApps/miros-a3
Inside my vscode workspace, I have the following Workspace settings
{
"folders": [
{
"path": "."
}
],
"settings": {
"python.pythonPath": "/Users/kim/Documents/Apps/PythonApps/python36-miros-a3/bin/python3.6",
"python.venvPath": "/Users/kim/Documents/Apps/PythonApps"
}
}
I have tried setting a custom path for the pylint and also changing the venvpath.
The pylint kept complaining about the import statement saying it does not exist.
As you can see, they are in the same folder, and I can definitely execute my python files.
What can I do to avoid these kind of false positive import errors?
I have also tried the following:
go to commandline turn on the virtual env and then type code to activate the vscode as recommended here https://code.visualstudio.com/docs/setup/mac
also tried this https://donjayamanne.github.io/pythonVSCodeDocs/docs/troubleshooting_linting/
Pylint has some quirks. In this case it doesn't know where to find your module because it's in subdirectory of your venv path. To solve this:
Put this setting in your workspace or folder settings:
"python.linting.pylintArgs": [
"--init-hook",
"import sys; sys.path.append('<path to folder your module is in>')"
]
or, maybe better
Generate .pylintrc file. From integrated terminal with venv activated run:
pylint --generate-rcfile > .pylintrc
then open the generated file and uncomment the init-hook= part to be:
init-hook='import sys; sys.path.append("<path to folder you module is in>")'
Read the .pylintrc and tweak settings if you wish. In both cases path should point to your 'database' folder.
After learning about pylint settings, do it the right way:
from database.database_dispatcher import ...
See this answer by Anthony Sottile.
To me, pylint is correct in flagging this error here
the top level module is database (it contains an __init__.py file)
Your import should look like (fully absolute)
from database.database_dispatcher import ...
or (explicit relative) (yes! the . before the module name is intentional)
from .database_dispatcher import ...
My follow-up guess is that you're currently invoking your script as python ./database/main.py ... which is putting ./database at the beginning of sys.path so it would appear that your imports are working correctly -- this is side-stepping your module structure however. You should be invoking your script using python -m database.main ... instead.
Note that implicit relative imports were removed in python 3.x -- though this (imo) wart of script sys.path insertion remains.
Just my $0.02 on how I fixed it in my situation.
My problem was totally related to having pylint installed globally, and coding in a venv. vscode was trying to use the globally installed pylint which simply was not aware of dependencies I installed in my Python venv. This answer solved my problem. It points here which explained how to configure vscode to run using the venv for my project. Once i did that vscode immediately threw a warning saying I had no linting tool installed and prompted me to install one. Once that was done my linting false-positives went away.
Expanding on Gatmando's answer, you need to tell vscode to use the pylint in your .env instead of the global pylint:
In your workspace settings file: .vscode/settings.json, add python.linting.pylintPath and point it to pylint package in your virtualenv:
{
"python.pythonPath": ".env/bin/python",
"python.linting.pylintPath": ".env/bin/pylint"
}
Another option is to create a .env file in the vscode project root dir:
.env file:
PYTHONPATH=.
Some caveats of using the .env file:
It will be used for anything that the vscode ide runs (e.g. pylint, pytest), so the PYTHONPATH may clash between different tools.
You could specify multiple dirs to PYTHONPATH to accommodate multiple tools by using separators. (Example: PYTHONPATH=src:. ) However, this is not cross-OS because the Windows separator is ; while Linux/Mac is :
If the .env PYTHONPATH solves your issue, then great. But due to the caveats, I ended up using the pylint --init-hook method because it only affects pylint, and it can be cross-OS:
.vscode/settings.json
"python.linting.pylintArgs": [
"--init-hook",
"import sys, os; sys.path.insert(0, os.path.join('src', 'foo'))"
]

Pycharm tensorflow ImportError but works fine with Terminal

I made a virtualenv with tensorflow installed and I changed Python interpreter set to the location where the virtualenv is located at. When I ran the program, it gives the error:
ImportError: libcudnn.so.5: cannot open shared object file: No such file or directory
I have the following lines written in my .bashrc file
export CUDA_HOME=/usr/local/cuda-8.0
export LD_LIBRARY_PATH=${CUDA_HOME}/lib64:$LD_LIBRARY_PATH
export PATH=${CUDA_HOME}/bin:${PATH}
Also, I found the libcudnn.so.5 file in the following path:
/usr/local/cuda-8.0/lib64
I encountered this error before I opened PyCharm and I did manage to install the correct cudnn version. The problem is, I can use
$ source [virtualenv_path]
to active the virtualenv and run python in terminal and everything works fine, no errors shown. The program also runs without error in Pycharm's terminal but it just gives me the above error whenever I click the run button. Could there still be something wrong with the environment variable? How do I fix it?
Unfortunately in pycharm you have to set CUDA_HOME and LD_LIBRARY_PATH inside the IDE. To do that go to the Run menu->edit configurations then choose your project. Then you click on the Environment Variables and add an entry for CUDA_HOME and LD_LIBRARY_PATH. When you have done that you can run directly from inside pycharm. I would also recommend setting the defaults to have these paths as well, so you don't have to do this for every project. Also it wouldn't hurt to make sure you have the interpreter from source [virtualenv_path] set while you are on this setting page. Let me know if you have trouble finding where to do this.
I've read this other Stackoverflow post: Pycharm environment different than command line, and it seems that the problem is that openning PyCharm in the normal way won't preserve the bash environment. The solution is to open PyCharm from the command line and everything works now. All you need to do is to open PyCharm using charm and everything works fine now.
I have searched a lot, but I didn't find the right solution for this question anywhere. I found the solution with my friends and I would like to share with you also.
If your Tensorflow works in terminal properly but doesn't work in Pycharm you have two solutions:
1- Open Pycharm from Terminal. For me:
pycharm-community
2- If you are using Unity, you need to edit .profile, because Pycharm doesn't preserve .bashrc: So, open a terminal and type:
gedit .profile
Then, add the following codes at the end of the opened file:
export LD_LIBRARY_PATH=/usr/local/cuda/lib64:$LD_LIBRARY_PATH
Save and exit. Now, you can work with Tensorflow in Pycharm without the necessity of opening the Pycharm form terminal.

PyCharm does not find pygame [duplicate]

I've downloaded pygame-1.9.1release.tar.gz from the Pygame website. I extracted and installed it and it's working fine in the command line Python interpreter in Terminal (Ubuntu). But I want to install it for some IDE, like PyCharm. How can I do it?
Well, you don't have to download it for PyCharm here. You probably know how it checks your code. Through the interpreter! You don't need to use complex command lines or anything like that. You need to is:
Download the appropriate interpreter with PyGame included
Open your PyCharm IDE (Make sure it is up to date)
Go to File
Press Settings (Or Ctrl + Alt + S)
Double click on the option that looks like Project: Name_of_Project
Click on Project Interpreter
Choose the interpreter you want to use that includes PyGame as a module
Save your options
And you are ready to go! Here is an alternate (I have never done this, please try to test it)
Add PyGame in the same folder as your PyCharm file (Your PyCharm stuff is always in
a specific file placed by you during installation/upgrade)
Please consider putting your PyCharm stuff inside a folder for easy access.
I hope this helps you!
For PyCharm 2017 do the following:
File - Settings
Double click on your project name
Select Project Interpreter
Click on green + button on the right side of the window
Type Pygame in search window
Click Install package.
Not I'm saying that the answers above won't work, but it might be frustrating to a newbie to do command line magic.
If you are using PyCharm and you are on a Windows 10 machine use the following instructions:
Click on the Windows start menu and type cmd and click on the Command Prompt icon.
Use the command pushd to navigate to your PyCharm project which should be located in your user folder on the C:\ drive. Example: C:\Users\username\PycharmProjects\project name\venv\Scripts.
(If you are unsure go to the settings within PyCharm and navigate to the Python Interpreter settings. This should show you the file path for the interpreter that your project is using. Credit to Anthony Pham for instructions to navigate to interpreter settings.)
HINT: Use copy and paste in the command prompt to paste in the file path.
Use the command pip install pygame and the pip program will handle the rest for you.
Restart you Pycharm and you should now be able to import pygame
Hope this helps. I had a fun time trying to find out the correct way to get it installed, so hopefully this helps someone out in the future.
I just figured it out!
Put the .whl file in C:\Program Files\Anaconda3
While in the folder, click on the blue File tab in the upper left corner of the Window Explorer (assuming you're using Windows)
Click on Open Windows PowerShell as administrator
Write or just copy and paste: py -m pip install pygame
It should start installing
Done!
I hope it works for you. I know it did for me.
I already had pygame installed with python38-32
since its working just fine with it. I used this version of python us my project interpreter.
1.File -settings
2.according to your settings look for project interpreter
3.click on your current project interpreter and click on the add symbol
4.choose system interpreter
5.select the python version thats works with pygame for you
6.Note: some versions of pygame don't work with some versions of python be sure
of what are you doing.
7.hope it works.

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