OnKillFocus is getting Called Twice - visual-c++

I have one Dialog box where it's consist 3 EditControl boxes and 2 for Validating the Enter Data. When the Editcontrol is lost focus we are validating the entered data using OnKillFocus method and facing the Hang issue because of calling OnKIllFocus multiple times, after that we separated each KillFocus for each Editcontrol still also we are facing the same issue calling KillFocus multiple times
`BEGIN_MESSAGE_MAP(CWHPwdDlg, CDialog)
ON_BN_CLICKED(IDOK, OnOK)
ON_BN_CLICKED(IDCANCEL, OnCancel)
ON_WM_CTLCOLOR()
ON_EN_KILLFOCUS(IDC_HMI_SERVERNAME, OnKillFocusServerNameTextBox)
ON_EN_KILLFOCUS(IDC_WH_RT_PORT, OnKillFocusPortTextBox)
ON_EN_KILLFOCUS(IDC_HMI_USERNAME, OnKillFocusUserNameTextBox)
ON_EN_KILLFOCUS(IDC_HMI_PASSWORD, OnKillFocusPwdTextBox)
ON_BN_CLICKED(IDC_WH_RT_TEST_CONNECTION, OnTestConnection)
ON_BN_CLICKED(IDC_WH_RT_VIEW_CERT, OnViewCertificate)
ON_BN_CLICKED(IDC_WH_RT_REQUIRE_TRUST, OnCheckEnableTrust)
END_MESSAGE_MAP()
void CWHPwdDlg::OnKillFocusServerNameTextBox()
{
MessageBoxA(NULL, "Click", "Servername", MB_OK);
if (!UpdateData(TRUE)) {
return;
}
CWnd* pWndOk = GetDlgItem(IDOK);
//if (m_hmiServerName.IsEmpty())
if(m_hmiServerName.GetLength()<=0)
{
m_TestConnection.EnableWindow(FALSE);
SetDlgItemText(IDC_WH_RT_TRUSTED_MSG, _T(""));
CWnd* p_CertificateButton = GetDlgItem(IDC_WH_RT_VIEW_CERT);
if (p_CertificateButton != NULL)
p_CertificateButton->EnableWindow(FALSE);
CWnd* pTrustCheck = GetDlgItem(IDC_WH_RT_REQUIRE_TRUST);
if (pTrustCheck != NULL)
pTrustCheck->EnableWindow(FALSE);
m_whErrorStr.SetWindowText(m_strServerNameError);
m_whErrorStr.ShowWindow(SW_SHOW);
m_whErrorIcon.ShowWindow(SW_SHOW);
pWndOk->EnableWindow(FALSE);
return;
}
else
{
SetCertificateAndEnableViewer();
}
}
void CWHPwdDlg::OnKillFocusPortTextBox()
{
MessageBoxA(NULL, "Click", "KillPort", MB_OK);
if (!UpdateData(TRUE)) {
return;
}
CWnd* pWndOk = GetDlgItem(IDOK);
if (m_hmiPortNum.IsEmpty() || m_hmiPortNum == _T("0"))
{
m_whErrorStr.SetWindowText(m_strPortError);
m_whErrorStr.ShowWindow(SW_SHOW);
m_whErrorIcon.ShowWindow(SW_SHOW);
pWndOk->EnableWindow(FALSE);
//return FALSE;
}
}
void CWHPwdDlg::OnKillFocusUserNameTextBox()
{
MessageBoxA(NULL, "Click", "KillUserName", MB_OK);
if (!UpdateData(TRUE)) {
return;
}
CWnd* pWndOk = GetDlgItem(IDOK);
if (m_hmiUserName.IsEmpty())
{
m_whErrorStr.SetWindowText(m_strUserNameError);
m_whErrorStr.ShowWindow(SW_SHOW);
m_whErrorIcon.ShowWindow(SW_SHOW);
pWndOk->EnableWindow(FALSE);
// return FALSE;
}
}
`

Related

Flashlight with strobe: turn flashlight ON when wheel view value is start from 1 to 10 then thread is not stop on zero value

When the strobe value is increased from 1 to 10 the blinking of flashlight will never stop.neither it stops on zero nor it turns on beside it just get blinking and blinking constantly. here i am adding the code which i have written to do so. if someone knows the solutions please help me.
Thread is not stop thread works until you stop debugger..
cheers!
enter code here
flashButton = findViewById(R.id.flash_button);
mCameraManager = (CameraManager) getSystemService(Context.CAMERA_SERVICE);
try {
mCameraId = mCameraManager.getCameraIdList()[0];
} catch (CameraAccessException e) {
e.printStackTrace();
}
flashButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
try {
if (!isTorchOn) {
turnOnFlashLight();
} else {
turnOffFlashLight();
}
} catch (Exception e) {
e.printStackTrace();
}
}
});
scrollValue = findViewById(R.id.value);
mWheel = findViewById(R.id.wheel);
mWheel.setOnScrollListener(new Wheel.OnScrollListener() {
#Override
public void onScrollStarted(Wheel view, float value, int roundValue) {
frequency = Math.abs(roundValue);
}
#Override
public void onScrollFinished(Wheel view, float value, int roundValue) {
scrollValue.setText("" + Math.abs(roundValue));
frequency = strobeFrequency(Math.abs(roundValue));
if(isTorchOn && frequency > 0) {
thread = new Thread(stroboRunner);
thread = null;
strobe(frequency);
}
else if(isTorchOn) {
strobe(0);
// thread.stop();
// thread=null;
}
}
#Override
public void onScroll(Wheel view, float value, int roundValue) {
scrollValue.setText("" + Math.abs(roundValue));
frequency = strobeFrequency(Math.abs(roundValue));
if(isTorchOn && frequency > 0) {
// thread = null;
strobe(frequency);
}
}
});
}
#TargetApi(Build.VERSION_CODES.LOLLIPOP)
private void turnOnFlashLight() {
/*
if(frequency > 0){
scrollValue.setText("0.0");
}
*/
try {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
mCameraManager.setTorchMode(mCameraId, true);
} else {
try {
camParams.setFlashMode(Camera.Parameters.FLASH_MODE_TORCH);
cam.setParameters(camParams);
cam.startPreview();
} catch (RuntimeException e) {
Toast.makeText(this, "Camera Permission is not granted", Toast.LENGTH_SHORT).show();
}
}
flashButton.setImageResource(R.drawable.power_on);
isTorchOn = true;
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
#TargetApi(Build.VERSION_CODES.LOLLIPOP)
private void turnOffFlashLight() {
try {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
if(thread != null){
stroboRunner.stopRunning = true;
thread = null;
}else {
mCameraManager.setTorchMode(mCameraId, false);
}
} else {
try {
if(thread != null){
stroboRunner.stopRunning = true;
thread = null;
}else {
camParams.setFlashMode(Camera.Parameters.FLASH_MODE_OFF);
cam.setParameters(camParams);
cam.stopPreview();
}
} catch (Exception e) {
e.printStackTrace();
Toast.makeText(getBaseContext(), "Exception throws in turning off flashlight.", Toast.LENGTH_SHORT).show();
}
}
flashButton.setImageResource(R.drawable.power_off);
isTorchOn = false;
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
private int strobeFrequency(int roundValue) {
int freq = 0;
switch (roundValue) {
case 1:
freq = Math.abs(50);
break;
case 2:
freq = Math.abs(150);
break;
case 3:
freq = Math.abs(300);
break;
case 4:
freq = Math.abs(600);
break;
case 5:
freq = Math.abs(900);
break;
case 6:
freq = Math.abs(1200);
break;
case 7:
freq = Math.abs(1500);
break;
case 8:
freq = Math.abs(1800);
break;
case 9:
freq = Math.abs(2000);
break;
case 10:
freq = Math.abs(2300);
break;
}
return freq;
}
#Override
protected void onResume() {
super.onResume();
try {
cam = Camera.open();
camParams = cam.getParameters();
cam.startPreview();
hasCam = true;
} catch (Exception e) {
// TODO: handle exception
}
compass.start();
}
#Override
protected void onPause() {
super.onPause();
compass.stop();
}
#Override
protected void onStop() {
super.onStop();
Log.d(TAG, "stop compass");
compass.stop();
}
private void strobe(int freq) {
if(thread == null){
stroboRunner = new StroboRunner();
stroboRunner.freq = freq;
thread = new Thread(stroboRunner);
thread.start();
} else if(freq == 0 && thread!=null) {
stroboRunner.stopRunning = true;
thread = null;
// thread.stop();
}
}
private class StroboRunner implements Runnable {
int freq;
boolean stopRunning = false;
#Override
public void run() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
try {
while (!stopRunning) {
mCameraManager.setTorchMode(mCameraId, true);
Thread.sleep(2600 - freq);
System.out.println(""+(2600-freq));
// Toast.makeText(MainActivity.this, ""+(2600-freq), Toast.LENGTH_SHORT).show();
mCameraManager.setTorchMode(mCameraId, false);
Thread.sleep(freq);
}
} catch (CameraAccessException e) {
e.printStackTrace();
} catch (InterruptedException e) {
e.printStackTrace();
}
// thread=null;
} else {
Camera.Parameters paramsOn = cam.getParameters();
Camera.Parameters paramsOff = camParams;
paramsOn.setFlashMode(Camera.Parameters.FLASH_MODE_TORCH);
paramsOff.setFlashMode(Camera.Parameters.FLASH_MODE_OFF);
try {
while (!stopRunning) {
cam.setParameters(paramsOn);
cam.startPreview();
Thread.sleep(2600 - freq);
cam.setParameters(paramsOff);
cam.startPreview();
Thread.sleep(freq);
}
} catch (Exception e) {
// TODO: handle exception
}
}
}
}

Key Pressed Experiment: unexpected token: void Processing 2.2.1

So I've been picking apart a friend's pong game in order to figure out keyPressed functions, and use them in my balloon game that I mentioned in another post. I believe I've put the code together correctly, keeping procedure and the logical order of things in mind, but for some reason the unexpected token:void keeps coming up as an error message. I've closed off all brackets, and declared all of the global variables to the best of my knowledge, but I keep running into this message.
Here's the code:
int level;
int paddleWidth = 200;
int paddleHeight = 200;
int paddleSpeed = 5;
int posX;
int posY;
boolean p1UP = false;
boolean p1DOWN = false;
boolean p1LEFT = false;
boolean p1RIGHT = false;
void setup() {
size (800,800);
frameRate(60);
smooth();
posX = width/2;
posY = height/2;
}
void draw() {
if (level==0) {
background(0);
textSize(50);
text("PREPARE YOUR ANUS", width/2, height/2-200);
text("PRESS A KEY YOU DINGUS", width/2, height/2-400);
if (keyPressed) level=1;
}
if (level==1) {
background(0);
fill(posX,0,posY);
rect(posX, posY, paddeWidth, paddleHeight);
if(p1UP==true) {
posY -=paddleSpeed;
}
if(p1DOWN==true) {
posY +=paddleSpeed;
}
if(p1LEFT==true) {
posX -= paddleSpeed;
}
if(p1RIGHT==true) {
posX += paddleSpeed;
}
void keyPressed() {
if (key=='w' || key=='W') {
p1UP = true;
}
if (key=='s' || key=='S') {
p1DOWN = true;
}
if (key=='a' || key=='A') {
p1LEFT = true;
}
if (key=='d' || key=='D') {
p1RIGHT = true;
}
}
void keyReleased() {
if (key=='w' || key=='W') {
p1UP = false;
}
if (key=='s' || key=='S') {
p1DOWN = false;
}
if (key=='a' || key=='A') {
p1LEFT = false;
}
if (key=='d' || key=='D') {
p1RIGHT = false;
}
}
}
}
Please use proper formatting. Your indentation made this really hard to read, which is probably why you didn't get an answer right away.
The code with proper formatting looks like this:
boolean p1UP = false;
boolean p1DOWN = false;
boolean p1LEFT = false;
boolean p1RIGHT = false;
void setup() {
size (800,800);
frameRate(60);
smooth();
posX = width/2;
posY = height/2;
}
void draw() {
if (level==0) {
background(0);
textSize(50);
text("use more mature examples", width/2, height/2-200);
text("PRESS A KEY please", width/2, height/2-400);
if (keyPressed) level=1;
}
if (level==1) {
background(0);
fill(posX,0,posY);
rect(posX, posY, paddeWidth, paddleHeight);
if(p1UP==true) {
posY -=paddleSpeed;
}
if(p1DOWN==true) {
posY +=paddleSpeed;
}
if(p1LEFT==true) {
posX -= paddleSpeed;
}
if(p1RIGHT==true) {
posX += paddleSpeed;
}
void keyPressed() {
if (key=='w' || key=='W') {
p1UP = true;
}
if (key=='s' || key=='S') {
p1DOWN = true;
}
if (key=='a' || key=='A') {
p1LEFT = true;
}
if (key=='d' || key=='D') {
p1RIGHT = true;
}
}
void keyReleased() {
if (key=='w' || key=='W') {
p1UP = false;
}
if (key=='s' || key=='S') {
p1DOWN = false;
}
if (key=='a' || key=='A') {
p1LEFT = false;
}
if (key=='d' || key=='D') {
p1RIGHT = false;
}
}
}
}
This makes it obvious that your keyPressed() and keyReleased() functions are inside your draw() function, which isn't valid.
Also note that this line is pretty egregious:
if (keyPressed) level=1;
Even though it's not causing anything bad now, if down the road you want to do more than just set the level equal to 1, you're more likely to introduce logical errors. For that reason, if statements should always be followed by curly brackets, even if they're only one statement:
if (keyPressed){
level=1;
}

J2ME fetching sim contacts

How to retrieve both SIM and phone book contact using PIM in J2ME.
I Tried
PIM.getInstance().listPIMLists(PIM.CONTACT_LIST);
but it's only displaying Phone book contact.
May be this method can help you
public static HashLongObject loadContactFromPhone() {
PIM iPim = PIM.getInstance();
String[] allContactLists = iPim.listPIMLists(PIM.CONTACT_LIST);
// Phone or SIM
HashLongObject iPhoneBookList = new HashLongObject();
int i;
for (i = 0; i < allContactLists.length; i++) {
try {
PIMList iPIMList = iPim.openPIMList(PIM.CONTACT_LIST, PIM.READ_ONLY, allContactLists[i]);
Enumeration iPimListEnum = iPIMList.items();
String iContactName, iTelNumber;
String []arrName;
boolean isSupportFormettedName = iPIMList.isSupportedField(Contact.FORMATTED_NAME);
if(isSupportFormettedName) {
while (iPimListEnum.hasMoreElements()) {
try {
Contact iContact = (Contact) iPimListEnum.nextElement();
iContactName = iContact.getString(Contact.FORMATTED_NAME, 0);
iTelNumber = iContact.getString(Contact.TEL, 0);
} catch (Exception e) {
Logger.logStackTrace(e);
continue;
}
long corePhoneNumber = StringUtils.toCCPhoneNumber(iTelNumber);
// Check Duplicate
if (iPhoneBookList.containsKey(corePhoneNumber)) {
continue;
}
iPhoneBookList.put(corePhoneNumber, iContactName);
}
} else {
while (iPimListEnum.hasMoreElements()) {
try {
Contact iContact = (Contact) iPimListEnum.nextElement();
arrName = iContact.getStringArray(Contact.NAME, Contact.ATTR_NONE);
iContactName = "";
if(arrName[Contact.NAME_FAMILY] != null) {
iContactName += arrName[Contact.NAME_FAMILY];
}
if(arrName[Contact.NAME_GIVEN] != null) {
iContactName += arrName[Contact.NAME_GIVEN];
}
iTelNumber = iContact.getString(Contact.TEL, 0);
} catch (Exception e) {
Logger.logStackTrace(e);
continue;
}
long corePhoneNumber = StringUtils.toCCPhoneNumber(iTelNumber);
// Check Duplicate
if (iPhoneBookList.containsKey(corePhoneNumber)) {
continue;
}
iPhoneBookList.put(corePhoneNumber, iContactName);
}
}
} catch (PIMException ex) {
Logger.logStackTrace(ex);
} catch (Exception otherEx) {
Logger.logStackTrace(otherEx);
}
}
return iPhoneBookList;
}

Limited Area for PanGestureRecognizer

Is it possible to set borders for a PanGestureRecognizer so it can only pan an image in a limited area/view?
thank you very mutch ;)
You can implement the delegate methods for the UIPanGestureRecognizer. Check to see if the location of the gesture is in the bounds you are interested in. For the should* methods you can return false to cancel the gesture. Once the gesture has been started you can cancel it by setting the State property to Cancelled.
public class GestureView: UIView
{
RectangleF _bounds;
public GestureView (RectangleF rect) : base (rect)
{
this.BackgroundColor = UIColor.Brown;
UIPanGestureRecognizer pan = new UIPanGestureRecognizer (this, new Selector ("panViewWithGestureRecognizer:"));
this.AddGestureRecognizer (pan);
pan.WeakDelegate = this;
_bounds = new RectangleF (0,0,200, 100);
}
[Export("panViewWithGestureRecognizer:")]
void PanGestureMoveAround (UIPanGestureRecognizer p)
{
if (_bounds.Contains (p.LocationInView (this)))
{
Console.WriteLine ("PanGestureMoveAround true");
return;
}
Console.WriteLine ("PanGestureMoveAround false");
p.State = UIGestureRecognizerState.Cancelled;
return;
}
[Export ("gestureRecognizerShouldBegin:")]
bool ShouldBegin (UIGestureRecognizer recognizer)
{
if (_bounds.Contains (recognizer.LocationInView (recognizer.View)))
{
Console.WriteLine ("ShouldBegin true");
return true;
}
Console.WriteLine ("ShouldBegin false");
return false;
}
[Export ("gestureRecognizer:shouldReceiveTouch:")]
public bool ShouldReceiveTouch (UIGestureRecognizer recognizer, UITouch touch)
{
if (_bounds.Contains (touch.LocationInView (recognizer.View)))
{
Console.WriteLine ("ShouldReceiveTouch true");
return true;
}
Console.WriteLine ("ShouldReceiveTouch false");
return false;
}
}

Can't display Tool Tips in VC++6.0

I'm missing something fundamental, and probably both simple and obvious.
My issue:
I have a view (CPlaybackView, derived from CView).
The view displays a bunch of objects derived from CRectTracker (CMpRectTracker).
These objects each contain a floating point member.
I want to display that floating point member when the mouse hovers over the CMpRectTracker.
The handler method is never executed, although I can trace through OnIntitialUpdate, PreTranslateMessage,
and OnMouseMove.
This is in Visual C++ v. 6.0.
Here's what I've done to try to accomplish this:
1. In the view's header file:
public:
BOOL OnToolTipNeedText(UINT id, NMHDR * pNMHDR, LRESULT * pResult);
private:
CToolTipCtrl m_ToolTip;
CMpRectTracker *m_pCurrentRectTracker;//Derived from CRectTracker
2. In the view's implementation file:
a. In Message Map:
ON_NOTIFY_EX(TTN_NEEDTEXT,0,OnToolTipNeedText)
b. In CPlaybackView::OnInitialUpdate:
if (m_ToolTip.Create(this, TTS_ALWAYSTIP) && m_ToolTip.AddTool(this))
{
m_ToolTip.SendMessage(TTM_SETMAXTIPWIDTH, 0, SHRT_MAX);
m_ToolTip.SendMessage(TTM_SETDELAYTIME, TTDT_AUTOPOP, SHRT_MAX);
m_ToolTip.SendMessage(TTM_SETDELAYTIME, TTDT_INITIAL, 200);
m_ToolTip.SendMessage(TTM_SETDELAYTIME, TTDT_RESHOW, 200);
}
else
{
TRACE("Error in creating ToolTip");
}
this->EnableToolTips();
c. In CPlaybackView::OnMouseMove:
if (::IsWindow(m_ToolTip.m_hWnd))
{
m_pCurrentRectTracker = NULL;
m_ToolTip.Activate(FALSE);
if(m_rtMilepostRect.HitTest(point) >= 0)
{
POSITION pos = pDoc->m_rtMilepostList.GetHeadPosition();
while(pos)
{
CMpRectTracker tracker = pDoc->m_rtMilepostList.GetNext(pos);
if(tracker.HitTest(point) >= 0)
{
m_pCurrentRectTracker = &tracker;
m_ToolTip.Activate(TRUE);
break;
}
}
}
}
d. In CPlaybackView::PreTranslateMessage:
if (::IsWindow(m_ToolTip.m_hWnd) && pMsg->hwnd == m_hWnd)
{
switch(pMsg->message)
{
case WM_LBUTTONDOWN:
case WM_MOUSEMOVE:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
m_ToolTip.RelayEvent(pMsg);
break;
}
}
e. Finally, the handler method:
BOOL CPlaybackView::OnToolTipNeedText(UINT id, NMHDR * pNMHDR, LRESULT * pResult)
{
BOOL bHandledNotify = FALSE;
CPoint CursorPos;
VERIFY(::GetCursorPos(&CursorPos));
ScreenToClient(&CursorPos);
CRect ClientRect;
GetClientRect(ClientRect);
// Make certain that the cursor is in the client rect, because the
// mainframe also wants these messages to provide tooltips for the
// toolbar.
if (ClientRect.PtInRect(CursorPos))
{
TOOLTIPTEXT *pTTT = (TOOLTIPTEXT *)pNMHDR;
CString str;
str.Format("%f", m_pCurrentRectTracker->GetMilepost());
ASSERT(str.GetLength() < sizeof(pTTT->szText));
::strcpy(pTTT->szText, str);
bHandledNotify = TRUE;
}
return bHandledNotify;
}
Got it:
Just to put it to bed, here's the result:
BEGIN_MESSAGE_MAP(CPlaybackView, CThreadView)
ON_NOTIFY_EX(TTN_NEEDTEXT,0,OnToolTipNeedText)
END_MESSAGE_MAP()
void CPlaybackView::OnInitialUpdate()
{
if (m_ToolTip.Create(this, TTS_ALWAYSTIP) && m_ToolTip.AddTool(this))
{
m_ToolTip.SendMessage(TTM_SETMAXTIPWIDTH, 0, SHRT_MAX);
m_ToolTip.SendMessage(TTM_SETDELAYTIME, TTDT_AUTOPOP, 2000);
m_ToolTip.SendMessage(TTM_SETDELAYTIME, TTDT_INITIAL, 1);
m_ToolTip.SendMessage(TTM_SETDELAYTIME, TTDT_RESHOW, 1);
m_ToolTip.Activate(FALSE);
BOOL ena = EnableToolTips(TRUE);
}
else
{
TRACE("Error in creating ToolTip");
}
}
void CPlaybackView::OnMouseMove(UINT nFlags, CPoint point)
{
CPlaybackDoc* pDoc = (CPlaybackDoc*) GetDocument();
if (::IsWindow(m_ToolTip.m_hWnd))
{
CMpRectTracker *pRectTracker = HitTest(point);
if(pRectTracker)
{
m_ToolTip.Activate(TRUE);
}
else
{
m_ToolTip.Activate(FALSE);
}
}
}
BOOL CPlaybackView::OnToolTipNeedText(UINT id, NMHDR * pNMHDR, LRESULT * pResult)
{
BOOL bHandledNotify = FALSE;
CPoint CursorPos;
VERIFY(::GetCursorPos(&CursorPos));
ScreenToClient(&CursorPos);
CRect MilepostRect;
m_rtMilepostRect.GetTrueRect(MilepostRect);
// Make certain that the cursor is in the client rect, because the
// mainframe also wants these messages to provide tooltips for the
// toolbar.
if(MilepostRect.PtInRect(CursorPos))
{
TOOLTIPTEXT *pTTT = (TOOLTIPTEXT *)pNMHDR;
CMpRectTracker *pRectTracker = HitTest(CursorPos);
if(pRectTracker)
{
CString str;
str.Format("%f", pRectTracker->GetMilepost());
ASSERT(str.GetLength() < sizeof(pTTT->szText));
::strcpy(pTTT->szText, str);
bHandledNotify = TRUE;
}
}
return bHandledNotify;
}
BOOL CPlaybackView::PreTranslateMessage(MSG* pMsg)
{
if (::IsWindow(m_ToolTip.m_hWnd) && pMsg->hwnd == m_hWnd)
{
switch(pMsg->message)
{
case WM_LBUTTONDOWN:
case WM_MOUSEMOVE:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
m_ToolTip.RelayEvent(pMsg);
break;
}
}
return CView::PreTranslateMessage(pMsg);
}
CMpRectTracker* CPlaybackView::HitTest(CPoint &point)
{
CPlaybackDoc* pDoc = (CPlaybackDoc*) GetDocument();
ASSERT_VALID(pDoc);
CMpRectTracker *pTracker = NULL;
POSITION pos = pDoc->m_rtMilepostList.GetHeadPosition();
while(pos)
{
CMpRectTracker tracker = pDoc->m_rtMilepostList.GetNext(pos);
if(tracker.HitTest(point) >= 0)
{
m_CurrentRectTracker = tracker;
pTracker = &m_CurrentRectTracker;
break;
}
}
return pTracker;
}

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