Buildfire: Can't find a plugin that I created even though I uploaded it - buildfire

I created and uploaded a plugin but when I tried to add it to my app I could not find it. I have tried searching for my plugin in the "My Features" and "Marketplace" section but could not find it anywhere. The tutorial video was also outdated so it did not help me at all. Is there something I am doing wrong?

I would need more information to give you an exact answer. However, I believe you haven't issued a license key to your App.
Context:
When you create a developer account you are issued a developer app to test on. This app automatically receives all new plugins uploaded. Many developers end up creating multiple apps, which is fine. However, licenses will not be automatically issued to every app you have access to. You can see how that would be problematic. You would have to do so manually (Once per app).
Purposed Solution
Issue a new license for your app. You can use an existing license key if there are seats left. To find more information on how to do so click here:
https://github.com/BuildFire/sdk/wiki/How-to-issue-a-private-license
After creating the license key, just install it in your apps marketplace.
If you dont see this "Install new plugin" button in your marketplace that means your app is on a lower tier. Contact customer support to review your options to upgrade.
I hope this helps.

Related

Facebook messenger webhook not sending data for users that are not associated with the app

So this has been such an annoying issue I've been having with facebook.
We :
created a messenger app
verified the web-hook
submitted the app for review
got approval from Facebook
Everything works perfectly if we use the developers and users associated with the app, but for some reason any other user will not work at all!
The only explanation I see why it isn't work is because the app is in development mode, but apparently facebook removed that and replaced it with Access Levels.
I've been looking at documentation and can't find anything! Any directional help that I may have missed would be greatly appreciated!
The only explanation I see why it isn't work is because the app is in development mode, but apparently facebook removed that and replaced it with Access Levels.
You are indeed completely right!
The old system, consisting of Development Mode and Live Mode, has been replaced by respectively Standard Access and Advanced Access (cf. this documentation).
Apps in Development Mode can only request Permissions from app users who have a Role on the app or in a Business that has claimed the app. This is the same as Standard Access. Apps in Live Mode can request Permissions from anyone, but only if the Permissions have been approved through App Review. This is the same as Advanced Access. Features, although they cannot be requested from app users but are instead active/inactive, behave the same way.
This snippet was taken from this post.; Side note: They even wrote a paragraph about why they decided to switch and which features/improvements the new update brings - it's on the same site, just below the quote above
Anyhow, due to logistic reasons (supposedly) the update is only being pushed gently into the broad mass:
Access Levels are gradually being applied to all existing Business apps automatically.
You can find the banner on the previously mentioned site:
Summing up: Yes - the modes are actually replaced by their new "level system", though the update might haven't covered your Business app yet (but will so in the near future).
I got this message from API, maybe this covers the reason:
"(#10) Cannot message users who are not admins, developers or testers
of the app until pages_messaging permission is reviewed and the app is
live.", "type":"OAuthException", "code":10, "error_subcode":2018028, "fbtrace_id":"AL....i9"}}

How to detect the malware app

I am a developer which working on security related area.Recently I
met a little problem. If I got a app such as android .apk or IOS .ipa.
How can I check whether it has malicious actions?
The first thought came to my mind is to check its manifest. To see
which kind of permission it has requested. But this general method can
not detect some actions such as record the screen snapshot or record
user tap position on screen.
Then I switched to search how app store and google play check the
app which submitted by developers. Turns out that they first check the
certificate or signature of the app to make sure it has been published
by trusted organization. Then statically check the system permission
that the app requested.
I guess there must be some in-depth detection method or theory
which used by google and apple to make sure their app is safe to
download. Can anyone provide me some useful information or website
link that I can learn from?
Thank you.

ONLY Publish app in Google Play Store

I have a client who would like me to publish his app on Google Play Store. He has given me the .apk, description, icons, and banners.
I am going to buy a developer account ($25) for him but before that I would like to ask you guys that as I didn't actually develop this app. I am only going to publish his app. Is it safe? What key points I should check?
Also, would I still need to have Android Studio JUST to publish an app to Google Play Store? Or the URL below would give me the opportunity to publish my app using website?
https://play.google.com/apps/publish
Please help!
Thank you!
Check the Google Play Store Developer Policy Center to see if it infringes any rules.
https://play.google.com/about/developer-content-policy
I would also consider asking to review the source code as well if your name or company is going to be associated with the product you publish.
So basically uploading an app that copyrights most of someone's legit coding and possibly licensing? Not a good approach.
If you are aware about the terms and conditions, you would be liable for cost and damages because technically it will be under your name if you go forward and if your profiting this commercially, that case would be serious should it be brought forward on complaint.
EDITED
If you doing this on his behalf, he should sign up for Developer account or allow you to put his information in. So that's the safe point. If you are saying it is his app.

White-Label a UWP Application

I am about to start development on an UWP Application. One of the last minute requirements was to be able to support white-labeling the application for our partners. Does anyone have any experience doing this using the Universal Windows Platform that would be willing to give me some insight on resources I should be looking at?
Some basic questions I have is:
Is it possible? I read about it being done with iOS and Android.
How do you create the AppPackage for each partner?
Localization differences? Where one localization may refer to it as one product, but another refers to it as the other product.
Or is this something where I would bundle everything up and send it to the partner to create their own upload? If this is the case, is there a how-to on that?
Some of these might be basic questions, but this is the first time I have created a white-label application, so it is all new to me.
Have just replied to another one topic and looks that screenshot is still needed)
When you submit App to store you can find option:
This way you can make your app visible only to your partners. And you can also register as many apps as you like (each one for separate partner)
Or you can distribute your app thrue Windows Store for Business.
Take a look also at this link, it might be helpful for you
Distribute LOB apps to enterprises

How to Manage Deployment/Upgrades for Internal Mobile Application?

I'm creating a UWP application that will be used exclusively on rugged Win10 tablets by a group of initially 10-20. If things go well it will be expanded to 100 users. These users are employees of our company, but will be remotely located.
Currently, with the test tablets, I am pushing the packages in google drive and manually copying them to the tablets, unzipping and executing the ps file on the tablet. This is way to complicated for even a beta test group of our users.
I'm looking for short-term/long-term recommendations for deployment. Someone mentioned SCCM to me and I've read a little, but that seems like quite a major endeavor to host. I would prefer something like a "private store" concept, but I can't find anything like that.
You can create a private store for your company. The best solution is probably to use Windows Store for Business. http://www.microsoft.com/en-us/business-store
Microsoft Azure Active Directory (AD) accounts for your employees are needed if you select this solution.
An alternative way is to use HockeyApp http://hockeyapp.net to deploy your application.
According to your description, HockeyApp should meet your requirement. Via HockeyApp, you can upload and distribute builds for beta or enterprise distribution using our web UI, or our API. HockeyApp also supports build servers like Jenkins or Visual Studio Team Services. Don't forget to upload your dSYM or
mapping.txt to get readable crash reports.
With HockeySDK for UWP integrated, you can also:
Integrate our open-source SDK to:
Collect crash reports
Show update alerts for new beta builds
Add a feedback view directly into your app
For more information, please visit support.hockeyapp.net.

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