A problem for selecting a image from the imagepupop dialog - dialog

One more question. If I create a image-popup dialog, I find it only works when the frontimage (the top one in the image list). If other image is selected, the program will report "the image used in the expression does not exist". I can not understand the logic behind this error.
The following is a modified code pasted in the answer of the previous question. It can work well if the first image is selected, but the error message appears if the second image is selected.
I use GSM 2.30.xxxx
Class CMyDLG : UIframe
{
TagGroup DLG,DLGItems,imgPop
object Init(object self)
{
DLG = DLGCreateDialog("Test",DLGItems)
imgPop = DLGCreateImagePopup()
DLGItems.DLGAddElement( imgPop )
return self.super.init(DLG)
}
image GetSelectedImage( object self )
{
string selectedImageLabel
imgPop.DLGGetValue(selectedImageLabel) //DLGGetValue can return the label of the image diretly
Result("\n" + selectedImageLabel)
// From the string, get the label
//string label = selectedImageLabel.left( selectedImageLabel.find(":") )
//Result("\n" + label)
// From label, return image
//return FindImageByLabel(label)
return FindImageByLabel(selectedImageLabel)
}
}
// main
{
object dlg = Alloc(CMyDLG).Init()
dlg.Pose()
image selected = dlg.GetSelectedImage()
if ( selected.ImageIsValid() )
{
selected.SetName( "Selected" + random())
selected.ShowImage()
}
else Throw( "Error, nothing selected." )
}

Using the test code on GMS 3.3 it works except for the bug mentioned. I presume it's the same for GMS 2.3 but I haven't verified.
To make sure we test the same thing, here are exact instructions and a break-down:
Start out with two images A and B and A being front-most.
Run script
Don't change anything in the dialog
Press OK
ERROR
The dialog - taggroup does not (yet) hold any value. It possibly should, I consider this a bug.
Start out with two images A and B and A being front-most.
Run script
Click the selection box and select "A" from the drop-down
Press OK
A is correctly selected
Start out with two images A and B and A being front-most.
Run script
Click the selection box and select "B" from the drop-down
Press OK
ERROR
The dialog - taggroup does not (yet) hold any value. It definitly should, I consider this a bug. It is most likely what you were describing?
Start out with two images A and B and A being front-most.
Run script
Click the selection box and select "A" from the drop-down
Click the selection box and select "B" from the drop-down
Press OK
B is correctly selected
To summarize:
Yes, there is a bug and nothing wrong with your script.
The selection box only works after selecting an items for the second time.

The example code (first script) in this answer seems to work on any of the open images when selected.
However, there is the (mentioned) bug that it does not work on first selection, only when you select one image and then another.
If your code fails, please provided a slimmed-down code-example of the failing code so that a mistake can possibly be spotted.

Related

Need help in GMS2 pls, trigger works again and save menu opens again, even though it should just close

I've run into this problem.
I have a save menu with two options: "Save" and "Return", which is selected by the option heart. When selecting the "Return" option, the option arrow going back to "Save" even though it should close the save menu(It seems that when menu is closing, the trigger works again and menu opens again, even though it should just close).
The second problem is that when you select the "Save" option, the "File saved" window appears, after which it does not disappear when im pressing "Z" key, and I do not understand what is the reason for these two errors, no matter how I tried to fix them.
It seems that I write the code correctly, but nevertheless it does not work.
Key Press "Z" Event:
if image_index = 0
{
instance_change(obj_saveconfirm, true);
audio_play_sound(snd_save, 10, false);
}
else {
if image_index = 1
{
instance_destroy();
}
}
Code that opens the save menu:
if place_meeting(x, y, obj_player) && keyboard_check_pressed(ord("Z")) && !instance_exists(obj_savemenu) && !instance_exists(obj_saveconfirm)
{
instance_create_depth(x, y, -9999, obj\_savemenu);
}
It seems that I write the code correctly, but nevertheless it does not work.
I also used "keyboard_check_released" in code that opens the save menu, and menu is closing, but after half a second it opens again.

Select all content when Tabulator editor opens

I have a Tabulator (4.9.3) with values that use an editor of type text. As I tab through the table, I want each value to be selected so I can overwrite it without having to clear it first. I have tried putting the usual range selection code into the cellEditing callback and the Tabulator source code where the input gets created. Here is one variation of the code (I can't show them all because the node differs based on context):
try {
if (document.selection) {
// IE
var range = document.body.createTextRange();
range.moveToElementText(input);
range.select();
} else if (window.getSelection) {
var range = document.createRange();
range.selectNode(input);
window.getSelection().removeAllRanges();
window.getSelection().addRange(range);
}
} catch (e) {console.log(e);}
If I double-click on the cell, the value selects as desired. How can I get this to work with keyboard navigation as well?
Since the editor is not assigned an id, finding a selector that could find it reliably was problematic without editing the source code. Since I was going to have to edit the source, I ended up adding the following line to the onRendered function of the input element under Edit.prototype.editors.
input.select();

Read a string from a point

Truth is, I don't know if I asked the question correctly, but here is the explanation:
I created a texbox that works as a command line. You enter data and depending on what is written, it will perform several functions: for example: change the color of a panel, button, letter, etc.
Now I try that when I enter "color.Red" the program detects the word "color" and then knows that all that appears after that word is the color that the user wants to change so far it is like this:
if (e.KeyCode == Keys.Enter) // if user presses enter
{
System.Drawing.Color myColor = System.Drawing.ColorTranslator.FromHtml (command_txt.Text); // reads the content of the textbox and passes it to html language that gives us the color
this.BackColor = myColor; // at the end, set this color to the bottom of the form
}
As you can see, I only made the program able to read the color.
Is there a way to run this code only when the user enters "color" + "(whatever color you want)".?

click on button which appears sometime on screen using python selenium

I am working automating website which generates quotations for mixer selection, sometimes for some parameters list of mixers suggested is more than 5 then Next button appears below the list. This button shown on the screen only when mixer list is more than 5.
below code I am using to save screenshot of the page and I want to screenshot of page which will come after click on Next button whenever it is available.
name = str(worksheet.cell_value(1,1))+"_"+str(worksheet.cell_value(1,2))+"_"+str(worksheet.cell_value(1,3))+\
"_"+str(worksheet.cell_value(1,4))+str(worksheet.cell_value(1,5))+".png"
driver.save_screenshot("D:\Automation\Pycharm_project\MRMix\Screenshots\%s"%name)
Lets say if next button is displayed, then need to click on it and need to take screenshot. You can simply try like below (in java)
you can have small method to return true or false depends on next button display
boolean isNextDisplay=false;
try {
if(driver.findElement(By.id("nextButton")).isDisplayed()==true) {
isNextDisplay=true;
}
}catch (Exception e) {
System.out.println("next button not displayed");
}
depends on display, click on next button and take screenshot.
if(isNextDisplay==true) {
//click on next button
//take screenshot
}
instead of methods, you can straightway write it. in Try >>If >> click and take screenshot

lwuit text area

I developed an RSS Application for two XML files and displayed it on two LWUIT Tabs. The problem is with my LWUIT TextArea, whenever I click on my ListForm (it contains titles from the RssFile), I need to display description information from the RSS File. First time I am able to display the description related to the title clicked in ListForm. If I click the ListForm the next time onwards I am able to display the same description again and again in the textarea..(Eventhough I am getting Related Description from RssFile)
Here is my Code:
private void displayCompleteNewsScreen(News detailNews) {
Label title = new Label(detailNews.getTitle());
form2.setTitleComponent(title);
String Description = detailNews.getDescription();
System.out.println("Description" + Description);//Here i am able to get different Description values Related to myList Screen but in text area it is displaying First one always
big = new TextArea();
big.setEditable(false);
big.setText(Description);
form2.addComponent(pubDate);
form2.addComponent(big);
form2.show();
}
As you are reusing form2 instance you should clear it in displayCompleteNewsScreen method. Call removeAll before calling setTitleComponent.
And don't forget to set form2 Commands again in displayCompleteNewsScreen.

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