Extracting string variable from tkinter curselection - string

Quick question :
I run a TKinter prompt on Python 3.6 and I would like to create a variable from the curselection function inside my listbox. I would like to keep the string of that variable so that I could use it later for naming other variables for instance.
Here's my code :
#Extracting municipalities from shapefile
MunList = []
MunMap = arcpy.env.workspace +'\munic_s.shp'
cursor = arcpy.SearchCursor(MunMap)
for row in cursor:
MunVar = row.getValue("munic_s_24")
MunList.append(MunVar)
del cursor
MunList = sorted(MunList)
print(MunList)
def test(event=None):
#print(listbox.get(ACTIVE))
print(listbox.get(listbox.curselection()))
root = Tk()
root.title("Scrolldown Menu")
scrollbar = Scrollbar(root)
scrollbar.pack(side=RIGHT, fill=Y)
listbox = Listbox(root, selectmode=SINGLE)
for lines in MunList:
listbox.insert(END, lines)
listbox.pack(side=LEFT,fill=BOTH)
listbox.config(yscrollcommand=scrollbar.set)
listbox.config(borderwidth=3, exportselection=0, height=20, width=50)
print(listbox.bbox(0))
(listbox.bind("<Double-Button-1>", test))
scrollbar.config(command=listbox.yview)
mainloop()
I create a 'test' function that selects the ACTIVE item on my cursor and bind it to my listbox with a double-click. When I run it and double-click any name in my list, it prints it. However, I can't seem to be able to make a string variable out of it. When I try something like this :
test_var = (listbox.bind("<Double-Button-1>", test))
print(test_var)
I get some sort of index :
257891528test
But I need the actual string of the variable (example : Washington)
Thanks!

In case anyone has the same question, I found the answer :
root = Tk()
root.title("TEST_TK_Scroll menu")
# Add a grid
mainframe = Frame(root)
mainframe.grid(column=0, row=0, sticky=(N, W, E, S))
mainframe.columnconfigure(0, weight=1)
mainframe.rowconfigure(0, weight=1)
mainframe.pack(pady=100, padx=100)
def close_window ():
root.destroy()
button = Button (text= 'Confirm selection', command=close_window)
button.pack()
sel=[]
def selection(event):
selected = (listbox.get(listbox.curselection()))
print(selected)
sel.append(selected)
scrollbar = Scrollbar(mainframe)
scrollbar.pack(side=RIGHT, fill=Y)
listbox = Listbox(mainframe, selectmode=SINGLE)
for lines in MunList:
listbox.insert(END, lines)
listbox.pack(side=LEFT,fill=BOTH)
listbox.config(yscrollcommand=scrollbar.set)
listbox.config(borderwidth=3, exportselection=0, height=20, width=50)
#cur1 = listbox.get(selected)
#index1 = listbox.get(0, "end").index(cur1)
(listbox.bind("<Double-Button-1>", selection))
print(listbox.bbox(0))
root.mainloop()
print('answer :')
print(sel)
def attempt2(string):
for v in ("[", "]", "'"):
string = string.replace(v, "")
return string
select=sel[0]
attempt2(select)
print(select)

Related

Tkinter dialog's elements position

I am building custom Tkinter dialog window with Entry and Combobox. I am stuck with placing text and enter frames. Currently I am placing them manually. I am looking for the way to let tkinter do it automatically (maybe with pack() method). And also configure TopLevel size automatically.
My code:
def ask_unit_len():
values = ['millimeters', 'micrometers', 'nanometers']
top = Toplevel()
top.geometry('170x100')
top.resizable(False, False)
top.focus_set()
top.grab_set()
top.title('Enter length and units')
label_length = Label(top, text='Length:')
label_length.place(x=0, y=0)
units_type = StringVar()
length = StringVar()
answer_entry = Entry(top, textvariable=length, width=10)
answer_entry.place(x=55, y=0)
label_units = Label(top, text='Units:')
label_units.place(x=0, y=30)
combo = Combobox(top, width=10, textvariable=units_type,
values=values)
combo.place(x=50, y=30)
button = Button(top, text='Enter',
command=lambda:
mb.showwarning("Warning",
"Enter all parameters correctly")
if (units_type.get() == "" or not length.get().isdigit()
or int(length.get()) <= 0)
else top.destroy())
button.place(x=65, y=70)
top.wait_window(top)
return int(length.get()), units_type.get()
So, is there any way to perform this?

How to get input from tkinter Entry widget on second window while the first window continues to run

from tkinter import *
def first():
root1 = Tk()
Button(root1, text = 'get Second', command= second).pack()
root1.mainloop()
def second():
root2 = Tk()
user_input = StringVar()
Entry(root2, text = user_input).pack()
Button(root2, text = 'submit', command = lambda : print(user_input.get(), '\t printed')).pack()
root2.mainloop()
first()
You are making a few basic mistakes in here -
You if want to use a second window, it should be Toplevel not root Tk window. There should be only one root window in the program. This should act as parent to all the windows.
Its a good practice in most of the cases to define the widgets like Button, Entry separately and then pack() them.
Entry should have 'textvariable' not 'text'
Following is the updated code which may help you -
from tkinter import *
root = Tk()
def first():
button = Button(root, text = 'get Second', command= second)
button.pack()
root.mainloop()
def second():
window2 = Toplevel(root)
user_input = StringVar()
entry = Entry(window2, textvariable=user_input)
entry.pack()
button = Button(window2, text = 'submit', command = lambda: print(user_input.get()))
button.pack()
first()

A reset button for tkinter entries, looped inside a list

I've successfully looped the textvariable for all the entries created to point to DoubleVar(), and its working properly. The problem arose when i tried creating reset button for all the entries. from my code as shown, the program runs, doesn't raise any error, and the values in the entries are not cleared. thanks in advance :)
from tkinter import*
root = Tk()
img = PhotoImage(file = 'background.png')
cc = DoubleVar()
cc.set('##')
dr =Label(root, text='helo world')
sd = []
y = -1
dr.pack()
Entry(root, textvariable =cc).pack()
def clear():
cc.set('')
for i in sd:
i['textvariable'] = DoubleVar().set('')
def create():
global y
y +=1
sd.append(Entry(root, width =5))
for i in sd:
i["textvariable"] = DoubleVar()
sd[y].pack()
Button(root, text = 'push', command = clear).pack()
Button(root, text = 'create', command = create).pack()
root.mainloop()
`
Your reset code is creating new DoubleVars, and setting them to the empty string. You're doing nothing to the original variables.
You don't need to use the variables for this, you can simply call the delete method on each entry widget:
for entry in sd:
entry.delete(0, "end")

tkinter, button returns variable

I am trying to make a GUI text based adventure game in python. I want to be able to take text from a textinput box and store it as string variable.
I have 2 problems:
Making the python wait for the submit button to be pressed, before
processing the input and updating the game.
Getting the text variable out of the command, I would like to not
use global if possible.
Here is some of my code to better understand:
root = tk.Tk()
root.geometry('800x600+100+100')
root.title("my game")
textbox = tk.StringVar()
textboxentry = tk.Entry(root, textvariable=textbox, bd=5, width = "40", font=("times", 20))
textboxentry.pack(in_=bgImageLabel, side = "bottom")
def getInput():
textboxInput = textbox.get() #gets entry
lengthEntry = len(textbox.get())
textboxentry.delete(0,lengthEntry) #removes entry from widget
return textboxInput # I would like this return to work
submit = tk.Button(root, text ="Submit", command = (textboxInput = getInput()))
##I want the command function to use command = getInput and store the return on getInput as textboxInput. This will update the wait_variable down below, and give the inputs(textboxInput) a string to work with.
submit.pack(in_=bgImageLabel, side = "bottom")
while game == True:
root.update_idletasks()
root.update()
submit.wait_variable(textboxentry)
## I need it to wait before proceeding to this next line because i need the textboxInput from the entry widget.
actionInput, extraInput, texts = inputs(textboxInput)
Currently I can't figure a way to use command = (textboxInput = getInput), using lambda or anything else. I just want to store the return which comes off of the Entry as a string variable that can be used by the main function.
All help is appreciated!
Below code processes entry widget's text when Submit button is pressed.
import tkinter as tk
root = tk.Tk()
aVarOutside = 'asd'
def btn_cmd(obj):
#use global variable
global aVarOutside
#print its unmodified value
print("aVarOutside: " + aVarOutside)
#modify it with what's written in Entry widget
aVarOutside = obj.get()
#modify lblTextVar, which is essentially modifying Label's text as lblTextVar is its textvariable
lblTextVar.set(obj.get())
#print what's inside Entry
print("Entry: " + obj.get())
txt = tk.Entry(root)
txt.pack()
lblTextVar = tk.StringVar()
lbl = tk.Label(root, textvariable=lblTextVar)
lbl.pack()
btn = tk.Button(text="Submit", command=lambda obj = txt : btn_cmd(obj))
btn.pack()
root.mainloop()
When the button is pressed:
Value of a global variable, aVarOutside is printed.
Value of aVarOutside is modified to the value of Entry box's
(txt's) content.
Value of a textvariable used by a label (lbl) is modified. Which
means that the text of lbl is updated and can be seen on the GUI.
Finally Entry box, txt's content is printed.
I think you should use inputs() inside getInputs() and then button doesn't have to return any variables - and then you can use root.mainloop() instead of while loop.
import tkinter as tk
# --- functions ---
def inputs(text):
# do something with text
print(text)
# and return something
return 'a', 'b', 'c'
def get_input():
global action_input, extra_input, texts
text = textbox.get()
if text: # check if text is not empty
textbox.set('') # remove text from entry
#textbox_entry.delete(0, 'end') # remove text from entry
action_input, extra_input, texts = inputs(text)
# --- main ---
root = tk.Tk()
textbox = tk.StringVar()
textbox_entry = tk.Entry(root, textvariable=textbox)
textbox_entry.pack()
submit = tk.Button(root, text="Submit", command=get_input)
submit.pack()
root.mainloop()
BTW: you could better organize code
all functions before main part (root = tk.Tk())
PEP8 suggests to use lower_case_names for functions and variables (instead of CamelCaseNames)
global is not prefered method but I think it is better solution than yours.
If you don't need global then you can use classes with self.
import tkinter as tk
# --- classes ---
class Game:
def __init__(self):
self.root = tk.Tk()
self.textbox = tk.StringVar()
self.textbox_entry = tk.Entry(self.root, textvariable=self.textbox)
self.textbox_entry.pack()
self.submit = tk.Button(self.root, text="Submit", command=self.get_input)
self.submit.pack()
def run(self):
self.root.mainloop()
def inputs(self, text):
# do something with text
print(text)
# and return something
return 'a', 'b', 'c'
def get_input(self):
text = self.textbox.get()
if text: # check if text is not empty
self.textbox.set('') # remove text from entry
#textbox_entry.delete(0, 'end') # remove text from entry
self.action_input, self.extra_input, self.texts = self.inputs(text)
# --- functions ---
# empty
# --- main ---
app = Game()
app.run()

I am having trouble making an input text box that goes through a function and outputs test to an output textbox with Tkinter

im new to Python3.6.2
So I want a program that takes an input (Via text box from tkinter) and outputs a word in my custom "language"
with this function
def Mescre(n):
Words = (n)
Mes = str.maketrans('abcdefghijklmnopqrstuvwxyz', 'ektnopzcamjqwyuxsbfdiglhrv')
print(Words.translate(Mes))
and here's what i want the window to look like
from tkinter import*
root = Tk()
Mescre = Label(root, text="Input:")
English = Label(root , text="Output:")
label1.grid(row=0, sticky=E)
label2.grid(row=1, sticky=E)
entry1 = Entry(root)
entry2 = Entry(root)
entry1.grid = (row=0, column=1)
entry2.grid = (row=1, column=1)
root.mainloop()
if "hello" was in the Input text box, i want the output to be "coqqu" in the Output text box.
See my example below:
from tkinter import *
class App:
def __init__(self, root):
self.root = root
self.sv = StringVar()
self.Mes = str.maketrans('abcdefghijklmnopqrstuvwxyz', 'ektnopzcamjqwyuxsbfdiglhrv')
self.entry = Entry(self.root, textvariable = self.sv)
self.label = Label(self.root)
self.entry.pack()
self.label.pack()
self.sv.trace("w", self.callback)
def callback(self, *args):
self.label.configure({"text": self.entry.get().translate(self.Mes)})
root = Tk()
App(root)
root.mainloop()
Here we define a StringVar() to be the value of the attribute textvariable for the Entry widget.
We then assign a callback to a trace() on the variable so that whenever the variable is updated (When someone types in the Entry) we call callback().
Within callback() we use configure() on the Label widget in order to set the text to equal the post translation version of the value of the Entry widget.
This creates a "live updating" translation effect.
Here's a basic example:
import tkinter as tk
root = tk.Tk()
def Mescre():
val = textfield.get()
Words = (val)
Mes = str.maketrans('abcdefghijklmnopqrstuvwxyz', 'ektnopzcamjqwyuxsbfdiglhrv')
print(Words.translate(Mes))
textfield = tk.Entry(root)
textfield.pack()
button = tk.Button(root, command=Mescre, text='Push')
button.pack()
root.mainloop()
Updated:
import tkinter as tk
root = tk.Tk()
def Mescre():
val = textfield.get()
Words = (val)
Mes = str.maketrans('abcdefghijklmnopqrstuvwxyz', 'ektnopzcamjqwyuxsbfdiglhrv')
translation = Words.translate(Mes)
#print(translation)
outputfield.delete(0, tk.END)
outputfield.insert(0, translation)
textfield = tk.Entry(root)
textfield.pack()
outputfield = tk.Entry(root)
outputfield.pack()
button = tk.Button(root, command=Mescre, text='Push')
button.pack()
root.mainloop()

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