Adding DEFINE_WAIT fails to compile in linux module - linux

I added a wait queue entry by calling DEFINE_WAIT and the code is failing to compile.
#include <linux/kernel.h>
#include <linux/module.h>
#include <linux/sched.h>
MODULE_LICENSE("GPL");
DEFINE_WAIT(mywait);
static int __init test_hello_init(void)
{
return 0;
}
static void __exit test_hello_exit(void)
{
}
module_init(test_hello_init);
module_exit(test_hello_exit);
It fails with the below error, saying initializer element is not constant.
In file included from ./include/linux/thread_info.h:21:0,
from ./arch/x86/include/asm/preempt.h:7,
from ./include/linux/preempt.h:78,
from ./include/linux/spinlock.h:51,
from ./include/linux/seqlock.h:36,
from ./include/linux/time.h:6,
from ./include/linux/stat.h:19,
from ./include/linux/module.h:10,
from /home/linuxtrainer/Linux_Device_Drivers/day20/3_waitqueue/2/hello.c:2:
./arch/x86/include/asm/current.h:18:17: error: initializer element is not constant
#define current get_current()
Adding DEFINE_WAIT inside test_hello_init works, what is the difference?

DEFINE_WAIT() uses an initialiser that is not a compile-time constant - it needs to be executed in process context - so it can't be used at file scope.
It should be used directly in the function that is going to do the wait.

Related

Unknown symbol in module / v7_flush_dcache_all undefined in linux kernel module

I'm trying to create a linux kernel module that will disable the data cache. I'm trying to use the v7_exit_coherency_flush(all) function in arch/arm/include/asm/cacheflush.h, and this function calls v7_flush_dcache_all, which I found is in arch/arm/mm/arch-v7.S.
My issue is that when I try to make my module, I get a warning
WARNING: "v7_flush_dcache_all [/home/pi/Documents/ARMHammer/kern/my_kernel/cache_disable.ko] undefined!
and when I try to insert the module I get an error
insmod: ERROR: could not insert module cache_disable.ko: Unknown symbol in module
So it looks like that ach-v7.S file isn't being read. I tried simply including it in my main file, but that produced a lot of errors, probably because its an assembly file.
I'm pretty much stuck at this point, is there someway I can include the assembly file in the Makefile, or maybe I'm not including all of the necessary .h files?
For what its worth, here's my main file
#include <linux/kernel.h>
#include <linux/module.h>
#include <linux/init.h>
#include <linux/sched.h> /* For current */
#include <linux/tty.h> /* For the tty declarations */
#include <linux/version.h> /* For LINUX_VERSION_CODE */
#include <linux/mm.h>
#include <asm/cp15.h>
#include <asm/cacheflush.h>
#include <asm/glue-cache.h>
#include <asm/shmparam.h>
#include <asm/cachetype.h>
#include <asm/outercache.h>
// #include "my_cache-v7.h"
MODULE_LICENSE("GPL");
MODULE_AUTHOR("Peter Jay Salzman");
static void print_string(char *str)
{
struct tty_struct *my_tty;
#if ( LINUX_VERSION_CODE <= KERNEL_VERSION(2,6,5) )
my_tty = current->tty;
#else
my_tty = current->signal->tty;
#endif
if (my_tty != NULL) {
((my_tty->ops)->write) (my_tty, /* The tty itself */
#if ( LINUX_VERSION_CODE <= KERNEL_VERSION(2,6,9) )
0, /* Don't take the string
from user space */
#endif
str, /* String */
strlen(str)); /* Length */
#if ( LINUX_VERSION_CODE <= KERNEL_VERSION(2,6,9) )
((my_tty->ops)->write) (my_tty, 0, "\015\012", 2);
#else
((my_tty->ops)->write) (my_tty, "\015\012", 2);
#endif
}
}
static int __init print_string_init(void)
{
v7_exit_coherency_flush(all);
print_string("The module has been inserted. Hello world!");
return 0;
}
static void __exit print_string_exit(void)
{
print_string("The module has been removed. Farewell world!");
}
module_init(print_string_init);
module_exit(print_string_exit);
and my Makefile
obj-m += cache_disable.o
KDIR = /home/pi/linux/
all:
make -C $(KDIR) M=$(PWD) modules
clean:
make -C $(KDIR) M=$(PWD) clean
Also, if anybody knows an easier way to disable the cache, I'm all ears!
v7_exit_coherency_flush() is for power management code to take a CPU out of the kernel cleanly in order to power it off - it's not callable from random modules for very good reason. If you really want to lose data and crash the machine in weird and subtle ways, you might as well just bypass kernel functions entirely and use a trivial inline asm to hit the SCTLR directly*.
I dread to imagine what you're trying to achieve, but if you really want to run Linux (painfully slowly) with the cache off, you'll need to rebuild the kernel, turning off CONFIG_SMP in order to turn on CONFIG_CPU_DCACHE_DISABLE. That's the only vaguely supported method which might work.
* I'm not even going to explain that, it's that terrible an idea.

dlclose() static destructors run at different times if function is virtual

I'm using dlopen() and dlclose() to load and unload a module. The module contains some static data which needs to be destructed when dlclose() is called. However I'm finding that under certain circumstances dlclose() does not call the destructors - instead they are only called when main() exits.
I've boiled my code down to this. I have a class which contains a virtual function getType() defined inside the class, making reference to static data. I also have a StaticDestructionChecker object which just prints when the static constructors and destructors are being called. Finally I have a main() function that loads everything else via dlopen(), closes it via dlclose() and prints when main() is finished:
module1.h
#ifndef MODULE1_H
#define MODULE1_H
class MyClass
{
public:
MyClass();
virtual ~MyClass();
virtual int& getType() const
{
static int t(123);
return t;
}
};
#endif // MODULE1_H
module1.cpp
#include <stdio.h>
#include "module1.h"
MyClass::MyClass()
{
}
MyClass::~MyClass()
{
}
class StaticDestructionChecker
{
public:
StaticDestructionChecker()
{
printf("Constructing static data\n");
}
~StaticDestructionChecker()
{
printf("Destructing static data\n");
}
};
StaticDestructionChecker checker;
main:
#include <dlfcn.h>
#include <stdio.h>
int main(int argc, char *argv[])
{
void* handle = dlopen("module1.so", RTLD_NOW);
if (!handle) printf("dlopen error: %s\n", dlerror());
dlclose(handle);
printf("end of main\n");
return 0;
}
Running all this as-is causes the static data to be destructed after main terminates, ie the output is:
Constructing static data
end of main
Destructing static data
The problem is with the virtual/static combo in getType(). If I change getType() to be non-virtual OR if I remove the "static int t", the destructors get called when expected, ie output is:
Constructing static data
Destructing static data
end of main
Is there a way to get the correct destruction order while still keeping the virtual/static code? FYI this is a simplified version of a sort of custom RTTI system, where getType() is automatically generated via a DECLARE_xxx macro, so I don't want to move the implementation into the cpp file because there would need to be a second macro call in there too.
I am using GCC 4.8 on Ubuntu 12.
Thanks
See dlclose() doesn't work with factory function & complex static in function?
If you use gold linker than passing --no-gnu-unique flag when linking module1.so fixes the problem:
]$ g++ -o module1.so -shared -fPIC -Wl,--no-gnu-unique module1.cpp
]$ g++ main.cpp -ldl
]$ LD_LIBRARY_PATH=. ./a.out
Constructing static data
Destructing static data
end of main
I don't know what are other consequences of using that flag.

C++11 threads no matching function call

I am trying to make a threaded grabber for my OpenCV application. I am unable to figure out why this code doesn't compile. It gives me an error that I believe means that the function call is wrong. However, it is the exact same way how I start a thread using std::thread usually! I want to use std::thread to accomplish it because it will offer more platform-independent compatibility, so please don't tell me to use a platform-specific library. I also want this to be STL-based, so no Boost or DLib. In my main.cpp, I have a working thread application, the code below:
#include <iostream>
#include <fstream>
#include <string>
#include <thread>
#include <mutex>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/objdetect/objdetect.hpp>
#include <opencv2/imgproc/imgproc.hpp>
#define read_failure_threshold 512
long grabbers_active = 0;
namespace dev
{
class grabber
{
private:
bool enabled = false;
std::mutex lock;
int capture_mode;
int capture_id;
unsigned long read_failures = 0;
std::string stream;
std::string grabber_name;
cv::Mat image;
public:
void grabber_t()
{
.......[unimportant code]........
}
grabber(std::string name, int captureMode, int captureId, std::string location)
{
.......[unimportant code]........
}
void start()
{
if(!enabled)
{
std::thread grabber_thread(grabber_t);
grabber_thread.detach();
}
enabled = true;
grabbers_active++;
}
cv::Mat getImage()
{
.......[unimportant code]........
}
};
}
[ERRORS:]
In file included from /media/storage/programming/yash101/repos/Other/STL+OpenCV/threaded_grabber_template/main.cpp:1:0:
/media/storage/programming/yash101/repos/Other/STL+OpenCV/threaded_grabber_template/template.hpp: In member function ‘void dev::grabber::start()’:
/media/storage/programming/yash101/repos/Other/STL+OpenCV/threaded_grabber_template/template.hpp:119:52: error: no matching function for call to ‘std::thread::thread(<unresolved overloaded function type>)’
std::thread grabber_thread(grabber_t);
^
/media/storage/programming/yash101/repos/Other/STL+OpenCV/threaded_grabber_template/template.hpp:119:52: note: candidates are:
In file included from /media/storage/programming/yash101/repos/Other/STL+OpenCV/threaded_grabber_template/template.hpp:4:0,
from /media/storage/programming/yash101/repos/Other/STL+OpenCV/threaded_grabber_template/main.cpp:1:
/usr/include/c++/4.8/thread:133:7: note: std::thread::thread(_Callable&&, _Args&& ...) [with _Callable = void (dev::grabber::*)(); _Args = {}]
thread(_Callable&& __f, _Args&&... __args)
^
/usr/include/c++/4.8/thread:133:7: note: no known conversion for argument 1 from ‘<unresolved overloaded function type>’ to ‘void (dev::grabber::*&&)()’
/usr/include/c++/4.8/thread:128:5: note: std::thread::thread(std::thread&&)
thread(thread&& __t) noexcept
^
/usr/include/c++/4.8/thread:128:5: note: no known conversion for argument 1 from ‘<unresolved overloaded function type>’ to ‘std::thread&&’
/usr/include/c++/4.8/thread:122:5: note: std::thread::thread()
thread() noexcept = default;
^
/usr/include/c++/4.8/thread:122:5: note: candidate expects 0 arguments, 1 provided
make[2]: *** [CMakeFiles/build.dir/main.cpp.o] Error 1
make[1]: *** [CMakeFiles/build.dir/all] Error 2
make: *** [all] Error 2
The error log is also at the end of the code. The only errors I am worried about are the threading ones. The other ones are simple fixes, but require me to have the threading working.
I am in Ubuntu, using g++ (Ubuntu 4.8.2-19ubuntu1) 4.8.2. I have C++0x enabled in my CMakeLists.txt. Everything works perfectly in there
My main objective is to figure out why I am getting this error. I have been googling and trying different tricks for many hours, but nothing is working!
Thanks in advanced for your help :)
Change that :
std::thread grabber_thread(grabber_t);
Into that :
std::thread grabber_thread(&grabber::grabber_t, this);
grabber_t is a reference to non-static member function, you need to pass its address, but &grabber_t can't work as you must explicitly qualify name of member function when taking its address, thus resulting in &grabber::grabber_t.

error C2064: term does not evaluate to a function taking 0 arguments thread.hpp(60)

I'm creating c++ game server. The server creates many objects monster, and every monster should have its thread with specific function.
I get error :
error C2064: term does not evaluate to a function taking 0 arguments
thread.hpp(60) : while compiling class template member function 'void
boost::detail::thread_data<F>::run(void)'
monster.cpp:
#include "monster.h"
monster::monster(string temp_mob_name)
{
//New login monster
mob_name = temp_mob_name;
x=rand() % 1000;
y=rand() % 1000;
boost::thread make_thread(&monster::mob_engine);
}
monster::~monster()
{
//Destructor
}
void monster::mob_engine()
{
while(true)
{
Sleep(100);
cout<< "Monster name"<<mob_name<<endl;
}
}
monster.h:
#ifndef _H_MONSTER_
#define _H_MONSTER_
//Additional include dependancies
#include <iostream>
#include <string>
#include "boost/thread.hpp"
using namespace std;
class monster
{
public:
//Functions
monster(string temp_mob_name);
~monster();
//Custom defined functions
void mob_engine();
int x;
int y;
};
//Include protection
#endif
mob_engine is a non-static member function, so it has an implicit this argument.
Try this:
boost::thread make_thread(boost::bind(&monster::mob_engine, this));
According to this similar question boost:thread - compiler error you can even avoid using bind by simply writing:
boost::thread make_thread(&monster::mob_engine, this);
Also, you will probably want to declare a boost::thread member variable to keep a reference to the thread.

threading from a static member in dll

I have a problem lunching a thread within a class A for example where the class A is a static member of class B with in a dll. I am using Visual Studio 9 and boost 1.40. Please consider the following code:
mylib.h:
#include <boost/thread.hpp>
#include <windows.h>
#ifdef FOO_STATIC
#define FOO_API
#else
#ifdef FOO_EXPORT
#define FOO_API __declspec(dllexport)
#else
#define FOO_API __declspec(dllimport)
#endif
#endif
class FOO_API foo{
boost::thread* thrd;
public:
foo();
~foo();
void do_work();
};
class FOO_API bar{
static foo f;
public:
static foo& instance();
};
mylib.cpp:
#include "mylib.h"
foo::foo()
{
thrd = new boost::thread(boost::bind(&foo::do_work,this));
}
foo::~foo(){
thrd->join();
delete thrd;
}
void foo::do_work(){
printf("doing some works\n");
}
foo& bar::instance(){return f;}
foo bar::f;
in the executable application, I have:
main.cpp:
#include "mylib.h"
void main(){
bar::instance();
}
If I link mylib statically to the executable app, It prints out "doing some works", while if I link it dynamically (dll), it does nothing.
I really appreciate any help.
Your program could be exiting before the thread completes. You might try waiting after the bar::instance() call, or joining the thread in main. Something else to try would be to flush stdout after the printf call.
From the MSDN documentation:
If your DLL is linked with the C
run-time library (CRT), the entry
point provided by the CRT calls the
constructors and destructors for
global and static C++ objects.
Therefore, these restrictions (*) for
DllMain also apply to constructors and
destructors and any code that is
called from them.
(*) The restrictions include communicating with threads.
It's best to make the global variable a pointer, and construct and release the object in dedicated callback routines.
See also this helpful SO answer.

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