I want to execute the Electron application by child_process.spawn:
import ChildProcess, {ChildProcess as ChildProcess__type} from 'child_process';
const childProcess: ChildProcess__type = ChildProcess.spawn(
'electron',
['ProjectInitializer__ElectronMain.js'],
{ cwd: __dirname } // current project root
);
I got Error: spawn electron ENOENT error. Electron has been installed locally, AFAIK is the good practice. Also, electron ProjectInitializer__ElectronMain.js works, it to execute this console command from my project directory.
Following frequently up-voted ENOENT error debugging guidance, I got the cause: there is no directory among process.env.PATH, which includes electron.
I know about PATH variable not much, so I can not answer what must be in this variable and what is not. But what I want to ask is: how to execute locally installed (in node_modules) Node.js applications (like electron)?
By the way, execa which is known as improved child_process runs electron without errors (update: version 2.x.x already do not runs):
import executeExternalCommand, { ExecaReturnValue } from 'execa';
try {
await executeExternalCommand(
'electron',
['ProjectInitializer__ElectronMain.js'],
{ cwd: __dirname }
);
} catch (error) {
console.error(error);
}
Somehow, thanks to { cwd: __dirname }, the execa v 1.x.x knows, where should to find the electron. Unfortunately, execa has too small community and small documentations, so stopped to use it.
Additional information
How I run this Node.js script which has the spawn parameter
By command my-library init which I created.
In package.json:
"bin": {
"my-library": "bin/my-library"
}
In bin/my-library (no filename extension):
#!/usr/bin/env node
require('../CLI').interpretConsoleCommandAndExecute(process.argv);
In CLI.js I parse the console command, and if it is the my-library init, I'll try to execute
const childProcess: ChildProcess__type = ChildProcess.spawn(
'electron',
[ 'ProjectInitializer__ElectronMain.js' ],
{ cwd: __dirname }
);
console.log(process.env) output
Below output is for PhpStorm build-in console, however in other consoles, e. g. in cmder, output is different.
{ FPS_BROWSER_APP_PROFILE_STRING: 'Internet Explorer',
CommonProgramFiles: 'C:\\Program Files\\Common Files',
PROMPT: '$P$G',
SESSIONNAME: 'Console',
COMPUTERNAME: 'MSI',
OneDriveConsumer: 'D:\\OneDrive',
__INTELLIJ_COMMAND_HISTFILE__:
'C:\\Users\\i\\.PhpStorm2019.1\\config\\terminal\\history\\history-34',
SystemDrive: 'C:',
NUMBER_OF_PROCESSORS: '12',
LOGONSERVER: '\\\\MSI',
TEMP: 'C:\\Users\\i\\AppData\\Local\\Temp',
TMP: 'C:\\Users\\i\\AppData\\Local\\Temp',
HOMEPATH: '\\Users\\i',
PATHEXT: '.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JSE;.WSF;.WSH;.MSC',
USERNAME: 'i',
ProgramFiles: 'C:\\Program Files',
USERDOMAIN_ROAMINGPROFILE: 'MSI',
LOCALAPPDATA: 'C:\\Users\\i\\AppData\\Local',
TERMINAL_EMULATOR: 'JetBrains-JediTerm',
PROCESSOR_IDENTIFIER: 'Intel64 Family 6 Model 158 Stepping 10, GenuineIntel',
DriverData: 'C:\\Windows\\System32\\Drivers\\DriverData',
APPDATA: 'C:\\Users\\i\\AppData\\Roaming',
ALLUSERSPROFILE: 'C:\\ProgramData',
USERDOMAIN: 'MSI',
OS: 'Windows_NT',
PROCESSOR_LEVEL: '6',
ProgramData: 'C:\\ProgramData',
ComSpec: 'C:\\Windows\\system32\\cmd.exe',
PROCESSOR_ARCHITECTURE: 'AMD64',
FPS_BROWSER_USER_PROFILE_STRING: 'Default',
SystemRoot: 'C:\\Windows',
PROCESSOR_REVISION: '9e0a',
OneDrive: 'D:\\OneDrive',
PSModulePath:
'C:\\Program Files\\WindowsPowerShell\\Modules;C:\\Windows\\system32\\WindowsPowerShell\\v1.0\\Modules',
PATH:
'D:\\PhpStorm\\InHouseDevelopment\\my-library\\node_modules\\.bin;C:\\ProgramData\\DockerDesktop\\version-bin;C:\\Program Files\\Docker\\Docker\\Resources\\bin;C:\\Program Files (x86)\\Intel\\Intel(R) Management Engine Components\\iCLS\\;C:\\Program Files
\\Intel\\Intel(R) Management Engine Components\\iCLS\\;C:\\Windows\\system32;C:\\Windows;C:\\Windows\\System32\\Wbem;C:\\Windows\\System32\\WindowsPowerShell\\v1.0\\;C:\\Windows\\System32\\OpenSSH\\;C:\\Program Files (x86)\\NVIDIA Corporation\\PhysX\\Common;C:\\Pro
gram Files\\Intel\\WiFi\\bin\\;C:\\Program Files\\Common Files\\Intel\\WirelessCommon\\;C:\\Program Files (x86)\\Intel\\Intel(R) Management Engine Components\\DAL;C:\\Program Files\\Intel\\Intel(R) Management Engine Components\\DAL;C:\\Program Files (x86)\\Intel\\I
ntel(R) Management Engine Components\\IPT;C:\\Program Files\\Intel\\Intel(R) Management Engine Components\\IPT;C:\\Program Files (x86)\\Common Files\\Acronis\\VirtualFile\\;C:\\Program Files (x86)\\Common Files\\Acronis\\VirtualFile64\\;C:\\Program Files (x86)\\Com
mon Files\\Acronis\\FileProtector\\;C:\\Program Files (x86)\\Common Files\\Acronis\\FileProtector64\\;C:\\Program Files (x86)\\Common Files\\Acronis\\SnapAPI\\;C:\\Program Files\\nodejs\\;C:\\Program Files\\Git\\cmd;C:\\Program Files (x86)\\Yarn\\bin\\;C:\\Users\\t
okug\\AppData\\Local\\Microsoft\\WindowsApps;C:\\Users\\i\\AppData\\Roaming\\npm;C:\\Users\\i\\AppData\\Local\\Yarn\\bin;C:\\texlive\\2019\\bin\\win32',
'ProgramFiles(x86)': 'C:\\Program Files (x86)',
USERPROFILE: 'C:\\Users\\i',
windir: 'C:\\Windows',
ProgramW6432: 'C:\\Program Files',
configsetroot: 'C:\\Windows\\ConfigSetRoot',
'CommonProgramFiles(x86)': 'C:\\Program Files (x86)\\Common Files',
PUBLIC: 'C:\\Users\\Public',
HOMEDRIVE: 'C:',
CommonProgramW6432: 'C:\\Program Files\\Common Files' }
Trying to execute ChildProcess.spawn('env')
In Php Strorm console, it causes familiar Error: spawn env ENOENT.
As discussed in the chat, the error you are getting is usually caused by the fact that the executable you are trying to run is not available
Now there are multiple reasons the executable may not be available
The executable is not there at all anywhere on the system
The executable is there but not in the folders defined by system's PATH variable
The executable is there in the current directory but the directory context in which the process is being run is different
To fix #1 and #2 you just install the executable globally in system PATH
For fixing #3 you can do two things. Add the path for the current directory ({ cwd: __dirname}) and also a relative path to executable
const childProcess: ChildProcess__type = ChildProcess.spawn(
Path.resolve(__dirname, 'node_modules/.bin/electron'),
[ Path.resolve(__dirname, 'ProjectInitializer__ElectronMain.js') ],
{ cwd: __dirname}
);
or
const childProcess: ChildProcess__type = ChildProcess.spawn(
'./node_modules/.bin/electron'),
[ Path.resolve(__dirname, 'ProjectInitializer__ElectronMain.js') ],
{ cwd: __dirname}
);
or
const childProcess: ChildProcess__type = ChildProcess.spawn(
'node_modules/.bin/electron',
[ './ProjectInitializer__ElectronMain.js' ],
{ cwd: __dirname}
);
In case you decide to override the PATH environment variable you can do it passing the env parameters with more values
const childProcess: ChildProcess__type = ChildProcess.spawn(
'node_modules/.bin/electron',
[ './ProjectInitializer__ElectronMain.js' ],
{ cwd: __dirname, env: {....}}
);
You can use the existing environment variables from process.env and then update the same, and pass it to env parameter
it’s likely that you need to specify the full path to the electron command, since it isn’t on your path.
If you are running your script from your project root, electron is probably at in ./node_modules/.bin/electron, if they packaged up the app to be run that way.
I would guess that your alternative library checks node_modules by default.
The alternative would be to ensure electron is in your path, but that requires updating your system configuration, which it would be weird for a library to do.
Edit: example of call with path:
const childProcess: ChildProcess__type = ChildProcess.spawn(
'node_modules/.bin/electron',
[ 'ProjectInitializer__ElectronMain.js' ],
{ cwd: __dirname }
);
I'd also add some dumb logging on the process, so you know why the process failed:
function log(data) {
console.log("" + data)
}
child_process.stdout.on('data', log)
child_process.stderr.on('data', log)
child_process.on('close', log)
Related
I have working on an electron desktop application, the app is quite simple its about building a file browser for Linux. From Nodejs apis I use child_process, fs, path, os, and so on.
I am using electron-builder to package and build the application.
When I build for linux with target like "zip", "deb", "rpm", the application works as expected.
But when I compile for snap. I can't run commands like:
const util = require('util');
const exec = util.promisify(require('child_process').exec);
await exec('which code');
.....
await openExternalApp('code -n', `"${file.path}"`)
.....
async function openExternalApp(cmd, path) {
const util = require('util');
const exec = util.promisify(require('child_process').exec);
await exec(`${cmd} ${path}`);
}
.....
I got an error:
Error: Command failed: which code
at ChildProcess.exithandler (node:child_process:406:12)
at ChildProcess.emit (node:events:390:28)
at maybeClose (node:internal/child_process:1064:16)
at Socket.<anonymous> (node:internal/child_process:450:11)
at Socket.emit (node:events:390:28)
at Pipe.<anonymous> (node:net:687:12) {
killed: false,
code: 1,
signal: null,
cmd: 'which code',
stdout: '',
stderr: ''
}
Error: Command failed: which code
Also in my program when i have to read directories of the file system related with hard drive or another location simply i can't.
I've started to study a little bit the docs in snap store and I realized that you have to configure the slot, layout and slugs to access the whole file system, and perhaps to run bash or shell command like the one above.
After several configuration i continue with the same issues. Here is my configuration for snap in pakage.json
"snap": {
"plugs": [
"desktop",
"desktop-legacy",
"home",
"x11",
"unity7",
"browser-support",
"network",
"gsettings",
"opengl",
"block-devices",
"classic-support",
"hardware-observe",
"home",
"system-backup",
"system-observe",
"process-control",
"hostname-control",
"removable-media",
{
"system-files": {
"read": [
"/etc",
"/usr",
"/home",
"/media",
"/mnt",
"/var",
"/temp",
"/opt",
"/sys",
"/dev",
"/bin",
"/snap"
],
"write": [
"/home",
"/mnt"
]
}
}
],
"desktop": {
"Encoding": "UTF-8",
"Icon": "${SNAP}/icon.png"
}
}
snap image config in pakage.json
I've a problem. I'm new to nodejs so probably it's really easy to fix it. In the main directory, I've a .env file. In the main.js file I've:
const express = require('express');
const app = express();
const http = require('http')
const {Pool, Client} = require('pg');
require("dotenv").config();
console.log(process.env.USER);
So, I simply want to print the USER variabile that is located into my .env file. Here is my .env file:
USER=postgres
HOST=localhost
DATABASE=postgres
PASSWORD=mysecretpassword
PORT=5432
Anyway, when I write console.log(process.env.USER);, the variable printed is not the USER variable (that is postgres), but my pc user account (that is John). How is that possible?
I don't have enough reputation to comment, but have you tried renaming your variables, adding a prefix like DB_, so the variables names become DB_USER, DB_HOST etc.?
Maybe this variable is already taken by the process. And I personally don't like to overwrite them.
You can check running node REPL in your terminal, then typing process.env.
These are the Node environment variables that are already taken on my PC (running on Windows):
{
ALLUSERSPROFILE: 'C:\\ProgramData',
APPDATA: 'C:\\Users\\dizolan\\AppData\\Roaming',
ChocolateyInstall: 'C:\\ProgramData\\chocolatey',
CommonProgramFiles: 'C:\\Program Files\\Common Files',
'CommonProgramFiles(x86)': 'C:\\Program Files (x86)\\Common Files',
CommonProgramW6432: 'C:\\Program Files\\Common Files',
COMPUTERNAME: '...',
ComSpec: 'C:\\Windows\\system32\\cmd.exe',
DriverData: 'C:\\Windows\\System32\\Drivers\\DriverData',
FPS_BROWSER_APP_PROFILE_STRING: 'Internet Explorer',
FPS_BROWSER_USER_PROFILE_STRING: 'Default',
GOPATH: '...',
HOMEDRIVE: 'C:',
HOMEPATH: '...',
LOCALAPPDATA: '...',
LOGONSERVER: '...',
NUMBER_OF_PROCESSORS: '8',
OneDrive: '...',
OS: 'Windows_NT',
Path: '...',
PATHEXT: '.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC;.PY;.PYW',
POWERSHELL_DISTRIBUTION_CHANNEL: 'MSI:Windows 10 Pro for Workstations',
PROCESSOR_ARCHITECTURE: 'AMD64',
PROCESSOR_IDENTIFIER: 'Intel64 Family 6 Model 142 Stepping 12, GenuineIntel',
PROCESSOR_LEVEL: '6',
PROCESSOR_REVISION: '8e0c',
ProgramData: 'C:\\ProgramData',
ProgramFiles: 'C:\\Program Files',
'ProgramFiles(x86)': 'C:\\Program Files (x86)',
ProgramW6432: 'C:\\Program Files',
PSModulePath: 'C:\\Program Files\\WindowsPowerShell\\Modules;C:\\Windows\\system32\\WindowsPowerShell\\v1.0\\Modules',
PUBLIC: 'C:\\Users\\Public',
SESSIONNAME: 'Console',
SystemDrive: 'C:',
SystemRoot: 'C:\\Windows',
TEMP: '...',
TMP: '...',
USERDNSDOMAIN: '...',
USERDOMAIN: '...',
USERDOMAIN_ROAMINGPROFILE: '...',
USERNAME: '...',
USERPROFILE: '...',
windir: 'C:\\Windows'
}
dotenv add override option at version 14.1.0 (2022-01-17) You can use override: true option to
Override any environment variables that have already been set on your machine with values from your .env file.
require('dotenv').config({ override: true, debug: true })
console.log(process.env.USER);
Output:
[dotenv][DEBUG] "USER" is already defined in `process.env` and WAS overwritten
postgres
USER is a system environment variable, see environ(7)
USER The name of the logged-in user (used by some BSD-derived
programs). Set at login time, see section NOTES below.
I just started learning webpack to manage dependencies in my project. I am trying to use it to build bundles for my typescript and javascript files. For the typescript files, I am using the ts-loader plugin for handling it. For CSS, I am using the mini-css-extract and an optimize-css-assets plugin. When I try to run webpack, I get the following error and I am not able to figure out what might be causing this error.
user#system spl % npm run build
> spl#1.0.0 build /Users/user/Downloads/spl
> webpack --config webpack.config.js
/Users/user/Downloads/spl/node_modules/neo-async/async.js:16
throw new Error('Callback was already called.');
^
Error: Callback was already called.
at throwError (/Users/user/Downloads/spl/node_modules/neo-async/async.js:16:11)
at /Users/user/Downloads/spl/node_modules/neo-async/async.js:2818:7
at processTicksAndRejections (internal/process/task_queues.js:79:11)
npm ERR! code ELIFECYCLE
npm ERR! errno 1
npm ERR! spl#1.0.0 build: `webpack --config webpack.config.js`
npm ERR! Exit status 1
npm ERR!
npm ERR! Failed at the spl#1.0.0 build script.
npm ERR! This is probably not a problem with npm. There is likely additional logging output above.
npm ERR! A complete log of this run can be found in:
npm ERR! /Users/user/.npm/_logs/2020-05-14T14_23_32_985Z-debug.log
The following is my webpack.config file that I am using to build my dist files.
const path = require('path');
const { CleanWebpackPlugin } = require('clean-webpack-plugin');
const HtmlWebpackPlugin = require('html-webpack-plugin');
const TerserPlugin = require('terser-webpack-plugin');
const MiniCssExtractPlugin = require('mini-css-extract-plugin');
const OptimizeCssAssetsPlugin = require("optimize-css-assets-webpack-plugin");
module.exports = {
mode: 'production',
entry: "./static/js/index.js",
output: {
filename: "bundle.[contentHash].js", // File name with hash, based on content
path: path.resolve(__dirname, 'dist')
},
optimization: {
minimizer: [
new OptimizeCssAssetsPlugin(),
new TerserPlugin(),
new HtmlWebpackPlugin({
template: "./static/index.html",
minify: {
removeAttributeQuotes: true,
collapseWhitespace: true,
removeComments: true
}
})
]
},
plugins: [
new MiniCssExtractPlugin({
filename: "[name].[contentHash].css"
}),
new CleanWebpackPlugin(),
],
module: {
rules: [
{
test: /\.html$/,
use: [ "html-loader" ]
},
{
test: /\.[tj]s$/,
use: "ts-loader",
exclude: /(node_modules|tests)/
},
{
test: /\.css$/,
use: [
MiniCssExtractPlugin.loader,
"css-loader"
]
}
],
},
resolve: {
alias: {
src: path.resolve(__dirname, 'src'),
static: path.resolve(__dirname, 'static'),
},
extensions: [ '.ts', '.js' ]
}
}
I had the same issue and I realized that I was importing CSS file from my index.html file:
<link rel="stylesheet" href="./css/main.css">
although the CSS file should have been imported from entry file (index.js) using import:
import '../css/main.css';
so I deleted the line <link rel="stylesheet" href="./css/main.css"> and solved the problem.
You can see your HTML file and check if there are any assets imported from your HTML file. I hope it helped.
tl;dr: Upgrading webpack to a newer version solved it for me.
I went into node_modules/neo-async/async.js and modified the onlyOnce so that it gives a bit more descriptive stack trace like this:
/**
* #private
* #param {Function} func
*/
function onlyOnce(func) {
const defined = new Error('onlyOnce first used here')
return function(err, res) {
var fn = func;
func = () => {
console.error(defined);
throwError();
};
fn(err, res);
};
}
The stack trace points into webpack’s internal code, which, when I upgraded to the latest version, solves this issue.
I ran into this issue and was able to determine that the cause was circular dependencies in Typescript, not outdated dependencies as suggested by other answers here. This error appeared when I refactored code from import MyClass from "folder/file" into import { MyClass } from "folder".
I only considered this possibility after reading this post about differences in semantics between export default and other types of exports.
I had this issue and it was related to a recent downgrade someone had made to mini-css-extract-plugin. We are using pnpm, so this answer is specific to that. I had to delete the pnpm-lock.yaml file in the module I was trying to run out of spring boot dashboard in VSCode. This file is generated if it is missing, but for us anyway, it was committed to the repo. If that doesn't work for you, you might also consider deleting the npm-cache and .pnpm-store dirs. The locations of those files are configured in the .npmrc file in your user's home directory.
For me, the issue came after upgrading css-loader. Downgrading it back to the original version did the trick for me
diff --git a/package.json b/package.json
index 7151c509..b0eba48b 100644
--- a/package.json
+++ b/package.json
## -111,7 +111,7 ##
"webpack-merge": "^4.1.3"
},
"devDependencies": {
- "css-loader": "^6.5.1",
+ "css-loader": "^1.0.0",
I am trying to implement webpack in my project which contains node-red. However, I keep getting the following warning. Please suggest how to solve this error -
WARNING in ./node_modules/node-red/red/runtime/storage/localfilesystem/projects/git/node-red-ask-pass.sh 1:26
Module parse failed: Unexpected token (1:26)
You may need an appropriate loader to handle this file type.
> "$NODE_RED_GIT_NODE_PATH" "$NODE_RED_GIT_ASKPASS_PATH" "$NODE_RED_GIT_SOCK_PATH" $#
|
# ./node_modules/node-red/red/runtime/storage sync ^\.\/.*$ ./localfilesystem/projects/git/node-red-ask-pass.sh
# ./node_modules/node-red/red/runtime/storage/index.js
# ./node_modules/node-red/red/runtime/index.js
# ./app.js
My webpack.config.js is -
const path = require('path');
var nodeExternals = require('webpack-node-externals');
module.exports = {
target: 'node',
externals: [nodeExternals()],
entry: './app.js',
output: {
path: path.resolve(__dirname, './output'),
filename: 'bundle.js'
},
resolve: {
extensions: ['.js','.json', '.sh'],
modules: [
'node_modules'
],
},
module: {
rules: [
{
test:/\.css$/,
use:['style-loader','css-loader']
},
{
test: /\.coffee$/,
use: [ 'coffee-loader' ]
}
]
}
};
For Webpack, every file is a .js. In order to handle other extensions, like .css or .sh, you're supposed to use a loader, like you did with css-loader, that will tranform CSS rules into JS.
The issue you're facing is that you've got an import chain (./app.js -> .../index.js -> .../index.js -> .../node-red-ask-pass.sh), so Webpack will, at some point, will import a .sh file, but will throw an error because shell code is obviousouly invalid JavaScript. that is why you're seeing the error that you have.
By the way, I couldn't reproduce the issue you're facing:
npm init -y
npm i node-red
# ./node_modules/node-red/red is not a directory
So it was probably a node-red bug. Update the package to the latest version.
I am having an issue with spawnSync is giving me ENOENT with simple "npm install". Can someone please help me?
======= NODE SCRIPT ==========
var child = require('child_process').spawnSync('npm', ['install']);
console.log(child.error);
===== OUTPUT ==========
[Error: spawnSync npm ENOENT]
code: 'ENOENT',
errno: 'ENOENT',
syscall: 'spawnSync npm',
path: 'npm',
spawnargs: [ 'install' ]
only on windows but not on OS X.
This happens on
windows 7 x64
node version: 4.4.3
npm version: 2.15.1
I figured out the issue. On Windows, some commands need to be suffixed with .cmd in order to work. In this example, this updated command works for me:
require('child_process').spawnSync('npm.cmd', ['install']);
Or you can use cross-spawn to make it work cross-platform
I solved this by specifying the shell to be the v1 32-bit Powershell executable.
I don't know if there is a more reliable method of getting the Powershell executable path, but this is what I did:
const { spawnSync } = require('child_process')
const path = require('path')
const shell = process.platform === 'win32'
? 'C:\\Windows\\SysWOW64\\WindowsPowerShell\\v1.0\\powershell.exe'
: undefined
const r0 = spawnSync('pnpm', ['run', 'build'], {
cwd: path.join(__dirname, '..', 'projects', 'project-name'),
env: process.env,
stdio: 'inherit',
shell
})
if (r0.error) {
console.log(r0.error)
process.exit(1)
}