What config option allows bot to respond to commands posted by itself? - errbot

If I have en external process post a message as bot, let's say !help how can make Errbot respond to it? Currently it ignores messages coming from errbot itself. I could not find a configuration option for this.

Good question: It is in the contract of each backend to detect and filter out the messages coming from the bot itself.
This design choice is mainly to avoid weird infinite loop behavior etc.
In general if the bot emits something and needs to react from it, why not doing that at that point instead of waiting for its own response?

Related

How do I track and handle an event in node

So let's say I want to make a twitter bot. I want to send a certain message to whoever has sent it a reply, so I need to make an event for it. Obviously one way is to get all the replies (or last n replies) in a certain time interval, find out which ones are new, etc; but first of all it's not live, and it requires an extra query to find new tweets.
Say we want to track some changes in a website. For instance, we want to handle an event when that change happens, instantly.
I used socket.io to handle some other kind of events, like when some changes happen in a particular port, but I couldn't figure out how I can handle these types of events.
The word "event" does not mean what you think it means!
In a DOM environment, an Event is a very specific (and core) concept which allows you to write code based on user interactions with elements on the screen.
In NodeJS, an Event is something that can be generated and announced by an instance of events.EventEmitter
In your question, an Event seems to refer to anything that happens on the internet, potentially anywhere.
Under that last definition, there is simply no single answer for how to "track an event."
If you want to write code that can respond to change (which is just a more specific version of "react to an input") you need to create a mechanism to identify that a change has occurred, followed by a mechanism to trigger whatever code you want to be run in response (this last part is you would normally call "emitting" an "event").
SocketIO accomplishes both of these things for certain situations, using a graceful degredataion of protocols in order to explicitly emit local events that you can listen for and handle. It starts trying to use WebSockets, and eventually falls back to more expensive techniques such as polling.
SocketIO only works if the source of the information or change has decided to support the protocol. In those cases, the source is actually emitting the event (over websockets) and socketIO listens for it.
In cases where the source of the information you are looking for does not support websockets (and hasn't been coded to explicitly notify your servers of changes), you are going to have to come up with your own solutions. However: You shouldn't think of this as a case of tracking "events". Rather, you are watching for changes.
How you watch for changes will depend on the nature of the change. Generally you'll probably have to poll for it.

Can I mq_send to reply after I mq_recieve?

I have one or more daemon app running and to communicate with it I have a client app. The client app is something simple executed on the command line. Chances are only one will be up at a given moment. When I do a command such as daemon update-config the client does mq_open and sends the command. Some commands like list I'd want results. It appears that if I run mq_send in my daemon after I receive I may receive the message within the daemon app.
What's the best way to send the reply to the client w/o accidentally processing it in the daemon? After a quick lookup there didn't appear to be an obvious solution so I do sleep(1) which seems to solve my problem completely even though it's a 'hack'. Whats the best solution? is sleep the most understandable and straightforward solution? I don't feel like generating random/unique values, passing it in and opening another mq to send it. The sleep for a second feels like the best solution but I wonder what your solutions may be.
When using messaging systems, you can do RPC calls even if it is not the best paradigm to use messaging in general. The general approach to RPC with messaging is:
have distinct queues for requests and for replies (the latter ones can be ephemeral queues, created for each request, or persistent queues);
give to each message a unique ID, that will be used in the replies to identify which message it was replying to. (it's called correlation_id in AMQP for example).
I do guess that you can use the same approach with Posix queues as well.

Using PubNub, is Unsubscribe a dual use command for Publish and Subscribe?

Yes, I know it seems like a simple question but I just recently started using PubNub and I am confused on how to disconnect from a channel. I think the command to use is "Unsubscribe" and my misunderstanding relates to the dual use of the word.
Logically, I understand that once you initialize PubNub and publish a message a separate process can subscribe to the establish channel. When it's done it unsubscribes. Got it!
Now we want to completely disconnect from PubNub. That is end the channel.
Do I use the command "Unsubscribe" to do this? I guess I am logically looking for an "End" or "Disconnect" command and not an "Unsubscribe" command because it did not subscribe to the channel, it established the channel. I know it seems petty but until I understand this it's difficult to move forward. So is this a dual use command?
Thanks
You are on the right track here. Depending on the client platform in question, an unsubscribe resulting in an empty channel list will completely disconnect you.
On the more sophisticated clients, advanced/smart frameworks, there are the API calls of un/subscribe (which as you described subs /unsubs you to a specific channel), and separately, the public and/or private method calls defining/detecting being "connected" or "online".
For example, iOS has specific connect and disconnect calls, separate from subscribe/unsubscribe calls. On JS, there is no explicit connect/disconnect, but regardless if you are subbed or not to an active channel list, there may be background "pings/heartbeats" being made to the PN cloud to detect connectivity/online/offline state.
If you give more info on the client platform and version you are on, we can give you more info on how to completely sever all connects to the PN cloud and achieve a "complete disconnect".
geremy

Efficient Chat Streams

I'm attempting to create an application which will work as a chat app. I'm currently contemplating the best way to do this and I'm thinking of going with a server sent event package such as the following. Every conversation would have an id, and the message would be emitted under the id. For instance
stream.emit(1512, "Hello") would send the message and
stream.on(1512, function(message){console.log(message)}) would print the message. Only the chat members would have the chatId.
I was initially thinking of using websockets but I thought that not every user should be receiving data, as chats were private and I didn't want to configure authentication within websockets.
Back to server sent events:
I have a few questions on the topic.
Are they efficient and, if not, what would be a more efficient solution
Is the method of sending chat through a randomized, hashed, id (such as 309ECC489C12D6EB4CC40F50C902F2B4D) secure?
Would you recommend a different method for sending chat? This is to be implemented as a mobile application where individual users can chat privately with oneanother so, again, security is pretty important.
Thanks.
I recommend the client-call package (disclaimer: I wrote it). It provides a very simple method to run a client-side method from the server code.
Besides this, you can always just put the chat messages to a db collection and remove them after some time.

Notifying a browser about events on server

I have a java based web application(struts 1.2). I have a requirement to display a status on the frontend (jsp). Now the status might change which my server gets notified by another server. But I want this status change to be notified to the browser.
I don't want to make a refresh at intervals. Rather I have to implement something like done in gmail chat, ie. the browser gets notified by changing events on the server.
Any ideas on how to go about this?
I was thinking on lines of opening a request to server for status, and at the server end I would hold the request and wouldn't respond back until there is a status change. Any pointers, examples on this?
Best possible solution will be to make use of XMPP protocol. It's standardized and a lot of open source solutions will get you started within minutes. You can use combination of Smack, StropheJS and Openfire to get your java based app work as desired.
There's a method called Long Polling (Comet). It basically sends a request to the server. The request thread created on the server simply waits for new data for the user, with a time limit of maybe 1 minute or more. When new data is available it is returned.
The main problem is to tackle the server-side issue, you don't want to have one thread for every user just waiting for new data. Of course you could use some asynchronous methods depending on your back-end.
Ref: http://en.wikipedia.org/wiki/Push_technology
Alternative way would be to use WebSockets. The problem is that it's not supported by all browsers today.

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