Multiple Image upload using cloudinary - node.js

when I tried to upload multiple images at same time it uploads the same image (an image which one was selected first) twice.
I use {multiple:1} but still it doesn't work.
const uploadToCloudinary = filename =>
new Promise((resolve, reject) => {
const publicId = randomize("0", 5);
// cloudinary.uploader.image_upload_tag(filename, { html: { multiple: 1 } });
cloudinary.uploader.upload(
filename,
{
html: { multiple: 1 },
tags: "basic_sample",
public_id: publicId,
folder: "vizard",
eager: [
{
width: 200,
crop: "fit"
},
{ width: 10, crop: "fit" }
]
},
(err, image) => {
if (err) console.warn(err);
return resolve({
original: image && image.url,
w200: image && image.eager[0].url,
placeholder: image.eager[1].url,
publicId: image.public_id
});
}
);
});

The upload method of the Upload API does not support a field called html and is used to upload files directly rather than create an input field where those can be selected.
What you're probably looking for is the image_upload_tag or the jQuery direct upload functionality for multiple files - https://cloudinary.com/documentation/jquery_image_and_video_upload#upload_multiple_images

Related

Node JS uploading file field as a field of an object in the request body using Formidable

I am building a Node JS application using Express JS. I need to implement the file upload logic for my application. I am using Formidable, https://www.npmjs.com/package/formidable for uploading file(s). I could upload the files using that library without any issue when the request body format is simple. Now, I am trying to upload the file which is a property/ field of an object in the request body. The following is the dummy request body structure.
{
users: [
{
name: `Test User 1`,
photoFile: {{ here I want to upload file for this user }}
},
{
name: `Test User 2`,
photoFile: {{ here I want to upload file for this user }}
},
// the list goes on
]
}
I am trying to send the test payload/ data in the Postman as in the screenshot below.
This is my code to parse the form
private getForm = async (
req: Request,
options: FormOptions = {
multiples: false
}
) => {
const tempUploadDir = this.getTempUploadDirectory(req);
if (!(await this.storage.exits(tempUploadDir))) {
await this.storage.mkdir(tempUploadDir);
}
return new IncomingForm({
multiples: options.multiples,
uploadDir: tempUploadDir,
maxFileSize: config.fileSystem.maxUploadLimit
});
};
public parseFormData = async <T>(
request: Request,
options: FormOptions = {
multiples: false
}
): Promise<T> => {
const form = await this.getForm(request, options);
return new Promise<T>((resolve) => {
form.parse(request, (err, fields, files) => {
if (err) {
if (err.code === FILE_TOO_LARGE_ERROR_CODE) {
// file too large
throw new UploadMaxFileSizeException(
`Upload file size limit exceeded.`
);
}
throw err;
}
let filesData: {
[key: string]: IUploadedFile[];
} = {};
for (let fileField in files) {
if (`length` in files[fileField]) {
filesData[fileField] = files[fileField] as IUploadedFile[];
} else {
filesData[fileField] = [files[fileField] as IUploadedFile];
}
}
return resolve({
...fields,
...files
} as T);
});
});
};
When I print out the result of parseFormData, I am getting the following result.
As you can see, the field field, 'users[0][photoFile]' is not parsed putting into the corresponding field of the request body object. Instead, the entire field name is string, 'users[0][photoFile]'. What is wrong with my code and how can I fix it?
I my project, file will upload to server when user upload files and get the link back
And when submit form, user avatar just is a link, not a file

Vite plugin for SvelteKit: Generated files aren't added to the build output

I am currently working on another plugin, that should in the end generate the webmanifest and all images and splash screens needed for a PWA (minus the service worker). I am planning on making this a plugin for vite (rollup), with a special focus on sveltekit, because that's where I plan on using it.
I currently have this setup as a package that exports both mjs and cjs, and should for all I know have a working version to test with. Sadly, the output emitted using this.emitFiles doesn't appear in the build output, even though prior function returns an assetId that resolves to a URL.
Code
index.ts
import { Plugin } from 'vite'
import { PluginOptions } from './types.js'
import { readFileSync } from 'fs'
import { generateResizedWebpIcon, generateResizedJpegIcon } from './utils.js';
export default (options: PluginOptions): Plugin => {
const iconResolutions = [16, 48, 128, 512]
return {
name: 'vite-plugin-pwa',
async transformIndexHtml() {
// add images and manifest to build output
// generate icons and emit them, store the urls
const icon = readFileSync(options.image.src)
let icons = await Promise.all(iconResolutions.map(async res => {
const resolveID = this.emitFile({
type: 'asset',
name: `icon-${res}x${res}.webp`,
source: await generateResizedWebpIcon({...})
})
return {
type: 'image/webp',
sizes: `${res}x${res}`,
src: this.getFileName(resolveID)
}
}, this))
if (options.image.output?.jpeg) {
icons.push(...await Promise.all(iconResolutions.map(async res => {
const resolveID = this.emitFile({
type: 'asset',
name: `icon-${res}x${res}.jpeg`,
source: await generateResizedJpegIcon({...})
})
return {
type: 'image/jpeg',
sizes: `${res}x${res}`,
src: this.getFileName(resolveID)
}
}, this)))
}
const packageInfo = JSON.parse(readFileSync('package.json').toString())
const manifest = {
name: packageInfo.name || 'name',
description: packageInfo.description || 'description',
...options.manifest || {},
icons
};
const manifestUrl = this.getFileName(
this.emitFile({
type: 'asset',
name: 'manifest.json',
source: Buffer.from(JSON.stringify({
manifest
}))
})
)
// generate manifest with icons, save the url
// generate apple splashes and emit them, save the urls
// add links to manifest and apple meta tags
return [
{
tag: 'link',
attrs: {
rel: 'manifest',
href: manifestUrl
},
injectTo: 'head'
}
]
},
}
}
In this example, the <link rel="manifest" href="_app/manifest.webmanifest"> turns up in the html and chrome tries to fetch it. But the server returns a 404 Not Found code. It appears vite emits the file, but it is somehow overwritten by the sveltekit build process?
Does anyone know how to make this emit a file that also turns up in the final build output?

create theme on shopify using api

I am trying to create an app and within the app the user can install a theme, however, I can't seem to work out why the theme is not being created. It keeps pulling the themes already installed on my store to the console, my code doesn't seem to create a theme that would show up on my shopify store.
server.js
router.post('/api/theme', async (ctx) => {
try {
const results = await fetch("https://" + ctx.cookies.get('shopOrigin') + "/admin/themes.json", {
headers: {
'X-Shopify-Access-Token': ctx.cookies.get('accessToken')
},
})
.then(response => response.json())
.then(json => {
console.log("https://" + ctx.cookies.get('shopOrigin') + "/admin/api/2020-01/themes.json", json);
});
ctx.body = {
data: results
};
} catch (err) {
console.log(err)
}
});
frontend .js file
async function getUser() {
var url = `/api/theme`;
var method = 'post';
const theme = {
theme: {
name: "Lemongrass",
src: "https://codeload.github.com/Shopify/skeleton-theme/zip/master"
}
};
const data = JSON.stringify(theme);
fetch(url, { method: method, body: data})
}
In order to create a theme you need a zip archive of the theme you like to create.
The end point should be /admin/api/2020-01/themes.json and the body should be something like this:
{
"theme": {
"name": "Theme name",
"src": "http://themes.shopify.com/theme.zip",
"role": "unpublished"
}
}
Please refer to https://shopify.dev/docs/admin-api/rest/reference/online-store/theme#create-2020-01 for more information.
At the moment from your code I don't see neither the correct POST request, neither the archive file.

How can I use Esri Arcgis Map in ReactJs Project?

I'm trying to use Esri map. To include map in my project, here is what I found:
require([
"esri/map",
"esri/dijit/Search",
"esri/dijit/LocateButton",
"esri/geometry/Point",
"esri/symbols/SimpleFillSymbol",
"esri/symbols/SimpleMarkerSymbol",
"esri/symbols/SimpleLineSymbol",
But there isn't any esri folder or npm package. Therefore, I'm confused here. How esri is imported in project?
Use esri-loader to load the required esri modules. This is a component rendering basemap.
import React, { Component } from 'react';
import { loadModules } from 'esri-loader';
const options = {
url: 'https://js.arcgis.com/4.6/'
};
const styles = {
container: {
height: '100vh',
width: '100vw'
},
mapDiv: {
padding: 0,
margin: 0,
height: '100%',
width: '100%'
},
}
class BaseMap extends Component {
constructor(props) {
super(props);
this.state = {
status: 'loading'
}
}
componentDidMount() {
loadModules(['esri/Map', 'esri/views/MapView'], options)
.then(([Map, MapView]) => {
const map = new Map({ basemap: "streets" });
const view = new MapView({
container: "viewDiv",
map,
zoom: 15,
center: [78.4867, 17.3850]
});
view.then(() => {
this.setState({
map,
view,
status: 'loaded'
});
});
})
}
renderMap() {
if(this.state.status === 'loading') {
return <div>loading</div>;
}
}
render() {
return(
<div style={styles.container}>
<div id='viewDiv' style={ styles.mapDiv } >
{this.renderMap()}
</div>
</div>
)
}
}
export default BaseMap;
This renders a base map but this is not responsive. If I remove the div around the view div or if I give the height and width of the outer div (surrounding viewDiv) as relative ({ height: '100%', width: '100%'}), the map does not render. No idea why. Any suggestions to make it responsive would be appreciated.
An alternative method to the above is the one demonstrated in esri-react-router-example. That application uses a library called esri-loader to lazy load the ArcGIS API only in components/routes where it is needed. Example:
First, install the esri-loader libary:
npm install esri-loader --save
Then import the esri-loader functions in any react module:
import * as esriLoader from 'esri-loader'
Then lazy load the ArcGIS API:
componentDidMount () {
if (!esriLoader.isLoaded()) {
// lazy load the arcgis api
const options = {
// use a specific version instead of latest 4.x
url: '//js.arcgis.com/3.18compact/'
}
esriLoader.bootstrap((err) => {
if (err) {
console.error(err)
}
// now that the arcgis api has loaded, we can create the map
this._createMap()
}, options)
} else {
// arcgis api is already loaded, just create the map
this._createMap()
}
},
Then load and the ArcGIS API's (Dojo) modules that are needed to create a map:
_createMap () {
// get item id from route params or use default
const itemId = this.props.params.itemId || '8e42e164d4174da09f61fe0d3f206641'
// require the map class
esriLoader.dojoRequire(['esri/arcgis/utils'], (arcgisUtils) => {
// create a map at a DOM node in this component
arcgisUtils.createMap(itemId, this.refs.map)
.then((response) => {
// hide the loading indicator
// and show the map title
// NOTE: this will trigger a rerender
this.setState({
mapLoaded: true,
item: response.itemInfo.item
})
})
})
}
The benefit of using esri-loader over the approach shown above is that you don't have to use the Dojo loader and toolchain to load and build your entire application. You can use the React toolchain of your choice (webpack, etc).
This blog post explains how this approach works and compares it to other (similar) approaches used in applications like esri-redux.
You don't need to import esri api like you do for ReactJS. As the react file will finally compile into a js file you need to write the esri parts as it is and mix the ReactJS part for handling the dom node, which is the main purpose of ReactJS.
A sample from the links below is here
define([
'react',
'esri/toolbars/draw',
'esri/geometry/geometryEngine',
'dojo/topic',
'dojo/on',
'helpers/NumFormatter'
], function(
React,
Draw, geomEngine,
topic, on,
format
) {
var fixed = format(3);
var DrawToolWidget = React.createClass({
getInitialState: function() {
return {
startPoint: null,
btnText: 'Draw Line',
distance: 0,
x: 0,
y: 0
};
},
componentDidMount: function() {
this.draw = new Draw(this.props.map);
this.handler = this.draw.on('draw-end', this.onDrawEnd);
this.subscriber = topic.subscribe(
'map-mouse-move', this.mapCoordsUpdate
);
},
componentWillUnMount: function() {
this.handler.remove();
this.subscriber.remove();
},
onDrawEnd: function(e) {
this.draw.deactivate();
this.setState({
startPoint: null,
btnText: 'Draw Line'
});
},
mapCoordsUpdate: function(data) {
this.setState(data);
// not sure I like this conditional check
if (this.state.startPoint) {
this.updateDistance(data);
}
},
updateDistance: function(endPoint) {
var distance = geomEngine.distance(this.state.startPoint, endPoint);
this.setState({ distance: distance });
},
drawLine: function() {
this.setState({ btnText: 'Drawing...' });
this.draw.activate(Draw.POLYLINE);
on.once(this.props.map, 'click', function(e) {
this.setState({ startPoint: e.mapPoint });
// soo hacky, but Draw.LINE interaction is odd to use
on.once(this.props.map, 'click', function() {
this.onDrawEnd();
}.bind(this));
}.bind(this))
},
render: function() {
return (
<div className='well'>
<button className='btn btn-primary' onClick={this.drawLine}>
{this.state.btnText}
</button>
<hr />
<p>
<label>Distance: {fixed(this.state.distance)}</label>
</p>
</div>
);
}
});
return DrawToolWidget;
});
Below are the links where you can find information in detail.
http://odoe.net/blog/esrijs-reactjs/
https://geonet.esri.com/people/odoe/blog/2015/04/01/esrijs-with-reactjs-updated

How to get base64 of image in React Native

I'm using react native image picker and image resizer to pick and then resize an image. How do I get the base64 of the image once it has been resized?
ImagePickerManager.showImagePicker(imagepicker_options, (response) => {
ImageResizer.createResizedImage(response.uri, 550, null, 'JPEG', 100).then((resizedImageUri) => {
//get base64 of image
});
});
https://libraries.io/npm/react-native-asset-library-to-base64
ImagePickerManager.showImagePicker(imagepicker_options, (response) => {
ImageResizer.createResizedImage(response.uri, 550, null, 'JPEG', 100).then((resizedImageUri) => {
//get base64 of image, uri is link to asset-library://
ReadImageData.readImage(uri, (imageBase64) => {
console.log(imageBase64);
});
});
});
you might also want to read this if you haven't https://github.com/facebook/react-native/issues/1158
Actually the imagepicker_options provides a way to resize.
You can pass maxWidth and maxHeight on options.
The code:
const imagepicker_options = {
mediaType: 'photo',
maxWidth: 550,
storageOptions: {
skipBackup: true,
cameraRoll: false,
path: 'images',
},
}
ImagePickerManager.showImagePicker(imagepicker_options, (response) => {
//get base64 of image
const base64 = response.data
});

Resources