how to fix borders please - python-3.x

i did this mini programme to show databases to the user , i can see buttons of databases but when i press on them borders appear on canvas
from tkinter import *
from tkinter import ttk
import mysql.connector
class mainpro():
def __init__(self):#its my database settings
self.db = mysql.connector.connect(
host="localhost",
user="root",
port=3306,
passwd="1234"
)
self.mycursor = self.db.cursor()
win2 = Toplevel()#idid top level because i did tk before
# Title
win2.title('Manipulate Database')
# geometry
sizex = 1000
sizey = 700
posx = 100
posy = 100
win2.wm_geometry("%dx%d+%d+%d" % (sizex, sizey, posx, posy))
# style
style = ttk.Style()
style.theme_use('vista')
style.configure('TLabel', font=('Calibri', 15))
style.configure('TButton', font=('Calibri', 15, 'bold'))
# menu
menu = Menu(win2)
m1 = Menu(menu, tearoff=0)
menu.add_cascade(label='File', menu=m1)
m2 = Menu(menu, tearoff=0)
menu.add_cascade(label='DLL', menu=m2)
m3 = Menu(menu, tearoff=0)
menu.add_cascade(label='DML', menu=m3)
m4 = Menu(menu, tearoff=0)
menu.add_cascade(label='Help', menu=m4)
m1.add_command(label='Show databases', command=lambda: showdata())
win2.config(menu=menu)
def showdata():
def event(event):
canvas.config(scrollregion=canvas.bbox("all"))
self.mycursor.execute('SHOW DATABASES')
list = self.mycursor.fetchall()
canvas = Canvas(win2, width=1000, height=700)
f1 = Frame(canvas)
canvas.create_window((0, 0), window=f1, anchor='nw')
scroll = Scrollbar(win2, orient="vertical", command=canvas.yview)
scroll.pack(side="right", fill="y")
canvas.configure(yscrollcommand=scroll.set)
canvas.pack()
f1.bind("<Configure>", event)
y = 0
for x in list:
y += 1
ttk.Label(f1, text=str(y) + '-').grid(column=0, row=y, padx=10, pady=10, sticky='w')
ttk.Button(f1, text=x, width=35).grid(column=1, row=y, padx=10, pady=10, sticky='w')
win2.mainloop()
mainpro()
help please

You could try adding highlightthickness=0:
canvas = Canvas(win2, width=1000, height=700, highlightthickness=0)

Try this,
Source: Check
import tkinter # assuming Python 3 for simplicity's sake
import tkinter.ttk as ttk
root = tkinter.Tk()
f = tkinter.Frame(relief='flat')
lF = ttk.LabelFrame(root, labelwidget=f, borderwidth=4)
lF.grid()
b = ttk.Button(lF, text='')
b.grid()
root.mainloop()
Or try this
Canvas=Canvas(self,width=width/2,height=height/2,bg=bgCanvasColor,borderwidth=0, highlightthickness=0)

Related

How to make a button that outputs an integer in a text widget

I don't have any idea how to make a buttons that output an integer.
This is a cash register system, everytime the user click that button the price should automatically sums up in the total, and automatically minus and show up a change.
from tkinter import *
from tkinter.font import Font
class MainUI:
def __init__(self,master):
#MAIN WINDOW
self.mainFrame = Frame(master, width=800, height=600,
bg="skyblue")
master.title("FCPC CASH REGISTER")
self.mainFrame.pack()
self.title = Label(self.mainFrame, text="FIRST CITY PROVIDENTIAL"
" COLLEGE", bg="blue")
self.font = Font(family="Helvetica", size=29)
self.title.configure(font=self.font)
self.title.place(x=50, y=50)
#BUTTONS
self.snacksButton = Button(self.mainFrame, text="SNACKS",
command=self.snackList, width=10, bg="blue")
self.font = Font(family="Helvetica", size=20)
self.snacksButton.configure(font=self.font)
self.snacksButton.place(x=100,y=150,)
#TOTAL
self.total = Label(self.mainFrame,text="TOTAL:",
bg="blue",width=8)
self.total.place(x=370,y=160)
self.font = Font(family="Helvetica", size=25)
self.total.configure(font=self.font)
#CHANGE
self.change = Label(self.mainFrame,text="CHANGE:", bg="blue")
self.change.place(x=370,y=240)
self.font = Font(family="Helvetica", size=25)
self.change.configure(font=self.font)
def snackList(self):
self.frame = Toplevel(width=800,height=600,bg="skyblue")
self.frame.title("SNACKS")
self.novaButton = Button(self.frame, text="NOVA(12php)",
command=self.calculate ,width=15, bg="blue")
self.font = Font(family="Helvetica", size=15)
self.novaButton.configure(font=self.font)
self.novaButton.place(x=100,y=150)
root = Tk()
ui = MainUI(root)
root.mainloop()
I want the button to output the price and automatically calculates the total amount.
I've put together a simple example to illustrate what you might need to do. Associate each button to a function that adds the price of a snack to the total amount and changes what is displayed. One way to do it is with a textvariable option of tkinter Label widget.
Example:
import tkinter as tk
def calculate(price):
global total, var
total += price
text = 'Total = ' + str(total)
var.set(text)
root = tk.Tk()
total = 0
var = tk.StringVar()
button1 = tk.Button(root, text='Snickers 1$', command=lambda: calculate(price=1)).pack()
button2 = tk.Button(root, text='Mars 2$', command=lambda: calculate(price=2)).pack()
totalLabel = tk.Label(root, textvariable=var).pack()
root.mainloop()

Tkinter listbox entry pagination

Recently, I tried to find a way to paginate through listbox entries that runs functions that opens frames with forms, tabs or else, but I didn't find it.
Clearly, I wanna create a control panel application which has a side panel which can switch between pages/frames that hold widgets that user will interact with.
this is the code which I wrote to try to achieve this manner:
import tkinter as tk
from tkinter import ttk
class MainWindow() :
def __init__(self,root):
# menu left
self.menu_upper_frame = tk.Frame(root, bg="#dfdfdf")
self.menu_title_label = tk.Label(self.menu_upper_frame, text="menu title", bg="#dfdfdf")
self.menu_title_label.pack()
self.menu_left_container = tk.Frame(root, width=150, bg="#ababab")
self.menu_left_upper = tk.Frame(self.menu_left_container, width=150, height=150, bg="red")
self.menu_left_upper.pack(side="top", fill="both", expand=True)
# create a listbox of items
self.Lb1 = tk.Listbox(self.menu_left_upper,bg ="red", borderwidth=0, highlightthickness=0 )
self.Lb1.insert(1, "Python")
self.Lb1.insert(2, "Perl")
self.Lb1.insert(3, "C")
self.Lb1.insert(4, "PHP")
self.Lb1.insert(5, "JSP")
self.Lb1.insert(6, "Ruby")
self.Lb1.bind("<<ListboxSelect>>", self.OnClick ) #return selected item
self.Lb1.pack(fill="both", expand=True, pady=50 )
# right area
self.inner_title_frame = tk.Frame(root, bg="#dfdfdf")
self.inner_title_label = tk.Label(self.inner_title_frame, text="inner title", bg="#dfdfdf")
self.inner_title_label.pack()
self.canvas_area = tk.Canvas(root, width=500, height=400, background="#ffffff")
self.canvas_area.grid(row=1, column=1)
# status bar
self.status_frame = tk.Frame(root)
self.status = tk.Label(self.status_frame, text="this is the status bar")
self.status.pack(fill="both", expand=True)
self.menu_upper_frame.grid(row=0, column=0, rowspan=2, sticky="nsew")
self.menu_left_container.grid(row=1, column=0, rowspan=2, sticky="nsew")
self.inner_title_frame.grid(row=0, column=1, sticky="ew")
self.canvas_area.grid(row=1, column=1, sticky="nsew")
self.status_frame.grid(row=2, column=0, columnspan=2, sticky="ew")
root.grid_rowconfigure(1, weight=1)
root.grid_columnconfigure(1, weight=1)
def OnClick(self,event):
widget = event.widget
selection = widget.curselection()
value = widget.get(selection)
# print ("selection: ",selection, ": '%s'"% value)
if value == 'Python':
self.tabtop()
def tabtop(self):
self.tabControl = ttk.Notebook(self.canvas_area, width=400)
self.tab1 = ttk.Frame(self.tabControl)
self.tab2 = ttk.Frame(self.tabControl)
self.tab3 = ttk.Frame(self.tabControl)
self.tab4 = ttk.Frame(self.tabControl)
self.tab5 = ttk.Frame(self.tabControl)
self.tabControl.add(self.tab1, text='Login data' )
self.tabControl.add(self.tab2, text='Permission')
self.tabControl.add(self.tab3, text='Roles')
self.tabControl.add(self.tab4, text='Personal data')
self.tabControl.add(self.tab5, text='Business data')
self.tabControl.pack(expand=1, fill="both")
self.l2 = tk.Label(self.tab2, text="label 2").pack()
self.l3 = tk.Label(self.tab3, text="label 3").pack()
root = tk.Tk()
root.title("Control Panel")
root.style = ttk.Style()
root.style.theme_use("clam")
user = MainWindow(root)
root.mainloop()
If you have an idea to achieve the same manner with a different algorithm please suggest!

How do i change the font in my text editor from the font menu

from tkinter import *
import tkinter.filedialog
from tkinter import ttk
class TextEditor:
#staticmethod
def quit_app(event=None):
root.quit()
def change_font(self, event=None):
print(text_font.get())
def open_file(self, event=None):
txt_file = tkinter.filedialog.askopenfilename(parent=root, initialdir="C:/Users/Cesar/PycharmProjects")
if txt_file:
self.text_area.delete(1.0, END)
with open(txt_file) as _file:
self.text_area.insert(1.0, _file.read())
root.updata_idletasks()
def save_file(self, event=None):
file = tkinter.filedialog.asksaveasfile(mode='w')
if file != None:
data = self.text_area.get(1.0, END + '-1c')
file.write(data)
file.close()
def __init__(self, root):
self.text_to_write = ""
root.title("Text Editor")
root.geometry("600x500")
frame = Frame(root, width=600, height=500)
scrollbar = Scrollbar(frame)
self.text_area = Text(frame, width=600, height=500, yscrollcommand=scrollbar.set, padx=10, pady=10)
scrollbar.config(command=self.text_area.yview)
scrollbar.pack(side=RIGHT, fill="y")
self.text_area.pack(side="left", fill="both", expand=True)
frame.pack()
the_menu = Menu(root)
# ---------- file menu -------------
file_menu = Menu(the_menu, tearoff=0)
file_menu.add_command(label="Open",command=self.open_file)
file_menu.add_command(label="Save", command=self.save_file)
file_menu.add_separator()
file_menu.add_command(label="Quit", command=self.quit_app())
the_menu.add_cascade(label="File", menu=file_menu)
# ---------- format menu and font menu--------
"""
font_menu = Menu(the_menu, tearoff=0)
text_font = StringVar()
text_font.set("Times")
def change_font():
style = ttk.Style()
style.configure(self.text_area, font = text_font)
print("Font picked: ", text_font.get())
font_menu = Menu(the_menu, tearoff=0)
font_menu.add_radiobutton(label="Times", variable=text_font, command=change_font)
font_menu.add_radiobutton(label="Arial", variable=text_font, command=change_font)
font_menu.add_radiobutton(label="Consoles", variable=text_font, command=change_font)
font_menu.add_radiobutton(label="Courier", variable=text_font, command=change_font)
font_menu.add_radiobutton(label="Tahoma", variable=text_font, command=change_font)
the_menu.add_cascade(label="Fonts", menu=font_menu)
"""
root.config(menu=the_menu)
root = Tk()
text_edit = TextEditor(root)
root.mainloop()
i put the code for the font menu in a comment to make sure the program is working
ttk.Style is used to style objects from ttk, which Text is not. To set the font on a tkinter.Text widget you need to use tkinter.font.Font.
import tkinter.font
#...
def __init__(self):
# ...
# ---------- format menu and font menu--------
self.text_font = StringVar()
self.text_font.set("Times")
font_menu = Menu(the_menu, tearoff=0)
self.fonts = {}
for font in ("Times","Arial", "Consoles", "Courier", "Tahoma"):
self.fonts[font] = tkinter.font.Font(font=font)
font_menu.add_radiobutton(label=font, variable=self.text_font, command=self.change_font)
the_menu.add_cascade(label="Fonts", menu=font_menu)
root.config(menu=the_menu)
def change_font(self):
self.text_area.config(font = self.fonts[self.text_font.get()])
BTW a scrolled Text widget is built into tkinter in the ScrolledText widget.

How to add background image to my application in Tkinter?

The code picture needs to fit the screen size perfectly. I saw a bunch of tutorials but nothing seems to work.I tried adding a canvas but it covers half the screen.All my buttons go under the image itself not over it. It's getting on my nerves .
here's my code :
import tkinter as tk
import PIL
from PIL import Image, ImageTk
from tkinter import *
from tkinter import filedialog
from tkinter import messagebox
root = Tk()
w = Label(root, text="Send and receive files easily")
w.config(font=('times', 32))
w.pack()
def create_window():
window = tk.Toplevel(root)
window.geometry("400x400")
tower= PhotoImage(file="D:/icons/tower.png")
towlab=Button(root,image=tower, command=create_window)
towlab.pack()
class Window(Frame):
def __init__(self, master=None):
Frame.__init__(self, master)
self.master = master
self.init_window()
def init_window(self):
self.master.title("Bifrost v1.0")
self.pack(fill=BOTH, expand=1)
self.img1 = PhotoImage(file="D:/icons/download.png")
self.img2 = PhotoImage(file="D:/icons/upload.png")
sendButton = Button(self, image=self.img2)
sendButton.place(x=305, y=15)
receiveButton = Button(self, image=self.img1)
receiveButton.place(x=355, y=15)
menu = Menu(self.master)
self.master.config(menu=menu)
file = Menu(menu)
file.add_command(label='Exit', command=self.client_exit)
menu.add_cascade(label='File', menu=file)
edit = Menu(menu)
edit.add_command(label='abcd')
menu.add_cascade(label='Edit', menu=edit)
help = Menu(menu)
help.add_command(label='About Us', command=self.about)
menu.add_cascade(label='Help', menu=help)
def callback():
path = filedialog.askopenfilename()
e.delete(0, END) # Remove current text in entry
e.insert(0, path) # Insert the 'path'
# print path
w = Label(root, text="File Path:")
e = Entry(root, text="")
b = Button(root, text="Browse", fg="#a1dbcd", bg="black", command=callback)
w.pack(side=TOP)
e.pack(side=TOP)
b.pack(side=TOP)
def client_exit(self):
exit()
def about(self):
top = Toplevel()
msg = Message(top, text="This is a project developed by Aditi,Sagar and
Suyash as the final year project.",
font=('', '15'))
msg.pack()
top.geometry('200x200')
button = Button(top, text="Okay", command=top.destroy)
button.pack()
top.mainloop()
root.resizable(0,0)
#size of the window
root.geometry("700x400")
app = Window(root)
root.mainloop()
Overlaying elements is tricky. I think this might be approximately what you're looking for. At least it's a start...
import PIL
from PIL import Image, ImageTk
from tkinter import *
from tkinter import filedialog
from tkinter import messagebox
root = Tk()
class Window:
def __init__(self, master=None):
tower = PIL.Image.open("Images/island.png")
master.update()
win_width = int(master.winfo_width())
win_height = int(master.winfo_height())
# Resize the image to the constraints of the root window.
tower = tower.resize((win_width, win_height))
tower_tk = ImageTk.PhotoImage(tower)
# Create a label to hold the background image.
canvas = Canvas(master, width=win_width, height=win_height)
canvas.place(x=0, y=0, anchor='nw')
canvas.create_image(0, 0, image=tower_tk, anchor='nw')
canvas.image = tower_tk
frame = Frame(master)
frame.place(x=win_width, y=win_height, anchor='se')
master.update()
w = Label(master, text="Send and receive files easily", anchor='w')
w.config(font=('times', 32))
w.place(x=0, y=0, anchor='nw')
master.title("Bifrost v1.0")
self.img1 = PhotoImage(file="Images/logo.png")
self.img2 = PhotoImage(file="Images/magnifier.png")
frame.grid_columnconfigure(0, weight=1)
sendButton = Button(frame, image=self.img2)
sendButton.grid(row=0, column=1)
sendButton.image = self.img2
receiveButton = Button(frame, image=self.img1)
receiveButton.grid(row=0, column=2)
receiveButton.image = self.img1
menu = Menu(master)
master.config(menu=menu)
file = Menu(menu)
file.add_command(label='Exit', command=self.client_exit)
menu.add_cascade(label='File', menu=file)
edit = Menu(menu)
edit.add_command(label='abcd')
menu.add_cascade(label='Edit', menu=edit)
help = Menu(menu)
help.add_command(label='About Us', command=self.about)
menu.add_cascade(label='Help', menu=help)
def callback():
path = filedialog.askopenfilename()
e.delete(0, END) # Remove current text in entry
e.insert(0, path) # Insert the 'path'
# print path
w = Label(root, text="File Path:")
e = Entry(root, text="")
b = Button(root, text="Browse", fg="#a1dbcd", bg="black", command=callback)
w.pack(side=TOP)
e.pack(side=TOP)
b.pack(side=TOP)
def client_exit(self):
exit()
def about(self):
message = "This is a project developed by Aditi,Sagar and"
message += "Suyash as the final year project."
messagebox.showinfo("Delete Theme", message)
root.resizable(0,0)
#size of the window
root.geometry("700x400")
app = Window(root)
root.mainloop()

Tkinter background color issue at scrollbar

I am working on a tkinter script which has a vertical and horizontal scrollbar.
A portion of the window below the vertical scrollbar is not picking up the background color I'm applying.
I have tried the following color options still the small portion is not picking up.
Image:
Sample window snapshot
Full Code:
from tkinter.tix import *
from tkinter import *
import collections
root = Tk()
root.configure(background='steel blue')
# Global variables
fname = ''
# Variables for setting the height and width of widget
# Variables to set Height
actualRootHeight = 300
rootHScale = 25
rootHOffset = 100
canvasHeight = 300
root2CanvasHMargin =65
# Variables to set Width
rootWScale = 10
rootWOffset = 200
canvasWidth = 300
root2CanvasWMargin = 20
inpWidth = 0
# Lists to save configs
inpParamList = collections.OrderedDict()
paramListRef = collections.OrderedDict()
updatedParamList = collections.OrderedDict()
entryList = []
labels = []
# All widget coding is done here
class guiList(Frame):
global root
# Constructor - Use as a control structure
def __init__(self,parent):
Frame.__init__(self,parent)
self.parent = parent
self.readParams()
self.setGeometry()
self.initUI()
self.controlUI()
def onFrameConfigure(self, event, Canvas1):
# Reset the scroll region to encompass the inner frame
Canvas1.configure(scrollregion=Canvas1.bbox("all"), background='steel blue')
# All widget edition is done here
def initUI(self):
global paramListRef
titleStr = sys.argv[1]
self.parent.title(titleStr)
self.grid(row=0, column=0)
inpConfigs = inpParamList.items()
# Add a canvas and call Frame as it's child widget
# Scrollbar can be added to Canvas
Canvas1 = Canvas(self, width=canvasWidth, height=canvasHeight, borderwidth=0, bg="light steel blue")
vsb = Scrollbar(self, orient="vertical", command=Canvas1.yview, bg="light steel blue", troughcolor="steel blue", highlightcolor="light steel blue", activebackground="light steel blue", highlightbackground="light steel blue")
Canvas1.configure(yscrollcommand=vsb.set)
vsb.grid(column=2, sticky='NS')
hsb = Scrollbar(self, orient="horizontal", command=Canvas1.xview, bg="light steel blue", troughcolor="steel blue")
Canvas1.configure(xscrollcommand=hsb.set)
hsb.grid(column=0, sticky='EW')
Canvas1.grid(row=0, column=0, sticky='NWES')
# Create new Frame for input configs
Frame1 = Frame(Canvas1, width=canvasWidth, height=canvasHeight, bg="light steel blue")
Canvas1.create_window((1,1),window=Frame1, anchor="nw", tags="Frame1")
Frame1.bind("<Configure>", lambda event, arg=Canvas1: self.onFrameConfigure(event, arg))
# Loop through the input configs
i = 0
# Add label and combobox in loop
for k,v in inpConfigs:
# Label widgets
lbl1 = Label(Frame1, text=k, bg="light steel blue", font=("Helvetica", 12, "bold"), fg="steel blue")
lbl1.grid(row = i, column = 0, padx=10, pady=5, sticky='W')
labels.append(lbl1)
# Combo-box widget for configurations
tkvar = StringVar(Frame1)
tkvar.set(v[0])
entry1 = OptionMenu(Frame1, tkvar, *v)
entry1.configure(width=20, anchor=W, bg="steel blue", fg="white", font=("Helvetica", 11, "bold"))
entry1.grid(row = i, column=1, padx=10, pady=5, sticky='E')
#entry1.grid_columnconfigure(2, weight=2)
paramListRef[k] = tkvar
i += 1
# Read the updated configs after the button click
def readUpdatedParams(self):
global updatedParamList
for k,v in paramListRef.items():
updatedParamList[k] = v.get()
root.destroy()
self.writeBack()
# Seperate Frame for buttons
# Upon clicking read updted params
def controlUI(self):
Frame2 = Frame(self, bg="steel blue")
Frame2.grid(row=2, column = 0, sticky="EW")
b = Button(Frame2, text="OK", command=self.readUpdatedParams, bg="light steel blue", fg="steel blue", font=("Helvetica", 11, "bold"))
#b.grid(row=1, column=1, pady=10)
b.pack(fill="none", expand=True, pady = 10)
# Read the file and create a key, value pair for configs
# Lines in file is split with space as delimiter
# First column is the config name and rest are all possible value
def readParams(self):
global inpParamList
global inpWidth
f = open(fname)
for line in f:
val = {}
val = line.split()
key = val.pop(0)
# Get the max width of key to adjust widget width
inpWidth = len(key) if (len(key) > inpWidth) else inpWidth
inpParamList[key] = val
# Geometry ( X-width x Y-width + X-position + Y-position)
# Based on the number of elements in the config list
# the height of the widget is set (Max is 75% of screen size)
def setGeometry(self):
global actualRootHeight
global canvasWidth
global canvasHeight
listLen = len(inpParamList)
rootWinwidth = int(inpWidth *rootWScale) + rootWOffset
rootWinheight = (listLen * rootHScale ) + rootHOffset
screenWidth = self.winfo_screenwidth()
screenHeight = int(self.winfo_screenheight() * 0.75)
if rootWinheight < screenHeight :
actualRootHeight = rootWinheight
else :
actualRootHeight = screenHeight
canvasWidth = rootWinwidth - root2CanvasWMargin
canvasHeight = actualRootHeight - root2CanvasHMargin
rootWinresolution = str(rootWinwidth)+'x'+str(actualRootHeight)+'+'+'0'+'+'+'0'
root.geometry(rootWinresolution)
# Sub routine to write back the config file.
def writeBack(self):
fr = open("bt_top.param.config",'w')
for k,v in updatedParamList.items():
print(k,v)
fr.write(k)
fr.write(" ")
fr.write(v)
fr.write("\n")
fr.close()
# Main Function
# Define Window geometry and other top level stuff here
# Do not go into widget coding here
def main():
global fname
# Get File name from command line argument
fname = sys.argv[2]
app = guiList(root)
root.mainloop()
# The __name__ variable decides what to run
# Below lines make this file run stand-alone
if __name__ == '__main__':
Any suggestions are welcome. Thanks
-Vinay
The piece of black is the background of self, your guiList class. Add a line self.config(bg="steel blue") to its __init__() function (or to initUI() I suppose) to fix it.

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