I have a simple C++11 thread program like below.
Code:
#include <iostream>
#include <thread>
#include <chrono>
#include <atomic>
int main(int argc, char *argv[]) {
std::cout << "My program starts" << std::endl;
std::atomic<bool> exit_thread(false);
std::thread my_thread = std::thread([&exit_thread]{
do {
std::cout << "Thread is doing something..." << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(5));
} while (!exit_thread);
});
std::this_thread::sleep_for(std::chrono::seconds(12));
exit_thread = true;
std::cout << "Might have to wait to exit thread" << std::endl;
my_thread.join();
return 0;
}
As you can see above, there is a loop which has a sleep_for which makes the thread sleep for 5 seconds and then it wakes and loops again provided that exit_thread is set to false. Main thread waits for 12 seconds and prepares to exit firstly by setting exit_thread to true and then does a join on the thread. All good until now.
Problem:
Above is okay and works for objective. But there is a "potential problem". If the thread has just now started to sleep then it would take it 4 seconds more before it gets out of sleep to discover that it now needs to exit. This delays the exit process and destruction.
Question:
How to can I make the thread sleep in an interruptible way? So that I can interrupt the sleep and make the thread exit right away instead by cancelling out of sleep instead of waiting for the potential 4 or 3 or 2 seconds.
I think that the solution to this might be achievable using a std::condition_variable? Probably? I am looking for a piece of code to show how.
Note that my code runs on both clang and gcc.
We should be waiting on a condition variable or semaphore instead of sleeping. Here's the minimal change to do that:
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <iostream>
#include <mutex>
#include <thread>
int main()
{
std::cout << "My program starts" << std::endl;
std::atomic<bool> exit_thread(false);
std::condition_variable cv;
std::mutex m;
std::thread my_thread = std::thread([&exit_thread,&cv,&m]{
do {
std::cout << "Thread is doing something..." << std::endl;
{
std::unique_lock<std::mutex> lock(m);
cv.wait_for(lock, std::chrono::seconds(5));
}
} while (!exit_thread);
});
std::this_thread::sleep_for(std::chrono::seconds(12));
{
std::lock_guard<std::mutex> guard(m);
exit_thread = true;
}
cv.notify_all();
std::cout << "Thread stops immediately" << std::endl;
my_thread.join();
}
Apparently, we do need the mutex:
Even if the shared variable is atomic, it must be modified under the
mutex in order to correctly publish the modification to the waiting
thread.
Related
#include <iostream>
#include <thread>
#include <signal.h>
#include <unistd.h>
void handler(int sig){
std::cout << "handler" << std::endl;
}
void func() {
sleep(100);
perror("sleep err:");
}
int main(void) {
signal(SIGINT, handler);
std::thread t(func);
pthread_kill(t.native_handle(), SIGINT);
perror("kill err:");
t.join();
return 0;
}
If I put sleep() inside main function, and send a signal by pressing ctrl+c, sleep will be interrupted and return immediately with perror() saying it's interrupted.
But with the code above, the "handler" in handler function will be printed, but sleep will not return and the program keeps running. The output of this program is:
kill err:: Success
handler
And if I replace sleep() with recvfrom(), recvfrom() will not be interrupted even it's inside the main thread.
#include <vector>
#include <string.h>
#include <netinet/in.h>
#include <errno.h>
#include <unistd.h>
void SigHandler(int sig){
std::cout << "handler" << std::endl;
}
int main(void) {
signal(SIGINT, SigHandler);
int bind_fd_;
if ((bind_fd_ = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
std::cout << "socket creation failed " << strerror(errno) << std::endl;
}
struct sockaddr_in servaddr;
memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
servaddr.sin_port = htons(12345);
if (bind(bind_fd_, reinterpret_cast<const struct sockaddr *>(&servaddr),
sizeof(servaddr)) < 0) {
std::cout << "socket bind failed " << strerror(errno) << std::endl;
}
struct sockaddr_in cliaddr;
socklen_t cliaddr_len = sizeof(cliaddr);
std::vector<char> buffer(10*1024*1024,0);
std::cout << "Wait for new request"<< std::endl;
int n = 0;
while (n == 0) {
std::cout << "before recvfrom" << std::endl;
n = recvfrom(bind_fd_, buffer.data(), buffer.size(), 0,
reinterpret_cast<struct sockaddr *>(&cliaddr), &cliaddr_len);
// sleep(100);
perror("recvfrom err: ");
std::cout << "recv " << n << " bytes from " << cliaddr.sin_port<< std::endl;
}
}
I don't know what is wrong with my code, hoping your help, thanks
At the time you direct the signal to the thread, that thread has not yet proceeded far enough to block in sleep(). Chances are that it has not even been scheduled for the first time. Change the code to something like
std::thread t(func);
sleep(5); // give t enough time to arrive in sleep()
pthread_kill(t.native_handle(), SIGINT);
and you'll see what you expect.
Note that using signals in a multithreaded program is not usually a good idea because certain aspects are undefined/not-so-clearly defined.
Note also that it is not correct to use iostreams inside a signal handler. Signal handlers run in a context where pretty much nothing is safe to do, much like an interrupt service routine on bare metal. See here for a thorough explanation of that matter.
I have a program where I start multiple, long running threads (such as a REST-API). On primed signals (e.g SIGHUP) I would like to be able to shut down all threads cleanly (by waiting for them to exit). Below follows some code from a thispointer article that illustrated a good idea on how to do this
#include <thread>
#include <iostream>
#include <assert.h>
#include <chrono>
#include <future>
void threadFunction(std::future<void> futureObj)
{
std::cout << "Thread Start" << std::endl;
while (futureObj.wait_for(std::chrono::milliseconds(1)) ==
std::future_status::timeout)
{
std::cout << "Doing Some Work" << std::endl;
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
}
std::cout << "Thread End" << std::endl;
}
int main()
{
// Create a std::promise object
std::promise<void> exitSignal;
//Fetch std::future object associated with promise
std::future<void> futureObj = exitSignal.get_future();
// Starting Thread & move the future object in lambda function by reference
std::thread th(&threadFunction, std::move(futureObj));
//Wait for 10 sec
std::this_thread::sleep_for(std::chrono::seconds(10));
std::cout << "Asking Thread to Stop" << std::endl;
//Set the value in promise
exitSignal.set_value();
//Wait for thread to join
th.join();
std::cout << "Exiting Main Function" << std::endl;
return 0;
}
However, as one might have noticed this concept has a critical drawback: the exitSignal will have to be emitted before th.join() is called.
In a situation where one wants to listen to a signal, e.g using signal(SIGHUP, callback) this is of course impractical.
My question is: are there better concepts for shutting down multiple threads? How would I go about them? I think using a promise is not a bad idea, I just haven't found a way with it to solve my problem.
You can use std::notify_all_at_thread_exit() on a std::condition_variable.
Here is an example:
#include <mutex>
#include <thread>
#include <condition_variable>
#include <cassert>
#include <string>
std::mutex m;
std::condition_variable cv;
bool ready = false;
std::string result; // some arbitrary type
void thread_func()
{
thread_local std::string thread_local_data = "42";
std::unique_lock<std::mutex> lk(m);
// assign a value to result using thread_local data
result = thread_local_data;
ready = true;
std::notify_all_at_thread_exit(cv, std::move(lk));
} // 1. destroy thread_locals;
// 2. unlock mutex;
// 3. notify cv.
int main()
{
std::thread t(thread_func);
t.detach();
// do other work
// ...
// wait for the detached thread
std::unique_lock<std::mutex> lk(m);
cv.wait(lk, [] { return ready; });
// result is ready and thread_local destructors have finished, no UB
assert(result == "42");
}
Source: cppreference.com
I'm trying to send multiple notifications to a running thread from another thread (main thread) using std::condition_variable. Sending it once works however doing it the second or multiple times doesn't seem to work. This is what I did (without unnecessary details of the actual events):
#include <iostream>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <future>
bool keep_running=true;
bool condition_reached=false;
std::mutex cond_mtx;
std::condition_variable cond;
void thread_waiting_to_be_notified(){
while(keep_running){
std::unique_lock<std::mutex> lk(cond_mtx);
cond.wait(lk,[]()->bool{return condition_reached;});
std::cout << "got notitication" << std::endl;
condition_reached=false;
}
}
void some_event(){
/*some event happens here*/
}
void another_event(){
/*another event happens here*/
}
int main(){
std::thread thr(thread_waiting_to_be_notified);
some_event();//first event
std::cout << "some event happened" << std::endl;
condition_reached=true;
cond.notify_one();
another_event();//second event
std::cout << "another event happened" << std::endl;
condition_reached=true;
cond.notify_one();
keep_running=false;
thr.join();
return 0;
}
and the output I got
some event happened
another event happened
got notitication
However, I'd expect
some event happened
another event happened
got notitication
got notitication
Any advice would be appreciated.
Try inserting lk.unlock(); after
condition_reached=false;
This program ended with segment fault. Why ?
#include <thread>
void f(){}
int main(){
while(true){
std::thread t(f);
t.join();
}
}
environment: winxp+mingw+gcc4.8
The program should not cause any resource problem, for at the end of each loop, the thread finishes its execution and the thread object is destroyed.
I ran the slightly modified code below on Win 7 64 bit compiled with VS 2013 Update 3. While I was typing this answer, the counter reached more than 880,000 without any error. Therefore, the problem may be with your environment.
#include <thread>
#include <iostream>
void f(){}
int main(){
int i = 0;
while (true){
std::thread t(f);
t.join();
std::cout << ++i << std::endl;
}
}
What will I get from QThread::getCurrentThread(), if it is called from non-Qt thread?
Thanks!
QThread is just a wrapper, behind the scene it uses native threads.
QThread::currentThread creates and initialises a Q(Adopted)Thread instance if it doesn't exist yet.
In case of unix it uses pthreads.
#include <iostream>
#include <thread>
#include <pthread.h>
#include <QThread>
#include <QDebug>
void run() {
QThread *thread = QThread::currentThread();
qDebug() << thread;
std::cout << QThread::currentThreadId() << std::endl;
std::cout << std::this_thread::get_id() << std::endl;
std::cout << pthread_self() << std::endl;
thread->sleep(1);
std::cout << "finished\n";
}
int main() {
std::thread t1(run);
t1.join();
}
Output:
QThread(0x7fce51410fd0)
0x10edb6000
0x10edb6000
0x10edb6000
finished
I see that there is initialisation of Qt application main thread:
data->threadId = (Qt::HANDLE)pthread_self();
if (!QCoreApplicationPrivate::theMainThread)
QCoreApplicationPrivate::theMainThread = data->thread;
So there might be some side effects.
I'd advise not to mix QThread with non-Qt threads.