How to pause a WebView in flutter? - browser

I have added a webview plugin (official flutter plugin) for viewing webpages.
One of the webpage has a youtube video playing and when I press the home button and the app goes into background. But the problem is that the sound keeps on playing.
There are other sections in the application that contain some component playing sound or video.
So I want to know what can be done to pause the webview altogether once I move the app to background.
I am currently using this webview plugin: webview_flutter: ^0.3.9+1
There is no option in the plugin to pause the webview itself.

Got the same issue on Android side with webview_flutter: ^0.3.18+1.
I found a solution to pause the video by requesting audio focus again in the onPause callback of host Activity.
val audioManager = activity.getSystemService(Context.AUDIO_SERVICE) as AudioManager
if (audioManager.isMusicActive) {
if (Utils.hasOreoSDK26()) {
val audioAttributes = AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_MEDIA)
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
.build()
val audioFocusRequest = AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
.setAudioAttributes(audioAttributes)
.setAcceptsDelayedFocusGain(true)
.setWillPauseWhenDucked(true)
.setOnAudioFocusChangeListener(
{ focusChange -> Timber.i(">>> Focus change to : %d", focusChange) },
Handler())
.build()
audioManager.requestAudioFocus(audioFocusRequest)
} else {
audioManager.requestAudioFocus({ }, AudioManager.STREAM_MUSIC,
AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
}
}
Also check this issue.

It's not possible from Dart using the webview_flutter plugin.
However, you can use my plugin flutter_inappwebview, which is a Flutter plugin that allows you to add inline WebViews or open an in-app browser window and has a lot of events, methods, and options to control WebViews.
It implements methods to pause/resume the WebView.
For Android, you can use InAppWebViewController.android.pause and InAppWebViewController.android.resume to pause and resume WebView.
You should implement WidgetsBindingObserver in your Widget and check AppLifecycleState state through didChangeAppLifecycleState() method.
If you need to pause/resume also JavaScript execution you can use InAppWebViewController.pauseTimers/InAppWebViewController.resumeTimers methods.
Here is an example with a YouTube URL:
import 'dart:async';
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:flutter_inappwebview/flutter_inappwebview.dart';
Future main() async {
WidgetsFlutterBinding.ensureInitialized();
runApp(MyApp());
}
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => new _MyAppState();
}
class _MyAppState extends State<MyApp> with WidgetsBindingObserver {
InAppWebViewController webView;
#override
void initState() {
WidgetsBinding.instance.addObserver(this);
super.initState();
}
#override
void dispose() {
WidgetsBinding.instance.removeObserver(this);
super.dispose();
}
#override
void didChangeAppLifecycleState(AppLifecycleState state) {
print('state = $state');
if (webView != null) {
if (state == AppLifecycleState.paused) {
webView.pauseTimers();
if (Platform.isAndroid) {
webView.android.pause();
}
} else {
webView.resumeTimers();
if (Platform.isAndroid) {
webView.android.resume();
}
}
}
}
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('InAppWebView Example'),
),
body: Container(
child: Column(children: <Widget>[
Expanded(
child: InAppWebView(
initialUrl: "https://www.youtube.com/watch?v=NfNdXgJZfFo",
initialHeaders: {},
initialOptions: InAppWebViewGroupOptions(
crossPlatform: InAppWebViewOptions(
debuggingEnabled: true,
),
),
onWebViewCreated: (InAppWebViewController controller) {
webView = controller;
},
onLoadStart: (InAppWebViewController controller, String url) {},
onLoadStop: (InAppWebViewController controller, String url) {},
))
])),
),
);
}
}

Related

How to have a navigation bar on every page Flutter Web

I'm trying to build a WebApp in Flutter, and need to have a navigation bar on every page. I am using a MaterialApp with defined named routes. I tried adding my navigation bar as part of the body of a Scaffold element within the MaterialApp, though it seemed to replace the named route widges. Here is my code:
import 'package:client/components/Shared/NavigationBar.dart';
import 'package:client/views/CreateWedding.dart';
import 'package:client/views/Home.dart';
import 'package:flutter/material.dart';
void main() {
runApp(Admin());
}
class Admin extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
// home: Scaffold(
// body: Container(
// child: NavigationBar(),
// ),
// ),
initialRoute: Home.route,
routes: <String, WidgetBuilder>{
Home.route: (context) => Home(),
CreateWedding.route: (context) => CreateWedding()
},
);
}
}

What are these API_KEY and MAP_API_KEY in the example given in the official documentation of flutter_polyline_point

Here is the example given in the Flutter document of flutter_polyline_point
import 'package:flutter/material.dart';
import 'package:google_maps_flutter/google_maps_flutter.dart';
import 'package:flutter_polyline_points/flutter_polyline_points.dart';
import 'Constants.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Polyline example',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.orange,
),
home: MapScreen(),
);
}
}
class MapScreen extends StatefulWidget {
#override
_MapScreenState createState() => _MapScreenState();
}
class _MapScreenState extends State<MapScreen> {
GoogleMapController mapController;
double _originLatitude = 6.5212402, _originLongitude = 3.3679965;
double _destLatitude = 6.849660, _destLongitude = 3.648190;
Map<MarkerId, Marker> markers = {};
Map<PolylineId, Polyline> polylines = {};
List<LatLng> polylineCoordinates = [];
PolylinePoints polylinePoints = PolylinePoints();
String googleAPiKey = Constants.MAP_API_KEY;
#override
void initState() {
super.initState();
/// origin marker
_addMarker(LatLng(_originLatitude, _originLongitude), "origin",
BitmapDescriptor.defaultMarker);
/// destination marker
_addMarker(LatLng(_destLatitude, _destLongitude), "destination",
BitmapDescriptor.defaultMarkerWithHue(90));
_getPolyline();
}
#override
Widget build(BuildContext context) {
return SafeArea(
child: Scaffold(
body: GoogleMap(
initialCameraPosition: CameraPosition(
target: LatLng(_originLatitude, _originLongitude), zoom: 15),
myLocationEnabled: true,
tiltGesturesEnabled: true,
compassEnabled: true,
scrollGesturesEnabled: true,
zoomGesturesEnabled: true,
onMapCreated: _onMapCreated,
markers: Set<Marker>.of(markers.values),
polylines: Set<Polyline>.of(polylines.values),
)),
);
}
void _onMapCreated(GoogleMapController controller) async {
mapController = controller;
}
_addMarker(LatLng position, String id, BitmapDescriptor descriptor) {
MarkerId markerId = MarkerId(id);
Marker marker =
Marker(markerId: markerId, icon: descriptor, position: position);
markers[markerId] = marker;
}
_addPolyLine() {
PolylineId id = PolylineId("poly");
Polyline polyline = Polyline(
polylineId: id, color: Colors.red, points: polylineCoordinates);
polylines[id] = polyline;
setState(() {});
}
_getPolyline() async {
PolylineResult result = await polylinePoints.getRouteBetweenCoordinates(
Constants.API_KEY,
PointLatLng(_originLatitude, _originLongitude),
PointLatLng(_destLatitude, _destLongitude),
travelMode: TravelMode.driving,
wayPoints: [PolylineWayPoint(location: "Sabo, Yaba Lagos Nigeria")]
);
if (result.points.isNotEmpty) {
result.points.forEach((PointLatLng point) {
polylineCoordinates.add(LatLng(point.latitude, point.longitude));
});
}
_addPolyLine();
}
}
What is the difference between API_KEY and MAP_API_KEY? I am getting error there while trying to execute the example.
My requirement is to get the polyline points between two places in google map.
Kindly suggest me some examples to get the polyline drawn; if you have. I am getting problem in drawing the routes. Tried many examples but not getting it.
To use google maps, you need to get an API key from the following link:
https://developers.google.com/maps/documentation/javascript/get-api-key
This should be the MAP_API_KEY constant.
To use the direction api, you need to get an API key from the following link:
https://developers.google.com/maps/documentation/directions/get-api-key
This should be the API_KEY constant.

Flutter login system using BLoC pattern

Summary: I'm very new on Flutter and Dart and I'm trying to create a kind of exercise for myself about how to perform a login and protect my app pages.
My goal asking this question is to understand about the best practices to protect, login and logout from my Flutter app.
I've performed a lot of research about the architectures and patterns available and I've read about the BLoC pattern but I still have difficult to understand how it works.
If someone could help me with some explanation about how can I deal with the app sessions (when I have a JWT for example returned from my NodeJS backend), how can I store them and share their state among the pages of my application and if I have a successfully login how can I detect this new session and push my user to a new page?
What I've tried: I've implemented some StreamControllers on a kind of "discovering" on Flutter but I don't have a relevant code to place here.
Any input or good reading are welcome.
Thanks and if my question was not so good, I kindly ask for you to help me to improve it.
There is a step by step login BLoC Tutorial https://bloclibrary.dev/#/flutterlogintutorial?id=setup
And also Weather , ToDo , Firebase login, Timer you can reference
This Tutorial use package flutter_bloc and have complete code
code snippet for Login BLoC
import 'package:flutter/material.dart';
import 'package:bloc/bloc.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:user_repository/user_repository.dart';
import 'package:flutter_login/authentication/authentication.dart';
import 'package:flutter_login/splash/splash.dart';
import 'package:flutter_login/login/login.dart';
import 'package:flutter_login/home/home.dart';
import 'package:flutter_login/common/common.dart';
class SimpleBlocDelegate extends BlocDelegate {
#override
void onEvent(Bloc bloc, Object event) {
super.onEvent(bloc, event);
print(event);
}
#override
void onTransition(Bloc bloc, Transition transition) {
super.onTransition(bloc, transition);
print(transition);
}
#override
void onError(Bloc bloc, Object error, StackTrace stacktrace) {
super.onError(bloc, error, stacktrace);
print(error);
}
}
void main() {
BlocSupervisor.delegate = SimpleBlocDelegate();
final userRepository = UserRepository();
runApp(
BlocProvider<AuthenticationBloc>(
builder: (context) {
return AuthenticationBloc(userRepository: userRepository)
..add(AppStarted());
},
child: App(userRepository: userRepository),
),
);
}
class App extends StatelessWidget {
final UserRepository userRepository;
App({Key key, #required this.userRepository}) : super(key: key);
#override
Widget build(BuildContext context) {
return MaterialApp(
home: BlocBuilder<AuthenticationBloc, AuthenticationState>(
builder: (context, state) {
if (state is AuthenticationUninitialized) {
return SplashPage();
}
if (state is AuthenticationAuthenticated) {
return HomePage();
}
if (state is AuthenticationUnauthenticated) {
return LoginPage(userRepository: userRepository);
}
if (state is AuthenticationLoading) {
return LoadingIndicator();
}
},
),
);
}
}

How to set dynamic initialRoute based on sharedPrefs value in flutter?

Currently, I am working around routes and i wanted to set initialRoute in my app based on sharedPreferences value.
I am using Statedulwidget for my MaterialAppWidget and using setState() method once the data from sharedPrefs is fetched. But, every time i am getting the same screen.
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
int initScreen = 0;
initPrefs() async {
SharedPreferences prefs = await SharedPreferences.getInstance();
initScreen = prefs.getInt("initScreen");
print("initScreen ${initScreen}");
setState(() {});
}
#override
void initState() {
super.initState();
initPrefs();
}
#override
Widget build(BuildContext context) {
print("initScreen2 ${initScreen}");
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Flutter Authentication',
theme: ThemeData(
primarySwatch: Colors.blue,
),
initialRoute: initScreen == 0 || initScreen == null
? MediatorPage.routeName
: PopUntilPage.routeName,
routes: {
CloudGroupCreate.routeName: (context) => CloudGroupCreate(),
CloudDashboard.routeName: (context) => CloudDashboard(),
PopUntilPage.routeName: (context) => PopUntilPage(),
ProviderWithFutureBuilderApp.routeName: (context) =>
ProviderWithFutureBuilderApp(),
MediatorPage.routeName: (context) => MediatorPage(),
},
);
}
}
I do not want to use direct widget using home property app. I just want to navigate through only and only using named routes.
Can anyone suggest how to do it properly ?
Thanks.
You need to init SharedPreferences in main() and use WidgetsFlutterBinding.ensureInitialized
You can copy paste run full code below
In demo , I set initScreen to 12
code snippet
int initScreen;
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
SharedPreferences prefs = await SharedPreferences.getInstance();
await prefs.setInt("initScreen",12);
initScreen = await prefs.getInt("initScreen");
print('initScreen ${initScreen}');
runApp(MyApp());
}
...
initialRoute: initScreen == 0 || initScreen == null
? "/"
: "first",
routes: {
'/': (context) => MyHomePage(title: "demo",),
"first": (context) => FirstPage(),
},
working demo
full code
import 'package:flutter/material.dart';
import 'package:shared_preferences/shared_preferences.dart';
//void main() => runApp(MyApp());
int initScreen;
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
SharedPreferences prefs = await SharedPreferences.getInstance();
await prefs.setInt("initScreen",12);
initScreen = await prefs.getInt("initScreen");
print('initScreen ${initScreen}');
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
initialRoute: initScreen == 0 || initScreen == null
? "/"
: "first",
routes: {
'/': (context) => MyHomePage(title: "demo",),
"first": (context) => FirstPage(),
},
//home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
#override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
class FirstPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Text("First");
}
}
A simple way to do this is to just use a flag when the load has completed, then, in build:
return _isLoadComplete? MaterialApp() : Container();
Another option, it seems like the MaterialApp is being cached, and initialRoute does not get run the 2nd time. Using a key seems to fix this:
return MaterialApp(
key: UniqueKey(),
//etc
I'd lean towards the first approach, as there's no point having MaterialApp try and show one view, will immediately replacing it with another.

FLUTTER: I want to record the stream of microphone and play it immediately

I want to do and application who take the stream of microphone and who play it directly in Flutter, who can help me, i've find nothing on internet. Thanks!
After a few changes it's working that way, please use this plugin:
https://pub.dev/packages/sound_stream
Import this on your pubspec:
dependencies:
sound_stream: ^0.2.0
And use this sample code:
import 'dart:async';
import 'dart:typed_data';
import 'package:flutter/material.dart';
import 'package:sound_stream/sound_stream.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
RecorderStream _recorder = RecorderStream();
PlayerStream _player = PlayerStream();
List<Uint8List> _micChunks = [];
bool _isRecording = false;
bool _isPlaying = false;
StreamSubscription _recorderStatus;
StreamSubscription _playerStatus;
StreamSubscription _audioStream;
#override
void initState() {
super.initState();
initPlugin();
}
#override
void dispose() {
_recorderStatus?.cancel();
_playerStatus?.cancel();
_audioStream?.cancel();
super.dispose();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initPlugin() async {
_recorderStatus = _recorder.status.listen((status) {
if (mounted)
setState(() {
_isRecording = status == SoundStreamStatus.Playing;
});
});
_audioStream = _recorder.audioStream.listen((data) {
if (_isPlaying) {
_player.writeChunk(data);
} else {
_micChunks.add(data);
}
});
_playerStatus = _player.status.listen((status) {
if (mounted)
setState(() {
_isPlaying = status == SoundStreamStatus.Playing;
});
});
await Future.wait([
_recorder.initialize(),
_player.initialize(),
]);
}
void _play() async {
await _player.start();
if (_micChunks.isNotEmpty) {
for (var chunk in _micChunks) {
await _player.writeChunk(chunk);
}
_micChunks.clear();
}
}
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
IconButton(
iconSize: 96.0,
icon: Icon(_isRecording ? Icons.mic_off : Icons.mic),
onPressed: _isRecording ? _recorder.stop : _recorder.start,
),
IconButton(
iconSize: 96.0,
icon: Icon(_isPlaying ? Icons.pause : Icons.play_arrow),
onPressed: _isPlaying ? _player.stop : _play,
),
],
),
),
);
}
}
The flutter_sound(github and docs) library seems to have good tools for working with audio and streams.
There is even an example page for streams that shows exactly how to record to a stream and playback. You just need to add dependencies to your pubspec.yaml and necessary permissions to the platform permission files, then the linked example will stand alone as a page with both a recorder and player to demonstrate functionality.
You can use this library to record audio from microphone.
Usage
To use this plugin, add audio_recorder as a dependency in your pubspec.yaml file.
Android
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
iOS
<key>NSMicrophoneUsageDescription</key>
<string>Record audio for playback</string>
Example
// Import package
import 'package:audio_recorder/audio_recorder.dart';
// Check permissions before starting
bool hasPermissions = await AudioRecorder.hasPermissions;
// Get the state of the recorder
bool isRecording = await AudioRecorder.isRecording;
// Start recording
await AudioRecorder.start(path: _controller.text, audioOutputFormat: AudioOutputFormat.AAC);
// Stop recording
Recording recording = await AudioRecorder.stop();
print("Path : ${recording.path}, Format : ${recording.audioOutputFormat}, Duration : ${recording.duration}, Extension : ${recording.extension},");
Now all you need to do is play the recorded sound file.

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