Does Windows10 cut short a webm video made in a browser? - windows-10

I have made a web application (for fellow Zazzle storekeepers) that creates webm videos of their designs in the browser. For the last approx 7 seconds of the video there is a "call to action" text. For that last 7 seconds, there is no movement in the video.
I'm on a Mac and those last 7 seconds of the video are included in both Firefox and Chrome. Windows 10 users don't get those last 7 seconds and it seems that they are automatically being trimmed off, possibly because there is no movement.
I don't have access to Windows 10 and want to know if that is a feature of Windows 10 browsers. A user has been kind enough to help me some and has tried it in both Firefox and Chrome in Windows 10 and it happens to videos created in both browsers.
If this is a feature of Windows 10, is there anything I can do about it?
If you want to try this for yourself, follow the link below, put in the storename hightonridley at the prompt and ok it. Once loaded, click the button in the button pane at top left marked "Animate & save video".
Firefox prompts you to download it once made but Chrome goes ahead and downloads it without prompting.
Here's the link: Video maker

I found out that Windows 10 was unhelpfully truncating the recording at the point at which it detected there was no more movement.
The solution was to introduce a change in the last second of the video. Windows 10 truncating from that point forward then didn't matter.

Related

Sound does not play in background tab

I've a small Extension which keeps checking for some data on a website.
On specific event it plays a sound file using:
document.getElementById("audio-beep1").play();
However practically this page isn't the foreground page since I'll be working on some other tab so this sound does not play even though event is detected.
So as I click this tab - sound plays.
Is there any way the sound will play on event even if the tab isn't the foreground one?
Google added an update in the past ~6 months or so, a The Great Suspender knockoff called "Tab Freezing" and "Tab Discarding."
That's why you can't play audio in a background tab. Google has suspended the tab without telling you. It's also why the second you click the tab, it starts playing the audio -- the tab is unfrozen, and re-loaded. This is proving to be a nightmare for one of my clients, as they use Incontact MAX, and if Chrome gets a chance, it simply wrecks the VOIP system.
I do not have a solution for you. Google, in their great and unending wisdom, decided this feature does not need any ability to be configured, disabled, or anything of the sort. Nor did they ask you if you wanted this function to be enabled. Truth be told, they appear to be very embarrassed about the unholy amounts of RAM that Chrome uses, and this is their kludge filled workaround.
(You were once able to disable this feature in chrome://flags but they have removed it from said window, and did not add it to the settings menu.)
And no, telling Chrome not to auto discard in chrome://discards does not actually stop it from doing this.
One suggestion I've heard is looping an audio file that is either not making any noise or so quiet it cannot be heard -- like a 1 second loop of dead air. This might trick Chrome into not freezing or discarding the tab, as it's actively playing audio. No idea if this will work. Another I'm planning to test out is using The Great Suspender on the background tab, and seeing if that prevents Google's thing from working.
Playing sound may do the trick, as tab playing sound is an active tab - but it's an ugly hack and consumes resources unnecessary.
Apparently as of now (12.07.2021) you can Disable tab freezing by this setting: chrome://flags/#calculate-native-win-occlusion
Set it to Disabled and tabs freezing should not happen any more. Here is a source

The Godot Engine Editor's IDE/GUI seems to be slow and to ignore mouse interaction

I'm using Godot_v3.2.1-stable_win64.exe(current Godot version) on my Windows 10. When running a project everything seems to work fine but when using the actual IDE of the Godot engine it seems like the IDE screen doesn't update fluidly on every mouse interaction but like only every 5 seconds instead (as like FPS would be low).
So mostly on hovering or clicking something it would light up or be triggered after you clicked on some other thing elsewhere (which is stupid of course).
This makes it even impossible to hit a button sometimes in the IDE.
E.g. when renaming a file a Window/Box for renaming pops up but you do not see it, because the IDE screen isn't updated. So if you don't blindly click on the box (which you don't see) the option for renaming is lost, because the box closes when clicking anywhere else. See what I mean?
Thank you for listening. Have a great day.
This is a known issue. Try updating your graphics driver to the latest version provided by Intel (not your OEM).

3rd party Program focus

thanks for your amazing support!
Now i have again a question. To get access to some raw datas (i'm working in a call center) we using a website to get an CSV/xls file from our SQL Database (the IT Department doesnt allow me to get direct access to the SQL database).
For an automatic update of my sheet i use an shell command to trigger chrome with the right parameters in the link (chrome starts the download).
Everything works fine but, when i trigger Chrome per shell, i have to minimize chrome again (otherwise you can't see the Excel screen). So i can't find an command to minimize external windows so i'm using shell to minimize all, after that i maximize excel again, works great, but after excel has done the updates, it should activate "VLC Media Player", i tried to use AppActivate for that, but its just blikink orange in the taskbar and dont get focus.
Can you help me?
I can share you the code but it's really just the AppActivate() line that interest you :)
Thanks again!
Br
Olvier
NirCmd from NirSoft is what you need.

Focusing Issue in Clarion 6

We have an application in Clarion 6 which does not have any mdi windows in it anywhere. These have all been removed and made non-mdi. When this one window is open and other windows are opened off of it (say from a button click), the first window will 'pop out' in front of the other windows when the items are refreshed based on a timer.
How can this be stopped? We do not want this window to get the focus and cover other windows automatically this way. However, the display data does need to refresh every so often.

Safari won't play audio for Soundcloud widget, but for only 1 of the 3 files

Link in question: https://www.presskit.to/pirramusic
If you play the featured song, 'Paradise' on the top of the main section in Safari, it will start playing, but no audio. Everything else seems to work fine, just no sound is heard (did all the troubleshooting to confirm that this is the case, so mute, volume, etc was checked)
Now, here's the strange part. Click on Media you'll see the same file embedded with the other songs. If you click play on THAT song, it WILL play the audio normally.
So I googled around, found this stackoverflow question that's semi related: Safari 6.1 won't play audio from embedded Soundcloud widget
(and this: http://help.soundcloud.com/customer/portal/articles/1464535-why-can-t-i-hear-tracks-using-safari-)
So I uncheck that box and it works, but that doesn't really fix the two issues i have:
I can't do that automatically for my users. Nor is okay to give them
instructions on how to do this, since they shouldn't ever ever have
to mess with browser settings to make my site work.
Why is the issue only with the top embed/iframe? If it's 'saving power' or whatever,
it makes sense that 2 out of the 3 work.
Some other notes:
I'm running Safari Version 7.0.2 (9537.74.9)
On a 2013 MBA 13" running mavericks
Works fine in other browsers
The embed code for the two players (the one that works and the one
that doesnt) is identical. See page source.
Other question:
Would having the same objected embedded twice cause an issue? If it
did, i figure it would be with SoundCloud's side and would be
affecting all browsers.
Please help, im pretty stumped on this. If it's a bug, i'll report it to apple, but i'm not sure if it is yet. Thanks in advance for any insight!
This is a known bug, Soundcloud provided a page with an explanation on how to make it work. It is however bad UX, as - as you stated - there doesn't seem to be a way to make it work automatically for users.
here is the link to soundclods answer: http://help.soundcloud.com/customer/portal/articles/1464535-why-can-t-i-hear-tracks-using-safari-
HOWEVER, we do need to have the player working :) so if somebody knows a way, please share.

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