BluetoothLeScanner never calls any of its callback methods - android-studio

I'm very new to Android and Kotlin so I may be getting something very simple wrong, but as far as I can see when I call BluetoothLeScanner.startScan() none of the possible callback methods of the ScanCallback class which I've created is ever called.
I've understood that at API level 23 & above just putting the location permissions in the manifest may not be enough so I've written code to handle that & am satisfied that my App has both COARSE and FINE location permissions
Here's my override of the OnScanResult method:
override fun onScanResult(callbackType: Int, result: ScanResult?) {
super.onScanResult(callbackType, result)
mScan = true
}
I've put a break point in each of the callback methods and when I hover over these breakpoints while the code is running, I see the message "No executable code found at line..." That's a pretty disturbing message (and I suspect is pointing to where the problem lies) but (a) how can there be no code there when everything builds OK and (b) what do you do about it?
Update on that: I think that message is a red herring. I've now moved the break points to elsewhere within the callback functions and I no longer see the 'no executable code' message. Looks like Android Studio lets you put a break point on a line with no actual code in it!
So we're back to the original question - why are we getting no callbacks?
Looks like this is now solved:
(1) I did find a setting on the phone as distinct from turning on Location. It was enable Bluetooth scanning. However it actually made no difference (2) What looks to have been the real issue is a misunderstanding of the meaning of the string which you pass to the ScanFilter Builder with setDeviceName(). There is a string in our hardware Bluetooth module which we're trying to scan for which is called device name, and I was scanning for that. When I looked instead for the Beacon advertising data, it found it.
Many thanks for suggestions (only 1 I think)

Giving permissions in the manifest is not the same as the app using it.
For ble you need to give the location and bluetooth permission. Then:
in the app(on the phone) browse your open apps
find your app and click the 3 dots in the top left
Click app info
Permissions
Toggle location to on
Also the following is a handy bit of code:
public void checkPermission() {
if (Build.VERSION.SDK_INT >= 23) {
if (checkSelfPermission(Manifest.permission.ACCESS_FINE_LOCATION) == PackageManager.PERMISSION_GRANTED && checkSelfPermission(android.Manifest.permission.ACCESS_COARSE_LOCATION) == PackageManager.PERMISSION_GRANTED) {
} else {
ActivityCompat.requestPermissions(this, new String[]{
Manifest.permission.ACCESS_FINE_LOCATION,
Manifest.permission.ACCESS_COARSE_LOCATION,}, 1);
}
}
}
#Override
public void onRequestPermissionsResult(int requestCode, #NonNull String[] permissions, #NonNull int[] grantResults) {
if (requestCode == 1 && grantResults[0] == PackageManager.PERMISSION_GRANTED && grantResults[1] == PackageManager.PERMISSION_GRANTED) {
} else {
checkPermission();
}
}
Ps Be safe all

Related

How do I get a parameter to not just display in a component, but also be recognized inside of OnInitializedAsync()?

I'm working on a blazor server-side project and I have a component that gets passed a model (pickedWeek) as a parameter. I can use the model fine in-line with the html, but OnInitializedAsync always thinks that the model is null.
I have passed native types in as parameters, from the Page into a component, this way without an issue. I use a NullWeek as a default parameter, so the number getting used in OnInitializedAsync only ever appears to be from the NullWeek. In case this is related, there is a sibling component that is returning the Week model to the Page through an .InvokeAsync call, where StateHasChanged() is being called after the update. It appears that the new Week is getting updated on the problem component, but that OnInitializeAsync() either doesn't see it, or just never fires again- which maybe is my problem, but I didn't think it worked that way.
For instance, the below code will always show "FAILURE" but it will show the correct Week.Number. Code below:
<div>#pickedWeek.Number</div>
#if(dataFromService != null)
{
<div>SUCCESS</div>
}
else
{
<div>FAILURE</div>
}
#code{
[Parameter]
public Week pickedWeek { get; set; }
protected IEnumerable<AnotherModel> dataFromService { get; set; }
protected override async Task OnInitializedAsync()
{
if (pickedWeek.Number > 0)
{
dataFromService = await _injectedService.MakeACall(pickedWeek.Id);
}
}
}
#robsta has this correct in the comments, you can use OnParametersSet for this. Then, you will run into another issue, in that each rerender will set your parameters again and generate another call to your service. I've gotten around this by using a flag field along with the the OnParametersSet method. Give this a shot and report back.
private bool firstRender = true;
protected override async Task OnParametersSetAsync()
{
if (pickedWeek.Number > 0 && firstRender)
{
dataFromService = await _injectedService.MakeACall(pickedWeek.Id);
firstRender = false;
// MAYBE call this if it doesn't work without
StateHasChanged();
}
}
Another alternative is to use the OnAfterRender override, which supplies a firstRender bool in the the method signature, and you can do similar logic. I tend to prefer the first way though, as this second way allows it to render, THEN sets the value of your list, THEN causes another rerender, which seems like more chatter than is needed to me. However if your task is long running, use this second version and build up a loading message to display while the list is null, and another to display if the service call fails. "FAILURE" is a bit misleading as you have it as it's being displayed before the call completes.
I've also found that a call to await Task.Delay(1); placed before your service call can be useful in that it breaks the UI thread loose from the service call awaiter and allows your app to render in a loading state until the data comes back.

How to catch when target is found using Vuforia for iOS?

I need a simple way to detect when a target has been found or lost so that I can segue to a different Controller.
This question has been asked in several forums, but there was never a satisfactory answer. This particular post seems to be the most detailed, but it is over three years old.
https://developer.vuforia.com/forum/ios/trackableeventhandler-equivalent-ios
I can't find any documentation related to this on the Vuforia site.
One of the methods that must be implemented by the VuforiaManagerDelegate is:
func vuforiaManager(_ manager: VuforiaManager!, didUpdateWith state: VuforiaState!)
When a target is found (an image is recognized by Vuforia) this property will change from 0 to 1 (or more, if multiple targets are identified):
numberOfTrackableResults
So it is simply a matter of checking if state.numberOfTrackableResults > 0 { your code here }
on TrackableEventHandler script there is a function called OnTrackableStateChanged
you can sign up to this and do whatever you wanna do directly here or in OnTrackingFound();
public void OnTrackableStateChanged(
TrackableBehaviour.Status previousStatus,
TrackableBehaviour.Status newStatus)
{
if (newStatus == TrackableBehaviour.Status.DETECTED ||
newStatus == TrackableBehaviour.Status.TRACKED ||
newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
{
OnTrackingFound();
}
else
{
OnTrackingLost();
}
}

template 10 compiling error : 'PropertyChanged_ViewModel' does not exist in the current context.

i came from Microsoft course on edx, the template 10 is not working even after installing the NuGet Package, it gives me this error while compilling:
Error CS0103 The name 'PropertyChanged_ViewModel' does not exist in the current context.
and with double clicking on it, it takes me to the DetailPage.g.cs and the error is in this function :
public void UpdateChildListeners_ViewModel(global::solarizer.ViewModels.DetailPageViewModel obj)
{
if (obj != cache_ViewModel)
{
if (cache_ViewModel != null)
{
((global::System.ComponentModel.INotifyPropertyChanged)cache_ViewModel).PropertyChanged -= PropertyChanged_ViewModel;
cache_ViewModel = null;
}
if (obj != null)
{
cache_ViewModel = obj;
((global::System.ComponentModel.INotifyPropertyChanged)obj).PropertyChanged += PropertyChanged_ViewModel;
}
}
}
}
i deleted those if blocks and the error disappeared and the app ran but without the Hamburger Menu, any idea on how to fix this ??
Please consider updating the Template 10 Visual Studio Extension to at least version 1.7 and the NuGet package to at least 1.1.2. Then, create your project using the Hamburger template and let me know if it works.
takes me to the DetailPage.g.cs
Those .g.cs files are auto generated, and you shouldn't be modifying them. I think a clean build here would solve this issue, (especially after you've upgraded to a new version of T10)

Revit Api Load Command - Auto Reload

I'm working with the revit api, and one of its problems is that it locks the .dll once the command's run. You have to exit revit before the command can be rebuilt, very time consuming.
After some research, I came across this post on GitHub, that streams the command .dll into memory, thus hiding it from Revit. Letting you rebuild the VS project as much as you like.
The AutoReload Class impliments the revit IExteneralCommand Class which is the link into the Revit Program.
But the AutoReload class hides the actual source DLL from revit. So revit can't lock the DLL and lets one rebuilt the source file.
Only problem is I cant figure out how to implement it, and have revit execute the command. I guess my C# general knowledge is still too limited.
I created an entry in the RevitAddin.addin manifest that points to the AutoReload Method command, but nothing happens.
I've tried to follow all the comments in the posted code, but nothing seems to work; and no luck finding a contact for the developer.
Found at: https://gist.github.com/6084730.git
using System;
namespace Mine
{
// helper class
public class PluginData
{
public DateTime _creation_time;
public Autodesk.Revit.UI.IExternalCommand _instance;
public PluginData(Autodesk.Revit.UI.IExternalCommand instance)
{
_instance = instance;
}
}
//
// Base class for auto-reloading external commands that reside in other dll's
// (that Revit never knows about, and therefore cannot lock)
//
public class AutoReload : Autodesk.Revit.UI.IExternalCommand
{
// keep a static dictionary of loaded modules (so the data persists between calls to Execute)
static System.Collections.Generic.Dictionary<string, PluginData> _dictionary;
String _path; // to the dll
String _class_full_name;
public AutoReload(String path, String class_full_name)
{
if (_dictionary == null)
{
_dictionary = new System.Collections.Generic.Dictionary<string, PluginData>();
}
if (!_dictionary.ContainsKey(class_full_name))
{
PluginData data = new PluginData(null);
_dictionary.Add(class_full_name, data);
}
_path = path;
_class_full_name = class_full_name;
}
public Autodesk.Revit.UI.Result Execute(
Autodesk.Revit.UI.ExternalCommandData commandData,
ref string message,
Autodesk.Revit.DB.ElementSet elements)
{
PluginData data = _dictionary[_class_full_name];
DateTime creation_time = new System.IO.FileInfo(_path).LastWriteTime;
if (creation_time.CompareTo(data._creation_time) > 0)
{
// dll file has been modified, or this is the first time we execute this command.
data._creation_time = creation_time;
byte[] assembly_bytes = System.IO.File.ReadAllBytes(_path);
System.Reflection.Assembly assembly = System.Reflection.Assembly.Load(assembly_bytes);
foreach (Type type in assembly.GetTypes())
{
if (type.IsClass && type.FullName == _class_full_name)
{
data._instance = Activator.CreateInstance(type) as Autodesk.Revit.UI.IExternalCommand;
break;
}
}
}
// now actually call the command
return data._instance.Execute(commandData, ref message, elements);
}
}
//
// Derive a class from AutoReload for every auto-reloadable command. Hardcode the path
// to the dll and the full name of the IExternalCommand class in the constructor of the base class.
//
[Autodesk.Revit.Attributes.Transaction(Autodesk.Revit.Attributes.TransactionMode.Manual)]
[Autodesk.Revit.Attributes.Regeneration(Autodesk.Revit.Attributes.RegenerationOption.Manual)]
public class AutoReloadExample : AutoReload
{
public AutoReloadExample()
: base("C:\\revit2014plugins\\ExampleCommand.dll", "Mine.ExampleCommand")
{
}
}
}
There is an easier approach: Add-in Manager
Go to Revit Developer Center and download the Revit SDK, unzip/install it, the check at \Revit 2016 SDK\Add-In Manager folder. With this tool you can load/reload DLLs without having to modify your code.
There is also some additional information at this blog post.
this is how you can use the above code:
Create a new VS class project; name it anything (eg. AutoLoad)
Copy&Paste the above code in-between the namespace region
reference revitapi.dll & revitapiui.dll
Scroll down to AutoReloadExample class and replace the path to point
your dll
Replace "Mine.ExampleCommand" with your plugins namespace.mainclass
Build the solution
Create an .addin manifest to point this new loader (eg.
AutoLoad.dll)
your .addin should include "FullClassName" AutoLoad.AutoReloadExample
This method uses reflection to create an instance of your plugin and prevent Revit to lock your dll file! You can add more of your commands just by adding new classes like AutoReloadExample and point them with seperate .addin files.
Cheers

Implementing Reliable Inter-Role Communication using the AppFabric ServiceBus on Azure, IObserver pattern

I have been trying to follow this example (download the source code from a link on the site or here, but I keep running into an error that seems embedded in the example.
My procedure has been as follows (after installing the AppFabric SDK and other dependencies):
Download the source
Create a Service Namespace on the AppFabric.
Import the project into a new Windows Azure project with one Worker Role, make sure that it all compiles and that the default Worker Role Run() method starts and functions.
Configure the method GetInterRoleCommunicationEndpoint in InterRoleCommunicationExtension.cs with the ServiceNameSpace and IssuerSecret from my AppFabric Service Namespace (IssuerName and ServicePath stay default). This is a hard-wiring of my own parameters.
Copy/paste the initialization logic from the "SampleWorkerRole.cs" file in the demo into the OnStart() method of my project's Worker Role
Comment-out references to Tracemanager.* as the demo code does not have the Tracemanager methods implemented and they're not crucial for this test to work. There are about 7-10 of these references (just do a Find -> "Tracemanager" in entire solution).
Build successfully.
Run on local Compute Emulator.
When I run this test, during the initialization of a new InterRoleCommunicationExtension (the first piece of the inter-role communication infrastructure to be initialized, this.interRoleCommunicator = new InterRoleCommunicationExtension();), an error is raised: "Value cannot be null. Parameter name: contractType."
Drilling into this a bit, I follow the execution down to the following method in ServiceBusHostFactory.cs (one of the files from the sample):public static Type GetServiceContract(Type serviceType)
{
Guard.ArgumentNotNull(serviceType, "serviceType");
Type[] serviceInterfaces = serviceType.GetInterfaces();
if (serviceInterfaces != null && serviceInterfaces.Length > 0)
{
foreach (Type serviceInterface in serviceInterfaces)
{
ServiceContractAttribute serviceContractAttr = FrameworkUtility.GetDeclarativeAttribute<ServiceContractAttribute>(serviceInterface);
if (serviceContractAttr != null)
{
return serviceInterface;
}
}
}
return null;
}
The serviceType parameter's Name property is "IInterRoleCommunicationServiceContract," which is one of the classes of the demo, and which extends IObservable. The call to serviceType.GetInterfaces() returns the "System.IObservable`1" interface, which is then passed into FrameworkUtility.GetDeclarativeAttribute(serviceInterface);, which has the following code:
public static IList GetDeclarativeAttributes(Type type) where T : class
{
Guard.ArgumentNotNull(type, "type");
object[] customAttributes = type.GetCustomAttributes(typeof(T), true);
IList<T> attributes = new List<T>();
if (customAttributes != null && customAttributes.Length > 0)
{
foreach (object customAttr in customAttributes)
{
if (customAttr.GetType() == typeof(T))
{
attributes.Add(customAttr as T);
}
}
}
else
{
Type[] interfaces = type.GetInterfaces();
if (interfaces != null && interfaces.Length > 0)
{
foreach (object[] customAttrs in interfaces.Select(iface => iface.GetCustomAttributes(typeof(T), false)))
{
if (customAttrs != null && customAttrs.Length > 0)
{
foreach (object customAttr in customAttrs)
{
attributes.Add(customAttr as T);
}
}
}
}
}
return attributes;
}</code><br>
It is here that the issue arises. After not finding any customAttributes on the "IObservable1" type, it calls type.GetInterfaces(), expecting a return. Even though type is "System.IObservable1," this method returns an empty array, which causes the function to return null and the exception with the above message to be raised.
I am extremely interested in getting this scenario working, as I think the Publish/Subscribe messaging paradigm is the perfect solution for my application. Has anyone been able to get this demo code (from the AppFabric CAT Team itself!) working, or can spot my error? Thank you for your help.
Answered in the original blog post (see link below). Please advise if you are still experiencing problems. We are committed to supporting our samples on best effort basis.
http://blogs.msdn.com/b/appfabriccat/archive/2010/09/30/implementing-reliable-inter-role-communication-using-windows-azure-appfabric-service-bus-observer-pattern-amp-parallel-linq.aspx#comments

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