This is the layout I'm aiming for.
import SwiftUI
import PlaygroundSupport
struct TestView: View {
let text: String
var body: some View {
Text(self.text)
}
}
struct ContentView: View {
var body: some View {
ZStack {
TestView(text: "bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla")
.frame(width: 250)
.background(Color.red)
}
}
}
PlaygroundPage.current.setLiveView(ContentView())
But I also want to use the GeometryReader and when I put the Text inside the GeometryReader it will take up the full height.
import SwiftUI
import PlaygroundSupport
struct TestView: View {
let text: String
var body: some View {
GeometryReader { reader in
Text(self.text)
}
}
}
struct ContentView: View {
var body: some View {
ZStack {
TestView(text: "bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla")
.frame(width: 250)
.background(Color.red)
}
}
}
PlaygroundPage.current.setLiveView(ContentView())
How can I get around this?
WARNING ⚠️ : This is when Geomtery reader couldn't help with me with geometry and I started to bang my head against the wall
Here's what you can do:
struct ContentView: View {
var text = "bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla"
var width : CGFloat = 250
var height: CGFloat {
var size : CGFloat
let chars = self.width / 14 // assuming width of 1 character is 14 which is the case by default for Text view
let lines = CGFloat(text.count) / chars
size = CGFloat(14 * (lines + 1))
return size
}
var body: some View {
ZStack {
TestView(text: text)
.frame(width: width, height: height)
.background(Color.red)
}
}
}
Set the height of the TestView manually by using height as a computed property.
A background story on how I estimated default font height
Press shift + command + 4
Use the pointer and find the difference between the relative y positions
Related
Using SwiftUI - Xcode 14.2 - iOS 16.0
I have tried different search tutorials to create a search file for my project but am unable to find out how to select the item in the search file and place that selected item in a textfield in another file. I have searched this site for other posts, i tried searching through Google, YouTube, etc...
In File 1, I have a textfield that that has a prompt 'start typing' and when selected, it directs you to the Search file to select the item you want, so it can be placed in place of the prompt.
File 1 (where the textfield is needed to paste the selected item):
VStack {
NavigationLink(destination: NameSearch()) {
TextField("Name", text: .constant(""), prompt: Text(" Start typing ")
.foregroundColor(.blue))
.multilineTextAlignment(.leading)
.padding()
}
}
Once I click on the 'start typing' prompt, it navigates to NameSearch.swift file, as seen below.
NameSearch.swift:
import SwiftUI
struct NameSearch: View {
let name = [
"Jane", "George", "Sam", "Henry", "Sally", "Liz", "John"
]
#State private var searchText = ""
var body: some View {
NavigationStack {
VStack {
// Search view
SearchBarView(searchText: $searchText)
List {
// Filtered list of names
ForEach(name.filter{$0.hasPrefix(searchText) || searchText == ""}, id:\.self) {
searchText in Text(searchText)
}
}
.navigationBarTitle(Text("Search Name"))
.resignKeyboardOnDragGesture()
}
}
}
}
struct NameSearch_Previews: PreviewProvider {
static var previews: some View {
Group {
NameSearch()
.environment(\.colorScheme, .light)
NameSearch()
.environment(\.colorScheme, .dark)
}
}
}
extension UIApplication {
func endEditing(_ force: Bool) {
self.windows
.filter{$0.isKeyWindow}
.first?
.endEditing(force)
}
}
struct ResignKeyboardOnDragGesture: ViewModifier {
var gesture = DragGesture().onChanged{_ in
UIApplication.shared.endEditing(true)
}
func body(content: Content) -> some View {
content.gesture(gesture)
}
}
extension View {
func resignKeyboardOnDragGesture() -> some View {
modifier(ResignKeyboardOnDragGesture())
}
}
struct SearchBarView: View {
#Binding var searchText: String
#State private var showCancelButton: Bool = false
var onCommit: () ->Void = {print("onCommit")}
var body: some View {
HStack {
HStack {
Image(systemName: "magnifyingglass")
// Search text field
ZStack (alignment: .leading) {
if searchText.isEmpty { // Separate text for placeholder to give it the proper color
Text("Search")
}
TextField("", text: $searchText, onEditingChanged: { isEditing in
self.showCancelButton = true
}, onCommit: onCommit).foregroundColor(.primary)
}
// Clear button
Button(action: {
self.searchText = ""
}) {
Image(systemName: "xmark.circle.fill").opacity(searchText == "" ? 0 : 1)
}
}
.padding(EdgeInsets(top: 8, leading: 6, bottom: 8, trailing: 6))
.foregroundColor(.secondary) // For magnifying glass and placeholder test
.background(Color(.tertiarySystemFill))
.cornerRadius(10.0)
if showCancelButton {
// Cancel button
Button("Cancel") {
UIApplication.shared.endEditing(true) // this must be placed before the other commands here
self.searchText = ""
self.showCancelButton = false
}
.foregroundColor(Color(.systemBlue))
}
}
.padding(.horizontal)
.navigationBarHidden(showCancelButton)
}
}
Question 1: How do I hide all the names from showing in the list so that I just see the search bar and the cancel button and an empty list?
Question 2: Once I type the name I am looking for, it should pop up and I want to select name - how can I do this?
once I type the name in search bar, it appears in the empty list
I select that name
it then takes me back to File 1
replaces the 'start typing' prompt with the name i just selected in the Search file.
Question 3: I have noticed in the Search file, I am getting a warning with the following code. How can I resolve it?
extension UIApplication {
func endEditing(_ force: Bool) {
self.windows
.filter{$0.isKeyWindow}
.first?
.endEditing(force)
}
}
The warning that appears is:
'windows' was deprecated in iOS 15.0: Use UIWindowScene.windows on a
relevant window scene instead
Firstly, thank you for providing a working example of your code.
As you're building for iOS 15+, you should probably be using the .searchable modifier rather than rolling your own.
The 2021 WWDC video introducing this feature is here https://developer.apple.com/wwdc21/10176
Some new features from 2022 here: https://developer.apple.com/wwdc22/10052
Starting with this
var body: some View {
ScrollView {
VStack(spacing: 0.0) {
Some views here
}
}
.edgesIgnoringSafeArea(.top)
}
How would I add
List(suggestions, rowContent: { text in
NavigationLink(destination: ResultsPullerView(searchText: text)) {
Text(text)
}
})
.searchable(text: $searchText)
on top if that scrollable content?
Cause no matter how I hoax this together when
#State private var suggestions: [String] = []
gets populated (non empty) the search results are not squeezed in (or, better yet, shown on top of
"Some views here"
So what I want to achieve in different terms: search field is on top, scrollable content driven by the search results is underneath, drop down with search suggestions either temporarily squeeses scrollable content down or is overlaid on top like a modal sheet.
Thanks!
If you are looking for UIKit like search behaviour you have to display your results in an overlay:
1. Let's declare a screen to display the results:
struct SearchResultsScreen: View {
#Environment(\.isSearching) private var isSearching
var results: [String]?
var body: some View {
if isSearching, let results {
if results.isEmpty {
Text("nothing to see here")
} else {
List(results, id: \.self) { fruit in
NavigationLink(destination: Text(fruit)) {
Text(fruit)
}
}
}
}
}
}
2. Let's have an ObservableObject to handle the logic:
class Search: ObservableObject {
static private let fruit = [
"Apples 🍏",
"Cherries 🍒",
"Pears 🍐",
"Oranges 🍊",
"Pineapples 🍍",
"Bananas 🍌"
]
#Published var text: String = ""
var results: [String]? {
if text.isEmpty {
return nil
} else {
return Self.fruit.filter({ $0.contains(text)})
}
}
}
3. And lastly lets declare the main screen where the search bar is displayed:
struct ContentView: View {
#StateObject var search = Search()
var body: some View {
NavigationView {
LinearGradient(colors: [.orange, .red], startPoint: .topLeading, endPoint: .bottomTrailing)
.overlay(SearchResultsScreen(results: search.results))
.searchable(text: $search.text)
.navigationTitle("Find that fruit")
}
}
}
This is strictly for SwiftUI.
I would like to have the keyboard move to the next available text field when the user hits the 'return' key on the keyboard.
I have the following view:
var body: some View {
VStack {
NavigationView {
Form {
TextField("First name", text: $model.firstname)
.tag(1)
TextField("Last name", text: $model.lastname)
.tag(2)
}
.navigationBarTitle("Add a Person", displayMode: .inline)
}
}
}
And the following code that should allow the tab:
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
let nextTag = textField.tag + 1
if let nextResponder = textField.superview?.viewWithTag(nextTag) {
nextResponder.becomeFirstResponder()
} else {
textField.resignFirstResponder()
}
return true
}
I am just not sure how to implement it in SwiftUI?
How do I assign it to the delegate of the textfield?!
****UPDATE****
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
print("Current Tag: ", textField.tag) // Works correctly
let nextTag = textField.tag + 1
print("Next Tag: ", nextTag) // Works correctly
let nextResponder = textField.superview?.viewWithTag(nextTag) as UIResponder? // ALWAYS RETURN NIL
....
Not sure why the assignment of nextResponder always returns nil?!
iOS15+
Now it can be easily done with FocusState+.focused(,equals:) specifying named tags and updating focus state on needed action.
Tested with Xcode 13.3 / iOS 15.4
Here is main part:
#FocusState private var infocus: Field?
enum Field {
case first, last
}
// ...
TextField("First name", text: $firstname,
onCommit: { infocus = .last }) // << here !!
.focused($infocus, equals: .first)
Complete test module in project is here
I have a list in witch I want to highlight a selected line.
This works fine with:
struct ContentView: View {
var body: some View {
List {
Line(text: "Line 1")
Line(text: "Line 2")
Line(text: "Line 3",selected: true)
Line(text: "Line 4")
}
}
}
struct Line: View {
var text :String
var selected = false
var body: some View {
Text(text)
.listRowBackground(selected ? Color.blue : Color.white)
.foregroundColor(selected ? Color.white : Color.black)
}
}
However when switching to darkmode it looks ugly.
Ofcourse I could detect dark mode and set the color explicitly, but I am looking for a way to set the color for the "not selected" line to the standard foreground and backgroundcolor of a list.
How can I get these "Systemcolors"
A simple way to access system colors is with Color(UIColor) like this:
var body: some View {
Text(text)
.listRowBackground(Color(.systemBackground))
.foregroundColor(Color(.label))
}
Assume I build a view like this:
struct MyView: View {
#State private var a: String
#State private var b: String
#State private var c: String
var body: some View {
VStack {
HStack {
Text(a)
// this is the central view
Text(b).font(.headline)
}
Text(c)
}
}
}
I would like the central text view (the one displaying b) to be the anchor of the layout. That is, no matter how other text values change, I would like the central text to always stay in the centre of MyView (the centre of the text element and the centre of MyView should stay identical) and the other text elements should be laid out around the central one.
How to I achieve this? I tried to look at alignment guides, but I just don't seem to understand how to use them properly.
After spending some time to learn how alignment works in detail, I managed to arrive at a solution that only uses stacks and custom alignments, with minimal alignment guides and without needing to save any intermediate state. It's purely declarative, so I am supposed this is how SwiftUI designers intended it. I still think that there might have been a better design for it, but one can work with it.
struct ContentView: View {
#State var a: String = "AAAAA"
#State var b: String = "BBBB"
#State var c: String = "CCCCCC"
var body: some View {
VStack {
ZStack(alignment: .mid) {
// create vertical and horizontal
// space to align to
HStack { Spacer() }
VStack { Spacer() }
VStack(alignment: .midX) {
Text(self.a)
HStack(alignment: .center) {
Text(self.c)
Text(self.b)
.font(.title)
.border(Color.blue)
.alignmentGuide(.midX) { d in
(d[.leading] + d[.trailing])/2
}
.alignmentGuide(.midY) { d in
(d[.top] + d[.bottom])/2
}
}
}
}
.layoutPriority(1.0)
.overlay(CrossHair().stroke(Color.pink, lineWidth: 2))
TextField("", text: self.$b).textFieldStyle(RoundedBorderTextFieldStyle())
}
}
}
fileprivate extension HorizontalAlignment {
enum MidX : AlignmentID {
static func defaultValue(in d: ViewDimensions) -> CGFloat {
return (d[.leading] + d[.trailing])/2
}
}
static let midX = HorizontalAlignment(MidX.self)
}
fileprivate extension VerticalAlignment {
enum MidY : AlignmentID {
static func defaultValue(in d: ViewDimensions) -> CGFloat {
return (d[.top] + d[.bottom])/2
}
}
static let midY = VerticalAlignment(MidY.self)
}
fileprivate extension Alignment {
static let mid = Alignment(horizontal: .midX, vertical: .midY)