I want to implement a pull-based system between a server and a client where the server will only push data when the client asks for it.
I was playing with Tokio and was able to create a push-based system where I was able to push a string at an interval of 1ms.
let done = listener
.incoming()
.for_each(move |socket| {
let server_queue = _cqueue.clone();
let (reader, mut writer) = socket.split();
let sender = Interval::new_interval(std::time::Duration::from_millis(1))
.for_each(move |_| {
writer
.poll_write(server_queue.pull().borrow())
.map_err(|_| {
tokio::timer::Error::shutdown();
})
.unwrap();
return Ok(());
})
.map_err(|e| println!("{}", e));
;
tokio::spawn(sender);
return Ok(());
})
.map_err(|e| println!("Future_error {}", e));
Is there a way to send only when the client asks for it without having to use a reader?
Let's think back for a moment on the kind of events that could lead to this "sending of data". You can think of multiple ways:
The client connects to the server. By contract, this is "asking for data". You've implemented this case
The client sends an in-band message on the socket/pipe connecting the client and server. For that, you need to take the AsyncRead part of your socket, the AsyncWrite part that you've already used and build a duplex channel so you can read and talk at the same time
The client sends an out-of-band message, typically on another proto-host-port triplet and using a different protocol. Your current server recognizes it, and sends the client that data. To do this, you need a reader for the other triplet, and you need a messaging structure in place to relay this to the one place having access to the AsyncWrite part of your socket
The short answer is no, you cannot really act on an event that you're not listening for.
#Shepmaster I was just wondering if there was an existing library that can be used to handle this "neatly"
There is, and then there isn't.
Most libraries are centered around a specific problem. In your case, you've opted to work at the lowest possible level by having a TCP socket (implementing AsyncRead + AsyncWrite).
To do anything, you're going to need to decide on:
A transport format
A protocol
I tend to wrap code into this when I need a quick and dirty implementation of a duplex stream:
use futures::sync::mpsc::{UnboundedSender, unbounded};
use std::sync::{Arc};
use futures::{Sink, Stream, Future, future, stream};
use tokio::io::{AsyncRead, AsyncWrite};
use tokio::codec::{Framed, Encoder, Decoder};
use std::io;
use std::fmt::Debug;
use futures_locks::{RwLock as FutLock};
enum Message<T:Send+Debug+'static> {
Content(T),
Done
}
impl<T: Send + Debug + 'static> From<T> for Message<T> {
fn from(message:T) -> Message<T> {
Message::Content(message)
}
}
struct DuplexStream<T:Send+Debug+'static> {
writer: Arc<FutLock<UnboundedSender<Message<T>>>>,
handlers: Arc<FutLock<Option<Box<dyn Stream<Item = Message<T>, Error = ()> + Send>>>>
}
impl<T:Send+Debug+'static> DuplexStream<T> {
pub fn from<R,U>(framed_socket: Framed<R, U>) -> Arc<DuplexStream<T>>
where U: Send + Encoder<Item = T> + Decoder<Item = T> + 'static, R: Send + AsyncRead + AsyncWrite + 'static {
let (tx, rx) = framed_socket.split();
// Assemble the combined upstream stream
let (upstream_tx, upstream_rx) = unbounded();
let upstream = upstream_rx.take_while(|item| match item {
Message::Done => future::ok(false),
_ => future::ok(true)
}).fold(tx, |o, m| {
o.send(match m {
Message::Content(i) => i,
_ => unreachable!()
}).map_err(|_| {
()
})
}).map(|e| {
Message::Done
}).into_stream();
// Assemble the downstream stream
let downstream = rx.map_err(|_| ()).map(|r| {
Message::Content(r)
}).chain(stream::once(Ok(Message::Done)));
Arc::new(DuplexStream {
writer: Arc::new(FutLock::new(upstream_tx)),
handlers: Arc::new(FutLock::new(Some(Box::new(upstream.select(downstream).take_while(|m| match m {
Message::Content(_) => {
future::ok(true)
},
Message::Done => {
future::ok(false)
}
})))))
})
}
pub fn start(self: Arc<Self>) -> Box<dyn Stream<Item = T, Error = io::Error> + Send> {
Box::new(self.handlers
.write()
.map_err(|_| io::Error::new(io::ErrorKind::NotFound, "Stream closed"))
.map(|mut handler| -> Box<dyn Stream<Item = T, Error = io::Error> + Send> {
match handler.take() {
Some(e) => Box::new(e.map(|r| match r {
Message::Content(i) => i,
_ => unreachable!()
}).map_err(|_| io::Error::new(io::ErrorKind::NotFound, "Stream closed"))),
None => Box::new(stream::once(Err(io::Error::new(io::ErrorKind::AddrInUse, "Handler already taken"))))
}
}).into_stream().flatten()
)
}
pub fn close(self: Arc<Self>) -> Box<dyn Future<Item = (), Error = io::Error> + Send> {
self.inner_send(Message::Done)
}
pub fn send(self: Arc<Self>, message: T) -> Box<dyn Future<Item = (), Error = io::Error> + Send> {
self.inner_send(message.into())
}
pub fn inner_send(self: Arc<Self>, message: Message<T>) -> Box<dyn Future<Item = (), Error = io::Error> + Send> {
Box::new(self.writer.write()
.map_err(|_| io::Error::new(io::ErrorKind::NotFound, "The mutex has disappeared")).and_then(|guard| {
future::result(guard.unbounded_send(message).map_err(|_| io::Error::new(io::ErrorKind::BrokenPipe, "The sink has gone away")))
}))
}
}
This struct has a multitude of advantages, but a few drawbacks. The main advantage is that you can deal with the read and write part on the same object the same way you would in another language. The object itself implements Clone (since it's an Arc), every method is usable everywhere (particularly useful for old futures code) and as long as you keep a copy of it somewhere and don't call close() it'll keep running (as long as the underlying AsyncRead + AsyncWrite implementation is still there).
This does not absolve you from points 1 and 2, but you can (and should) leverage tokio::codec::Framed for point 1, and implement point 2 as business logic.
An example (it's actually a test ;-) ) of the usage:
#[test]
fn it_writes() {
let stream = DuplexStream::from(make_w());
let stream_write = Arc::clone(&stream);
let stream_read= Arc::clone(&stream);
let dup = Arc::clone(&stream);
tokio::run(lazy(move || {
let stream_write = Arc::clone(&stream_write);
stream_read.start().and_then(move |i| {
let stream_write = Arc::clone(&stream_write);
stream_write.send("foo".to_string()).map(|_| i)
}).collect().map(|r| {
assert_eq!(r, vec!["foo".to_string(), "bar".to_string(), "bazfoo".to_string(), "foo".to_string()])
}).map_err(|_| {
assert_eq!(true, false);
})
}));
}
Related
I've got an interface, which defines a method that returns a receiver:
pub fn subscribe(to: &str) -> crossbeam_channel::Receiver<Message>;
I am using a library method that returns a Receiver, but of a different message type:
pub fn subscribe(to: &str) -> crossbeam_channel::Receiver<lib::Message>;
It is easy enough to convert lib::Message to Message but how could I implement the interface, which would act as a wrapper for this library, such that the type returned is correct?
I've tried to create a new channel, but this doesn't work, (I think) since the method will return and then no longer pass messages to the new channel, therefore the receiver will always be empty.
let sub_recv = subscription.receiver();
let (send, receiver) = crossbeam_channel::unbounded::<Message>();
for m in sub_recv.try_recv() {
send.send(m.into()).map_err(|_| MQError::ConversionError)?;
}
Thanks
To convert between your types you should run background task to do so, because otwerwise you would block the thread where you are trying to do so.
Playground link
use crossbeam_channel::{Receiver, unbounded}; // 0.5.0
trait ReceiverCompatExt<T>
{
fn convert(self) -> Receiver<T>;
}
impl<T, U> ReceiverCompatExt<U> for Receiver<T>
where U: From<T>,
T: Send + 'static,
U: Send + 'static,
{
fn convert(self) -> Receiver<U> {
let (sender, receiver) = unbounded();
std::thread::spawn(move || {
while let Ok(value) = self.recv() {
if sender.send(value.into()).is_err() {
break;
}
}
});
receiver
}
}
I want to print "Hello" once a second.
Quoting the doc:
Futures use a poll based model. The consumer of a future repeatedly calls the poll function. The future then attempts to complete. If the future is able to complete, it returns Async::Ready(value). If the future is unable to complete due to being blocked on an internal resource (such as a TCP socket), it returns Async::NotReady.
My poll function returns NotReady if Delays return is NotReady, but nothing is printed to stdout.
use futures::{Async, Future, Stream}; // 0.1.25
use std::time::{Duration, Instant};
use tokio::timer::Delay; // 0.1.15
struct SomeStream;
impl Stream for SomeStream {
type Item = String;
type Error = ();
fn poll(&mut self) -> Result<Async<Option<Self::Item>>, Self::Error> {
let when = Instant::now() + Duration::from_millis(1000);
let mut task = Delay::new(when).map_err(|e| eprintln!("{:?}", e));
match task.poll() {
Ok(Async::Ready(value)) => {}
Ok(Async::NotReady) => return Ok(Async::NotReady),
Err(err) => return Err(()),
}
Ok(Async::Ready(Some("Hello".to_string())))
}
}
fn main() {
let s = SomeStream;
let future = s
.for_each(|item| {
println!("{:?}", item);
Ok(())
})
.map_err(|e| {});
tokio::run(future);
}
The main issue here is that state management is missing. You are creating a new Delay future every time the stream is polled, rather than holding on to it until it's resolved.
This would lead to never seeing any items coming out of the stream, since these futures are only being polled once, likely yielding NotReady each time.
You need to keep track of the delay future in your type SomeStream. In this case, one can use an option, so as to also identify whether we need to create a new delay.
#[derive(Debug, Default)]
struct SomeStream {
delay: Option<Delay>,
}
The subsequent code for SomeStream::poll, with better error handling and more idiomatic constructs, would become something like this:
impl Stream for SomeStream {
type Item = String;
type Error = Box<dyn std::error::Error + Send + Sync>; // generic error
fn poll(&mut self) -> Result<Async<Option<Self::Item>>, Self::Error> {
let delay = self.delay.get_or_insert_with(|| {
let when = Instant::now() + Duration::from_millis(1000);
Delay::new(when)
});
match delay.poll() {
Ok(Async::Ready(value)) => {
self.delay = None;
Ok(Async::Ready(Some("Hello".to_string())))
},
Ok(Async::NotReady) => Ok(Async::NotReady),
Err(err) => Err(err.into()),
}
}
}
Or, even better, using the try_ready! macro, which makes the return of errors and NotReady signals with less boilerplate.
fn poll(&mut self) -> Result<Async<Option<Self::Item>>, Self::Error> {
let delay = self.delay.get_or_insert_with(|| {
let when = Instant::now() + Duration::from_millis(1000);
Delay::new(when)
});
try_ready!(delay.poll());
// tick!
self.delay = None;
Ok(Async::Ready(Some("Hello".to_string())))
}
(Playground)
I am using hyper 0.12 to build a proxy service. When receiving a response body from the upstream server I want to forward it back to the client ASAP, and save the contents in a buffer for later processing.
So I need a function that:
takes a Stream (a hyper::Body, to be precise)
returns a Stream that is functionally identical to the input stream
also returns some sort of Future<Item = Vec<u8>, Error = ...> that is resolved with the buffered contents of the input stream, when the output stream is completely consumed
I can't for the life of me figure out how to do this.
I guess the function I'm looking for will look something like this:
type BufferFuture = Box<Future<Item = Vec<u8>, Error = ()>>;
pub fn copy_body(body: hyper::Body) -> (hyper::Body, BufferFuture) {
let body2 = ... // ???
let buffer = body.fold(Vec::<u8>::new(), |mut buf, chunk| {
buf.extend_from_slice(&chunk);
// ...somehow send this chunk to body2 also?
});
(body2, buffer);
}
Below is what I have tried, and it works until send_data() fails (obviously).
type BufferFuture = Box<Future<Item = Vec<u8>, Error = ()>>;
pub fn copy_body(body: hyper::Body) -> (hyper::Body, BufferFuture) {
let (mut sender, body2) = hyper::Body::channel();
let consume =
body.map_err(|_| ()).fold(Vec::<u8>::new(), move |mut buf, chunk| {
buf.extend_from_slice(&chunk);
// What to do if this fails?
if sender.send_data(chunk).is_err() {}
Box::new(future::ok(buf))
});
(body2, Box::new(consume));
}
However, something tells me I am on the wrong track.
I have found Sink.fanout() which seems like it is what I want, but I do not have a Sink, and I don't know how to construct one. hyper::Body implements Stream but not Sink.
What I ended up doing was implement a new type of stream that does what I need. This appeared to be necessary because hyper::Body does not implement Sink nor does hyper::Chunk implement Clone (which is required for Sink.fanout()), so I cannot use any of the existing combinators.
First a struct that contains all details that we need and methods to append a new chunk, as well as notify that the buffer is completed.
struct BodyClone<T> {
body: T,
buffer: Option<Vec<u8>>,
sender: Option<futures::sync::oneshot::Sender<Vec<u8>>>,
}
impl BodyClone<hyper::Body> {
fn flush(&mut self) {
if let (Some(buffer), Some(sender)) = (self.buffer.take(), self.sender.take()) {
if sender.send(buffer).is_err() {}
}
}
fn push(&mut self, chunk: &hyper::Chunk) {
use hyper::body::Payload;
let length = if let Some(buffer) = self.buffer.as_mut() {
buffer.extend_from_slice(chunk);
buffer.len() as u64
} else {
0
};
if let Some(content_length) = self.body.content_length() {
if length >= content_length {
self.flush();
}
}
}
}
Then I implemented the Stream trait for this struct.
impl Stream for BodyClone<hyper::Body> {
type Item = hyper::Chunk;
type Error = hyper::Error;
fn poll(&mut self) -> futures::Poll<Option<Self::Item>, Self::Error> {
match self.body.poll() {
Ok(Async::Ready(Some(chunk))) => {
self.push(&chunk);
Ok(Async::Ready(Some(chunk)))
}
Ok(Async::Ready(None)) => {
self.flush();
Ok(Async::Ready(None))
}
other => other,
}
}
}
Finally I could define an extension method on hyper::Body:
pub type BufferFuture = Box<Future<Item = Vec<u8>, Error = ()> + Send>;
trait CloneBody {
fn clone_body(self) -> (hyper::Body, BufferFuture);
}
impl CloneBody for hyper::Body {
fn clone_body(self) -> (hyper::Body, BufferFuture) {
let (sender, receiver) = futures::sync::oneshot::channel();
let cloning_stream = BodyClone {
body: self,
buffer: Some(Vec::new()),
sender: Some(sender),
};
(
hyper::Body::wrap_stream(cloning_stream),
Box::new(receiver.map_err(|_| ())),
)
}
}
This can be used as follows:
let (body: hyper::Body, buffer: BufferFuture) = body.clone_body();
For the lack of a better example, let's say I want to write a simple client with Rust that could establish a connection and receive data from Twitter's HTTP Streaming API. Is this possible yet? I've been keeping an eye on Iron and Nickel which seem like good frameworks, but I don't think they have this feature yet?
The http client hyper supports reading responses incrementally (as anything that implements rust's Reader trait), but I wasn't able to find anything to parse the response incrementally, or that implements twitter's particular protocol (to end objecs with \r\n).
That said, I was able to implement a quick'n'dirty proof of concept:
EDIT: See and play with it on github.
use rustc_serialize::json::Json;
use std::str;
pub trait JsonObjectStreamer {
fn json_objects(&mut self) -> JsonObjects<Self>;
}
impl<T: Buffer> JsonObjectStreamer for T {
fn json_objects(&mut self) -> JsonObjects<T> {
JsonObjects { reader: self }
}
}
pub struct JsonObjects<'a, B> where B: 'a {
reader: &'a mut B
}
impl<'a, B> Iterator for JsonObjects<'a, B> where B: Buffer + 'a {
type Item = Json;
fn next(&mut self) -> Option<Json> {
let mut line_bytes = match self.reader.read_until(b'\r') {
Ok(bytes) => bytes,
Err(_) => return None,
};
if line_bytes.last() == Some(&b'\r') {
// drop the \r
line_bytes.pop();
// skip the \n
match self.reader.read_char() {
Ok(_) => (),
Err(_) => return None,
}
}
let line = match str::from_utf8(&line_bytes) {
Ok(line) => line,
Err(_) => return None
};
Json::from_str(line).ok()
}
}
Usage: (assuming you have dropped it on a src/json_streamer.rs file on your project)
#![feature(io)]
extern crate hyper;
extern crate "rustc-serialize" as rustc_serialize;
mod json_streamer;
use hyper::Client;
use std::old_io::BufferedReader;
use json_streamer::JsonObjectStreamer;
fn main() {
let mut client = Client::new();
let res = client.get("http://localhost:4567/").send().unwrap();
for obj in BufferedReader::new(res).json_objects() {
println!("object arrived: {}", obj);
}
}
I've used this tiny sinatra app to test it:
require 'sinatra'
require 'json'
class Stream
def each
hash = { index: 0 }
loop do
hash[:index] += 1
yield hash.to_json + "\r\n"
sleep 0.5
end
end
end
get '/' do
Stream.new
end
I am trying to implement library for making TCP servers.
This is very simplified code with a problem:
#![crate_name="http_server2"]
#![crate_type="lib"]
use std::io::{TcpListener, Listener, Acceptor, TcpStream, IoResult, Reader, Writer};
use std::ops::Fn;
use std::sync::Arc;
pub trait Handler: Sized + Send {
fn do_it(s: TcpStream) -> IoResult<()>;
}
fn serve(handler: Arc<Handler + Sized>) -> IoResult<()>
{
let listener = TcpListener::bind("127.0.0.1", 1234);
for stream in try!(listener.listen()).incoming() {
let stream = try!(stream);
let handler = handler.clone();
spawn(proc() {
handler.do_it(stream);
});
}
Ok(())
}
Compiler totally ignores my specifications of Handler + Sized. If I implement structure with trait Handler and try to call serve with this structure, such advice about size will be ignored too ( http://is.gd/OWs22i ).
<anon>:13:1: 25:2 error: the trait `core::kinds::Sized` is not implemented for the type `Handler+'static+Sized`
<anon>:13 fn serve(handler: Arc<Handler + Sized>) -> IoResult<()>
<anon>:14 {
<anon>:15 let listener = TcpListener::bind("127.0.0.1", 1234);
<anon>:16
<anon>:17 for stream in try!(listener.listen()).incoming() {
<anon>:18 let stream = try!(stream);
...
<anon>:13:1: 25:2 note: the trait `core::kinds::Sized` must be implemented because it is required by `alloc::arc::Arc`
<anon>:13 fn serve(handler: Arc<Handler + Sized>) -> IoResult<()>
<anon>:14 {
<anon>:15 let listener = TcpListener::bind("127.0.0.1", 1234);
<anon>:16
<anon>:17 for stream in try!(listener.listen()).incoming() {
<anon>:18 let stream = try!(stream);
...
error: aborting due to previous error
How can I implement one template function with multithreading that will accept different handlers?
As I said in my comment above,
use std::io::{TcpListener, Listener, Acceptor, TcpStream, IoResult, Writer};
use std::sync::Arc;
pub trait Handler: Sized + Send {
fn do_it(&self, s: TcpStream) -> IoResult<()>;
}
fn serve<T: Handler + Sized + Send + Sync>(handler: Arc<T>) -> IoResult<()> {
let listener = TcpListener::bind("127.0.0.1", 1234);
for stream in try!(listener.listen()).incoming() {
let stream = try!(stream);
let handler = handler.clone();
spawn(proc() {
let _ = handler.do_it(stream);
});
}
Ok(())
}
struct Hello {
x: u32,
}
impl Handler for Hello {
fn do_it(&self, mut s: TcpStream) -> IoResult<()> { s.write_le_u32(self.x) }
}
fn main() {
let s = Arc::new(Hello{x: 123,});
let _ = serve(s);
}
compiles fine. (playpen)
Changes
Make do_it take &self.
Make serve generic, by adding a type parameter with the constraints you want.
Make the impl of Handler for Hello in do_it not discard the result of the write (remove ;).
Clarify with let _ = ... that we intentionally discard a result.
You will not be able to execute it in the playpen though (application terminated abnormally with signal 31 (Bad system call)), as the playpen forbids IO (network IO in this case). It runs fine on my local box though.