Bandcamp embeded player look blurry - audio

i put iframe of Bandcamp embeded player on my website, but the background-image of my track look blurry.
i made this cover in Illustrator in 2400x2400 and i exported in Png24.. When i look the background image in Bandcamp the image seems in good quality.. i dont understand what to do to view the cover in my website in good quality.
you can see it in https://mauditemachine.com/
i tried to see what happened if i change the background-image to 1 instead of 8
<div id="art" class="item" style="background-image: url("https://f4.bcbits.com/img/a2126636077_8.jpg");"></div>
i see a better quality but i cant force it..
when i tried to change the size to 400x400 in the iframe code i have better results but i want to have 300x300 sizing.

i just change iframe parameters to select 100% for width and height.
In my Css i put width and height to 400px to a container above and for responsive design i put 300px

Related

Fluid width SVG in IE 9+

This should be simple:
I want to use SVG images in a responsive layout. It all appears to work fine, including in IE 9+ when I've tested in Browser Stack. However, on the Can I Use website it says "IE9-11 desktop & mobile don't properly scale SVG files. Adding height, width, viewBox, and CSS rules seem to be the best workaround." I've spent hours looking into workarounds given on the internet, but being a newbie I don't understand them. And it appears to work without any workarounds! Is this code okay?
Here is my HTML:
<div class="content">
<img src="resources/test.svg">
</div>
Here is my CSS
img {width:100%;}
.content {max-width:700px; margin:0 auto;}
Thank you ever-so-much
It depends on the contents of your SVG. It should work okay as long as your SVG has a viewBox but does not specify a width or height.
See: SVG in img element proportions not respected in ie9

Internet Explored messing with my Photoshop template

I'm not good at all this website creating. But i need my web portfolio for graphic design. So i created template on photoshop. Sliced it. And saved for web. Then i opened it in Dreamweaver. All i did rollover for my buttons. And here how it looks in IE
stormilloart.com
check it in Opera, Safari, Firefox - looks perfect. But in Internet Explorer ist all messed up. Maybe there is a fix. Please help me out.
When you put images inside anchor tags, IE adds border around it. But Photoshop takes exact width and height of the sliced images. Because of the border added around the images, it creates layout issue.
To fix this, remove border around images inside anchor tags.
Add following code in head section.
<style>
a img {
border-width : 0;
}
</style>

IE10 does not scale background SVG correctly when zoomed (on Surface/Windows 8 phone)

Does anyone know if there is a workaround for this? Internet Explorer 10 and Window phone 8 are not able to correctly scale background SVG images when a user zooms. Looks like IE rasterizes the SVG on load.
Here is an example: The first image is the SVG as a background image. Zoom in on a MS Surface or Windows 8 phone and you'll see it blurs horribly.
The second image is the same SVG as an img tag. Zoom this on a Surface or Windows 8 mobile phone and it scales as you would expect (nice and clean).
Is there any property that can be added to make IE10 behave? Or is it merely a case of waiting for the folks at Redmond to fix it?
The problem is that IE, and other browsers such as Firefox rasterise the SVG before displaying it, so it will become blocky when zoomed.
The easiest way to fix this is to make the SVG file larger than is needed. For example double the size, or more if the user is likely to zoom in further. You can then resize the SVG image with CSS to display it at the correct size. This way the image will be naturally larger, so wont become blocky, unless you zoom in even further. At default zoom level the image is scaled down rather than up, which browsers usually handle better.
Edit: You can find further info on this issue under the “SVG and CSS Backgrounds” heading at http://dbushell.com/2012/03/11/svg-all-fun-and-games/

Dynamic layout like google

I am looking of a good example for dynamic 3 columns layout like this one from Google Search. I have see, that if the layout fits to every browser resulution. That menas, there is never a scroller if the resulution is 800, 1024 or >1024 . What kind of solution, can I use to become such effect? I have see, that the center content is floating, but how is it possible to fit for every resolution and is there a minimum of the width of the center, because if the browser goes smaller and smaller, there is a point, where the scroller is coming.
It will be great if anyone can redirects me to an similar example, please! I am interested in centered design, not left oriented like Google!
There is one CSS feature..
Here it is Google HTML5 site, where included this feature... Just try to change width of browser and scrollbar will not appear.. because css file has styles like
#media only screen and (min-width: 641px) and (max-width: 800px) { /* styles */ }
i.e. for some resolution you have some other styles..
take a look they css
Have a look at the CSS float tutorial, which I refer to every time I want to do a multicolumn. http://css.maxdesign.com.au/floatutorial/

how can one resize portions of a css-sprite?

I'd like to improve upon jQuery's dialog code by using CSS-sprites, and thus also add animations of the dialog borders.
To do this, i'd like all the artwork to be in 1 png file, a css sprite.
My problem is that in order to support a dialog that maximizes to 2 or 3 monitors, i think i'd have to put 5000px wide / high border graphics in the css sprite file. Because i can't find a way to resize a selected portion of a css sprite image.
Basically i want to resize from the sprite image a region (t,l,w,h) to a DIV or IMG on my page with a different width and height.
I'd like to know, is this even possible? It seems background-position does not support this at all.
I've tried the first solution in How can I scale an image in a CSS sprite, but could not get it to work using that.
I've tried using the new background-size property in conjunction with background-position, but that also does not produce the results i want.
Spent another few hours twiddling with css, but could not get sprites to work for dialogs.
But my animated dialogs don't need many frames (not unless you want to put actual video as a dialog backdrop online), so for the dialog theme i'm designing now i have 8 312x312 png's as frames, 8 requests, 386kb total. Just enough to create a glowing animation for when the dialog is in a "highlighted" state. It's do-able.
I'm using the technique from How can I scale an image in a CSS sprite
See http://mediabeez.ws in about a month for the opensource release of animated dialogs.
I will be developing and testing this standalone component when it's used by my own homegrown CMS, so it will have the ability do be themed, dragged and dropped, things like that.

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