How to get bitmap of image from url - android-studio

I want to load image from url and then convert it Bitmap.
objecturl.getString("imageurl");
and want to show it in imagview and then convert it into bitmap.

First step Sync gradle of Picasso to load image fro url.
implementation 'com.squareup.picasso:picasso:2.71828'
Second load image using picasso
String imgurl = objecturl.getString("imageurl");
Picasso.get().load(imgurl).into(imageView); //image will load successfully
Third use bitmap to convert image into bitmap
Bitmap bitmap = ((BitmapDrawable)image.getDrawable()).getBitmap();

Related

Add SVG image to PdfSignatureAppearance with iText7

I want to add a SVG image to PdfSignatureAppearance. The method setSignatureGraphic has an ImageData parameter now in iText7. I couldn't find a way to create an imageData from SVG because ImageDataFactory is not supporting this format.
Can you please guide me on how to do that?
Note that with iText5 I was able to add svg after converting it to PDF and import it to a PDFTemplate then create an image after instantiate the PDFTemplate. setSignatureGraphic was accepting com.itextpdf.text.Image as parameter
Your question could be split into 2 more precise and simple ones:
How to process an SVG with iText?
How to create an ImageData instance out of the result of point 1?
As for question 1: one can use SvgConverter class (part of iTextCore's svg module). Unfortunately there are only PDF-related methods there: an SVG could be converted either to Image (class of layout module), or to PdfFormXObject (again PDF-related) or to a PDF file.
// to PDF
SvgConverter.convertToImage(new FileInputStream(sourceFolder + "your_svg.svg"), signer.getDocument()); // the mentioned `signer` is the instance of PdfSigner which you use to sign the document
// to Image
SvgConverter.convertToImage(new FileInputStream(sourceFolder + "your_svg.svg"), new File(destinationFolder + "svgAsPdf.pdf"));
As for question 2, there are several answers:
a) Suppose that you want to use this Image as the PdfSignatureAppearance's graphics data. For now the class doesn't provide a convenient setter, however, you could use some low level methods - either getLayer0 or getLayer2 to get the signature's background or foreground. They are represented by PDfFormXObject, hence you can use Canvas to add your image to them:
Image svg = SvgConverter.convertToImage(new FileInputStream(sourceFolder + "your_svg.svg"), signer.getDocument());
Canvas canvas = new Canvas(appearance.getLayer0(), signer.getDocument());
canvas.add(svg);
canvas.close();
b) Suppose that your goal is to use the rendered bitmap as the PdfSignatureAppearance's graphics data. Then there is a specific iText product - pdfRender - which converts PDF files to images. The following code could be applied:
PdfToImageRenderer.renderPdf(new File(destinationFolder + "svgAsPdf.pdf"), new File(folderForTheResultantImage));
Now you can create an ImageData instance out of the resultant image file (by default a PDF is converted to a series of images with the format "pdfnamePAGE_NUMBER.jpg", but one could customize either the name or the output image format). In your case the PDF consist of just one page (which represents the converted SVG) and its name is "image1.jpg". The rest is obvious:
appearance.setSignatureGraphic(ImageDataFactory.create(destinationFolder + "image1.jpg"));

Write File in a specific size NODE JS

I receive an image in base64 string and I wanted to save the image in 3 different sizes. My code for saving the image in my app is as following and it works, how can I set a sepcific size for the image ?
fs.writeFile(pathImage, new Buffer(base64String, "base64"), function (err) {}
You can't just save an image in different sizes by writing part of the file to disk. In order to resize your image you need to first know what image format you are working with and then use an appropriate library to resize the image, usually by reducing image quality or cropping the image.
For example if you are working with a JPEG, PNG, WebP, or TIFF images, you could use https://github.com/lovell/sharp
From its example page
const sharp = require('sharp');
sharp(inputBuffer)
.resize(320, 240)
.toFile('output.webp', (err, info) => ... );

itk image convert to vtkimagedata

I'm trying to read a DICOM image with ITK reader then convert it into vtkimagedata for rendering.
As I convert ITK image with "itk::ImageToVTKImageFilter" and render it in vtkrenderwindow, the origin of this volume is set at center of this volume. How can I do to set the coordinate of render window same to the DICOM image?
Here's my code:
vtkSmartPointer<vtkImageData> vtkImg = ITKconnectVTK(itkImg);
vtkSmartPointer<vtkImageData> ITKconnectVTK(ImageType::Pointer inputImg)
{
ConnectorType::Pointer connector = ConnectorType::New();
connector->SetInput(inputImg);
connector->Update();
return connector->GetOutput();
}
Here is an example which does just that:
https://itk.org/Wiki/VTK/ExamplesBoneYard/Cxx/VolumeRendering/itkVtkImageConvert
And another one which does not need an image:
https://itk.org/Wiki/ITK/Examples/WishList/IO/itkVtkImageConvertDICOM
You can read the direct dicom series in the VTK, and if you need some filter send the image to itk and then get it again.
reading with vtk:
https://www.vtk.org/Wiki/VTK/Examples/Cxx/IO/ReadDICOM
convert from itk to vtk:
https://itk.org/Wiki/ITK/Examples/IO/ImageToVTKImageFilter
convert from vtk to itk
https://itk.org/Wiki/ITK/Examples/Broken/Images/VTKImageToImageFilter
you need to enable itkvtkglue in itk for this.

How to render / display multiframe dicom images in vtk?

I am using gdcm ImageReader to read multiframe dicom file. It reads multiframe correctly but I am unable to display the multiframe dicom file.
I am using vtkImageViewer to display single frame image,
vtkImageViewer viewer = new vtkImageViewer();
vtkDICOMImageReader reader = new vtkDICOMImageReader();
reader.SetInputfile(..\\inputFile);
viewer.SetInput(reader.GetOutput());
It displays single frame images correctly but does not display multiframe images.
Anybody knows how to display multiframe dicom files???
I would advise you to use vtkImageViewer2 instead of vtkImageViewer in this context. The former has a method, SetSlice, where, according to the documentation:
'Each call to SetSlice() changes the image data (slice) displayed AND changes the depth of the displayed slice in the 3D scene'
Example**:
vtkSmartPointer<vtkImageViewer2> imageViewer = vtkSmartPointer<vtkImageViewer2>::New();
imageViewer->SetSlice(5); //Specify the index/slice in image data
** Assumes you have set the input connection/data, example in c++ language.

How to convert selected pdf page with gm

I am converting different images and pdf files with "gm" module for nodejs. Image types go successfully but when I want to convert PDF to image have problems. I need to covert only one selected page from pdf file to jpg/png. If I pass whole pdf file to "gm" it saves to image only first page, but I cannot find the way to save another page.
gm(file).toBuffer(format.toUpperCase(),
function (err, buffer) {
// so in buffer now we have converted image
}
Thank you.
You can use gm.selectFrame like this
gm(file).selectFrame(0).toBuffer() // To get first page
gm(file).selectFrame(1).toBuffer() // To get second page
// for only first pdf page use:
gm(file, 'pdf.pdf[0]').toBuffer(...)
// for only second pdf page use:
gm(file, 'pdf.pdf[1]').toBuffer(...)
There is spindrift for manipulating pdf (includes image conversion).
You can define your pdf using (You don't have you use all of the commands):
var pdf = spindrift('in.pdf')
.pages(7, 24)
.page(1)
.even()
.odd()
.rotate(90)
.compress()
.uncompress()
.crop(100, 100, 300, 200) // left, bottom, right, top
Later on convert to image:
// Use the 'index' property of an image element to extract an image:
pdf.extractImageStream(0)
If you have to use gm, you can do what #Ben Fortune suggested in his comment and split the pdf first.

Resources