How to find the TLS version for the HTTPS Request library? - node.js

I am running on Node v10.16.0 and I have a client and server both using HTTPS. I am trying to measure the performance of my network, in particular the https.request(GET) my client makes to the server. I have a question that I can't seem able to answer:
What version of TLS does Node v10.16.0 http.request run?
The getProtocol() is able to be called on a tls socket from tls.createServer(). I am trying to find the version of tls on a socket from https.createServer()

https.request() uses the TLS support built into node.js. When the socket is active, it appears you can call socket.getCipher() and get a result such as:
{ name: 'AES256-SHA', version: 'TLSv1.2' }
So, presumably, you could call that function from one of the events that occurs during a request and use res.socket to get the live socket being used in the request and then use that socket to call socket.getCipher().
Here's an example:
const https = require('https');
const req = https.request("https://www.google.com", function(res) {
console.log(res.socket.getCipher());
res.on('data', function(data) {
// something here on incoming data
});
});
req.end();
I have node v12.13 installed and this outputs:
{ name: 'TLS_AES_256_GCM_SHA384', version: 'TLSv1.3' }
for me. You can run it on your own node version to see what you have.

Related

Socket.io client in NodeJS

I want to build a microservice infrastructure with nodejs services and a master service, the communication between these services should happen via socket.io, i've setup my socket.io server, but their browser client (socket.io-client) is not working in nodejs (i guess it uses some browser only APIs). Is there a way to create a nodejs socket.io (NOT WEBSOCKETS) client?
EDIT
My client side code:
import { io } from "socket.io-client";
const socket = io("127.0.0.1:3000");
socket.on("connect", () => {
console.log(socket.id);
});
socket.on("disconnect", () => {
console.log(socket.id);
});
My server side code:
import { Server } from "socket.io";
const io = new Server();
io.on("connection", (socket) => {
console.log(socket)
});
io.listen(3000);
Both are written in typescript, the package versions are:
socket.io: ^4.4.0
socket.io-client: ^4.4.0
The Problem is, that i don't get any logs in my console, so i think there is something wrong with client, because socket.io does not mention node in there client side compatiblity graph.
The problem is that you have to pass a valid URL here:
const socket = io("127.0.0.1:3000");
I have no idea why socket.io doesn't give you an error, but if you change that to:
const socket = io("http://127.0.0.1:3000");
Then, it will work.
If you set DEBUG=socket.io-client in your environment, it won't show you an error, but it will show you that it's trying to connect to:
undefined//127.0.0.1:3000
which would give you a clue, I guess.
If you set DEBUG=* in your environment, you will get a lot more debug info (so much that it's a bit hard to sort through).
Set Logging and Debugging Socket.io for more info.

socket.io example sometimes not connecting client side when using a reverse proxy

Using node-http-proxy, I've set up a reverse proxy for routing requests:
var httpProxy = require('http-proxy');
var server = httpProxy.createServer({
hostnameOnly: true,
router: {
'www.example.com': 'localhost:3002'
}
}).listen(80);
Now, when I run the first example on http://socket.io/#how-to-use, the socket is sometimes not connecting with the client. I created two files to test this: server.js and index.html. To start the node application, i run server.js.
server.js:
var app = require('http').createServer(handler)
, io = require('socket.io').listen(app)
, fs = require('fs')
app.listen(3002);
function handler (req, res) {
fs.readFile(__dirname + '/index.html',
function (err, data) {
if (err) {
res.writeHead(500);
return res.end('Error loading index.html');
}
res.writeHead(200);
res.end(data);
});
}
io.sockets.on('connection', function (socket) {
console.log("Socket connected");
});
index.html:
<script src="/socket.io/socket.io.js"></script>
<script>
var socket = io.connect();
setInterval(function() {
console.log(socket.socket.connected);
}, 1000)
</script>
When the client does not connect, after the socket connects with the server, I repeatedly get the following output with intervals of +/- 10 seconds:
debug - setting request GET /socket.io/1/xhr-polling/Cqcw5xUjQ-B-Hw3FGF7Y?t=1385128607702
debug - setting poll timeout
debug - discarding transport
debug - cleared heartbeat interval for client Cqcw5xUjQ-B-Hw3FGF7Y
Now, when I refresh the browser a few times, the socket always connects with the server (that is, it always logs "Socket connected"), but sometimes it does not connect client side: console.log(socket.socket.connected) sometimes repeatedly prints "false" after refreshing index.html, and after another page refresh, it may repeatedly print "true" or "false" again if the socket did not or did connect with the client.
The example does work client-side when I do not use the reverse proxy, so when I run server.js on port 80 on www.example.com. It would be great if someone could point me out what could be the cause of this problem. I am using node.js v0.8.23, socket.io version 0.9.14 and node-http-proxy version 0.10.1.
UPDATE
Probably, I am actually using node v0.10.21. I thought I was using v0.8.23 by switching the node version using nvm, but for some reason it keeps switching back to v0.10. It is a known issue that http-proxy does not support web sockets for node versions later than 0.8, so that may be the cause. I am using robertklep's solution until I find something better.
I think the issue might be that socket.io is initially trying to use WebSockets as a transport medium and when that doesn't work (I don't know if node-http-proxy can proxy WS connections), it falls back to a transport that does work (xhr-polling) but the client and/or server gets confused in the process.
Try disabling the websocket and flashsocket transports to see if that makes it more reliable:
io.set('transports', [ 'xhr-polling', 'jsonp-polling', 'htmlfile' ]);
(more info)
It really was the node version I was using. Node-http-proxy does not work for node version >0.8 (see Node http proxy with proxytable and websockets). I thought I was using v0.8.23 but I was actually using v0.10.21. By using n, I could get node working for v0.8.23 for sure, and now it seems to work. I highly recommend n for resetting the node version.

NodeJS - What does "socket hang up" actually mean?

I'm building a web scraper with Node and Cheerio, and for a certain website I'm getting the following error (it only happens on this one website, no others that I try to scrape.
It happens at a different location every time, so sometimes it's url x that throws the error, other times url x is fine and it's a different url entirely:
Error!: Error: socket hang up using [insert random URL, it's different every time]
Error: socket hang up
at createHangUpError (http.js:1445:15)
at Socket.socketOnEnd [as onend] (http.js:1541:23)
at Socket.g (events.js:175:14)
at Socket.EventEmitter.emit (events.js:117:20)
at _stream_readable.js:910:16
at process._tickCallback (node.js:415:13)
This is very tricky to debug, I don't really know where to start. To begin, what IS a socket hang up error? Is it a 404 error or similar? Or does it just mean that the server refused a connection?
I can't find an explanation of this anywhere!
EDIT: Here's a sample of code that is (sometimes) returning errors:
function scrapeNexts(url, oncomplete) {
request(url, function(err, resp, body) {
if (err) {
console.log("Uh-oh, ScrapeNexts Error!: " + err + " using " + url);
errors.nexts.push(url);
}
$ = cheerio.load(body);
// do stuff with the '$' cheerio content here
});
}
There is no direct call to close the connection, but I'm using Node Request which (as far as I can tell) uses http.get so this is not required, correct me if I'm wrong!
EDIT 2: Here's an actual, in-use bit of code that is causing errors. prodURL and other variables are mostly jquery selectors that are defined earlier. This uses the async library for Node.
function scrapeNexts(url, oncomplete) {
request(url, function (err, resp, body) {
if (err) {
console.log("Uh-oh, ScrapeNexts Error!: " + err + " using " + url);
errors.nexts.push(url);
}
async.series([
function (callback) {
$ = cheerio.load(body);
callback();
},
function (callback) {
$(prodURL).each(function () {
var theHref = $(this).attr('href');
urls.push(baseURL + theHref);
});
var next = $(next_select).first().attr('href');
oncomplete(next);
}
]);
});
}
There are two cases when socket hang up gets thrown:
When you are a client
When you, as a client, send a request to a remote server, and receive no timely response. Your socket is ended which throws this error. You should catch this error and decide how to handle it: whether retry the request, queue it for later, etc.
When you are a server/proxy
When you, as a server, perhaps a proxy server, receive a request from a client, then start acting upon it (or relay the request to the upstream server), and before you have prepared the response, the client decides to cancel/abort the request.
This stack trace shows what happens when a client cancels the request.
Trace: { [Error: socket hang up] code: 'ECONNRESET' }
at ClientRequest.proxyError (your_server_code_error_handler.js:137:15)
at ClientRequest.emit (events.js:117:20)
at Socket.socketCloseListener (http.js:1526:9)
at Socket.emit (events.js:95:17)
at TCP.close (net.js:465:12)
Line http.js:1526:9points to the same socketCloseListener mentioned by #Blender, particularly:
// This socket error fired before we started to
// receive a response. The error needs to
// fire on the request.
req.emit('error', createHangUpError());
...
function createHangUpError() {
var error = new Error('socket hang up');
error.code = 'ECONNRESET';
return error;
}
This is a typical case if the client is a user in the browser. The request to load some resource/page takes long, and users simply refresh the page. Such action causes the previous request to get aborted which on your server side throws this error.
Since this error is caused by the wish of a client, they don't expect to receive any error message. So, no need to consider this error as critical. Just ignore it. This is encouraged by the fact that on such error the res socket that your client listened to is, though still writable, destroyed.
console.log(res.socket.destroyed); //true
So, no point to send anything, except explicitly closing the response object:
res.end();
However, what you should do for sure if you are a proxy server which has already relayed the request to the upstream, is to abort your internal request to the upstream, indicating your lack of interest in the response, which in turn will tell the upstream server to, perhaps, stop an expensive operation.
Take a look at the source:
function socketCloseListener() {
var socket = this;
var parser = socket.parser;
var req = socket._httpMessage;
debug('HTTP socket close');
req.emit('close');
if (req.res && req.res.readable) {
// Socket closed before we emitted 'end' below.
req.res.emit('aborted');
var res = req.res;
res.on('end', function() {
res.emit('close');
});
res.push(null);
} else if (!req.res && !req._hadError) {
// This socket error fired before we started to
// receive a response. The error needs to
// fire on the request.
req.emit('error', createHangUpError());
req._hadError = true;
}
}
The message is emitted when the server never sends a response.
One case worth mentioning: when connecting from Node.js to Node.js using Express, I get "socket hang up" if I don't prefix the requested URL path with "/".
below is a simple example where I got the same error when I missed to add the commented code in below example. Uncommenting the code req.end() will resolve this issue.
var fs = require("fs");
var https = require("https");
var options = {
host: "en.wikipedia.org",
path: "/wiki/George_Washington",
port: 443,
method: "GET"
};
var req = https.request(options, function (res) {
console.log(res.statusCode);
});
// req.end();
I used require('http') to consume https service and it showed "socket hang up".
Then I changed require('http') to require('https') instead, and it is working.
Expanding on Blender's answer, this happens in a number of situations. The most common ones I run into are:
The server crashed.
The server refused your connection, most likely blocked by User-Agent.
socketCloseListener, as outlined in Blender's answer, is not the only place that hangup errors are created.
For example, found here:
function socketOnEnd() {
var socket = this;
var req = this._httpMessage;
var parser = this.parser;
if (!req.res) {
// If we don't have a response then we know that the socket
// ended prematurely and we need to emit an error on the request.
req.emit('error', createHangUpError());
req._hadError = true;
}
if (parser) {
parser.finish();
freeParser(parser, req);
}
socket.destroy();
}
You could try curl with the headers and such that are being sent out from Node and see if you get a response there. If you don't get a response with curl, but you do get a response in your browser, then your User-Agent header is most likely being blocked.
Another case worth mentioning (for Linux and OS X) is that if you use a library like https for performing the requests, or if you pass https://... as a URL of the locally served instance, you will be using port 443 which is a reserved private port and you might be ending up in Socket hang up or ECONNREFUSED errors.
Instead, use port 3000, f.e., and do an http request.
For request module users
Timeouts
There are two main types of timeouts: connection timeouts and read timeouts. A connect timeout occurs if the timeout is hit while your client is attempting to establish a connection to a remote machine (corresponding to the connect() call on the socket). A read timeout occurs any time the server is too slow to send back a part of the response.
Note that connection timeouts emit an ETIMEDOUT error, and read timeouts emit an ECONNRESET error.
This caused me issues, as I was doing everything listed here, but was still getting errors thrown. It turns out that calling req.abort() actually throws an error, with a code of ECONNRESET, so you actually have to catch that in your error handler.
req.on('error', function(err) {
if (err.code === "ECONNRESET") {
console.log("Timeout occurs");
return;
}
//handle normal errors
});
I had the same problem while using Nano library to connect to Couch DB. I tried to fine tune connection pooling with use of keepaliveagent library and it kept failing with socket hang up message.
var KeepAliveAgent = require('agentkeepalive');
var myagent = new KeepAliveAgent({
maxSockets: 10,
maxKeepAliveRequests: 0,
maxKeepAliveTime: 240000
});
nano = new Nano({
url : uri,
requestDefaults : {
agent : myagent
}
});
After some struggling I was able to nail the problem - as it came out it was very, very simple mistake. I was connecting to the database via HTTPS protocol, but I kept passing to my nano object a keepalive agent created as the examples for use of this library show (they rely on some defaults that use http).
One simple change to use HttpsAgent did the trick:
var KeepAliveAgent = require('agentkeepalive').HttpsAgent;
I think "socket hang up" is a fairly general error indicating that the connection has been terminated from the server end. In other words, the sockets being used to maintain the connection between the client and the server have been disconnected. (While I'm sure many of the points mentioned above are helpful to various people, I think this is the more general answer.)
In my case, I was sending a request with a payload in excess of 20K. This was rejected by the server. I verified this by removing text and retrying until the request succeeded. After determining the maximum acceptable length, I verified that adding a single character caused the error to manifest. I also confirmed that the client wasn't the issue by sending the same request from a Python app and from Postman. So anyway, I'm confident that, in my case, the length of the payload was my specific problem.
Once again, the source of the problem is anecdotal. The general problem is "Server Says No".
I had the same problem during request to some server. In my case, setting any value to User-Agent in headers in request options helped me.
const httpRequestOptions = {
hostname: 'site.address.com',
headers: {
'User-Agent': 'Chrome/59.0.3071.115'
}
};
It's not a general case and depends on server settings.
This error also can happen when working with http.request, probably your request is not finished yet.
Example:
const req = https.request(options, res => {})
And you always need to add this line: req.end()
With this function we will order to finish sending request.
As in documentation is said:
With http.request() one must always call req.end() to signify the end of the request - even if there is no data being written to the request body.
Also reason can be because of using app instance of express instead of server from const server = http.createServer(app) while creating server socket .
Wrong
const express = require('express');
const http = require('http');
const WebSocket = require('ws');
const app = express();
app.use(function (req, res) {
res.send({ msg: "hello" });
});
const wss = new WebSocket.Server({ server: app }); // will throw error while connecting from client socket
app.listen(8080, function listening() {
console.log('Listening on %d', server.address().port);
});
Correct
const express = require('express');
const http = require('http');
const WebSocket = require('ws');
const app = express();
app.use(function (req, res) {
res.send({ msg: "hello" });
});
const server = http.createServer(app);
const wss = new WebSocket.Server({ server });
server.listen(8080, function listening() {
console.log('Listening on %d', server.address().port);
});
it's been a long time but another case is when performing requests which takes a long time on the server side (more then 2 minutes which is the default for express) and the timeout parameter was not configured in the server side. In my case I was doing client->server->server request (Node.js express) and I should set the timeout parameter on each request router on the server and on the client.
So in both servers I needed to set the request timeout by using
req.setTimeout([your needed timeout])
on the router.
I do both web (node) and Android development, and open Android Studio device simulator and docker together, both of them use port 8601, it complained socket hang up error, after close Android Studio device simulator and it works well in node side. Don’t use Android Studio device simulator and docker together.
There seems to be one additional case here, which is Electron not being a fan of the "localhost" domain name. In my case I needed to change this:
const backendApiHostUrl = "http://localhost:3000";
to this:
const backendApiHostUrl = "http://127.0.0.1:3000";
After that the problem just went away.
This means that DNS resolution (local or remote) might be causing some problems too.
I got a similar error when using CouchDB on OCP cluster.
const cloudantSessionStore = sessionStore.createSessionStore(
{
type: 'couchdb',
host: 'https://' + credentials['host'],
port: credentials['port'],
dbName: 'sessions',
options: {
auth: {
username: credentials['username'],
password: credentials['password']
},
cache: false
}
}
Which should be "http", not "https", to connect with my CouchDB instance. Hope it could be helpful for anyone who is faced with similar issue.
In my case, it was because a application/json response was badly formatted (contains a stack trace). The response was never send to the server.
That was very tricky to debug because, there were no log. This thread helps me a lot to understand what happens.
In case you're using node-http-proxy, please be aware to this issue, which will result a socket hang-up error : https://github.com/nodejitsu/node-http-proxy/issues/180.
For resolution, also in this link, simply move declaring the API route (for proxying) within express routes before express.bodyParser().
Ran into this issue yesterday running my web application and node.js server through IntelliJ IDEA 2016.3.6. All I had to do was clear my cookies and cache in my Chrome browser.
If you are experiencing this error over a https connection and it's happening instantly it could be a problem setting up the SSL connection.
For me it was this issue https://github.com/nodejs/node/issues/9845 but for you it could be something else. If it is a problem with the ssl then you should be able to reproduce it with the nodejs tls/ssl package just trying to connect to the domain
I think worth noting...
I was creating tests for Google APIs. I was intercepting the request with a makeshift server, then forwarding those to the real api. I was attempting to just pass along the headers in the request, but a few headers were causing a problem with express on the other end.
Namely, I had to delete connection, accept, and content-length headers before using the request module to forward along.
let headers = Object.assign({}, req.headers);
delete headers['connection']
delete headers['accept']
delete headers['content-length']
res.end() // We don't need the incoming connection anymore
request({
method: 'post',
body: req.body,
headers: headers,
json: true,
url: `http://myapi/${req.url}`
}, (err, _res, body)=>{
if(err) return done(err);
// Test my api response here as if Google sent it.
})
I my case it's was not an error, but expected behavior for chrome browser. Chrome keeps tls connection alive (for speed i think), but node.js server stop it after 2 min and you get an error.
If you try GET request using edge browser, there will be no error at all.
If you will close chrome window - you will get error right away.
So what to do?
1)You can filter this errors, because they are not really errors.
2)Maybe there is a better solution :)
After a long debug into node js code, mongodb connection string, checking CORS etc, For me just switching to a different port number server.listen(port); made it work, into postman, try that too. No changes to proxy settings just the defaults.
I was using nano, and it took me a long time to figure out this error. My problem was I was using the wrong port. I had port 5948 instead of 5984.
var nano = require('nano')('http://localhost:5984');
var db = nano.use('address');
var app = express();
Might be your server or Socket connection crashes unexpectedly.
I had this error when running two applications on the same port by mistake.
I had a next.js app and another one in nest.js, running both on port 8080, when I looked at the .env files I realized that they had the same port, so I changed the one from nest.js to 3000 and everything worked.
I'm not saying that this is the reason for the error but it's a possibility.
Your problem might also come from an attempt to connect to an HTTP URL while your service is only published on HTTPS...
Definitely a time-consuming mistake!
Got "[GET] localhost:4200, Socket hang up" during Azure Static Web App (SWA) Emulator for Angular app.
Solution is to remove this from angular.json:
"headers": {"cross-origin-opener-policy": "same-origin-allow-popups"}

Node.js request with socks5 agent truncated response

Ok, i just don't get it.
Let's say i have some node.js application that makes some get/post request.
Let's say i also have some socks5 proxy server at localhost:9050.
When i curl the url with the proxy, everything goes well.
But when i try fetching it with http.request, using node-socksified httpAgent to pass requests to socks proxy, response emits "end" event right after receiving first chunk of data.
I've tried another agent implementation with same result. I guess it is somehow connected with node.js dealing with sockets, but i just don't understand what am i doing wrong.
Has someone got same problem?
My code looks something like this:
var options = ...
options.agent = new SocksAgent({
socks_host : "127.0.0.1",
socks_port : 9050
});
var req = http.request(options, function(res) {
res.on("data", function(chunk) {
console.log(chunk);
});
res.on("end", function() {
console.log("end");
});
});
req.end();
This issue was caused by socks agent implementations not having implemented support for the new readable streams interface in node 0.10.x.
The two socks v5 client implementations I've written - http-client and https-client support both the old and new interfaces i.e. they work with both node 0.10.x and 0.8.x or lower.

Is there a browserless websocket client for Node.js that does not need to use a browser?

Socket.IO, etc all require the using of browser on the client side....just wondering, how can we have browserless websocket client for node.js ?
Current Recommendation
Use WebSocket-Node with my wrapper code (see below). As of this writing, no other public project that i know of supports the new hybi specification, so if you want to emulate current browser releases, you'll need WebSocket-Node. If you want to emulate older browsers, such as mobile Safari on iOS 4.2, you'll also need one of the other libraries listed below, but you'll have to manage "WebSocket" object name collisions yourself.
A list of public WebSocket client implementations for node.js follows.
Socket.IO
The socket.io client-test WebSocket implementation does hixie draft 75/76, but as of this writing, not hybi 7+.
https://github.com/LearnBoost/socket.io/blob/master/support/node-websocket-client/lib/websocket.js
i'm asking if they intend to update to hybi 7+:
http://groups.google.com/group/socket_io/browse_thread/thread/d27320502109d0be
Node-Websocket-Client
Peter Griess's "node-websocket-client" does hixie draft 75/76, but as of this writing, not hybi 7+.
https://github.com/pgriess/node-websocket-client/blob/master/lib/websocket.js
WebSocket-Node
Brian McKelvey's WebSocket-Node has a client implementation for hybi 7-17 (protocol version 7-13), but the implementation does not provide a browser-style WebSocket object.
https://github.com/Worlize/WebSocket-Node
Here is the wrapper code I use to emulate the browser-style WebSocket object:
/**
* Wrapper for Worlize WebSocketNode to emulate the browser WebSocket object.
*/
var WebSocketClient = require('./WorlizeWebSocketNode/lib/websocket').client;
exports.WebSocket = function (uri) {
var self = this;
this.connection = null;
this.socket = new WebSocketClient();
this.socket.on('connect', function (connection) {
self.connection = connection;
connection.on('error', function (error) {
self.onerror();
});
connection.on('close', function () {
self.onclose();
});
connection.on('message', function (message) {
if (message.type === 'utf8') {
self.onmessage({data:message.utf8Data});
}
});
self.onopen();
});
this.socket.connect(uri);
}
exports.WebSocket.prototype.send = function (data) {
this.connection.sendUTF(data);
}
SockJS
Just for reference, Marek Majkowski's SockJS does not include a node client. SockJS's client library is simply a browser dom wrapper.
https://github.com/sockjs/sockjs-client
Having just gone through this, I have to recommend:
https://github.com/Worlize/WebSocket-Node
Due to it's excellent documentation.
https://github.com/einaros/ws comes a close second.
Both are active and being kept up to date at this time.
Remy Sharp (#rem) wrote a Socket.io-client implementation that works on the server. I think this is what you're looking for: https://github.com/remy/Socket.io-node-client
A Node.js server is in no way bound to a web browser as a client. Any program can use whatever socket library is provided by its supporting libraries to make a call to a Node.js server.
EDIT
Responding to your comment: don't forget that Node.js is Javascript! If you want to execute code periodically -- in much the same way that a daemon process might -- you can use setInterval to run a callback every n milliseconds. You should be able to do it right there in your node program.
Right now (in Oct 2012) the recommended way to do it is using a the socket.io-client library, which is available at https://github.com/LearnBoost/socket.io-client

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