I tried installing Android Studio and Flutter on the PC. I followed some tutorials for the paths and I did a great many things. I am rather confused how many completely different approaches there are editing different files and commands to change the path permanently. I got it to work in theory even, if I enter echo $PATH I get
/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:home/dev/flutter/bin:/snap/bin
Now, i do not know if I put the path in correctly, but it is the path that correctly leads to my flutter bin folder. I am not sure if I am supposed to crop it or anything. If i open a terminal in this directory, and enter 'flutter' i get 'flutter: command not found', while ./flutter or ./flutter doctor do what i would like to happen in any terminal but also without the ./
So, apparently flutter is installed and works, but the path is what is giving me the biggest headache. Any ideas what i could have done wrong? I really tried everything the dart docs told me to do and followed many other tutorials to no avail.
Related
I'm having the following problem installing Titanium Studio. On my Mac (OSX Yosemite), the terminal shows that I have Node, NPM, Titanium, Alloy etc. all installed and 'callable' from any path. Titanium Studio keeps failing to run because it can't find the CLI.
If I go to Titanium's terminal view, absolutely nothing seems to be installed. Even 'ls', 'cd' etc. cannot be run. Anyone know what I'm missing here? It's like .bashrec never gets loaded or something. Would appreciate any pointers in the right direction,
cheers,
Wittner
Ok. Looks like this had nothing much to do with Titanium and everything to do with my system setup, but this might help others who experience the same symptoms.
Turns out that my .bash_profile was incorrectly set up.
.bash_profile is a batch file which holds information about (among other things) the current path. This file, if it exists, gets run every time terminal is started up. One of my path statements in the file ended without :$PATH
:$PATH concatenates the current path when you are putting a path command in the file e.g.:
export PATH=/etc/bin/
export PATH=/Applications:$PATH
The ':$PATH' at the end of the second statement ensures that the path now contains both /etc/bin/ and /Applications. Without :$PATH, the second line would have set the path to /Applications only, overwriting the /etc/bin/ entry.
So in effect all of the PATH commands before the last one had been overwritten. Terminal could not see where ls, cd or an of those command line tools were. My own terminal worked fine because I had it using ksh (Korn shell) which I had set up with some fancy colours and listing options. When Titanium tried to load a fresh copy of terminal, the PATH was effectively being overwritten and so Alloy, Node etc. where not visible to it.
I fixed up the erroneous PATH statements in the .bash_profile, restarted the app and now Titanium works fine.
I've just recently started using gulp.js in my projects and I've been trying to learn and use terminal a lot more.
When I run npm commands from the mac terminal default console everything works great however when I run the same commands in PhpStorm the command is not found.
I've followed PhpStorm's guides on installing and integrating the NodeJS plugin etc but I cant seem to get any of the commands to work through it even though its in my usr/local/bin and was installed globally etc.
When I SSH to vagrant though I can use the npm commands etc. Would anyone happen to be able to suggest anything?
This one is quite old but I came across the same problem.
What I did was enter the terminal settings under tools > terminal, go to Application Settings, and change the Shell path to the one you need.
Click the ... button and select the one that suits you.
I'm following a tutorial from this website: Monetizing Game Apps by Todd Perkins
Access to all the files are not required for the questions I'm asking. I have done research on how to solve this on stack overflow and discussed it below
I have followed the tutorial and it has asked me to:
Install Cygwin
Download Cocos2dx-2.0.1(I know this is old, but I don't want to deal with deprecating problems until I'm more confident with the environment)
Run create-android-project.bat(works fine).
Open project I created- and move to proj.android and run build_native.sh in Cygwin.
Then I open up cygwin.bat, navigate to myproject/proj.android and run ./build_native.sh
Problem:
$ ./build_native.sh
Using prebuilt externals
./build_native.sh: line 74: /cygdrive/c/android-ndk-r9c-windows-x86_64/ndk-build: No such file or directory
So I looked into the files and double-checked my changes:
In create-android-project.bat I modified the following variables:
set _CYGBIN=c:\Cygwin64\bin
set _ANDROIDTOOLS=c:\Program Files (x86)\ADT\adt-bundle-windows-x86_64-20130219\sdk\tools
set _NDKROOT=c:\android-ndk-r9c-windows-x86_64
Check line 74 that cygwin complained about in myproject/proj.android/build_native.sh:
echo "Using prebuilt externals"
$NDK_ROOT/ndk-build -C $GAME_ANDROID_ROOT \
NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt
Double check what NDK_ROOT is pointing to in build_native.sh:
NDK_ROOT=/cygdrive/c/android-ndk-r9c-windows-x86_64
COCOS2DX_ROOT=/cygdrive/c/Users/DarkRaveDev/Documents/cocos2d-x-2.0.1
GAME_ROOT=$COCOS2DX_ROOT/chaara
GAME_ANDROID_ROOT=$GAME_ROOT/proj.android
RESOURCE_ROOT=$GAME_ROOT/Resources
My Research:
I surfed SO for quite some time and tried the following from SO:
EOL Conversion in Notepad++ so LF works for windows for the build_native.sh
An answer somewhere said I need to install the make package when installing cygwin.. I'm not getting this problem, so I'm not sure if this applies.
I have searched many ways to set path - NDK_ROOT
QUESTION:
What exactly am I doing wrong? Is it the variables are badly set or is cygwin not properly installed?
Thank you to everyone who commented! :)
This is what I ended up doing.
Reinstall Cygwin : When you get to the select packages to install page, make sure to find DEVEL and change the install action from default to install. I know its a lot of megs but it's easier than combing through it. If you do want to comb through it and get only what you need, I suggest using this website: Installing a c++ compiler for windows
Make your paths simple : Like user2359247 suggested.
Finally run the create_android.bat, open your android project. Keep the path location of your build_native.sh file in mind and open your cygwin terminal.
Navigate to the path in cygwin, and run the file with sh build_native.sh: At this point everything was quite smooth sailing.
NOTE:
Also I kept using my version of ndk which is r9 instead of r8 in the tutorial, it didn't give me any hiccups.
Thank you SO!
I had installed blackberry 10 required software.
Error: node cannot be found on the path. Aborting.
I'm having the same problem. It works when I specify android but not when I specify blackberry10.
As pointed out by Ludivoc above, node is in my path. My command sequence is:
mydir>cordova create test com.example.test Test
mydir>cd test
mydir\test>cordova platform add android
mydir\test>cordova platform add blackberry10
[Error: node cannot be found in path. Aborting.
]
mydir\test>where node
C:\Program Files\nodejs\node.exe
I have also verified that the bbndk is in my path:
mydir\test>where blackberry-signer
C:\bbndk\host_10_1_0_238\win32\x86\usr\bin\blackberry-signer
C:\bbndk\host_10_1_0_238\win32\x86\usr\bin\blackberry-signer.bat
FWIW, I'm running Windows 7 Professional (64bit)
It seems to me that this problem is specific to the cordova scripts for blackberry10 and not to the node installation.
SOLVED: I've had some luck with this problem and there is an answer posted on my thread at http://supportforums.blackberry.com/t5/Web-and-WebWorks-Development/lt-img-gt-images-not-being-cached-in-BB10-Webworks-app/m-p/2649771/highlight/false#M41350. The thread actually discusses another problem, but I was able to get this one solved as well (I think:-)). Essentially, you have to make some edits to the init.bat file at C:\Users\.cordova\lib\blackberry10\cordova\3.1.0\bin
We had the same problem and managed to fix it.
The first problem "Error: node cannot be found on the path. Aborting." is related to a file called check_reqs.bat which can be found in the .cordova dir, normally situated in your users home eg. C:\Users\.cordova\lib\blackberry10\cordova\3.1.0\bin\check_reqs.bat
This script tries to check for some files using a variable called %CORDOVA_NODE% e.g.
if not exist "%CORDOVA_NODE%\node.exe" (
No matter what I do, this variable is NEVER set when I call cordova so I just set it by hand
SET %CORDOVA_NODE%=somepath_dont_use_quotes
You might also have to adjust %CORDOVA_BBTOOLS%, on one of our machines it worked, on one it didn't, I was NOT in the mood figuring out why.
The same CORDOVA_NODE issue has to be fixed in your build.bat situated at
\platforms\blackberry10\cordova\build.bat
Last but not least we had a problem in packager.js. There is a logger used in there which gives an error whenever the packager tries to call it so we just put it under comments.
I know this is a little bit of a hack us the %CORDOVA variables should be taken from your system but as those paths shouldn't change we are h appy with the solution.
Open the check_reqs.bat file under C:\Users.cordova\lib\blackberry10\cordova\3.1.0\bin\check_reqs.bat and:
replace %CORDOVA_NODE% with your path to nodejs, mine is C:\Program Files\nodejs.
Then repalce %CORDOVA_BBTOOLS% with the path the blackberry sdk, mine is: C:\bbndk\host_10_2_0_15\win32\x86\usr\bin.
Finally replace the last line "%CORDOVA_NODE%\node" "%~dp0\check_reqs.js" %* by "C:\Program Files\nodejs\node.exe" "%~dp0\check_reqs.js" %*
It works for me
I believe you would get this error if 1) you have not installed node.js or 2) you have installed node.js but not yet added it to your system path.
These two pages provide further detail that may be helpful:
http://cordova.apache.org/docs/en/3.1.0/guide_cli_index.md.html#The%20Command-line%20Interface
http://cordova.apache.org/docs/en/3.1.0/guide_platforms_blackberry10_index.md.html#BlackBerry%2010%20Platform%20Guide
If you install nodejs in the default location, it should be installed in a location that is already in the system path on MacOS
i have updated cordova to 3.2.0,now everything is working fine in win7.
Thank you all
Have u downloaded the Blackberry SDK. You have install the blackberry sdk manually from blackberry's website. only then u can use it in phonegap.
This error occurs in C:\Users\{username}\.cordova\lib\blackberry10\cordova\{version}\bin\init.bat
The fix for me was to add a new environment variable:
Name: CORDOVA_BBTOOLS
Value: C:\Program Files\BlackBerry\BB10 WebWorks SDK 2.2.0.15\cordova-blackberry\bin\dependencies\bb-tools\bin
Your path might not be the exact same. If you can't find it do a search for blackberry-nativepackager.bat and the folder that contains that is the directory you need to set as the value.
Can't get Eclipse to build my NDK/JNI project. Eclipse, or ndk-build from a command prompt, both give following output:
/cygdrive/c/android-ndk-r8b/build/core/setup-app.mk:75: recipe for target `clean-installed-binaries' failed
make: *** [clean-installed-binaries] Error 6
What is "Error 6"? I can't find any doc on that anywhere. Helpfully, it doesn't say what the problem is, just giving the cryptic error code.
I found setup-app.mk and tried inserting something to echo the command it was executing, which was simply removing some files. I copied and pasted it to the command prompt and it worked fine on its own:
rm -f ./libs/armeabi/lib*.so ./libs/armeabi-v7a/lib*.so ./libs/mips/lib*.so ./libs/x86/lib*.so
Also tried inserting a "whoami" and it matched a whoami directly from the command prompt, so it's not acting as a different user with different permissions or something.
Been stuck on this for days. Can anyone help?
Rob.
PS. I'm finding Eclipse/NDK/JNI almost impossible to work with. It only seems to work for a week or two before falling in a heap again, seemingly with no change from me. This one is now unusable until I fix this error. I also have it installed on another machine, which is now also completely broken for completely different reasons. How does anyone work in this environment?
It's no miracle the actual command works: the error message comes from the make itself, which failed to generate the appropriate command!
Now what could have happened: most likely, you have some paths with spaces. Make sure that neigher eclipse, cygwin, project, workspace, nor ndk have spaces in their root paths.
Maybe, there is some problem with PATH. I refer to the environment variable in three environments: windows native, cygwin, and eclipse. Could it be that make you actually run is different from what you expect?
Note that you do not need cygwin to build with NDK 7 and higher, simply use ndk-build.cmd.