Finding Hololens App AUMID for Kiosk Mode - hololens

I am trying to set up multi-app kiosk mode on a Hololens headset and allow access to an app that I will be sideloading onto the Hololens. I've been using these guides to try and create a provisioning package, but I'm stuck on the part where I need to provide an AUMID for the app. This page is only useful for finding the AUMID of an app installed on a computer, how can I find it for an app installed on the Hololens, either once it is installed (using device portal), or from the finished Unity build or app package that I can generate from it?

I found an answer for this today as I was having the exact same problem.
Device portal is the best method for HoloLens that I know of.
Let's say you wanted Feedback Hub in your Multi App Kiosk.
You go to Device Portal > Apps > find your app in the drop down (in this example, feedback hub)
PackageFullName: Microsoft.WindowsFeedbackHub_1.1903.2331.0_x86__8wekyb3d8bbwe
Then you remove the version number and the build architecture. As well as extra underscores.
Microsoft.WindowsFeedbackHub_8wekyb3d8bbwe
Finally add on the !App
Microsoft.WindowsFeedbackHub_8wekyb3d8bbwe!App
If you find a way to find the AUMID from Unity before it's installed I'd like to know it.

Related

How to send a Unity HoloLens 2 project for immediate testing by a remote colleague (without certification from Microsoft Store)

I am developing for HoloLens 2 and I don't have the device (I am using the Emulator to test).
I want to build the project with Unity and send the built package to a colleague that is not a developer - meaning, he is not good with Visual Studio - and who wants to test the app.
I tried using Microsoft Store and this worked for the initial P.O.C., but after the second submission I thought that it was going to be faster, but always takes up to 3 business days, which is not acceptable as a good workflow.
I know that, in ideal conditions, I should have the HoloLens, but this is not possible for now.
Do you have any idea on how to send packages to a non-developer person so that he can test the app in another country and so that it doesn't require a certification process like Microsoft Store?
You can take a look at the Sideloading feature provided by HoloLens Device Portal. Please follow this guide to connect the HoloLens over Wi-Fi or USB and manage your device from a web browser on your PC: Installing an app. In this way, you can directly send the app package to your colleague, and he can install it without using VS.

How to brake network capabilities of an apk? Not installed app

Am trying to disable all network capabilities of an app. I know how to do it in settings but i want to brake all online service of an app on apk. so that even if i share apk of that app with someone else they won't have to disable network of that app manually. I am slightly familiar with Android studio and java.
Try lucky patcher app. It's not available on Play store.

Why don't virtual devices on android studio start up

I want to use the DJI SDK Mobile SDK to fly a drone.
SO,I use the DJI Developer site (https://developer.dji.com/mobile-sdk/documentation/application-development-workflow/workflow-integrate.html)to integrate android studio projects.
However, even if the program is entered according to the site, "Hello, world" is not displayed on the virtual device.
Specifically, "import SDK Demo keep stopping." is displayed after the app starts for a moment on the virtual device.
Please help me !!!
Android Studios version : 3.5
Mobile SDKs version :4.2
I tried Android Studio with some version(ex.3.0/3.5).But, everytime "Hello, world" is not displayed on the virtual device.
Without having more details about what you've done, it is hard to say what your problem is.
HOWEVER, the SDKs require an "Application Key" to be generated via your DJI account, whereby you access a special web page that allows you to give a name to the App you propose to create, as well as a bundle identifier like : com.yourCompany.yourNewApp. After providing such basic "App" info's that DJI webpage will generate a long hexadecimal number which is your App Key. So again, without that App Key (number) being added (edited into) to your App, you will not be going anywhere. DJI uses this App Key for keeping track of all developer's Apps, and where those Apps are running.
Specifically, the DJI SDK gives an immediate error as soon as the SDK initialization is attempted, when/where attempted without a valid App Key.
So again, without more details from your problem, it is hard to say that the problem/solution (stated here) applies to you. But this certainly is a very common "newbie" or "getting started" problem.

Can't deploy UWP app to xbox one

So I have setup my Xbox One as a dev device and actually was able to run my app on my Xbox, but in order to use some new APIs to turn off scaling and what not I had to change my app target version to Build 14332. Unfortunately, after doing this, I am now not able to publish or debug my app to my Xbox and I am not getting very helpful clues as to why not.
I even reverted the target version back to Build 10240 but I am still getting this error:
Severity Code Description Project File Line Suppression State
Error DEP0700 : Registration of the app failed. Deployment Register
operation with target volume C: on Package
MyCompany.MyApp_1.1.19.0_x64__5wbv4ypmprn7c from:
(AppxManifest.xml) failed with error 0x80070002. See
http://go.microsoft.com/fwlink/?LinkId=235160 for help diagnosing app
deployment issues. (0x80073cf9) MyCompany.MyApp
EDIT: I found a work around. Restart my Xbox One. Literally, every time I run my app, I have to restart my Xbox One! :(
I came across the same issue, and while restarting the console didn't help me, I did find another workaround: go to Dev Home and clicked Remove all Visual Studio pairings. I was able to deploy right after doing that.
I've ran into the really similar problem, however with running on the remote machine. The solution was the same as Pedro Pombeiro did on his Xbox One. I opened Windows Settings > Update & Security > For developers and Unpair All. Problem was solved and I could deploy and run the app on remote PC.

Installshield sideload: app not start after install

I have a problem with a Windows 8.1 app that I want to deploy by sideloading.
I installed InstallShield premier to test it's feature, and generated an installation package that contains appx file and a test certificate file created by visual studio (associated in installshield project properties).
I need to enable app distribution in group policy settings to install.
After app correctly installs on system, i found it in start menu, but when i try to run the app, windows shows a popup that says "there is a problem with this app, contact administrator".
Target system is a Windows 8.1 Pro 32 bit PC.
Id there any other settings that I must enable on target system before install the app with InstallShield?
Thanks
There are multiple requirements for sideloading to work, documented on technet, which I've summarized here:
Activate the sideloading product key on the device OR join the device to an Active Directory domain (except for certain embedded devices which do not require either of these).
Enable the Allow all trusted applications to install Group Policy setting.
Since you don't mention it, I'm going to guess that your machine has neither the sideloading product key nor a domain membership (nor is it one of the special embedded cases), so that's where I'd start.
For more troubleshooting ideas, see some blogs like Sideloading Store Apps to Windows 8.1 Devices or How Do I Deploy a Windows 8 App to Another Device for Testing?

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