There's a well-known technique for interposing dynamically linked binaries: creating a shared library and and using LD_PRELOAD variable. But it doesn't work for statically-linked binaries.
One way is to write a static library that interpose the functions and link it with the application at compile time. But this isn't practical because re-compiling isn't always possible (think of third-party binaries, libraries, etc).
So I am wondering if there's a way to interpose statically linked binaries in the same LD_PRELOAD works for dynamically linked binaries i.e., with no code changes or re-compilation of existing binaries.
I am only interested in ELF on Linux. So it's not an issue if a potential solution is not "portable".
One way is to write a static library that interpose the functions and link it with the application at compile time.
One difficulty with such an interposer is that it can't easily call the original function (since it has the same name).
The linker --wrap=<symbol> option can help here.
But this isn't practical because re-compiling
Re-compiling is not necessary here, only re-linking.
isn't always possible (think of third-party binaries, libraries, etc).
Third-party libraries work fine (relinking), but binaries are trickier.
It is still possible to do using displaced execution technique, but the implementation is quite tricky to get right.
I'll assume you want to interpose symbols in main executable which came from a static library which is equivalent to interposing a symbol defined in executable. The question thus reduces to whether it's possible to intercept a function defined in executable.
This is not possible (EDIT: at least not without a lot of work - see comments to this answer) for two reasons:
by default symbols defined in executable are not exported so not accessible to dynamic linker (you can alter this via -export-dynamic or export lists but this has unpleasant performance or maintenance side effects)
even if you export necessary symbols, ELF requires executable's dynamic symtab to be always searched first during symbol resolution (see section 1.5.4 "Lookup Scope" in dsohowto); symtab of LD_PRELOAD-ed library will always follow that of executable and thus won't have a chance to intercept the symbols
What you are looking for is called binary instrumentation (e.g., using Dyninst or ptrace). The idea is you write a mutator program that attaches to (or statically rewrites) your original program (called mutatee) and inserts code of your choice at specific points in the mutatee. The main challenge usually revolves around finding those insertion points using the API provided by the instrumentation engine. In your case, since you are mainly looking for static symbols, this can be quite challenging and would likely require heuristics if the mutatee is stripped of non-dynamic symbols.
The program is already loaded into memory. And I need to know all the function addresses and their sizes within the program source code (using tools like nm is OK). All functions mean, to include loaded shared library functions like "printf", and should be the real function address, not the PLT address. How could I implement that?
I am not sure that your question always makes sense, even if Employed Russian's answer gives a practically useful clue.
First, static functions in a stripped executable or library (including static functions inside shared libraries like libc) have no visible ELF symbols
Second, some compilers are able (using cloning of functions or other techniques) when optimizing strongly to have function code which is non-contiguous, e.g. because two functions share a piece of common machine code.
In a certain sense, this also happens when the compiler is optimizing tail-calls.
And most compilers are able to inline function calls (in particular to functions which are not defined as inline). With link-time optimization (e.g. code compiled and linked with gcc -flto -O3) it may happen even between several translation units.
You could experiment with dladdr(3) & backtrace(3). You'll find out that function code might have surprising or even poorly defined "boundaries".
I need to know all the function addresses and their sizes within the program source code
(using tools like nm is OK)
You could read /proc/self/maps to find out all ELF images currently mapped into your process, and run nm on each one.
That will give you all function addresses (for shared libraries, you would need to adjust nm output by the relocation (which you also get from /proc/self/maps), and most of function sizes.
I have found some piece of code (function) in library which could be improved by the optimization of compiler (as the main idea - to find good stuff to go deep into compilers). And I want to automate measurement of time execution of this function by script. As it's low-level function in library and get arguments it's difficult to extract this one. Thus I want to find out the way of measurement exactly this function (precise CPU time) without library/application/environment modifications. Have you any ideas how to achieve that?
I could write wrapper but I'll need in near future much more applications for performance testing and I think to write wrapper for every one is very ugly.
P.S.: My code will run on ARM (armv7el) architecture, which has some kind of "Performance Monitor Control" registers. I have learned about "perf" in linux kernel. But don't know is it what I need?
It is not clear if you have access to the source code of the function you want to profile or improve, i.e. if you are able to recompile the considered library.
If you are using a recent GCC (that is 4.6 at least) on a recent Linux system, you could use profilers like gprof (assuming you are able to recompile the library) or better oprofile (which you could use without recompiling), and you could customize GCC for your needs.
Be aware that like any measurements, profiling may alter the observed phenomenon.
If you are considering customizing the GCC compiler for optimization purposes, consider making a GCC plugin, or better yet, a MELT extension, for that purpose (MELT is a high-level domain specific language to extend GCC). You could also customize GCC (with MELT) for your own specific profiling purposes.
I have a portal in my university LAN where people can upload code to programming puzzles in C/C++. I would like to make the portal secure so that people cannot make system calls via their submitted code. There might be several workarounds but I'd like to know if I could do it simply by setting some clever gcc flags. libc by default seems to include <unistd.h>, which appears to be the basic file where system calls are declared. Is there a way I could tell gcc/g++ to 'ignore' this file at compile time so that none of the functions declared in unistd.h can be accessed?
Some particular reason why chroot("/var/jail/empty"); setuid(65534); isn't good enough (assuming 65534 has sensible limits)?
Restricting access to the header file won't prevent you from accessing libc functions: they're still available if you link against libc - you just won't have the prototypes (and macros) to hand; but you can replicate them yourself.
And not linking against libc won't help either: system calls could be made directly via inline assembler (or even tricks involving jumping into data).
I don't think this is a good approach in general. Running the uploaded code in a completely self-contained virtual sandbox (via QEMU or something like that, perhaps) would probably be a better way to go.
-D can overwrite individual function names. For example:
gcc file.c -Dchown -Dchdir
Or you can set the include guard yourself:
gcc file.c -D_UNISTD_H
However their effects can be easily reverted with #undefs by intelligent submitters :)
How to create a shared object that is statically linked with pthreads and libstdc++ on Linux/gcc?
Before I go to answering your question as it was described, I will note that it is not exactly clear what you are trying to achieve in the end, and there is probably a better solution to your problem.
That said - there are two main problems with trying to do what you described:
One is, that you will need to decompose libpthread and libstdc++ to the object files they are made with. This is because ELF binaries (used on Linux) have two levels of "run time" library loading - even when an executable is statically linked, the loader has to load the statically linked libraries within the binary on execution, and map the right memory addresses. This is done before the shared linkage of libraries that are dynamically loaded (shared objects) and mapped to shared memory. Thus, a shared object cannot be statically linked with such libraries, as at the time the object is loaded, all static linked libraries were loaded already. This is one difference between linking with a static library and a plain object file - a static library is not merely glued like any object file into the executable, but still contains separate tables which are referred to on loading. (I believe that this is in contrast to the much simpler static libraries in MS-DOS and classic Windows, .LIB files, but there may be more to those than I remember).
Of course you do not actually have to decompose libpthread and libstdc++, you can just use the object files generated when building them. Collecting them may be a bit difficult though (look for the objects referred to by the final Makefile rule of those libraries). And you would have to use ld directly and not gcc/g++ to link, to avoid linking with the dynamic versions as well.
The second problem is consequential. If you do the above, you will sure have such a shared object / dynamic library as you asked to build. However, it will not be very useful, as once you try to link a regular executable that uses those libpthread/libstdc++ (the latter being any C++ program) with this shared object, it will fail with symbol conflicts - the symbols of the static libpthread/libstdc++ objects you linked your shared object against will clash with the symbols from the standard libpthread/libstdc++ used by that executable, no matter if it is dynamically or statically linked with the standard libraries.
You could of course then try to either hide all symbols in the static objects from libstdc++/libpthread used by your shared library, make them private in some way, or rename them automatically on linkage so that there will be no conflict. However, even if you get that to work, you will find some undesireable results in runtime, since both libstdc++/libpthread keep quite a bit of state in global variables and structures, which you would now have duplicate and each unaware of the other. This will lead to inconsistencies between these global data and the underlying operating system state such as file descriptors and memory bounds (and perhaps some values from the standard C library such as errno for libstdc++, and signal handlers and timers for libpthread.
To avoid over-broad interpretation, I will add a remark: at times there can be sensible grounds for wanting to statically link against even such basic libraries as libstdc++ and even libc, and even though it is becoming a bit more difficult with recent systems and versions of those libraries (due to a bit of coupling with the loader and special linker tricks used), it is definitely possible - I did it a few times, and know of other cases in which it is still done. However, in that case you need to link a whole executable statically. Static linkage with standard libraries combined with dynamic linkage with other objects is not normally feasible.
Edit: One issue which I forgot to mention but is important to take into account is C++ specific. C++ was unfortunately not designed to work well with the classic model of object linkage and loading (used on Unix and other systems). This makes shared libraries in C++ not really portable as they should be, because a lot of things such as type information and templates are not cleanly separated between objects (often being taken, together with a lot of actual library code at compile time from the headers). libstdc++ for that reason is tightly coupled with GCC, and code compiled with one version of g++ will in general only work with the libstdc++ from with this (or a very similar) version of g++. As you will surely notice if you ever try to build a program with GCC 4 with any non-trivial library on your system that was built with GCC 3, this is not just libstdc++. If your reason for wanting to do that is trying to ensure that your shared object is always linked with the specific versions of libstdc++ and libpthread that it was built against, this would not help because a program that uses a different/incompatible libstdc++ would also be built with an incompatible C++ compiler or version of g++, and would thus fail to link with your shared object anyway, aside from the actual libstdc++ conflicts.
If you wonder "why wasn't this done simpler?", a general rumination worth pondering: For C++ to work nicely with dynamic/shared libraries (meaning compatibility across compilers, and the ability to replace a dynamic library with another version with a compatible interface without rebuilding everything that uses it), not just compiler standartization is needed, but at the level of the operating system's loader, the structure and interface of object and library files and the work of the linker would need to be significantly extended beyond the relatively simple Unix classics used on common operating systems (Microsoft Windows, Mach based systems and NeXTStep relatives such as Mac OS, VMS relatives and some mainframe systems also included) for natively built code today. The linker and dynamic loader would need to be aware of such things as templates and typing, having to some extent functionality of a small compiler to actually adapt the library's code to the type given to it - and (personal subjective observation here) it seems that higher-level intermediate intermediate code (together with higher-level languages and just-in-time compilation) is catching ground faster and likely to be standardized sooner than such extensions to the native object formats and linkers.
You mentioned in a separate comment that you are trying to port a C++ library to an embedded device. (I am adding a new answer here instead of editing my original answer here because I think other StackOverflow users interested in this original question may still be interested in that answer in its context)
Obviously, depending on how stripped down your embedded system is (I have not much embedded Linux experience, so I am not sure what is most likely), you may of course be able to just install the shared libstdc++ on it and dynamically link everything as you would do otherwise.
If dynamically linking with libstdc++ would not be good for you or not work on your system (there are so many different levels of embedded systems that one cannot know), and you need to link against a static libstdc++, then as I said, your only real option is static linking the executable using the library with it and libstdc++. You mentioned porting a library to the embedded device, but if this is for the purpose of using it in some code you write or build on the device and you do not mind a static libstdc++, then linking everything statically (aside from perhaps libc) is probably OK.
If the size of libstdc++ is a problem, and you find that your library is actually only using a small part of its interfaces, then I would nonetheless suggest first trying to determine the actual space you would save by linking against only the parts you need. It may be significant or not, I never looked that deep into libstdc++ and I suspect that it has a lot of internal dependencies, so while you surely do not need some of the interfaces, you may or may not still depend on a big part of its internals - I do not know and did not try, but it may surprise you. You can get an idea by just linking a binary using the library against a static build of it and libstdc++ (not forgetting to strip the binary, of course), and comparing the size of the resulting executable that with the total size of a (stripped) executable dynamically linked together with the full (stripped) shared objects of the library and libstdc++.
If you find that the size difference is significant, but do not want to statically link everything, you try to reduce the size of libstdc++ by rebuilding it without some parts you know that you do not need (there are configure-time options for some parts of it, and you can also try to remove some independent objects at the final creation of libstdc++.so. There are some tools to optimize the size of libraries - search the web (I recall one from a company named MontaVista but do not see it on their web site now, there are some others too).
Other than the straightforward above, some ideas and suggestions to think of:
You mentioned that you use uClibc, which I never fiddled with myself (my experience with embedded programming is a lot more primitive, mostly involving assembly programming for the embedded processor and cross-compiling with minimal embedded libraries). I assume you checked this, and I know that uClibc is intended to be a lightweight but rather full standard C library, but do not forget that C++ code is hardly independent on the C library, and g++ and libstdc++ depend on quite some delicate things (I remember problems with libc on some proprietary Unix versions), so I would not just assume that g++ or the GNU libstdc++ actually works with uClibc without trying - I don't recall seeing it mentioned in the uClibc pages.
Also, if this is an embedded system, think of its performance, compute power, overall complexity, and timing/simplicity/solidity requirements. Take into consideration the complexity involved, and think whether using C++ and threads is appropriate in your embedded system, and if nothing else in the system uses those, whether it is worth introducing for that library. It may be, not knowing the library or system I cannot tell (again, embedded systems being such a wide range nowadays).
And in this case also, just a quick link I stumbled upon looking for uClibc -- if you are working on an embedded system, using uClibc, and want to use C++ code on it -- take a look at uClibc++. I do not know how much of the standard C++ stuff you need and it already supports, and it seems to be an ongoing project, so not clear if it is in a state good enough for you already, but assuming that your work is also under development still, it might be a good alternative to GCC's libstdc++ for your embedded work.
I think this guy explains quite well why that wouldn't make sense. C++ code that uses your shared object but a different libstdc++ would link alright, but wouldn't work.