System function to read value of a signal - verilog

Error: : (vlog-7027) Hierarchical reference not allowed from within a package.
Is there a system function which can be used to get past this? I know that that using an interface is the right way to read a signal.
What is the reason for not allowing hierarchical references in a package(apart from portability)?

The package construct is all about sharing and portability. The use of packages demands a strict compilation order dependency. Adding hierarchical references to a package breaks this ordering.
It most cases, using virtual interfaces is a solution to this issue. There are other suggestions in my DVCon paper. Of course, if you could share exactly what you are attempting to do, then I could direct you towards the best course of action.

Related

Can I use the Rust lexer or parser to retrieve a list of functions within a Rust file?

The lexer/parser file located here is quite large and I'm not sure if it is suitable for just retrieving a list of Rust functions. Perhaps writing my own/using another library would be a better route to take?
The end objective would be to create a kind of execution manager. To contextualise, it would be able to read a list of function calls wrapped in a function. The function calls that are within the function will then be able to be re/ordered from some web interface. Thought it might be nice to manage larger applications this way.
No. I mean, not really. Whether you write your own parser or re-use syntex, you're going to hit a fundamental limitation: macros.
So let's say you go all-out and expand macro_rules!-based macros, including the ones defined in external crates (which means you'll also need to extract rustc's crate metadata loading... which isn't stable). What about procedural macros and custom derive attributes? Those are defined in code and depend on compiler-internal interfaces to function.
The only way this is likely to ever work correctly is if you build on top of the compiler, or duplicate a huge amount of work (which also involves unstable binary interfaces).
You could use syntex to parse the Rust code in a build script.

Issues with using test_and_set_bit function in linux

I am trying to implement a spin lock using the test_and_set_bit function. I found a bitops.h file which consisted of this function. However, in my current kernel version which is 3.0, the function is not included in that header file i.e, bitops.h. Any anyone provide some references where I can find that?
Not sure if I totally understand your question, but including <linux/bitops.h> should bring in the definition of test_and_set_bit(). The actual definition of the function is not in include/linux/bitops.h but it is picked up via the include of <asm/bitops.h> that is in the linux/ version of the include.
So to see the actual definition of test_and_set_bit() you can look in arch/arm/include/asm/bitops.h or arch/x86/include/asm/bitops.h (or whatever other architecture you're interested in).
By the way, there's no reason to need to implement your own spinlock -- the kernel has (of course) the standard spinlock_t and also functions like bit_spin_lock() that use a single bit as a lock.

Security of scala runtime

I'm developer of Robocode engine. We would like to make Robocode
multilingual and Scala seems to be good match. We have Scala plugin prototype here.
The problem:
Because users are creative programmers, they may try to win battle
different ways. As well robots are downloaded from online database
where anyone could upload one. So gap in security may lead to security
hole into users computer. Robots written in Java are running in
restricted sandbox. Almost everything is prohibited [network, GUI,
disk (limited), threads (limited), classloaders and reflection]. The
sandbox is similar to browser applet. We use SecurityManager, custom
ClassLoader per robot, etc ...
There are two ways how to host Scala runtime in Robocode:
1) load it together with robot inside of sandbox. Pretty safe for us,
preferred solution. But it will damage Scala runtime abilities because runtime uses reflection. Maybe generates classes at runtime ? Use threads to do some internal cleanup ? Access to JVM/internals ? (I would not like to limit abilities of language)
2) use Scala runtime as trusted code, outside the box, security on
same level as JDK. Visibility to (malicious)
robot. Are the Scala runtime APIs safe ? Do methods they have security
guards ? Is there any safe mode ? Is there any singleton in Scala runtime,
which could be abused to communicate between robots ? Any concurency/threadpool/messaging which could simulate threads ? (Is there any security audit for Scala runtime?)
3) Something in between, some classes of runtime in and some out. Which classes/packages must be visible to robot/which are just private implementation ? (this seems to be future solution)
The question:
Is it possible to enumerate and isolate the parts of runtime which must run in
trusted scope from the rest ? Specific packages and classes ? Or better idea ?
I'm looking for specific answer, which will lead to secure solution. Random thoughts welcome, but not awarded. There is ongoing discussion at scala email group. No specific answer yet.
I think #1 is your best bet and even that is a moving target. As brought up on the mailing list, structural types use reflection. I don't think structural types are common in the standard library, but I don't think anyone keeps track of where they are.
There's also always the possibility that there are other features using reflection behind the scenes. For example, for a while in the 2.8 branch some array functionality was using reflection. I think that's been changed after benchmarking, but there's always the possibility that there's some problem where someone said "Aha! I will use reflection to solve this."
The Scala standard library is filled with singletons. Most of them are immutable, but I know that the Scheduler object in the actors library could be abused for communication because it is essentially a proxy for an actual scheduler so you can plug your own custom scheduler into it.
At this time I don't think Scala requires using a custom class loader and all of its classes are produced at compile time instead of runtime, but then again that's probably a moving target. Scala generates a lot of class files, and there is always talk of making it generate some of them at runtime when they are needed instead of at compile time.
So, in short, I do not think it's possible (within reasonable constraints on effort) to enumerate and isolate the pieces of Scala that can (and should) be trusted.
As you mentioned other J* language implementations which all may make use of reflections, it would be a ban for all those languages as long as reflection is not part of the game.
I guess that would be JVM's problem not to have a way to partition the scope of reflection API, such that you could sort of "sandbox" the part of code that could be reflected within.

Achieving Thread-Safety

Question How can I make sure my application is thread-safe? Are their any common practices, testing methods, things to avoid, things to look for?
Background I'm currently developing a server application that performs a number of background tasks in different threads and communicates with clients using Indy (using another bunch of automatically generated threads for the communication). Since the application should be highly availabe, a program crash is a very bad thing and I want to make sure that the application is thread-safe. No matter what, from time to time I discover a piece of code that throws an exception that never occured before and in most cases I realize that it is some kind of synchronization bug, where I forgot to synchronize my objects properly. Hence my question concerning best practices, testing of thread-safety and things like that.
mghie: Thanks for the answer! I should perhaps be a little bit more precise. Just to be clear, I know about the principles of multithreading, I use synchronization (monitors) throughout my program and I know how to differentiate threading problems from other implementation problems. But nevertheless, I keep forgetting to add proper synchronization from time to time. Just to give an example, I used the RTL sort function in my code. Looked something like
FKeyList.Sort (CompareKeysFunc);
Turns out, that I had to synchronize FKeyList while sorting. It just don't came to my mind when initially writing that simple line of code. It's these thins I wanna talk about. What are the places where one easily forgets to add synchronization code? How do YOU make sure that you added sync code in all important places?
You can't really test for thread-safeness. All you can do is show that your code isn't thread-safe, but if you know how to do that you already know what to do in your program to fix that particular bug. It's the bugs you don't know that are the problem, and how would you write tests for those? Apart from that threading problems are much harder to find than other problems, as the act of debugging can already alter the behaviour of the program. Things will differ from one program run to the next, from one machine to the other. Number of CPUs and CPU cores, number and kind of programs running in parallel, exact order and timing of stuff happening in the program - all of this and much more will have influence on the program behaviour. [I actually wanted to add the phase of the moon and stuff like that to this list, but you get my meaning.]
My advice is to stop seeing this as an implementation problem, and start to look at this as a program design problem. You need to learn and read all that you can find about multi-threading, whether it is written for Delphi or not. In the end you need to understand the underlying principles and apply them properly in your programming. Primitives like critical sections, mutexes, conditions and threads are something the OS provides, and most languages only wrap them in their libraries (this ignores things like green threads as provided by for example Erlang, but it's a good point of view to start out from).
I'd say start with the Wikipedia article on threads and work your way through the linked articles. I have started with the book "Win32 Multithreaded Programming" by Aaron Cohen and Mike Woodring - it is out of print, but maybe you can find something similar.
Edit: Let me briefly follow up on your edited question. All access to data that is not read-only needs to be properly synchronized to be thread-safe, and sorting a list is not a read-only operation. So obviously one would need to add synchronization around all accesses to the list.
But with more and more cores in a system constant locking will limit the amount of work that can be done, so it is a good idea to look for a different way to design your program. One idea is to introduce as much read-only data as possible into your program - locking is no longer necessary, as all access is read-only.
I have found interfaces to be a very valuable aid in designing multi-threaded programs. Interfaces can be implemented to have only methods for read-only access to the internal data, and if you stick to them you can be quite sure that a lot of the potential programming errors do not occur. You can freely share them between threads, and the thread-safe reference counting will make sure that the implementing objects are properly freed when the last reference to them goes out of scope or is assigned another value.
What you do is create objects that descend from TInterfacedObject. They implement one or more interfaces which all provide only read-only access to the internals of the object, but they can also provide public methods that mutate the object state. When you create the object you keep both a variable of the object type and a interface pointer variable. That way lifetime management is easy, because the object will be deleted automatically when an exception occurs. You use the variable pointing to the object to call all methods necessary to properly set up the object. This mutates the internal state, but since this happens only in the active thread there is no potential for conflict. Once the object is properly set up you return the interface pointer to the calling code, and since there is no way to access the object afterwards except by going through the interface pointer you can be sure that only read-only access can be performed. By using this technique you can completely remove the locking inside of the object.
What if you need to change the state of the object? You don't, you create a new one by copying the data from the interface, and mutate the internal state of the new objects afterwards. Finally you return the reference pointer to the new object.
By using this you will only need locking where you get or set such interfaces. It can even be done without locking, by using the atomic interchange functions. See this blog post by Primoz Gabrijelcic for a similar use case where an interface pointer is set.
Simple: don't use shared data. Every time you access shared data you risk running into a problem (if you forget to synchronize access). Even worse, each time you access shared data you risk blocking other threads which will hurt your paralelization.
I know this advice is not always applicable. Still, it doesn't hurt if you try to follow it as much as possible.
EDIT: Longer response to Smasher's comment. Would not fit in a comment :(
You are totally correct. That's why I like to keep a shadow copy of the main data in a readonly thread. I add a versioning to the structure (one 4-aligned DWORD) and increment this version in the (lock-protected) data writer. Data reader would compare global and private version (which can be done without locking) and only if they differr it would lock the structure, duplicate it to a local storage, update the local version and unlock. Then it would access the local copy of the structure. Works great if reading is the primary way to access the structure.
I'll second mghie's advice: thread safety is designed in. Read about it anywhere you can.
For a really low level look at how it is implemented, look for a book on the internals of a real time operating system kernel. A good example is MicroC/OS-II: The Real Time Kernel by Jean J. Labrosse, which contains the complete annotated source code to a working kernel along with discussions of why things are done the way they are.
Edit: In light of the improved question focusing on using a RTL function...
Any object that can be seen by more than one thread is a potential synchronization issue. A thread-safe object would follow a consistent pattern in every method's implementation of locking "enough" of the object's state for the duration of the method, or perhaps, narrowed to just "long enough". It is certainly the case that any read-modify-write sequence to any part of an object's state must be done atomically with respect to other threads.
The art lies in figuring out how to get useful work done without either deadlocking or creating an execution bottleneck.
As for finding such problems, testing won't be any guarantee. A problem that shows up in testing can be fixed. But it is extremely difficult to write either unit tests or regression tests for thread safety... so faced with a body of existing code your likely recourse is constant code review until the practice of thread safety becomes second nature.
As folks have mentioned and I think you know, being certain, in general, that your code is thread safe is impossible (I believe provably impossible but I would have to track down the theorem). Naturally, you want to make things easier than that.
What I try to do is:
Use a known pattern of multithreaded design: A thread pool, the actor model paradigm, the command pattern or some such approach. This way, the syncronization process happens in the same way, in a uniform way, throughout the application.
Limit and concentrate the points of synchronization. Write your code so you need synchronization in as few places as possible and the keep the synchronization code in one or few places in the code.
Write the synchronization code so that the logical relation between the values is clear on both on entering and on exiting the guard. I use lots of asserts for this (your environment may limit this).
Don't ever access shared variables without guards/synchronization. Be very clear what your shared data is. (I've heard there are paradigms for guardless multithreaded programming but that would require even more research).
Write your code as cleanly, clearly and DRY-ly as possible.
My simple answer combined with those answer is:
Create your application/program using
thread safety manner
Avoid using public static variable in
all places
Therefore it usually fall into this habit/practice easily but it needs some time to get used to:
program your logic (not the UI) in functional programming language such as F# or even using Scheme or Haskell. Also functional programming promotes thread safety practice while it also warns us to always code towards purity in functional programming.
If you use F#, there's also clear distinction about using mutable or immutable objects such as variables.
Since method (or simply functions) is a first class citizen in F# and Haskell, then the code you write will also have more disciplined toward less mutable state.
Also using the lazy evaluation style that usually can be found in these functional languages, you can be sure that your program is safe fromside effects, and you'll also realize that if your code needs effects, you have to clearly define it. IF side effects are taken into considerations, then your code will be ready to take advantage of composability within components in your codes and the multicore programming.

Is it possible to add a system call via a LKM?

I'd like to add a new system call via an LKM, but I'm not sure how to do this. That is, I know that if I want to add a completely new system call, I can look through the sys_call_table and find a sys_ni_syscall and just replace it, but I was curious if it was possible to actually add to the sys_call_table. I realize it's probably not possible, given that it's a fixed size array, but I was wondering if there were any other clever ways to add system calls without overriding an unused system call number.
Here's an example
linux system calls
edit:
The example above shows howto implement a system call, as far as implementing one from a loadable module; AFAIK, that's not possible, unless you where to overwrite an existing one because the size of the array is a #define.
Keep in mind there are user space changes required as well, at least if you want to be able to actually use the new system call.
Check The Linux Documentation Project website for "The Linux Kernel Module Programming Guide" (http://www.tldp.org/LDP/lkmpg/2.6/html/index.html). Specifically, look here for System Calls: http://www.tldp.org/LDP/lkmpg/2.6/html/x978.html. That should give you a start, at least.
This is an old question, but nevertheless I want to propose my solution. The easiest way to implement a "system-call-like" environment is to rely on a fake device.
In particular, you could create a new device driver which is not actually driving anything. Yet, writing on it, can cause the installed module to perform the required actions.
Additionally, if you want to offer several services, you might map them to ioctl operations.

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