My app has been test running without crashes for some weeks now. However, in Logcat there are 3 persistent errors (lines marked with "E"). I do not know how to solve them, but they do not appear to harm the proper functioning of the app.
E/zygote64: Failed sending reply to debugger: Broken pipe
E/MemoryLeakMonitorManager: MemoryLeakMonitor.jar is not exist!
E/vndksupport: Could not load vendor/lib64/egl/libGLES_mali.so from sphal namespace: dlopen failed: library "vendor/lib64/egl/libGLES_mali.so" not found.
How usual is it for developers to publish apps (like on Google Play) that knowingly have errors in them that don't seem to be "mission critical"?
The google play console has a 'Bad beheivour treshold' of '1.09%'.
This is calculated by: 'Percentage of daily sessions during which your users experienced at least one crash. A daily session refers to a day during which your app was used.'
So you should aim to have a lower crash rate of 1.09%. There will always be bugs in your app that you haven't encountered yet in in your tests so an app will (almost) never be completely crash free. So a lot of developers publish their apps while there are still (mostly unknown) error's in them.
Sadly enough I can't help you with your exact errors but I hope I have helped you with the Google Play Console Guidelines.
Related
I'm trying to debug Azure Function scripts locally, in conjunction with Unity, but getting Timeout errors every time.
I have a few things here, and I'm not sure which one is actually causing the problem... It might be a settings on Windows, as oppose to one of the softwares.
I'm building in Unity 2019.4, and and using PlayFab and it's ability to use Azure Functions. When I try to execute scripts from the Azure servers, it functions correctly. But when I try to run it with Local Debugging, I get WebException: The request timed out System.Net.HttpWebRequest.GetRequestStream (See full error below).
Here's what I'm doing to setup:
Set PlayFab to Local Debugging (via VS Code Extension)(and confirming the json file is made in the temp folder)
Install Azure Functions Core Tools from Here
Start Azure Functions debugging from VS Code (terminal output shows that the the localhost is running it correctly)
Timeout error references the correct address http://localhost:7071/api/CloudScript/ExecuteFunction as confirmed in the VS Code Terminal when the AzFunc debugging is started.
When I clone the project to my MacBook Pro, everything runs smoothly in local debugging.
So, because of this, I've tried checking to make sure ports aren't blocked via PowerShell: netsh firewall show state,and told Windows Defender to not block anything from Unity or Code. When I run Netstat -ab in PowerShell/CMD, I do get:
Can not obtain ownership information
TCP 0.0.0.0:7071 DESKTOP-COMPUTER:0 LISTENING
[func.exe]
TCP 0.0.0.0:7680 DESKTOP-COMPUTER:0 LISTENING
I don't know if this is a problem, or normal...
I don't even know what else to check for. This problem is beyond me. If anyone knows the solution, or can point me in right direction, I'd be very grateful!
Below are the two errors from the Unity log whenever I execute an Azure Function script through PlayFab while local debugging:
WebException: The request timed out
System.Net.HttpWebRequest.GetRequestStream () (at <14e3453b740b4bd690e8d4e5a013a715>:0)
PlayFab.Internal.PlayFabWebRequest.Post (PlayFab.Internal.CallRequestContainer reqContainer) (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:319)
Rethrow as WebException: Timeout: WebException making http request to: http://localhost:7071/api/CloudScript/ExecuteFunction
UnityEngine.Debug:LogException(Exception)
PlayFab.Internal.PlayFabWebRequest:Post(CallRequestContainer) (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:332)
PlayFab.Internal.PlayFabWebRequest:WorkerThreadMainLoop() (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:252)
System.Threading.ThreadHelper:ThreadStart()
Timeout: WebException making http request to: http://localhost:7071/api/CloudScript/ExecuteFunction
UnityEngine.Debug:Log(Object)
DemoScript:onPlayFabError(PlayFabError) (at Assets/PlayFabPartySDK/Examples/DemoScript.cs:264)
PlayFab.Internal.<>c__DisplayClass30_0:<QueueRequestError>b__0() (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:395)
PlayFab.Internal.PlayFabWebRequest:Update() (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:480)
PlayFab.Internal.PlayFabHttp:Update() (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabHTTP.cs:364)
Okay, TLDR: The answer to the problem is that not everything was updated. So, update everything if you're experiencing the same problem.
More specifically in my case, the "Visual Studio Code Editor" asset in Unity's Package Manager.
I just wanted throw this out there in case anyone has a problem like this in the future. It may not be the same specific thing that needs upgrading, but search around for everything involved and make sure it's updated. Not just the big, obvious things (like Unity or your IDE). Thankfully for me in this case, the update was starting to cause other problems, and after much headbanging trying to solve those, I came across it.
Good luck, future fellow idiots!
Errorcode is 05 Access Denied/48 Unable to Log Transaction, this has come from RTL, not a custom function message, and only happens sometime when tokens are being fetched from database.
Everytime I trigger this function I use to get different error, what might be the reason, I have attached the screenshot but I wanted to know the root cause, why these errors are different everytime, would these be a TPS database related error.
Application is developed in Clarion 6.0 and compiled i n 8.0 and these issues don’t come up regulary, this errors are intermittent and occur at any stage, if it works smooth it doesn’t cause any issues but once issue pops up it will keep coming, any idea on these, do you think these is the code issue or can be a clarion custom error?
Files are on network drive and db is topspeed.PFA
I've checked for possible duplicate and found one, but having implemented his solution and not finding any luck, thought I'd ask the experts.
Crashlytics has been setup on my app properly. But it isn't reporting the errors in my dashboard. I've attached a picture from my terminal. The crash is being handled and an attempt is made to send it to the dashboard.
Perhaps there is a delay from the time I setup crashlytics for the first time? It has been up and running for at least 30 minutes. And I've also downloaded the google-services-json file again after setting it up.
Any suggestions?
Everything is fine. There was just a delay in the reporting. The crashes have started showing up now, but they aren't as instant as I thought they would be. Much more detailed than Google Developers crash report though.
I have a Azure App Service app that I'm trying to get deployed.
Today I ran into an issue where .NET informed me (via the yellow screen of death when I browse to the URL of my app) that I had a missing DLL (for the purposes of this question I don't think it really matters).
I used FileZilla to publish my changes in an attempt to do a manual deployment first and then work my way to automate it.
After so many attempts to fix it I later realized that the error message never changed. I did something more severe and renamed my bin folder into something completely different and the exact same error message would appear.
I've stopped the service, restarted it, and as mentioned, renamed folders, etc. and still the exact same error message persisted.
I also decided to open up the Azure Portal Console for my App Service app to browse a bit and to my amazement, nothing seemed to have reflected at all. The FTP shows one thing and the Console shows another.
Would anyone have any idea as to why this is happening?
I eventually got it to work and I will share what I tried.
I deleted the web app and created it again (I found this to be important the first time around). This was quite time consuming and did help but it wasn't long before the same problem happened again.
Then I finally found a solution that seems to give me consistent results:
I kept on editing the Web.config which seems to force a recompile and clear some sort of cache. So each time the web app stopped updating, I would make a slight change in the Web.config, upload it via FTP and the app finally updates.
If anyone has any more details on this, it would be greatly appreciated.
It looks like I have just happened to find an easy reproducible solution for infamous:
'Load operation failed for query 'GetUser'.
The remote server returned an errror: NotFound'
issue for WCF RIA Services (Silverlight 5) web setup: when using VS2012 Web Publishing Wizard with 'Precompile during publishing' option checked-on then the issue does raise its ugly head. When the 'Precompile during publishing' option is checked off then deployed WCF RIA Services works well with Silverlight client. Please check on your system.
I have used fuslogvw etc.etc. - nothing helped. Never used Web Publishing Wizard before - xcopy was my friend, this time I wanted to automate the whole deploying process - and lost a couple of hours of precious time.
I still don't know what is the cause of the issue but I can proceed with my work. Next time when there will be more free time I will probably use this technique to localize the causes of the subject issue.
Edit for clarification: I have effectively solved the subject issue on my localhost but I have it still appearing in one program but not in another when releasing on an external web hosting environment, and I'm yet to find what causes this issue - do you know any good sources where this issue's various solutions are classified and accompanied with solution walk-throughs?