Is there an equivalent of Toastr for PyQt? - python-3.x

I am working on my first PyQt project and I would like to come up with a way to provide the user with success or error messages when they complete tasks. With Javascript in the past, I used Toastr and I was curious if there is anything like it for Python applications. I considered using the QDialog class in PyQt, but I would rather not have separate windows as popups if possible since even modeless dialog windows would be distracting for the user.

UPDATE: I've updated the code, making it possible to show desktop-wise notifications (see below).
Implementing a desktop-aware toaster like widget is not impossible, but presents some issues that are platform dependent. On the other hand, a client-side one is easier.
I've created a small class that is able to show a notification based on the top level window of the current widget, with the possibility to set the message text, the icon, and if the notification is user-closable. I also added a nice opacity animation, that is common in such systems.
Its main use is based on a static method, similarly to what QMessageBox does, but it can also be implemented in a similar fashion by adding other features.
UPDATE
I realized that making a desktop-wise notification is not that hard (but some care is required for cross-platform development, I'll leave that up to the programmer).
The following is the updated code that allows using None as a parent for the class, making the notification a desktop widget instead of a child widget of an existing Qt one. If you're reading this and you're not interested in such a feature, just check the editing history for the original (and slightly simpler) code.
from PyQt5 import QtCore, QtGui, QtWidgets
import sys
class QToaster(QtWidgets.QFrame):
closed = QtCore.pyqtSignal()
def __init__(self, *args, **kwargs):
super(QToaster, self).__init__(*args, **kwargs)
QtWidgets.QHBoxLayout(self)
self.setSizePolicy(QtWidgets.QSizePolicy.Maximum,
QtWidgets.QSizePolicy.Maximum)
self.setStyleSheet('''
QToaster {
border: 1px solid black;
border-radius: 4px;
background: palette(window);
}
''')
# alternatively:
# self.setAutoFillBackground(True)
# self.setFrameShape(self.Box)
self.timer = QtCore.QTimer(singleShot=True, timeout=self.hide)
if self.parent():
self.opacityEffect = QtWidgets.QGraphicsOpacityEffect(opacity=0)
self.setGraphicsEffect(self.opacityEffect)
self.opacityAni = QtCore.QPropertyAnimation(self.opacityEffect, b'opacity')
# we have a parent, install an eventFilter so that when it's resized
# the notification will be correctly moved to the right corner
self.parent().installEventFilter(self)
else:
# there's no parent, use the window opacity property, assuming that
# the window manager supports it; if it doesn't, this won'd do
# anything (besides making the hiding a bit longer by half a second)
self.opacityAni = QtCore.QPropertyAnimation(self, b'windowOpacity')
self.opacityAni.setStartValue(0.)
self.opacityAni.setEndValue(1.)
self.opacityAni.setDuration(100)
self.opacityAni.finished.connect(self.checkClosed)
self.corner = QtCore.Qt.TopLeftCorner
self.margin = 10
def checkClosed(self):
# if we have been fading out, we're closing the notification
if self.opacityAni.direction() == self.opacityAni.Backward:
self.close()
def restore(self):
# this is a "helper function", that can be called from mouseEnterEvent
# and when the parent widget is resized. We will not close the
# notification if the mouse is in or the parent is resized
self.timer.stop()
# also, stop the animation if it's fading out...
self.opacityAni.stop()
# ...and restore the opacity
if self.parent():
self.opacityEffect.setOpacity(1)
else:
self.setWindowOpacity(1)
def hide(self):
# start hiding
self.opacityAni.setDirection(self.opacityAni.Backward)
self.opacityAni.setDuration(500)
self.opacityAni.start()
def eventFilter(self, source, event):
if source == self.parent() and event.type() == QtCore.QEvent.Resize:
self.opacityAni.stop()
parentRect = self.parent().rect()
geo = self.geometry()
if self.corner == QtCore.Qt.TopLeftCorner:
geo.moveTopLeft(
parentRect.topLeft() + QtCore.QPoint(self.margin, self.margin))
elif self.corner == QtCore.Qt.TopRightCorner:
geo.moveTopRight(
parentRect.topRight() + QtCore.QPoint(-self.margin, self.margin))
elif self.corner == QtCore.Qt.BottomRightCorner:
geo.moveBottomRight(
parentRect.bottomRight() + QtCore.QPoint(-self.margin, -self.margin))
else:
geo.moveBottomLeft(
parentRect.bottomLeft() + QtCore.QPoint(self.margin, -self.margin))
self.setGeometry(geo)
self.restore()
self.timer.start()
return super(QToaster, self).eventFilter(source, event)
def enterEvent(self, event):
self.restore()
def leaveEvent(self, event):
self.timer.start()
def closeEvent(self, event):
# we don't need the notification anymore, delete it!
self.deleteLater()
def resizeEvent(self, event):
super(QToaster, self).resizeEvent(event)
# if you don't set a stylesheet, you don't need any of the following!
if not self.parent():
# there's no parent, so we need to update the mask
path = QtGui.QPainterPath()
path.addRoundedRect(QtCore.QRectF(self.rect()).translated(-.5, -.5), 4, 4)
self.setMask(QtGui.QRegion(path.toFillPolygon(QtGui.QTransform()).toPolygon()))
else:
self.clearMask()
#staticmethod
def showMessage(parent, message,
icon=QtWidgets.QStyle.SP_MessageBoxInformation,
corner=QtCore.Qt.TopLeftCorner, margin=10, closable=True,
timeout=5000, desktop=False, parentWindow=True):
if parent and parentWindow:
parent = parent.window()
if not parent or desktop:
self = QToaster(None)
self.setWindowFlags(self.windowFlags() | QtCore.Qt.FramelessWindowHint |
QtCore.Qt.BypassWindowManagerHint)
# This is a dirty hack!
# parentless objects are garbage collected, so the widget will be
# deleted as soon as the function that calls it returns, but if an
# object is referenced to *any* other object it will not, at least
# for PyQt (I didn't test it to a deeper level)
self.__self = self
currentScreen = QtWidgets.QApplication.primaryScreen()
if parent and parent.window().geometry().size().isValid():
# the notification is to be shown on the desktop, but there is a
# parent that is (theoretically) visible and mapped, we'll try to
# use its geometry as a reference to guess which desktop shows
# most of its area; if the parent is not a top level window, use
# that as a reference
reference = parent.window().geometry()
else:
# the parent has not been mapped yet, let's use the cursor as a
# reference for the screen
reference = QtCore.QRect(
QtGui.QCursor.pos() - QtCore.QPoint(1, 1),
QtCore.QSize(3, 3))
maxArea = 0
for screen in QtWidgets.QApplication.screens():
intersected = screen.geometry().intersected(reference)
area = intersected.width() * intersected.height()
if area > maxArea:
maxArea = area
currentScreen = screen
parentRect = currentScreen.availableGeometry()
else:
self = QToaster(parent)
parentRect = parent.rect()
self.timer.setInterval(timeout)
# use Qt standard icon pixmaps; see:
# https://doc.qt.io/qt-5/qstyle.html#StandardPixmap-enum
if isinstance(icon, QtWidgets.QStyle.StandardPixmap):
labelIcon = QtWidgets.QLabel()
self.layout().addWidget(labelIcon)
icon = self.style().standardIcon(icon)
size = self.style().pixelMetric(QtWidgets.QStyle.PM_SmallIconSize)
labelIcon.setPixmap(icon.pixmap(size))
self.label = QtWidgets.QLabel(message)
self.layout().addWidget(self.label)
if closable:
self.closeButton = QtWidgets.QToolButton()
self.layout().addWidget(self.closeButton)
closeIcon = self.style().standardIcon(
QtWidgets.QStyle.SP_TitleBarCloseButton)
self.closeButton.setIcon(closeIcon)
self.closeButton.setAutoRaise(True)
self.closeButton.clicked.connect(self.close)
self.timer.start()
# raise the widget and adjust its size to the minimum
self.raise_()
self.adjustSize()
self.corner = corner
self.margin = margin
geo = self.geometry()
# now the widget should have the correct size hints, let's move it to the
# right place
if corner == QtCore.Qt.TopLeftCorner:
geo.moveTopLeft(
parentRect.topLeft() + QtCore.QPoint(margin, margin))
elif corner == QtCore.Qt.TopRightCorner:
geo.moveTopRight(
parentRect.topRight() + QtCore.QPoint(-margin, margin))
elif corner == QtCore.Qt.BottomRightCorner:
geo.moveBottomRight(
parentRect.bottomRight() + QtCore.QPoint(-margin, -margin))
else:
geo.moveBottomLeft(
parentRect.bottomLeft() + QtCore.QPoint(margin, -margin))
self.setGeometry(geo)
self.show()
self.opacityAni.start()
class W(QtWidgets.QWidget):
def __init__(self):
QtWidgets.QWidget.__init__(self)
layout = QtWidgets.QVBoxLayout(self)
toasterLayout = QtWidgets.QHBoxLayout()
layout.addLayout(toasterLayout)
self.textEdit = QtWidgets.QLineEdit('Ciao!')
toasterLayout.addWidget(self.textEdit)
self.cornerCombo = QtWidgets.QComboBox()
toasterLayout.addWidget(self.cornerCombo)
for pos in ('TopLeft', 'TopRight', 'BottomRight', 'BottomLeft'):
corner = getattr(QtCore.Qt, '{}Corner'.format(pos))
self.cornerCombo.addItem(pos, corner)
self.windowBtn = QtWidgets.QPushButton('Show window toaster')
toasterLayout.addWidget(self.windowBtn)
self.windowBtn.clicked.connect(self.showToaster)
self.screenBtn = QtWidgets.QPushButton('Show desktop toaster')
toasterLayout.addWidget(self.screenBtn)
self.screenBtn.clicked.connect(self.showToaster)
# a random widget for the window
layout.addWidget(QtWidgets.QTableView())
def showToaster(self):
if self.sender() == self.windowBtn:
parent = self
desktop = False
else:
parent = None
desktop = True
corner = QtCore.Qt.Corner(self.cornerCombo.currentData())
QToaster.showMessage(
parent, self.textEdit.text(), corner=corner, desktop=desktop)
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
w = W()
w.show()
sys.exit(app.exec_())

Try it:
import sys
from PyQt5.QtCore import (QRectF, Qt, QPropertyAnimation, pyqtProperty,
QPoint, QParallelAnimationGroup, QEasingCurve)
from PyQt5.QtGui import QPainter, QPainterPath, QColor, QPen
from PyQt5.QtWidgets import (QLabel, QWidget, QVBoxLayout, QApplication,
QLineEdit, QPushButton)
class BubbleLabel(QWidget):
BackgroundColor = QColor(195, 195, 195)
BorderColor = QColor(150, 150, 150)
def __init__(self, *args, **kwargs):
text = kwargs.pop("text", "")
super(BubbleLabel, self).__init__(*args, **kwargs)
self.setWindowFlags(
Qt.Window | Qt.Tool | Qt.FramelessWindowHint |
Qt.WindowStaysOnTopHint | Qt.X11BypassWindowManagerHint)
# Set minimum width and height
self.setMinimumWidth(200)
self.setMinimumHeight(58)
self.setAttribute(Qt.WA_TranslucentBackground, True)
layout = QVBoxLayout(self)
# Top left and bottom right margins (16 below because triangles are included)
layout.setContentsMargins(8, 8, 8, 16)
self.label = QLabel(self)
layout.addWidget(self.label)
self.setText(text)
# Get screen height and width
self._desktop = QApplication.instance().desktop()
def setText(self, text):
self.label.setText(text)
def text(self):
return self.label.text()
def stop(self):
self.hide()
self.animationGroup.stop()
self.close()
def show(self):
super(BubbleLabel, self).show()
# Window start position
startPos = QPoint(
self._desktop.screenGeometry().width() - self.width() - 100,
self._desktop.availableGeometry().height() - self.height())
endPos = QPoint(
self._desktop.screenGeometry().width() - self.width() - 100,
self._desktop.availableGeometry().height() - self.height() * 3 - 5)
self.move(startPos)
# Initialization animation
self.initAnimation(startPos, endPos)
def initAnimation(self, startPos, endPos):
# Transparency animation
opacityAnimation = QPropertyAnimation(self, b"opacity")
opacityAnimation.setStartValue(1.0)
opacityAnimation.setEndValue(0.0)
# Set the animation curve
opacityAnimation.setEasingCurve(QEasingCurve.InQuad)
opacityAnimation.setDuration(4000)
# Moving up animation
moveAnimation = QPropertyAnimation(self, b"pos")
moveAnimation.setStartValue(startPos)
moveAnimation.setEndValue(endPos)
moveAnimation.setEasingCurve(QEasingCurve.InQuad)
moveAnimation.setDuration(5000)
# Parallel animation group (the purpose is to make the two animations above simultaneously)
self.animationGroup = QParallelAnimationGroup(self)
self.animationGroup.addAnimation(opacityAnimation)
self.animationGroup.addAnimation(moveAnimation)
# Close window at the end of the animation
self.animationGroup.finished.connect(self.close)
self.animationGroup.start()
def paintEvent(self, event):
super(BubbleLabel, self).paintEvent(event)
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing) # Antialiasing
rectPath = QPainterPath() # Rounded Rectangle
triPath = QPainterPath() # Bottom triangle
height = self.height() - 8 # Offset up 8
rectPath.addRoundedRect(QRectF(0, 0, self.width(), height), 5, 5)
x = self.width() / 5 * 4
triPath.moveTo(x, height) # Move to the bottom horizontal line 4/5
# Draw triangle
triPath.lineTo(x + 6, height + 8)
triPath.lineTo(x + 12, height)
rectPath.addPath(triPath) # Add a triangle to the previous rectangle
# Border brush
painter.setPen(QPen(self.BorderColor, 1, Qt.SolidLine,
Qt.RoundCap, Qt.RoundJoin))
# Background brush
painter.setBrush(self.BackgroundColor)
# Draw shape
painter.drawPath(rectPath)
# Draw a line on the bottom of the triangle to ensure the same color as the background
painter.setPen(QPen(self.BackgroundColor, 1,
Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin))
painter.drawLine(x, height, x + 12, height)
def windowOpacity(self):
return super(BubbleLabel, self).windowOpacity()
def setWindowOpacity(self, opacity):
super(BubbleLabel, self).setWindowOpacity(opacity)
# Since the opacity property is not in QWidget, you need to redefine one
opacity = pyqtProperty(float, windowOpacity, setWindowOpacity)
class TestWidget(QWidget):
def __init__(self, *args, **kwargs):
super(TestWidget, self).__init__(*args, **kwargs)
layout = QVBoxLayout(self)
self.msgEdit = QLineEdit(self, returnPressed=self.onMsgShow)
self.msgButton = QPushButton("Display content", self, clicked=self.onMsgShow)
layout.addWidget(self.msgEdit)
layout.addWidget(self.msgButton)
def onMsgShow(self):
msg = self.msgEdit.text().strip()
if not msg:
return
if hasattr(self, "_blabel"):
self._blabel.stop()
self._blabel.deleteLater()
del self._blabel
self._blabel = BubbleLabel()
self._blabel.setText(msg)
self._blabel.show()
if __name__ == "__main__":
app = QApplication(sys.argv)
w = TestWidget()
w.show()
sys.exit(app.exec_())

There is nothing like that even in Qt 6.
Anyways, you said "but I would rather not have separate windows as popups if possible since even modeless dialog windows would be distracting for the user.".
Yes, there are two things necessary for the toast, and there is a solution.
Should not be a separated window - Qt.SubWindow
self.setWindowFlags(Qt.SubWindow)
Should ignore the mouse event, be unable to focus - Qt.WA_TransparentForMouseEvents
self.setAttribute(Qt.WA_TransparentForMouseEvents, True)
Based on those rules, i made the toast that user can set the text, font, color(text or background) of it.
Here is my repo if you want to check the detail: https://github.com/yjg30737/pyqt-toast

Related

What causes a nested QRubberband to move unexpectedly?

I am just curious if I can make a nested QRubberband. (I or someone might find a use to it). I managed to edit the code from this answer to make a nested QRubberband. It is all fine and working until I move the QRubberband inside its parent QRubberband. I was very confused as it moves wildly when I'm dragging it.
This is the sample code:
import sys
from PyQt5.QtGui import *
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
class ResizableRubberBand(QRubberBand):
moving = False
def __init__(self, parent=None):
super(ResizableRubberBand, self).__init__(QRubberBand.Rectangle, parent)
self.setAttribute(Qt.WA_TransparentForMouseEvents, False)
self.draggable = True
self.dragging = False
self.is_dragging = False
self.dragging_threshold = 5
self.mousePressPos = None
self.borderRadius = 5
self.setWindowFlags(Qt.SubWindow)
layout = QHBoxLayout(self)
layout.setContentsMargins(0, 0, 0, 0)
layout.addWidget(
QSizeGrip(self), 0,
Qt.AlignLeft | Qt.AlignTop)
layout.addWidget(
QSizeGrip(self), 0,
Qt.AlignRight | Qt.AlignBottom)
self.show()
def resizeEvent(self, event):
self.clearMask()
def paintEvent(self, event):
super().paintEvent(event)
qp = QPainter(self)
qp.setRenderHint(QPainter.Antialiasing)
qp.translate(.5, .5)
qp.drawRoundedRect(self.rect().adjusted(0, 0, -1, -1),
self.borderRadius, self.borderRadius)
def mousePressEvent(self, event):
if self.draggable and event.button() == Qt.RightButton:
self.mousePressPos = event.pos()
if event.button() == Qt.LeftButton:
self.first_mouse_location = (event.x(), event.y())
self.band = ResizableRubberBand(self)
self.band.setGeometry(event.x(), event.y(), 0, 0)
super(ResizableRubberBand, self).mousePressEvent(event)
def mouseMoveEvent(self, event):
if self.draggable and event.buttons() & Qt.RightButton:
diff = event.pos() - self.mousePressPos
if not self.dragging:
if diff.manhattanLength() > self.dragging_threshold:
self.dragging = True
if self.dragging:
geo = self.geometry()
parentRect = self.parent().rect()
geo.translate(diff)
if not parentRect.contains(geo):
if geo.right() > parentRect.right():
geo.moveRight(parentRect.right())
elif geo.x() < parentRect.x():
geo.moveLeft(parentRect.x())
if geo.bottom() > parentRect.bottom():
geo.moveBottom(parentRect.bottom())
elif geo.y() < parentRect.y():
geo.moveTop(parentRect.y())
self.move(geo.topLeft())
if event.buttons() & Qt.LeftButton:
first_mouse_location_x = self.first_mouse_location[0]
first_mouse_location_y = self.first_mouse_location[1]
new_x, new_y = event.x(), event.y()
difference_x = new_x - first_mouse_location_x
difference_y = new_y - first_mouse_location_y
self.band.resize(difference_x, difference_y)
super(ResizableRubberBand, self).mouseMoveEvent(event)
def mouseReleaseEvent(self, event):
if self.mousePressPos is not None:
if event.button() == Qt.RightButton and self.dragging:
event.ignore()
self.dragging = False
self.mousePressPos = None
super(ResizableRubberBand, self).mouseReleaseEvent(event)
class mQLabel(QLabel):
def __init__(self, parent=None):
QLabel.__init__(self, parent)
self.setContentsMargins(0,0,0,0)
self.setAlignment(Qt.AlignTop | Qt.AlignLeft)
self.setSizePolicy(QSizePolicy.MinimumExpanding, QSizePolicy.MinimumExpanding)
def mousePressEvent(self, event):
if event.button() == Qt.LeftButton:
self.first_mouse_location = (event.x(), event.y())
self.band = ResizableRubberBand(self)
self.band.setGeometry(event.x(), event.y(), 0, 0)
def mouseMoveEvent(self, event):
if event.buttons() & Qt.LeftButton:
first_mouse_location_x = self.first_mouse_location[0]
first_mouse_location_y = self.first_mouse_location[1]
new_x, new_y = event.x(), event.y()
difference_x = new_x - first_mouse_location_x
difference_y = new_y - first_mouse_location_y
self.band.resize(difference_x, difference_y)
class App(QWidget):
def __init__(self):
super().__init__()
## Set main window attributes
self.setFixedSize(1000,600)
# Add Label
self.label = mQLabel()
self.label.setStyleSheet("border: 1px solid black;")
self.label_layout = QHBoxLayout(self)
self.label_layout.addWidget(self.label)
self.show()
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = App()
sys.exit(app.exec_())
I'm trying to figure it out for 2 hours but I can't really seem to figure out what causes the unnecessary movement. My best guess is it is coming from the mouseMoveEvent but I'm not quite sure if it is from the parent QRubberband or from the QRubberband inside. I hope someone can figure out what is happening here.
The problem is the call to the base implementation of mouse events, which by default gets propagated to the parent for widgets that do not directly implement them, including QRubberBand, which normally doesn't intercept mouse events at all (which we restored by disabling the relative window attribute).
Since the parent itself is a rubber band, it will be moved itself too, making the movement recursive for the child, since it receives a mouse move exactly due to the fact that its been moved: remember that if a widget is moved and the mouse doesn't directly follow the same movement, it will potentially receive a mouse move event relative to its new position.
You can either return before calling it when you handle it, or not call it at all, depending on your needs.
The important thing is that it's consistent (especially for press and move), otherwise a widget could receive a mouse move without receiving the mouse press, which will crash as the variables have not been set yet.
Be aware that if you're in the process of making a more advanced editor for clipping/selections, drawing, etc, you should really consider using the Graphics View Framework: while much more complex and with a more steep learning curve, you'll soon find out that continuing development on basic QWidgets becomes gradually much more convoluted and difficult, to a point where it is really hard to fix things, especially if you're going to deal with image scaling or even basic scroll and zoom.
QWidget and QLabel implementations are not intended for image management, not even simple editing, and custom placed/painted/nested widgets are often difficult to deal with. Consider that doing a similar selection tool would have been much more easy in a graphics scene: for instance, the moving implementation would be almost completely unnecessary, as it's enough to set a simple flag to make an item movable.

How To drag an image object in WxPython GUI?

In below code, I have image shaped transparent window and a image inside of it, I would like to move the image(screw photo)by mouse. I wrote a bind function for that screw image but it does not move? what might be the problem?
As it can be seen I added images and bind functions. Is there a missing logic?
import wx
from wx import *
import wx.lib.statbmp as sb
from io import StringIO
# Create a .png image with something drawn on a white background
# and put the path to it here.
IMAGE_PATH = './wood.png'
class ShapedFrame(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, -1, "Shaped Window",
style = wx.FRAME_SHAPED | wx.SIMPLE_BORDER | wx.STAY_ON_TOP)
self.hasShape = False
self.delta = wx.Point(0,0)
# Load the image
image = wx.Image(IMAGE_PATH, wx.BITMAP_TYPE_PNG)
image.SetMaskColour(255,255,255)
image.SetMask(True)
self.bmp = wx.Bitmap(image)
self.SetClientSize((self.bmp.GetWidth(), self.bmp.GetHeight()))
dc = wx.ClientDC(self)
dc.DrawBitmap(self.bmp, 0,0, True)
self.SetWindowShape()
self.Bind(wx.EVT_RIGHT_UP, self.OnExit)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_WINDOW_CREATE, self.SetWindowShape)
panel = MyPanel(parent=self)
def SetWindowShape(self, evt=None):
r = wx.Region(self.bmp)
self.hasShape = self.SetShape(r)
def OnDoubleClick(self, evt):
if self.hasShape:
self.SetShape(wx.Region())
self.hasShape = False
else:
self.SetWindowShape()
def OnPaint(self, evt):
dc = wx.PaintDC(self)
dc.DrawBitmap(self.bmp, 0,0, True)
def OnExit(self, evt):
self.Close()
def OnLeftDown(self, evt):
self.CaptureMouse()
pos = self.ClientToScreen(evt.GetPosition())
origin = self.GetPosition()
self.delta = wx.Point(pos.x - origin.x, pos.y - origin.y)
def OnMouseMove(self, evt):
if evt.Dragging() and evt.LeftIsDown():
pos = self.ClientToScreen(evt.GetPosition())
newPos = (pos.x - self.delta.x, pos.y - self.delta.y)
self.Move(newPos)
def OnLeftUp(self, evt):
if self.HasCapture():
self.ReleaseMouse()
class MyPanel(wx.Panel):
# A panel is a window on which controls are placed. (e.g. buttons and text boxes)
# wx.Panel class is usually put inside a wxFrame object. This class is also inherited from wxWindow class.
def __init__(self,parent):
super().__init__(parent=parent)
MyImage(self)
class MyImage(wx.StaticBitmap):
def __init__(self,parent):
super().__init__(parent=parent)
jpg1 = wx.Image('./Images/screwsmall.png', wx.BITMAP_TYPE_ANY).ConvertToBitmap()
# bitmap upper left corner is in the position tuple (x, y) = (5, 5)
self.myImage = wx.StaticBitmap(parent, -1, jpg1, (10 + jpg1.GetWidth(), 5), (jpg1.GetWidth(), jpg1.GetHeight()))
self.myImage.Bind(wx.EVT_MOTION, self.OnMouseMove)
self.myImage.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
def OnMouseMove(self, evt):
if evt.Dragging() and evt.LeftIsDown():
pos = self.ClientToScreen(evt.GetPosition())
newPos = (pos.x - self.delta.x, pos.y - self.delta.y)
self.Move(newPos)
def OnLeftUp(self, evt):
if self.HasCapture():
self.ReleaseMouse()
def OnLeftDown(self, evt):
self.CaptureMouse()
pos = self.ClientToScreen(evt.GetPosition())
origin = self.GetPosition()
self.delta = wx.Point(pos.x - origin.x, pos.y - origin.y)
if __name__ == '__main__':
app = wx.App()
ShapedFrame().Show()
app.MainLoop()
Visual output of my code you can use different shapes in local directory. To install wxpython for 3.x you can check this link https://extras.wxpython.org/wxPython4/extras/linux/gtk3/ubuntu-16.04/ download your version for ubuntu and use pip install command.
I am going to put my answer. As it can be seen in the #RolfofSaxony comment, there is a drag image demo inside the WXPYTHON tar file. In that DragImage.py file there are two different classes do the dragging job. I modified those functions and wrote my own two class. You can use these classes in your code as a component. My code is working and tested.
class DragShape:
def __init__(self, bmp):
self.bmp = bmp
self.pos = (0,0)
self.shown = True
self.text = None
self.fullscreen = False
def HitTest(self, pt):
rect = self.GetRect()
return rect.Contains(pt)
def GetRect(self):
return wx.Rect(self.pos[0], self.pos[1],
self.bmp.GetWidth(), self.bmp.GetHeight())
def Draw(self, dc, op = wx.COPY):
if self.bmp.IsOk():
memDC = wx.MemoryDC()
memDC.SelectObject(self.bmp)
dc.Blit(self.pos[0], self.pos[1],
self.bmp.GetWidth(), self.bmp.GetHeight(),
memDC, 0, 0, op, True)
return True
else:
return False
#----------------------------------------------------------------------
class DragCanvas(wx.ScrolledWindow):
def __init__(self, parent, ID):
wx.ScrolledWindow.__init__(self, parent, ID)
self.shapes = []
self.dragImage = None
self.dragShape = None
self.hiliteShape = None
self.SetCursor(wx.Cursor(wx.CURSOR_ARROW))
bmp = images.TheKid.GetBitmap()
shape = DragShape(bmp)
shape.pos = (200, 5)
self.shapes.append(shape)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
self.Bind(wx.EVT_MOTION, self.OnMotion)
self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow)
# We're not doing anything here, but you might have reason to.
# for example, if you were dragging something, you might elect to
# 'drop it' when the cursor left the window.
def OnLeaveWindow(self, evt):
pass
# Go through our list of shapes and draw them in whatever place they are.
def DrawShapes(self, dc):
for shape in self.shapes:
if shape.shown:
shape.Draw(dc)
# This is actually a sophisticated 'hit test', but in this
# case we're also determining which shape, if any, was 'hit'.
def FindShape(self, pt):
for shape in self.shapes:
if shape.HitTest(pt):
return shape
return None
# Fired whenever a paint event occurs
def OnPaint(self, evt):
dc = wx.PaintDC(self)
self.PrepareDC(dc)
self.DrawShapes(dc)
# print('OnPaint')
# Left mouse button is down.
def OnLeftDown(self, evt):
# Did the mouse go down on one of our shapes?
shape = self.FindShape(evt.GetPosition())
# If a shape was 'hit', then set that as the shape we're going to
# drag around. Get our start position. Dragging has not yet started.
# That will happen once the mouse moves, OR the mouse is released.
if shape:
self.dragShape = shape
self.dragStartPos = evt.GetPosition()
# Left mouse button up.
def OnLeftUp(self, evt):
if not self.dragImage or not self.dragShape:
self.dragImage = None
self.dragShape = None
return
# Hide the image, end dragging, and nuke out the drag image.
self.dragImage.Hide()
self.dragImage.EndDrag()
self.dragImage = None
if self.hiliteShape:
self.RefreshRect(self.hiliteShape.GetRect())
self.hiliteShape = None
# reposition and draw the shape
# Note by jmg 11/28/03
# Here's the original:
#
# self.dragShape.pos = self.dragShape.pos + evt.GetPosition() - self.dragStartPos
#
# So if there are any problems associated with this, use that as
# a starting place in your investigation. I've tried to simulate the
# wx.Point __add__ method here -- it won't work for tuples as we
# have now from the various methods
#
# There must be a better way to do this :-)
#
self.dragShape.pos = (
self.dragShape.pos[0] + evt.GetPosition()[0] - self.dragStartPos[0],
self.dragShape.pos[1] + evt.GetPosition()[1] - self.dragStartPos[1]
)
self.dragShape.shown = True
self.RefreshRect(self.dragShape.GetRect())
self.dragShape = None
# The mouse is moving
def OnMotion(self, evt):
# Ignore mouse movement if we're not dragging.
if not self.dragShape or not evt.Dragging() or not evt.LeftIsDown():
return
# if we have a shape, but haven't started dragging yet
if self.dragShape and not self.dragImage:
# only start the drag after having moved a couple pixels
tolerance = 2
pt = evt.GetPosition()
dx = abs(pt.x - self.dragStartPos.x)
dy = abs(pt.y - self.dragStartPos.y)
if dx <= tolerance and dy <= tolerance:
return
# refresh the area of the window where the shape was so it
# will get erased.
self.dragShape.shown = False
self.RefreshRect(self.dragShape.GetRect(), True)
self.Update()
item = self.dragShape.text if self.dragShape.text else self.dragShape.bmp
self.dragImage = wx.DragImage(item,
wx.Cursor(wx.CURSOR_HAND))
hotspot = self.dragStartPos - self.dragShape.pos
self.dragImage.BeginDrag(hotspot, self, self.dragShape.fullscreen)
self.dragImage.Move(pt)
self.dragImage.Show()
# if we have shape and image then move it, posibly highlighting another shape.
elif self.dragShape and self.dragImage:
onShape = self.FindShape(evt.GetPosition())
unhiliteOld = False
hiliteNew = False
# figure out what to hilite and what to unhilite
if self.hiliteShape:
if onShape is None or self.hiliteShape is not onShape:
unhiliteOld = True
if onShape and onShape is not self.hiliteShape and onShape.shown:
hiliteNew = True
# if needed, hide the drag image so we can update the window
if unhiliteOld or hiliteNew:
self.dragImage.Hide()
if unhiliteOld:
dc = wx.ClientDC(self)
self.hiliteShape.Draw(dc)
self.hiliteShape = None
if hiliteNew:
dc = wx.ClientDC(self)
self.hiliteShape = onShape
self.hiliteShape.Draw(dc, wx.INVERT)
# now move it and show it again if needed
self.dragImage.Move(evt.GetPosition())
if unhiliteOld or hiliteNew:
self.dragImage.Show()

How to resize a window from the edges after adding the property QtCore.Qt.FramelessWindowHint

Good night.
I have seen some programs with new borderless designs and still you can make use of resizing.
At the moment I know that to remove the borders of a pyqt program we use:
QtCore.Qt.FramelessWindowHint
And that to change the size of a window use QSizeGrip.
But how can we resize a window without borders?
This is the code that I use to remove the border of a window but after that I have not found information on how to do it in pyqt5.
I hope you can help me with an example of how to solve this problem
from PyQt5.QtWidgets import QMainWindow,QApplication
from PyQt5 import QtCore
class Main(QMainWindow):
def __init__(self):
QMainWindow.__init__(self)
self.setWindowFlags(QtCore.Qt.FramelessWindowHint)
app = QApplication([])
m = Main()
m.show()
m.resize(800,600)
app.exec_()
If you use a QMainWindow you can add a QStatusBar (which automatically adds a QSizeGrip) just by calling statusBar():
This function creates and returns an empty status bar if the status bar does not exist.
Otherwise, you can manually add grips, and their interaction is done automatically based on their position. In the following example I'm adding 4 grips, one for each corner, and then I move them each time the window is resized.
class Main(QMainWindow):
def __init__(self):
QMainWindow.__init__(self)
self.setWindowFlags(QtCore.Qt.FramelessWindowHint)
self.gripSize = 16
self.grips = []
for i in range(4):
grip = QSizeGrip(self)
grip.resize(self.gripSize, self.gripSize)
self.grips.append(grip)
def resizeEvent(self, event):
QMainWindow.resizeEvent(self, event)
rect = self.rect()
# top left grip doesn't need to be moved...
# top right
self.grips[1].move(rect.right() - self.gripSize, 0)
# bottom right
self.grips[2].move(
rect.right() - self.gripSize, rect.bottom() - self.gripSize)
# bottom left
self.grips[3].move(0, rect.bottom() - self.gripSize)
UPDATE
Based on comments, also side-resizing is required. To do so a good solution is to create a custom widget that behaves similarly to QSizeGrip, but for vertical/horizontal resizing only.
For better implementation I changed the code above, used a gripSize to construct an "inner" rectangle and, based on it, change the geometry of all widgets, for both corners and sides.
Here you can see the "outer" rectangle and the "inner" rectangle used for geometry computations:
Then you can create all geometries, for QSizeGrip widgets (in light blue):
And for custom side widgets:
from PyQt5 import QtCore, QtGui, QtWidgets
class SideGrip(QtWidgets.QWidget):
def __init__(self, parent, edge):
QtWidgets.QWidget.__init__(self, parent)
if edge == QtCore.Qt.LeftEdge:
self.setCursor(QtCore.Qt.SizeHorCursor)
self.resizeFunc = self.resizeLeft
elif edge == QtCore.Qt.TopEdge:
self.setCursor(QtCore.Qt.SizeVerCursor)
self.resizeFunc = self.resizeTop
elif edge == QtCore.Qt.RightEdge:
self.setCursor(QtCore.Qt.SizeHorCursor)
self.resizeFunc = self.resizeRight
else:
self.setCursor(QtCore.Qt.SizeVerCursor)
self.resizeFunc = self.resizeBottom
self.mousePos = None
def resizeLeft(self, delta):
window = self.window()
width = max(window.minimumWidth(), window.width() - delta.x())
geo = window.geometry()
geo.setLeft(geo.right() - width)
window.setGeometry(geo)
def resizeTop(self, delta):
window = self.window()
height = max(window.minimumHeight(), window.height() - delta.y())
geo = window.geometry()
geo.setTop(geo.bottom() - height)
window.setGeometry(geo)
def resizeRight(self, delta):
window = self.window()
width = max(window.minimumWidth(), window.width() + delta.x())
window.resize(width, window.height())
def resizeBottom(self, delta):
window = self.window()
height = max(window.minimumHeight(), window.height() + delta.y())
window.resize(window.width(), height)
def mousePressEvent(self, event):
if event.button() == QtCore.Qt.LeftButton:
self.mousePos = event.pos()
def mouseMoveEvent(self, event):
if self.mousePos is not None:
delta = event.pos() - self.mousePos
self.resizeFunc(delta)
def mouseReleaseEvent(self, event):
self.mousePos = None
class Main(QtWidgets.QMainWindow):
_gripSize = 8
def __init__(self):
QtWidgets.QMainWindow.__init__(self)
self.setWindowFlags(QtCore.Qt.FramelessWindowHint)
self.sideGrips = [
SideGrip(self, QtCore.Qt.LeftEdge),
SideGrip(self, QtCore.Qt.TopEdge),
SideGrip(self, QtCore.Qt.RightEdge),
SideGrip(self, QtCore.Qt.BottomEdge),
]
# corner grips should be "on top" of everything, otherwise the side grips
# will take precedence on mouse events, so we are adding them *after*;
# alternatively, widget.raise_() can be used
self.cornerGrips = [QtWidgets.QSizeGrip(self) for i in range(4)]
#property
def gripSize(self):
return self._gripSize
def setGripSize(self, size):
if size == self._gripSize:
return
self._gripSize = max(2, size)
self.updateGrips()
def updateGrips(self):
self.setContentsMargins(*[self.gripSize] * 4)
outRect = self.rect()
# an "inner" rect used for reference to set the geometries of size grips
inRect = outRect.adjusted(self.gripSize, self.gripSize,
-self.gripSize, -self.gripSize)
# top left
self.cornerGrips[0].setGeometry(
QtCore.QRect(outRect.topLeft(), inRect.topLeft()))
# top right
self.cornerGrips[1].setGeometry(
QtCore.QRect(outRect.topRight(), inRect.topRight()).normalized())
# bottom right
self.cornerGrips[2].setGeometry(
QtCore.QRect(inRect.bottomRight(), outRect.bottomRight()))
# bottom left
self.cornerGrips[3].setGeometry(
QtCore.QRect(outRect.bottomLeft(), inRect.bottomLeft()).normalized())
# left edge
self.sideGrips[0].setGeometry(
0, inRect.top(), self.gripSize, inRect.height())
# top edge
self.sideGrips[1].setGeometry(
inRect.left(), 0, inRect.width(), self.gripSize)
# right edge
self.sideGrips[2].setGeometry(
inRect.left() + inRect.width(),
inRect.top(), self.gripSize, inRect.height())
# bottom edge
self.sideGrips[3].setGeometry(
self.gripSize, inRect.top() + inRect.height(),
inRect.width(), self.gripSize)
def resizeEvent(self, event):
QtWidgets.QMainWindow.resizeEvent(self, event)
self.updateGrips()
app = QtWidgets.QApplication([])
m = Main()
m.show()
m.resize(240, 160)
app.exec_()
to hide the QSizeGrip on the corners where they shouldn't be showing, you can just change the background color of the QSizeGrip to camouflage them to the background. add this to each of the corners of musicamante's answer:
self.cornerGrips[0].setStyleSheet("""
background-color: transparent;
""")

Is there any way to display a 360-degree image in PyQt5 Python?

I want to be able to choose a 360-degree image and show it in a PyQt5 window making it interact-able and moveable, is there any way to do this? I am done with the part of choosing the file but can't seem to display it in a Qlabel.
I am done with the part of choosing the file but can't seem to display it in a Qlabel.
I expect the picture to be interactable like the 360-images shown on Facebook
You cannot set the pixmap for the label, as it would show the full image entirely.
Instead, you will need to create your own QWidget, and provide by yourself "panning" implementation by overriding the paintEvent (which actually draws the image) and mouse events for interaction.
I made a very basic example, which does not support zooming (which would require much more computation). The source image I used is taken from here
.
It creates a local pixmap which is repeated 3 times horizontally to ensure that you can pan infinitely, uses mouseMoveEvent to compute the position via a QTimer and limits the vertical position to the image height, while resetting the horizontal position whenever the x coordinate is beyond the half of the image width.
import sys
from PyQt5 import QtCore, QtGui, QtWidgets
class Panoramic(QtWidgets.QWidget):
def __init__(self, imagePath):
QtWidgets.QWidget.__init__(self)
self.setCursor(QtCore.Qt.CrossCursor)
# keep a reference of the original image
self.source = QtGui.QPixmap(imagePath)
self.pano = QtGui.QPixmap(self.source.width() * 3, self.source.height())
self.center = self.pano.rect().center()
# use a QPointF for precision
self.delta = QtCore.QPointF()
self.deltaTimer = QtCore.QTimer(interval=25, timeout=self.moveCenter)
self.sourceRect = QtCore.QRect()
# create a pixmap with three copies of the source;
# this could be avoided by smart repainting and translation of the source
# but since paintEvent automatically clips the painting, it should be
# faster then computing the new rectangle each paint cycle, at the cost
# of a few megabytes of memory.
self.setMaximumSize(self.source.size())
qp = QtGui.QPainter(self.pano)
qp.drawPixmap(0, 0, self.source)
qp.drawPixmap(self.source.width(), 0, self.source)
qp.drawPixmap(self.source.width() * 2, 0, self.source)
qp.end()
def moveCenter(self):
if not self.delta:
return
self.center += self.delta
# limit the vertical position
if self.center.y() < self.sourceRect.height() * .5:
self.center.setY(self.sourceRect.height() * .5)
elif self.center.y() > self.source.height() - self.height() * .5:
self.center.setY(self.source.height() - self.height() * .5)
# reset the horizontal position if beyond the center of the virtual image
if self.center.x() < self.source.width() * .5:
self.center.setX(self.source.width() * 1.5)
elif self.center.x() > self.source.width() * 2.5:
self.center.setX(self.source.width() * 1.5)
self.sourceRect.moveCenter(self.center.toPoint())
self.update()
def mousePressEvent(self, event):
if event.button() == QtCore.Qt.LeftButton:
self.mousePos = event.pos()
def mouseMoveEvent(self, event):
if event.buttons() != QtCore.Qt.LeftButton:
return
delta = event.pos() - self.mousePos
# use a fraction to get small movements, and ensure we're not too fast
self.delta.setX(max(-25, min(25, delta.x() * .125)))
self.delta.setY(max(-25, min(25, delta.y() * .125)))
if not self.deltaTimer.isActive():
self.deltaTimer.start()
def mouseReleaseEvent(self, event):
self.deltaTimer.stop()
def paintEvent(self, event):
qp = QtGui.QPainter(self)
qp.drawPixmap(self.rect(), self.pano, self.sourceRect)
# resize and reposition the coordinates whenever the window is resized
def resizeEvent(self, event):
self.sourceRect.setSize(self.size())
self.sourceRect.moveCenter(self.center)
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
w = Panoramic('pano.jpg')
w.show()
sys.exit(app.exec_())

How can I align a right-click context menu properly in PyQt?

With the sample code below (heavily influenced from here) the right-click context menu is not really aligned properly.
As can be seen in the screenshot, the resulting menu is above the mouse cursor quite a bit. I would expect the menu's top left corner to be exactly aligned with the mouse pointer.
Is there any way to adjust for this?
import re
import operator
import os
import sys
import sqlite3
import cookies
from PyQt4.QtCore import *
from PyQt4.QtGui import *
def main():
app = QApplication(sys.argv)
w = MyWindow()
w.show()
sys.exit(app.exec_())
class MyWindow(QWidget):
def __init__(self, *args):
QWidget.__init__(self, *args)
self.tabledata = [('apple', 'red', 'small'),
('apple', 'red', 'medium'),
('apple', 'green', 'small'),
('banana', 'yellow', 'large')]
self.header = ['fruit', 'color', 'size']
# create table
self.createTable()
# layout
layout = QVBoxLayout()
layout.addWidget(self.tv)
self.setLayout(layout)
def popup(self, pos):
for i in self.tv.selectionModel().selection().indexes():
print i.row(), i.column()
menu = QMenu()
quitAction = menu.addAction("Quit")
action = menu.exec_(self.mapToGlobal(pos))
if action == quitAction:
qApp.quit()
def createTable(self):
# create the view
self.tv = QTableView()
self.tv.setStyleSheet("gridline-color: rgb(191, 191, 191)")
self.tv.setContextMenuPolicy(Qt.CustomContextMenu)
self.tv.customContextMenuRequested.connect(self.popup)
# set the table model
tm = MyTableModel(self.tabledata, self.header, self)
self.tv.setModel(tm)
# set the minimum size
self.tv.setMinimumSize(400, 300)
# hide grid
self.tv.setShowGrid(True)
# set the font
font = QFont("Calibri (Body)", 12)
self.tv.setFont(font)
# hide vertical header
vh = self.tv.verticalHeader()
vh.setVisible(False)
# set horizontal header properties
hh = self.tv.horizontalHeader()
hh.setStretchLastSection(True)
# set column width to fit contents
self.tv.resizeColumnsToContents()
# set row height
nrows = len(self.tabledata)
for row in xrange(nrows):
self.tv.setRowHeight(row, 18)
# enable sorting
self.tv.setSortingEnabled(True)
return self.tv
class MyTableModel(QAbstractTableModel):
def __init__(self, datain, headerdata, parent=None, *args):
""" datain: a list of lists
headerdata: a list of strings
"""
QAbstractTableModel.__init__(self, parent, *args)
self.arraydata = datain
self.headerdata = headerdata
def rowCount(self, parent):
return len(self.arraydata)
def columnCount(self, parent):
return len(self.arraydata[0])
def data(self, index, role):
if not index.isValid():
return QVariant()
elif role != Qt.DisplayRole:
return QVariant()
return QVariant(self.arraydata[index.row()][index.column()])
def headerData(self, col, orientation, role):
if orientation == Qt.Horizontal and role == Qt.DisplayRole:
return QVariant(self.headerdata[col])
return QVariant()
def sort(self, Ncol, order):
"""Sort table by given column number.
"""
self.emit(SIGNAL("layoutAboutToBeChanged()"))
self.arraydata = sorted(self.arraydata, key=operator.itemgetter(Ncol))
if order == Qt.DescendingOrder:
self.arraydata.reverse()
self.emit(SIGNAL("layoutChanged()"))
if __name__ == "__main__":
main()
the position is in viewport coordinate, so if you are using
self.tableView.setContextMenuPolicy(Qt.CustomContextMenu)
so you don't have event passed to popup, you can do the following
action = menu.exec_(self.tableView.viewport().mapToGlobal(pos))
instead.
This was a bit tricky, but following the subclassing example in this wiki example and replacing
15 action = menu.exec_(self.mapToGlobal(event.pos()))
with
15 action = menu.exec_(event.globalPos())
will make the popup menu's top left corner match the mouse click exactly.
This will work for maximized/minified windows.
Menu will be generated at right-bottom position of mouse.
menu.exec_(self.mapToGlobal(self.mapFromGlobal(QtGui.QCursor.pos())))

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