How to disable keystroke output in Zebra TC51 - barcode-scanner

I'm working on android development in TC51 with DataWedge API and I want to send the scanned data to different TextView based on the scanning order. But the scanned data always output as keystrokes and always appear in the focused edit text view (which is not the one I target).
I've tried the config to disable the keystroke output through API, but it is not working.
Bundle ksConfig = new Bundle();
ksConfig.putString("PACKAGE_NAME", "KEYSTROKE");
ksConfig.putString("RESET_CONFIG", "true");
Bundle bParams = new Bundle();
bParams.putString("keystroke_output_enabled","false");
ksConfig.putBundle("PARAM_LIST", bParams);
Intent dwIntent = new Intent();
dwIntent.setAction("com.symbol.datawedge.api.ACTION");
dwIntent.putExtra("com.symbol.datawedge.api.SET_CONFIG", ksConfig);
cxt.sendBroadcast(dwIntent);
DataWedge API version: 6.8.50

This one worked for me, EXTRA_PROFILENAME is the name of datawedge profile:
public void disableKeystrokeOutput() {
Bundle configBundle = new Bundle();
configBundle.putString("PROFILE_NAME", EXTRA_PROFILENAME);
configBundle.putString("PROFILE_ENABLED","true");
configBundle.putString("CONFIG_MODE","UPDATE");
Bundle bConfig = new Bundle();
bConfig.putString("PLUGIN_NAME", "KEYSTROKE");
Bundle bParams = new Bundle();
bParams.putString("keystroke_output_enabled","false");
bConfig.putBundle("PARAM_LIST", bParams);
configBundle.putBundle("PLUGIN_CONFIG", bConfig);
Intent i = new Intent();
i.setAction("com.symbol.datawedge.api.ACTION");
i.putExtra("com.symbol.datawedge.api.SET_CONFIG", configBundle);
i.putExtra("SEND_RESULT", "true");
i.putExtra("COMMAND_IDENTIFIER", "KEYSTROKE_API");
this.sendBroadcast(i);
}

Related

Add Files to Salesorder line item

I want to add files to salesorder line items in Acumatica using web services.
What endpoint should be used?
I want to add an image as shown in the screenshot above, using web service endpoint.
This is an old question, but I just came across this same issue while assisting a customer with a third-party integration. The third-party developers were adamant that they could only use the REST service, as they had already built the rest of their integration around it before realizing they couldn't attach files to sales order lines.
I was able to build a workaround using a customization. The issue at hand is that the way Acumatica's REST API attaches files is only accessible for Top-Level entities - which means there has to be a screen that uses the object as a primary DAC.
The workaround is to do just that, create a new custom screen that uses the SOLine object as it's primary DAC. In order to make the selectors available, I had to remove and replace a couple attributes on the key fields so that they could be visible and enabled. Here is the graph code - it's very simple, as this is basically just the bare minimum needed to be able to create a custom endpoint that uses the SOLine DAC as a top-level entity.
public class SOLineAttachmentEntry : PXGraph<SOLineAttachmentEntry, SOLine>
{
public PXSelect<SOLine> SOLineDetail;
[PXMergeAttributes(Method = MergeMethod.Append)]
[PXRemoveBaseAttribute(typeof(PXUIFieldAttribute))]
[PXUIField(DisplayName = "Order Type", Visible=true, Enabled = true)]
protected virtual void SOLine_OrderType_CacheAttached(PXCache sender) { }
[PXMergeAttributes(Method = MergeMethod.Append)]
[PXRemoveBaseAttribute(typeof(PXUIFieldAttribute))]
[PXUIField(DisplayName = "Order Nbr", Visible=true, Enabled = true)]
protected virtual void SOLine_OrderNbr_CacheAttached(PXCache sender) { }
[PXMergeAttributes(Method = MergeMethod.Append)]
[PXRemoveBaseAttribute(typeof(PXUIFieldAttribute))]
[PXRemoveBaseAttribute(typeof(PXLineNbrAttribute))]
[PXUIField(DisplayName = "Line Nbr", Visible=true, Enabled = true)]
protected virtual void SOLine_LineNbr_CacheAttached(PXCache sender) { }
}
The custom screen layout should be a simple Form with just these three key fields, OrderType, OrderNbr, LineNbr. In the Screen Editor of the customization, you'll want to set CommitChanges=true in the Layout Properties tab for each field.
Once the screen is published, you can use it to create a new custom endpoint and add a single entity by selecting the SOLine view from the custom screen. I named the endpoint "SalesOrderDetailAttach", assigned the endpoint version to be 1.0, and named the new entity "SalesOrderDetail". Using those names, the file attachment request should be a PUT request with the binary file data in the request body, using the url format:
[AcumaticaBaseUrl]/entity/SalesOrderDetailAttach/1.0/SalesOrderDetail/[OrderType]/[OrderNbr]/[LineNbr]/files/[Desired filename in Acumatica]
This worked for this one very specific case, attaching a file to the SOLine object. The screen and the endpoint should really never be used for anything else, and the custom screen should not be accessible to any users other than the administrator and the API user. Ultimately I would recommend using the Screen-Based method from the other answer, but if using the REST API is an absolute must-have, this is a potential workaround.
REST API needs to reference the detail line in the body. Since the body is used to pass the binary data of the attachment REST API can't be used to attach files to detail line.
Below is a screen based API snippet that creates a new master/detail document and attach images to the detail line. If you choose to use the screen based API you will need to adapt the snippet for sales order ASMX screen and fetch sales order with expanded details SOLine. The pattern to attach file will be the same:
string[] detailDescription = "Test";
List<string> filenames = "image.jpg";
List<byte[]> images = new byte[] { put_image_binary_data_here } ;
ServiceReference1.Screen context = new ServiceReference1.Screen();
context.CookieContainer = new System.Net.CookieContainer();
context.Url = "http://localhost/Demo/Soap/XYZ.asmx";
context.Login("admin#CompanyLoginName", "admin");
ServiceReference1.XY999999Content content = PX.Soap.Helper.GetSchema<ServiceReference1.XY999999Content>(context);
List<ServiceReference1.Command> cmds = new List<ServiceReference1.Command>
{
// Insert Master
new ServiceReference1.Value { Value="<NEW>", LinkedCommand = content.Document.KeyField},
new ServiceReference1.Value { Value="Description", LinkedCommand = content.Document.Description},
// Insert Detail
content.DataView.ServiceCommands.NewRow,
new ServiceReference1.Value { Value = noteDetail[0], LinkedCommand = content.DataView.Description },
// Attaching a file to detail
new ServiceReference1.Value
{
Value = Convert.ToBase64String(images[0]),
FieldName = filenames[0],
LinkedCommand = content.DataView.ServiceCommands.Attachment
},
content.Actions.Save,
content.Document.KeyField
};
var returnValue = context.PP301001Submit(cmds.ToArray());
context.Logout();

Admob issues on Xamarin iOS apps with Admob SDK version 6.12.0

I am currently using the Google AdMob Xamarin component (version 6.12.0 - see https://components.xamarin.com/view/googleadmob) to display DFP interstitials and banner ads (displayed at different points within a tableview) on an iOS app. When I am debugging in Visual Studio 2013 I get the following output:
<Google:HTML> You are currently using version 6.12.0 of the SDK, which doesn't
officially support iOS 8. Please consider updating your SDK to the most recent
sdk version, 6.12.2, to get iOS 8 support, including a fix for smart banner
rendering in landscape mode. The latest SDK can be downloaded from
http://goo.gl/iGzfsP. A full list of release notes is available at
https://developers.google.com/mobile-ads-sdk/docs/admob/ios/rel-notes.
According to the Xamarin component's page, 6.12.0 does actually support iOS 8. Should I ignore the warning that I am getting? If not, how do I go about using 6.12.2 when the newest version of the component is only 6.12.0? Is it OK to stay with 6.12.0 or will it cause issues?
I have noticed that the banner ads aren't really displaying in the correct location on iOS8, they are slightly to the right and down from where they should be. Is this because of the SDK or some other change in iOS8 regarding how cells are displayed?
Below is how I display the banner ad:
public void InitialiseBanner(AdMobView property)
{
_bannerViewDelegate = new AdMobBannerViewDelegate();
_bannerView = new DFPBannerView();
float x = (CurrentWidth/2) - (AdvertWidth/2);
_bannerView.RootViewController = this;
_bannerView.BackgroundColor = UIColor.White;
_bannerView.Delegate = _bannerViewDelegate;
_bannerView.Frame = new RectangleF(x, 5, AdvertWidth, 50);
View.Frame = new RectangleF(0, 0, CurrentWidth, 50);
View.AddSubview(_bannerView);
_bannerView.AdUnitID = "/**UNITIDREMOVED**/" + property.AdAlias;
GADRequest request = GADRequest.Request;
.
.
.
_bannerView.LoadRequest(request);
View.BringSubviewToFront(_bannerView);
if (DeviceHelper.IsIos8OrGreater && RespondsToSelector(new Selector("separatorInset")))
{
_bannerView.LayoutMargins = UIEdgeInsets.Zero;
}
}
As for a normal banner, try loading your AdView Like this:
(This is my working example)
As a class level declaration, type this:
GADBannerView adView;
bool viewOnScreen = false;
// Get you own AdmobId from: http://www.google.com/ads/admob/
const string AdmobId = "<your admob id>";
Then in your viewDidLoad you can specify position of your banner and load it:
adView = new GADBannerView (size: GADAdSizeCons.Banner, origin: new PointF (0, UIScreen.MainScreen.Bounds.Height-100)) {
AdUnitID = AdmobId,
RootViewController = this
};
adView.DidReceiveAd += (sender, args) => {
if (!viewOnScreen) View.AddSubview (adView);
viewOnScreen = true;
};
adView.LoadRequest (GADRequest.Request);
I get the same error as well, but it doesn't actually matter. I also thought first that this was the issue but my setup was a bit wrong, i think that is the same for your code. In my example i just added my AdView to the MainView, but using custom cells you should be able to implement it in your UITable View. Also, have a look at the example provided in the components section. As for displaying DFP interstitials: There has to be something wrong with the setup as well, but i can't see it in the code you provided.

VS 2012 Start UI Windows from VSPackage

i've started to work with the VS2012 extensibility possibilities. I did the first few Walkthroughs and now I'm trying get further on. What I'm trying is pretty easy I guess... I'm trying to build a simply vspackage which starts an UI window. Actually i do not find any howto or sample code.
Do you have some links with further information about doing something like that ?
Thanks for you help..
Iki
You can find initial information here.
Here is my code for menu item:
/// <summary>
/// Initialization of the package; this method is called right after the package is sited, so this is the place
/// where you can put all the initialization code that rely on services provided by VisualStudio.
/// </summary>
protected override void Initialize()
{
Debug.WriteLine ("Entering Initialize() of: {0}", this);
base.Initialize();
// Add our command handlers for menu (commands must exist in the .vsct file)
OleMenuCommandService mcs = GetService(typeof(IMenuCommandService)) as OleMenuCommandService;
if ( null != mcs )
{
// Create the command for the menu item.
CommandID menuCommandID = new CommandID(GuidList.guidPackageProject, (int)PkgCmdIDList.Impl);
OleMenuCommand menuItem = new OleMenuCommand(MenuItemCallback, menuCommandID);
mcs.AddCommand( menuItem );
}
}
/// <summary>
/// This function is the callback used to execute a command when the a menu item is clicked.
/// See the Initialize method to see how the menu item is associated to this function using
/// the OleMenuCommandService service and the MenuCommand class.
/// </summary>
private void MenuItemCallback(object sender, EventArgs e)
{
MyForm form = new MyForm();
form.ShowDialog(); // Here your form is opening
}
I have been searching for a solution to this recently as I also needed to start a WPF form from a VSPackage. I have got things working after a couple of hours searching various topics on this and some good ol' trial and error.
I had an existing WPF-Project in a separate solution, which had to be merged into a VSPackage. Here's the steps to get this working:
Create a new Solution of Project type 'Visual Studio Package'
Make sure you select the 'Tool Window' option in the VS Package
Wizard (see the image below)
Now that the Solution has been created, add the already existing
WPF-Project to it (Right-Click 'Solution', Add->Existing Project) NOTE: It might be wise to copy the WPF-project to the Solution folder prior to adding it to the Solution.
Make sure you create a reference to the WPF-Project from your
VSPackage-Project and (if necessary) edit the namespaces of the WPF-Project to meet those of the VSPackage-Project, or the other way around.
Your Solution will now look something like this:
Now, you need to edit MyToolWindow.cs:
// Original:
base.Content = new MyControl();
// Change to:
base.Content = new MainWindow();
Make the following changes to VSPackage1Package.cs (or whatever your *Package.cs file is called)
// Original
private void ShowToolWindow(object sender, EventArgs e)
{
// Get the instance number 0 of this tool window. This window is single instance so this instance
// is actually the only one.
// The last flag is set to true so that if the tool window does not exists it will be created.
ToolWindowPane window = this.FindToolWindow(typeof(MyToolWindow), 0, true);
if ((null == window) || (null == window.Frame))
{
throw new NotSupportedException(Resources.CanNotCreateWindow);
}
IVsWindowFrame windowFrame = (IVsWindowFrame)window.Frame;
Microsoft.VisualStudio.ErrorHandler.ThrowOnFailure(windowFrame.Show());
}
// Change to:
private void ShowToolWindow(object sender, EventArgs e)
{
// Get the instance number 0 of this tool window. This window is single instance so this instance
// is actually the only one.
// The last flag is set to true so that if the tool window does not exists it will be created.
//ToolWindowPane window = this.FindToolWindow(typeof(MyToolWindow), 0, true);
//if ((null == window) || (null == window.Frame))
//{
// throw new NotSupportedException(Resources.CanNotCreateWindow);
//}
//IVsWindowFrame windowFrame = (IVsWindowFrame)window.Frame;
//Microsoft.VisualStudio.ErrorHandler.ThrowOnFailure(windowFrame.Show());
MainWindow mainwin = new MainWindow();
mainwin.Show();
}
If you get no build errors, you should be fine.
To test if your WPF-form opens, Press 'Start' to run the VSPackage in a new 'Experimental' Visual Studio instance. If everything went OK, you will find and should be able to run your WPF-from from the View->Other Windows menu.
If you don't see your VSPackage listed in the menu, close your 'Experimental' Visual Studio instance. Then Clean en Build your Solution and press 'Start' again. It should show up now.

How can I add new Monotouch dialog views dynamically?

When creating views in Monotouch Dialog, one possible way is to create .cs files which hold the view information like so:
[Caption("Create user")]
[Alignment(UITextAlignment.Center)]
public RegistrationSchema CreateAccount;
But say I needed to have button added dynamically, like so:
//This is what I'd like to do, but there doesn't seem to be any support for this
_newUserSection = new Section("Create user) {
new RegistrationSchema()
};
Any ideas?
Edit My RegistrationSchema.cs file
public class RegistrationSchema
{
[Section("Fill out the form")]
[Caption("E-mail")]
[Entry(KeyboardType=UIKeyboardType.EmailAddress)]
public string Email;
//more stuff here
}
// Create a new section
var section = new Section("A section");
// Create a new element
var elem = new StringElement("String Element")
// Add element to section
section.Add(elem);
// Add section to root.
Root.Add(section);
// Refresh
Root.ReloadData();
All well documented here https://github.com/migueldeicaza/MonoTouch.Dialog and in the Xamarin tutorials, like there http://blog.xamarin.com/2012/02/10/easily-create-ios-user-interfaces-with-monotouch-dialog/
To push a new controller, use a RootElement:
var newRoot = RootElement("Another root", new ThisWillBePushedController());
root.Add(newRoot);
Tapping the newRoot will push the ThisWillBePushedController().
Note that you'll have to override MonoTouch.DialogViewController and call the base c'tor passing TRUE for the last argument "pushing" if you're using a UINavigationController.

Trying to Use LoadMoreElement in Monotouch.Dialog

I am using Monotouch to write an Ipad app. The app uses tables to browse down through a directory tree and then select a file. I have used Monotouch.Dialog to browse the directories and I set up the directory tables as the app starts.However there are too many files to set up in a table as the app starts and so I want to set up the 'file table' as the file is selected from the lowest level directory table. I am trying to use LoadMoreElement to do this but I cannot make it work or find any examples online. I have coded the 'Elements API Walkthrough' in the Xamarin tutorial at:- http://docs.xamarin.com/ios/tutorials/MonoTouch.Dialog
I then add a new section to the code:-
_addButton.Clicked += (sender, e) => {
++n;
var task = new Task{Name = "task " + n, DueDate = DateTime.Now};
var taskElement = new RootElement (task.Name){
new Section () {
new EntryElement (task.Name,
"Enter task description", task.Description)
},
new Section () {
new DateElement ("Due Date", task.DueDate)
},
new Section()
{
new LoadMoreElement("Passive","Active",
delegate {MyAction();})
}
};
_rootElement [0].Add (taskElement);
Where MyAction is:-
public void MyAction()
{
Console.WriteLine ("we have been actioned");
}
The problem is that MyAction is triggered and Console.Writeline writes the message but the table stays in the active state and never returns to passive. the documentation says:-
Once your code in the NSAction is finished, the UIActivity indicator stops animating and the normal caption is displayed again.
What am I missing?
Ian
You need to set the "Animating" property in the element to false.
Like this:
LoadMoreElement loadMore = null;
loadMore = new LoadMoreElement (
"Passive", "Active",
delegate {loadMore.Animating = false;});
Where did you see any documentation that says that the animation stops when the delegate stops running? If that is documented anywhere, that is wrong.

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