Xamarin Forms - libvlcsharp fullscreen mode - libvlcsharp

Is there way to play video in fullscreen mode in Xamarin Forms with library - libvlcsharp ?
I'm connecting to ip camera, the view is fine but not in fullscreen.
I made code for double tap detection and now I'm looking for method to do it in fullscreen by this library

Install LibVLCSharp.Forms 3.1.1-alpha, it contains a media player element with built-in support for multiple aspect ratios.
Will be released in LibVLCSharp.Forms stable soon.

Related

Are virtual keyboards supported for every supported platform?

I was wondering what the current cross platform solution for a virtual Keyboard in the new MRTK v2 RC1 is? The old MRTK had the Unity built keyboard. The current keyboard examples only mentions the TouchScreenKeyboard class and I guess that's primarily for HL2. It definitely does not work when running Unity with the attached Mixed Reality Portal.
https://github.com/Microsoft/MixedRealityToolkit-Unity/blob/mrtk_release/Documentation/README_SystemKeyboard.md
You are correct -- MRTK RC1 does not include a built-in keyboard, but instead invokes Unity's TouchScreenKeyboard, which currently supports iOS, Android, and Windows UWP.
In Windows UWP, this will bring up the system keyboard on HoloLens 2 as well as in Windows Mixed Reality, when the project is compiled. For testing in editor, you will not see a system keyboard show up. For HoloLens 1, I have not yet tested whether TouchScreenKeyboard.Show brings up the system keyboard.

Sony D2203 and google cardboard

I have a sony xperia E3 (D2203) I can build the demo for google cardboard and load the apk in the phone. When I open it it does starts, I see a menu with [reset] [recenter] [VR mode]
But the movement tracking is not working.
There is also a settings icon, when I click it leads to the cadboard app in google Play store. and In there I find out that my device is not compatible with it.
Can I work with this phone without this configuration app ?
Google Cardboard needs a built-in gyroscope to accurately track movements. Sony D2203 doesn't have this hardware, so it won't be much fun playing with Cardboard.

Integration media foundation transform with zxing library

We have made an bar code and QR code scanner app for windows surface tablets 8.1. We have used ZXing library and implemented by keeping "Scan Code" button on UI.
But we want auto recognition feature without using button click. We have heard about Media Foundation transform (MFT) in .net whoch can be used to process each video frame. If we start recording video using media capture element once application launches, then MFT can be used to process each video frame automatically.
But we are not getting how to integrate MFT with ZXing library?If at all there is any paid library, let me know.
You can get autorecognition and detect any barcode/QR code in your app with this:
https://github.com/mmaitre314/VideoEffect#realtime-video-analysis-and-qr-code-detection (For decoding it uses ZXing)
Tried out and works. Just install the nuget package, and read the sample app:
https://github.com/mmaitre314/VideoEffect/tree/master/VideoEffects/QrCodeDetector

Is the Simulator or Emulator closer to matching device?

When I run my web application on the Tizen Web Simulator and the Tizen Emulator using the same resolution (HD 720x1280) and density (DPI), the display does not match. Which one is closer to the display on the actual Tizen device?
Tizen Emulator is closer to the actual device because does an actual emulation so it has an OS image build on it.
Web Simulator is simulating the API, the Web Runtime, and some of the connectivity using Chromium's Webkit engine. It is a simulated environment and there is support only fort the HTML5 applications and not for the native applications.
From my experience with the Tizen Web application API, Tizen Emulator was closer to the actual device compared with the simulator.
There is a scale menu for Tizen Emulator. You can find context menu when you click to right mouse button on the tizen emulator. 4 scales available.
1x
3/4x
1/2x
1/4x
'1x' is closer to actual Tizen device. Tizen simulator display is similar '1/2x' scale of tizen emulator for me.
The Emulator is indeed closer to the device display than the simulator.
However, if you want to see how your app would look on a device, why not flash the Tizen image on a device?
they can be found here, and i'm sure instructions are there also:
http://download.tizen.org/releases/2.1/tizen-2.1/

Need Emulator (240x400 and 360x640) j2me

I developed the game in j2me. I need emulator for screen 240x400 touch and 360x640 touch. Where should i get ?
Download any of the manufacturers custom SDKs (SonyEricsson, Nokia, LG, Motorola )and find a device with your resolution
PS: It may be difficult as many of them moved to Android or other technologies

Resources