Android Studio Error Log:
ERROR: Unable to resolve dependency for ':app#debug/compileClasspath': Could not resolve com.android.support:appcompat-v7:29.1.1.
ERROR: Unable to resolve dependency for ':app#debug/compileClasspath': Could not resolve com.android.support:design:29.1.1.
ERROR: Unable to resolve dependency for ':app#debugAndroidTest/compileClasspath': Could not resolve com.android.support:appcompat-v7:29.1.1.
ERROR: Unable to resolve dependency for ':app#debugAndroidTest/compileClasspath': Could not resolve com.android.support:design:29.1.1.
ERROR: Unable to resolve dependency for ':app#debugUnitTest/compileClasspath': Could not resolve com.android.support:appcompat-v7:29.1.1.
ERROR: Unable to resolve dependency for ':app#debugUnitTest/compileClasspath': Could not resolve
This is simply because there is no Support library version 29.1.1 yet. The latest version is 28.0.0 see the Recent Support Library Revisions. You need to migrate to androidX to use the latest changes of Android support libraries.
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I'm getting this error after running npx react-native run-android, and I'm new to react and node in general so I'm not sure what could be going on.
gradle build --warning-mode all runs successfully with no issue. Not sure what could be going on. Running react-native upgrade doesn't help as suggested in similar questions, but it does give the error "Accessing non-existent property 'padLevels' of module exports inside circular dependency", though I think it's unrelated.
I'm on npm 6.14.10, node v14.15.4, Gradle 6.4, react-native-cli 2.0.1, react-native 0.63.4, openjdk 14.0.2
> Task :app:compileDebugJavaWithJavac FAILED
Deprecated Gradle features were used in this build, making it incompatible with Gradle 7.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/6.4/userguide/command_line_interface.html#sec:command_line_warnings
106 actionable tasks: 2 executed, 104 up-to-date
/android/app/src/main/java/com/test/MainApplication.java:20: error: cannot find symbol
return BuildConfig.DEBUG;
^
symbol: variable BuildConfig
/android/app/src/main/java/com/test/MainApplication.java:59: error: cannot find symbol
if (BuildConfig.DEBUG) {
^
symbol: variable BuildConfig
location: class MainApplication
/android/app/src/main/java/com/test/MainApplication.java:59: error: illegal parenthesized expression
if (BuildConfig.DEBUG) {
^
Note: /android/app/src/debug/java/com/test/ReactNativeFlipper.java uses or overrides a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
I am working with Ionic project and I need to run this project with my android studio. I have resolved all the issues which are coming in the gradle file but when I am trying to run the code getting below error
error - No resource identifier found for attribute 'appComponentFactory' in package 'android'
enter image description here
above image is when I have fixed all the issue
but getting below error on runtime
**AGPBI: {"kind":"error","text":"No resource identifier found for attribute \u0027appComponentFactory\u0027 in package \u0027android\u0027","sources":[{"file":"/Users/naya-pc/Documents/Ionic/xyz/platforms/android/build/intermediates/manifests/full/debug/AndroidManifest.xml","position":{"startLine":57}}],"original":"","tool":"AAPT"}
/Users/naya-pc/Documents/Ionic/xyz/platforms/android/build/intermediates/manifests/full/debug/AndroidManifest.xml:58: error: No resource identifier found for attribute 'appComponentFactory' in package 'android'
:processDebugResources FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':processDebugResources'.
> com.android.ide.common.process.ProcessException: Failed to execute aapt**
Also, I have tried the basic technique to resolve this type of issue
1. clean project
2. rebuild project
3. invalidate the cache and restart
but still getting the same issue.
I have changed almost every gradle file with the new one and old one but getting the same issue below are my gradle and they are working gradle.
compile "com.android.support:support-v4:22.0.0"
compile "com.android.support:appcompat-v7:22.0.0"
compile "com.facebook.android:facebook-android-sdk:4.+"
compile "com.google.gms:google-services:+"
compile "com.google.android.gms:play-services-tagmanager:+"
compile "com.google.firebase:firebase-core:+"
compile "com.google.firebase:firebase-messaging:+"
compile "com.google.firebase:firebase-crash:+"
compile "com.google.firebase:firebase-config:+"
compile "com.google.android.gms:play-services-base:15.0.1"
compile "com.google.android.gms:play-services-ads:15.0.1"
compile "com.google.android.gms:play-services-auth:15.0.1"
compile "com.google.android.gms:play-services-identity:15.0.1"
Please help me if you have any solution for this issue.
Using android-studio 1.5 and getting error when run in device
Error:(26, 36) error: package com.google.android.gms.authn does not exist
Added in gradle setting
dependencies {
compile 'com.google.android.gms:play-services-gcm:+'
compile 'com.google.android.gms:play-services-location:+'
}. Help to fix
I'm having the following error when trying to load rjags. I recently upgraded to OSX El Capitain and also installed the latest version of JAGS 4.0.1. Does any one know how to fix it?
library(rjags)
Error : .onLoad failed in loadNamespace() for 'rjags', details:
call: dyn.load(file)
error: unable to load shared object '/usr/local/lib/JAGS/modules-3/bugs.so':
dlopen(/usr/local/lib/JAGS/modules-3/bugs.so, 6): Symbol not found: _R_finite
Referenced from: /usr/local/lib/JAGS/modules-3/bugs.so
Expected in: /usr/local/lib/libjrmath.0.dylib
in /usr/local/lib/JAGS/modules-3/bugs.so
Error: package or namespace load failed for ‘rjags’
I found a solution by installing the development version of the rjags package.
http://sourceforge.net/projects/mcmc-jags/files/rjags/4/
I'm getting an error when imagemin is run on png : Warning: Error: dyld: lazy symbol binding failed: Symbol not found: _objc_autoreleasePoolPush
i'm on a macbook pro 10.6.8
I installed grunt today along with the plugin's
Any help would be wonderful as google is pointing me to IOS development issues.
The binary is compiled for a newer version of the OS (you're now 4 major releases behind — upgrade if you can!)