I cannot get Xcode 11 to update CoreData sublasses.
There used to be a menu item 'Editor' > 'Create NSManagedObject Subclass' which does not exist anymore.
Now when I make changes in the core data schema file, existing files like MyModel+CoreDataProperties.swift do not get updated automatically either.
Any ideas?
Yeah ok, a combination of 'Clean Build Folder' and closing an reopening the project did the trick.
Related
why I am getting strike marks on imported objects after importing through csv file and how to remove it
I'm going to add some screenshots to #GNi33 's comment.
Method one is to right-click on an object and choose Publish from the context menu:
Method two is using the batch functionality. This is very helpful when publishing several objects. Just left-click on the object folder and select all objects:
Then click on that little arrow in the head of the Published-column and choose Batch change selected:
Finally just click the Published-checkbox in the modal and hit Save:
E voila, all objects inside that folder are published.
Opening a VB6 Project, I get errors like:
Errors during load. Refer to xyz.LOG
I open the log file and see these errors:
Line 42: Class Threed.SSPanel of control XYZ was not a loaded control
class.
In this case I can see the problem is due to the Sheridan 3D Controls: C:\WINDOWS\system32\THREED32.OCX
I thought the project was missing a component so, VB6 > Project > Components > tick the Sheridan 3D Controls and got this error:
---------------------- Microsoft Visual Basic ---------------------------
Name conflicts with existing module, project, or object library
--------------------------- OK Help ---------------------------
I will give you the best way to get rid of this problem. I came across many ways, but this is the most best way to deal with..
Close the project. Right click on the vb project and open with notepad (not with vb). This Project file will only consist of all the references, libraries and information about forms and modules used in the project.
Now just remove the conflicting module or component file, you have problem, by just deleting the entire line.. Save and close it
and now open the project and add component. I swear you wont get that error.
Thank you. Enjoy
The way to troubleshoot this problem is to start a new VB6 project > Project Menu Components > tick the Components that are selected in the affected project until you get the error.
---------------------- Microsoft Visual Basic ---------------------------
Name conflicts with existing module, project, or object library
--------------------------- OK Help ---------------------------
You need to narrow it down to the two OCX's that are conflicting.
In my case I narrowed it down to Sheridan 3D Controls / THREED32.OCX and Outrider Spin Control / SPIN32.ocx
To fix the problem I used RegSvr32 to unregister the OCXs - make sure you UNregister with the /u flag.
REGSVR32 "C:\WINDOWS\system32\THREED32.OCX" /u
I then copied the OCX's to the project folder and registered them again using:
REGSVR32 "C:\Dev\Project\THREED32.OCX"
Then in the project with the problem > Project Menu Components > select the item in the listbox Sheridan 3D controls / THREED32.ocx (you cant tick without getting the error or untick the conflicting one that is selected as its in use) > click Browse and reference it from the project folder rather than C:\WINDOWS\system32\
Another trick is close the project and unregister the affected ocx - make sure you UNregister it with the /u flag, eg
RegSvr32 "c:\Windows\system32\mscomctl.ocx" /u
Then open the project > Components > and you should see the "Microsoft Windows Common Controls 6.0 (SP6)" is using a OCX file in C:...\Microsoft Vi..\VB98\mscomctl.ocx" rather than c:\Windows\system32\mscomctl.ocx.
The project should then load without these errors:
Errors during load. Refer to xyz.LOG
Try unchecking the latest object library / reference from the references and check it again and then go for your desired reference (vb6 has few bugs which can be countered by a reverse process). I solved the error mentioned using this process.
Just getting started with xamarin studio and iOS development... I'm trying to set up my development projects. When setting all this up, I had initially created a project called 'MyProject.iOS'. I later decided that I didn't want the 'p' in MyProject to be capitalized. I deleted the existing project (using finder), removed it from my existing solution, and created a new one named 'Myproject.iOS'.
Now, when I try to open the Myproject_iOSViewController.xib file to edit in xCode, I get the following error:
Error updating Objective-C type information. Multiple types (MyProject.iOS.AppDelegate and Myproject.iOS.AppDelegate) registered with the same Objective-C name: AppDelegate
Seems like something is stuck in xCode from my original project that had the same name w/ different casing. I looked in Finder and confirmed that all the old files are gone.
I believe I am experiencing the same issue that was reported here (not sure why this issue is marked as resolved): https://bugzilla.xamarin.com/show_bug.cgi?id=7550
The last commenter has a great repo and reports this solution that worked for him:
1. Close XS
2. Delete ~/Library/Caches/XamarinStudio-4.0 folder
3. Open XS : voilĂ everything works again now !
My issue at this point is that I cannot find the ~/Library/Caches/XamarinStudio-4.0 to delete. I found a ~Library/Caches/ folder but it did not have a XamarinStudio-4.0 sub-folder in there. How can I resolve this?
I am using 4.0.9 (Build 12) of Xamarin studio.
Here is the full stack trace from the error message box that shows up when I double click the xib file:
System.ArgumentException: Multiple types (MyProject.iOS.AppDelegate and Myproject.iOS.AppDelegate) registered with the same Objective-C name: AppDelegate
at MonoDevelop.MacDev.ObjCIntegration.NSObjectProjectInfo.Update () [0x00118] in /Users/builder/data/lanes/monodevelop-lion-monodevelop-4.0.9-branch/f9c5c24e/source/md-addins/MonoDevelop.MacDev/MonoDevelop.MacDev/ObjCIntegration/NSObjectProjectInfo.cs:98
at MonoDevelop.MacDev.ObjCIntegration.NSObjectProjectInfo.Update (Boolean force) [0x0000c] in /Users/builder/data/lanes/monodevelop-lion-monodevelop-4.0.9-branch/f9c5c24e/source/md-addins/MonoDevelop.MacDev/MonoDevelop.MacDev/ObjCIntegration/NSObjectProjectInfo.cs:72
at MonoDevelop.MacDev.XcodeSyncing.XcodeProjectTracker.UpdateTypes (IProgressMonitor monitor) [0x0003c] in /Users/builder/data/lanes/monodevelop-lion-monodevelop-4.0.9-branch/f9c5c24e/source/md-addins/MonoDevelop.MacDev/MonoDevelop.MacDev/XcodeSyncing/XcodeProjectTracker.cs:476
I just had this problem. I used that post to solve it. At first I could not find the folder that is referenced. This is how I found it.
Go into finder on the Mac.
Under Favorites on the left of the screen, select the primary volume. For me that was labeled Macintosh HD.
Select Go/Go to Folder from the toolbar.
In the Go to the Folder screen that pops up type in ~/Library.
From there you can navigate to the proper directory and delete it.
Hope that helps. Best of luck.
I have an iPad project that has been under development in Xcode 3.2.6 / MonoTouch 4.2.x / MonoDevelop 2.6 and when I installed the Monotouch 5, MonoDevelop 2.8.1 and Xcode 4.2 the project compiled and run OK. But when I started to change the XIB files in Xcode 4.2 (adding outlets) I started to have some glitches:
1) App crashes and MonoDevelop in debug mode says the the views were not loaded because the view outlet was not set. I figured out that in Xcode 4.2 there is no need to create an outlet named "view" in the .h file and just need to connect the File Owner view to the view control in the designer. Correct?
2) The main problem and is not solved yet is that I get exceptions "Failed to find selector setXxxxx" where "xxxxx" is a name of an outlet for a UI control. It started to happen in ViewControllers that inherited from a base view controller, but as soon as I started to change other normal viewControllers I get the same type of errors. Any hints of what is wrong?
3) I have a controller that loads dynamically some views and that works fine. but when I set a property on one of this sub views outlets (like the Text of a UILabel) the value is set (on the debugger) but no change in the UI. The actions for example work fine. What could be wrong.
4) Any special settings in the XIB's that are needed in order to correctly under Xcode 4.2 to integrate well with MonoDevelop 2.8?
Help is much appreciated, I thought in going back to the previous set of tools and monotouch but I guess once the project was upgraded there is no way to go back without losing all the development done now.
Thanks, Pedro
EDIT: Beside the new clean attributed [Outlet] code generated by MonoTouch 5 (replacing lot of code previously generated), the significant difference is that before the partial class generated was public and now is private, this may be the source of my problem. Is there a way to generate public partial classes or protected?
EDIT 2: If I manually add the public keyword to the partial class and members generated by MonoTouch in designer.cs the selectors are generated behind the scenes and all works. This indicates that with the change from public to private partial class the bindings generation changed in MonoTouch 5, is it by design or bug? I would find it very strange that now its not possible to create a viewcontroller with outlets, subclasss it and the child viewcontroller cannot access the parent class outlets.
1) There is indeed a view outlet on the base UIViewController class, which is an Objective-C property. When using Interface Builder 3 with MonoTouch, IB often didn't allow connecting to the base view outlet so many users created their own in their custom subclasses. MonoDevelop 2.6 and older created these custom outlets as ivars (Objective-C fields), and apparently the UIKit runtime would connect the object to both versions of the outlet - both the custom ivar and the base property. MonoDevelop 2.8 generates the custom outlets as properties, which means that the redundant view outlet shadows the base view outlet, so the base view outlet is never set, and UIKit gets unhappy. You can fix this by removing the redundant custom view outlet - MD 2.8.2 will do this automatically.
2) Seems to be a bug with the way MonoTouch exports custom outlets that prevents connecting to custom outlets defined in base classes. A possible workaround is mentioned on the bug report.
3) The UI rendering won't update while your app is paused in the debugger, it'll update on the next mainloop iteration.
4) Nope.
5) The class accessibility should be controlled by the user class part, not the designer class part, so you can freely change it.
In xcode 3 there was a helpful feature in the data model builder where you could highlight some attributes/relationships in an entity, right-click, and choose to copy method and property declarations to the clipboard. (You could choose if you wanted objective-c 2.0 property declarations also). Then you could paste them into your NSManagedObject subclass.
I see how you can still generate the entire class file; but this isn't helpful if you are adding attributes to an existing entity. Have they removed this feature from xcode 4? I used it all the time!
See the Core Data Model Editor Help: Creating Objective-C Accessor Methods for a Managed Object
You may find MoGenerator useful.
Watch out for the fact that the special paste menu item only appears in the Edit menu not the contextual menu in the source editor.