What does the acronym AISAC stand for? - audio

In CRI ADX2 sound authoring tool, it supports a system called 'AISAC', and there's a blog introducing this system: Real-time parameter control with AISAC, but I can't find any information about the meaning of this word 'AISAC'. Is this word an acronym, and if so what does this acronym stand for?

According to Game Audio Programming: Principles and Design by Guy Somberg, AISAC stands for Advanced Interactive Sound and Active Controller.
The free dictionary also precises two other meanings that are not relevant in the realm of programming.
Neither of these terms seems to be broadly accepted abbreviations.

Related

Is there a free or opensource SERM Modeling tool for linux?

I looking for a good SERM Modeling tool for linux. Is there any? Which is best?
Open ModelSphere may be the lone mature tool that fits the requirements...
open source (under GPL)
run on Linux: cross platform, actually, since it is Java-based.
standard fare for typical modeling tools, including forward and backward engineering and validation.
No explicit support for SERM, but ability to introduce new notations. Several of the notations readily included appear to be relatively close to [what I understand] SERM is.
This last point might be the show-stopper... hopefully this suggestion can be be a starting point.
Disclosure:
I'm no modeling wizard, merely an occasional user of modeling tools typically included in software development IDEs. Also, I'm not versed in SERM in particular, and unsure of its subtle (or so subtle) differences with other modeling metamodels.
I would typically remain an interested spectator of this type of questions, but in view of the little attention it has received so far (and in view of the +50 bounty, right!) I'm kindly posting the above with the intent of maybe stirring things a bit. I'll be glad to delete this answer, amend it as suggested and otherwise try and help with generating traffic in this direction.
If nothing else, this answer may prompt Anton Bessonov to elaborate a bit on specific uses and capabilities would be relevant to his quest.

Agents in Haskell or functional languages?

I'm architecturing a Multi Agent System (MAS) framework to describe Beliefs-Desires-Intents (BDI) agents in Haskell (i.e. agents are concurrent, communicating monadic actions).
I searched on the web throughly but I wasn't able to find any reference on similar works, apart from a technical report of an unfinished work, Specifying and Controlling Agents in Haskell.
Do you know about any existing implementation or research paper dealing with BDI agents that can be defined in Haskell or in any other functional language, please?
My aim is to find possible related works, everything that could manage a system of concurrent intelligent agents written in a functional language. I don't need anything specific, I just want to find out whether my work has something in common with existing approaches.
edit: I managed to find a reference to Clojure, a lisp dialect that supports a form of agent programming very close to the actor model, but it's not meant to directly support BDI agents (one should implement another layer on top of it to get the BDI part done I guess).
To sum up, it doesn't seem like there are proposals for BDI-style communicating agents described by means of functional languages, so together with a friend/colleague of mine we collected info about related work, put together some ideas, and we wrote a short position paper that I will present at the DALT2012 workshop. It's a really preliminary work, so do not expect too much from it, but I think in the future it may evolve in something interesting.
Alessandro Solimando, Riccardo Traverso. Designing and Implementing a Framework for BDI-style Communicating Agents in Haskell. DALT 2012, Workshop notes, pages 108--112.
EDIT:
I later found this project on GitHub, which uses free monads (whatever that means, I don't know about them) to provide a framework for multi-agent systems: https://github.com/fizruk/free-agent.

Platform for creating a visual programming language

I'm interested in creating a visual programming language which can aid non-programmers(like children) to write simple programs, much like Labview or Simulink allows engineers to connect functional blocks together without the knowledge of how they are internally built. Is this called programming by demonstration? What are example applications?
What would be an ideal platform which can allow me to do this(it can be a desktop or a web app)
Check out Google Blockly. Blockly allows a developer to create their own blocks, translations (generators) to virtually any programming language (or even JSON/XML) and includes a graphical interface to allow end users to create their own programs.
Brief summary:
Blockly was influenced by App Inventor, which itself was based off Scratch
App Inventor now uses Blockly (?!)
So does the BBC microbit
Blockly itself runs in a browser (typically) using javascript
Focused on (visual) language developers
language independent blocks and generators
includes a Block Factory - which allows visual programming to create new Blocks (?!) - I didn't find this useful myself...except for understanding
includes generators to map blocks to javascript/python
e.g. These blocks:
Generated this code:
See https://developers.google.com/blockly/about/showcase for more details
Best wishes - Andy
The adventure on which you are about to embark is the design and implementation of a visual programming language. I don't know of any good textbooks in this area, but there are an IEEE conference and refereed journal devoted to this field. Margaret Burnett of Oregon State University, who is a highly regarded authority, has assembled a bibliography on visual programming languages; I suggest you start there.
You might consider writing to Professor Burnett for advice. If you do, I hope you will report the results back here.
There is Scratch written by MIT which is much like what you are looking for.
http://scratch.mit.edu/
A restricted form of programming is dataflow (aka. flow-based) programming, where the application is built from components by connecting their ports. Depending on the platform and purpose, the components are simple (like a path selector) or complex (like an image transformator). There are several dataflow systems (just I've made two), some of them has no visual editor, some of them are just a part of a bigger system, and there're some which don't even mention the approach. (Did you think, that make, MS-Excel and Unix Shell pipes are some kind of this?)
All modern digital synths based on dataflow approach, there's an amazing visual example: http://www.youtube.com/watch?v=0h-RhyopUmc
AFAIK, there's no dataflow system for definitly educational purposes. For more information, you should check this site: http://flowbased.org/start
There is a new open source library out there: TUM.CMS.VPLControl. Get it here. This library may serve as a basis for your purposes.
There is Snap written by UC Berkeley. It is another option to understand VPL.
Pay attention on CoSpaces Edu. It is an online platform that enables the creation of virtual worlds and learning experiences whilst providing a more flexible approach to the learning curriculum.
There is visual coding named "CoBlocks".
Learners can animate and code their creations with "CoBlocks" before exploring and sharing them in mobile VR.
Also It is possible to use JavaScript or TypeScript.
If you want to go ahead with this, the platform that I suggest is the one used to implement Scratch (which already does what you want, IMHO), which is Squeak Smalltalk. The Squeak environment was designed with visual programming explicitly in mind. It's free, and Smalltalk syntax can learned in half an hour. Learning the gigantic class library may take just a little longer.
The blocks editor which was most support and development for microbit is microsoft makecode
Scratch is a horrible language to teach programming (i'm biased, but check out Pipes Visual Programming Language)
What you seem to want to do sounds a lot like Functional Block programming (as in functional block programming language IEC 61499 and other VPLs for mechatronics development). There is already a lot of research into VPLs so you might want to make sure that A) what your are trying to do has an audience and B) what you are trying to do can be done easily.
It sounds a bit negative in tone, but a good place to start to test the plausibility of your idea is by reading Davor Babic's short blog post at http://blog.davor.se/blog/2012/09/09/Visual-programming/
As far as what platform to use - you could use pretty much anything, just make sure it has good graphic libraries (You could use Java with Swing - if you like pain - or Python with TKinter) just depends what you are familiar with. Just keep in mind who you want to eventually launch the language to (if its iOS, then look at using Objective-C, etc.)

Successful Domain-Specific Languages ? Which one do you use? [closed]

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I'm interested in Domain Specific Languagess design and implementation.
Much of the DSLs that I know stem from the academic world.
Can you give me some pointers to DSLs that are actually used in the industry ? and that you use on a daily-basis...which are really convenient..
(I'm interested in declarative languages too, but not really xml-based ones...)...
I'd like to establish a (non-exhaustive) list of industry-deployed languages...i know this is huge...
Sometimes, I'm implementing using a General Purpose Language things that could be trivially done using a DSL.
EDIT
I'm mainly interested in application-directed DSLs, not small-embedded languages. For instance, SQL matches what I'm looking for but SQL embedded in java does not interest me.
Another example of the kind of language i'm looking for is X#
A DSL that's so succesful that it got its own SO tag is the regex language. Specific to the domain of string pattern matching, of course.
Another popular one, but with which I have no experience is VHDL. VHDLs popularity stems from the fact that it's easily converted for use in an FPGA.
[edit]
While it's certainly not Turing complete, C's printf() format specifier can be considered as another domain-specific language.
NMake, MSBuild, lex, yacc, bison, flex, TeX, PostScript, XAML, SSIS, Wix
EBNF is probably the most widely-used domain specific language within its domain - a language to describe languages.
Wikipedia suggests that spreadsheet formulas and shell scripts are both domain specific languages. This would make them probably the most wide spread examples.
Awk provides is a domain specific language for the processing of semi structured textual data.
Many of the more powerful unix command line tools in wide spread use such as find and grep could be classed as having a domain specific language (even when limited solely to command line arguments)
I don't know if you want to consider graphical DSLs as well. I'd include
NORMA, a DSL for conceptual domain modeling, based on Object-Role Modeling notation (ORM2)
Web Service Software Factory, which uses three DSLs to model web services
Both of the above were created using the DSL Toolkit.
Here is a question I had asked about DSLs written in Ruby: Ruby DSL (Domain Specific Language) repositories, examples
Aside from Ruby DSLs, SQL is a fine example of a very popular DSL, as is AWK.
MEL (Maya Expression Language) is a command line-esque language that AutoDesk Maya uses throughout its entire design. The Maya Ascii file format that scenes can be saved in uses MEL to compose its scenes. The user interface is largely built and controlled using MEL scripts. The expressions you can use to drive channels and attributes on objects are MEL.
I suppose it could technically be considered an embedded language in cases where you're just writing scripts for it. However, without MEL, Maya basically wouldn't exist. No ascii file format, no user interface, etc.
You can write a domain specific language in languages like Boo, but I think the very definition of domain specific indicates that most of the time it will be in a specific industry or even just a single company...
Wikipedia has a good introductory article on this.
This overview has an examples section with some good links.
There are parts of ruby on rails that can be considered domain-specific languages. In particular its language for specifying relational tables.
Mak Stealth's language for programming charcter behaviors (Do not think it has a name)
Slang - Goldman Sachs language (I've heard of it but never used it)
CMS-2 Navy programming language
Google's web search supports some increasingly sophisticated parametrization
You could argue that this is one of the most widely used DSL's if even a small fraction of their userbase ever uses one of them as opposed to the standard list of words.
Erlang was originally a telecom-specific language, although it is now (occasionally) used as a general-purpose language.
The two (not already mentionned) which have impressed me most are:
OpenSCAD for solid 3D modelling
TaskJuggler for project management (!)
I'm a big fan of declarative DSLs. Operational DSLs (like Maple, Mathematica and R are nice too, but not that different from conventional langauges).
Tcl is a language that was originally designed to be a framework for building DSLs — providing basic functionality like programmability and I/O while the domain-specific parts were created fresh for each application — and which grew up into a generic scripting language. One of the more widely known Tcl-based DSLs is Expect.
For business processes we have e.g.
BPEL which is expressed in XML and is executable
BPMN which is a visual language and is used for modeling

High-level programming language for music composition [closed]

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I would like to write an interactive song. It would contain state and logic. A listener/user should be able to modify some state vars using a GUI or a MIDI interface. Listener accessible vars don't have to directly represent tempo, pitch or any other music property. They would rather represent values that logic would process in order to make changes to the song.
Do I have to write such platform myself or something fitting my imagination already exists?
Look at cSounds and PureData.
If you are happy to use Java, check out JFugue.
I have tried PureData, CSound and SuperCollider.
CSound is very cumbersome to program in, and has had severe stability issues for my requirements (24bit/96kHz realtime low latency linux) in version 4.
PureData is graphical, which makes it even harder to keep code neat and tidy then with text files. Composing is a pain because you have to build your own composition GUI, which can be powerful, but as long as I'm my only user I find it's just faster to use text.
The winner hands down is SuperCollider, because it is a smalltalk inspired object oriented language which is quite pleasant to work with. It is split into an OSC controlled sound server, and the client language. I can recommend the sound synthesis server and using the language to create instruments without reservation for its excellent stability, great flexibility and incredible power. I've used it live on stage and the performance is incredibly good.
The score creation language suffers from many-hands syndrome; in lack of recent clear leadership there are too many ways to do too many things with too many limitations, but it is still better than CSound because at least you can use reasonable high level structures.
Still looking for a composition language that just gets it right.
Have a look at Strasheela:
It's a composition system based on the programming language Oz. Learning Oz isn't easy, as it it combines the functional and the logic programming paradigm. However if you liked the SICP book, then you will probably like it too.
Strasheela treats music composition as a Constraint Statisfaction Problem (CSP), and seeks "solutions" for it. It means that the music style is defined as mathematical constraints on integer numbers (finite domain), that must be statisfied, and the built-in constraint solving system computes the solutions "automatically".
P.S.: I cannot program in Oz, but I'm on my way of learning it.
See High level languages for Computer Music and Programming Languages used for music for help.
I am not sure if it covers what you are after for, but have a look at Java Sound API. For a FAQ about what it can do see here. The benefits are that is already bundled in the SDK and JRE and that is cross platform. Also, you could build the GUI using any Java toolkit.
If it weren't for the interactive bits, I'd suggest looking at Haskore or Nyquist, both effectively being DSLs for music generation.
Definitely take a look at Alex McLean's livecoding demos, though. It's more flexible and interactive as you can possibly imagine, using SuperCollider through OpenSoundControl.
Answer is for .NET:
I found something, checkout NAudio by Mark Heath, a great .NET music library I would say it should be contained in the BCL.
midi-dot-net is another great C# project by Tom Lokovic.
For music interaction, PureData, Max/MSP and OpenMusic (these two last are from IRCAM) are the best. PureData is freeware. Google them!
I don't really get what you want to do, but here is a list of some CL music software, both for composition and cognition: http://www.cliki.net/Music
You're looking for an Audio Programming Language. Another option you should consider is Processing - used by many artists and musicians for this type of work.
-Adam
Its a shame that none said about Chuck................
Chuck is a programming language that is specifically built for music/audio generation and composition.
You can download Chuck at http://chuck.stanford.edu
its a lot easier to use,and is a lot familiar to c,c++,java etc,however its easier to learn too.You can find at Coursera about chuck for free from California arts university,link here.

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