I have managed to get the sharedPreferences saving values. But i don't know how to make it reference the text i am clicking on. In the // Close Alert Window section when i click ok to change the text. Ok dismisses alert dialog, then suppose to add the new price to list in sharedPreferences.
In the putString() if i use putString("Price$it", input.text.toString()).applyit doesn't appear to do anything. However if i use "Price1" any text i change is saved and upon reopening the app Price1is changed to the new price. So i know the method is working. i just have no clue how to save the particular text i am editing. I hope this makes sense. Thanks for your time.
// Created Private Price List
val sharedPreferences = getSharedPreferences("priceList", Context.MODE_PRIVATE)
//Price
(1..912).forEach {
val id = resources.getIdentifier("Price$it", "id", packageName)
val tv = findViewById<TextView>(id)
tv.text = sharedPreferences.getString("Price$it","0.00")
}
(1..912).forEach {
val id = resources.getIdentifier("Price$it", "id", packageName)
val tv = findViewById<TextView>(id)
tv.setOnLongClickListener {
//Alert Window
val alertDialog = AlertDialog.Builder(this#MainActivity).create()
alertDialog.setTitle("NEW PRICE")
val input = EditText(this#MainActivity)
//Alert Submit on Enter
input.setOnKeyListener { v, keyCode, event ->
if (event.action == KeyEvent.ACTION_DOWN && keyCode == KeyEvent.KEYCODE_ENTER) {
// Input changes text
tv.text = input.text
when {
tv.text.startsWith("-") -> tv.setTextColor(Color.RED)
tv.text.startsWith("+") -> tv.setTextColor(Color.GREEN)
else -> {
tv.text = "_"
tv.setTextColor(Color.DKGRAY)
}
}
// Close Alert Window
alertDialog.dismiss()
// TODO Save Price Table //THIS PART vvv
sharedPreferences.edit().putString("Price1", input.text.toString()).apply()
}
false
}
val lp = LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT,
LinearLayout.LayoutParams.MATCH_PARENT
)
input.layoutParams = lp
alertDialog.setView(input)
alertDialog.show()
return#setOnLongClickListener true
}
}
You are shadowing it. In your scope you are referencing the argument of tv.setOnLongClickListener. Specify the argument name so it's not shadowed by inner lambdas.
(1..912).forEach { index ->
...
sharedPreferences.edit().putString("Price$index", input.text.toString()).apply()
}
Related
I'm trying to pass a constantly updating variable "message" across my Jetpack Composables. I have a draggable box that tracks the coordinates of the box but I'm trying to send the real-time data through a TCP connection. However, I noticed that the current coordinate of the draggable box isn't passing through to the other Composable or the socket -only the same value is passed despite message changing continuously due to me dragging the box. Also, the moment dataSendButton() is pressed, the createDragImage() and its draggable box stops animating/running.
var message = "" // global Android send message
class MainActivity : ComponentActivity() {
private var textView: TextView? = null
dataSendButton()
createDragImage()
...
}
}
}
#Composable
fun createDragImage(){
val context = LocalContext.current
...
Box() {
var offsetX by remember { mutableStateOf(0f) }
var offsetY by remember { mutableStateOf(0f) }
Box(
Modifier
.offset { IntOffset(offsetX.roundToInt(), offsetY.roundToInt()) }
.background(Color.Transparent)
.size(150.dp)
.border(BorderStroke(4.dp, SolidColor(Color.Red)))
.pointerInput(Unit) {
detectDragGestures { change, dragAmount ->
change.consumeAllChanges()
offsetX = someConstantX
offsetY += dragAmount.y
message = offsetY.toString()
...
#Composable
fun dataSendButton() {
val context = LocalContext.current
...
Button(
onClick = {
// **ISSUE: message in this composable is not getting updated with message value from createDragImage()
val b1 = MainActivity.TCPconnector_client(context, message)
b1.execute()
},
{
Text(text = "Send Data", color = Color.White, fontSize = 20.sp)
}
}
}
}
}
It is because that is not how you store state in Compose.
Change the declaration of the variable.
var message by mutableStateOf(...)
Then the changes to it will trigger a recomposition, and so the rest of the code should remain the same. It is always recommended to store the state holders in a viewmodel, and pass the viewmodel around instead.
This is a working code with viewmodel
class MainActivity : ComponentActivity() {
private var textView: TextView? = null
val vm by viewmodels<MViewModel>()
dataSendButton(vm.message, vm:: onMessageChange)
createDragImage(vm.message)
...
}
}
}
#Composable
fun createDragImage(message: String, onMessageChange: (String) -> Unit){
val context = LocalContext.current
...
Box() {
var offsetX by remember { mutableStateOf(0f) }
var offsetY by remember { mutableStateOf(0f) }
Box(
Modifier
.offset { IntOffset(offsetX.roundToInt(), offsetY.roundToInt()) }
.background(Color.Transparent)
.size(150.dp)
.border(BorderStroke(4.dp, SolidColor(Color.Red)))
.pointerInput(Unit) {
detectDragGestures { change, dragAmount ->
change.consumeAllChanges()
offsetX = someConstantX
offsetY += dragAmount.y
onMessageChange (offsetY.toString())
...
#Composable
fun dataSendButton(message: String) {
val context = LocalContext.current
...
Button(
onClick = {
// **ISSUE: message in this composable is not getting updated with message value from createDragImage() // This seems to be an error. Calling a Composable from onClick?
val b1 = MainActivity.TCPconnector_client(context, message)
b1.execute()
},
{
Text(text = "Send Data", color = Color.White, fontSize = 20.sp)
}
}
}
}
}
class MViewModel: ViewModel(){
var message by mutableStateOf("")
private set //do not allow external modifications to ensure consistency
fun onMessageChange (newMessage: String){
message = newMessage
}
}
Note this is the ideal way of doing such implementation. However, for your specific case, if you do not need to access it anywhere else, only changing the declaration as described in the second line of the answer should do
Thanks
I want to show a modal dialogue for the user to select a Bluetooth device in the case that I can't guess it from the device names.
It appears that AlertDialogue has the facility to show a spinner / dropdown.
The alert dialogue builder has a method setItems which I seem to think is what I need, however, its parameter is CharSequence[] but I have some sort of array of strings (I can't tell exactly what I have because everything is just val).
private fun showDialog() {
val names = (bta!!.bondedDevices).map { z -> z.name };
// What is the type of names? How can you find this out?
// How can you make it into a CharSequence[]?
val ab = AlertDialog.Builder(this);
ab.setTitle("Select device");
ab.setIcon(android.R.drawable.ic_dialog_alert); // I'd prefer a question mark.
ab.setPositiveButton("Select"){dialogueInterface, which -> Toast.makeText(applicationContext, "Selected", Toast.LENGTH_LONG).show()};
ab.setNeutralButton("Cancel"){dialogueInterface, which -> Toast.makeText(applicationContext, "Cancelled", Toast.LENGTH_LONG).show()};
ab.setItems(names); // None of the following functions can be called with the arguments supplied.
val a = ab.create();
a.setCancelable(false);
a.show();
}
I think this works in Java, but it doesn't in kotlin
CharSequence[] cs = list.toArray(new CharSequence[list.size()]);
So:
In AndroidStudio how can you tell the type of a variable? (In VisualStudio if you hover over a var then the tooltip tells you.)
How in kotlin do you make a CharSequence[]?
fun elmFind() {
// Find device
val pairedDevices: Set<BluetoothDevice>? = bta!!.bondedDevices
// Try to guess.
for (device in pairedDevices!!) {
if (device.name.contains("obd")) {
elmConnect(device.name);
return;
}
}
// Still going therefore didn't find one therefore ask.
val cs: Array<CharSequence> = pairedDevices.map { z -> z.name }.toTypedArray()
var elmDeviceName: String = ""
val ab = AlertDialog.Builder(this);
ab.setTitle("Select device");
ab.setIcon(android.R.drawable.ic_dialog_alert);
ab.setPositiveButton("Select") { dialogueInterface, which ->
elmConnect(elmDeviceName);
};
ab.setNeutralButton("Cancel") { dialogueInterface, which ->
Toast.makeText(
applicationContext,
"Cancelled",
Toast.LENGTH_LONG
).show()
};
ab.setItems(cs) { dialog, which -> elmDeviceName = cs[which].toString() };
val a = ab.create();
a.setCancelable(false);
a.show();
}
Will this work with the local variable elmDeviceName being used to get the value of the selected item in the case when the OK button is pressed?
I try to run a function when the user click on the delete button on the keyboard when he try to modify a Textfield.
How can I do that ?
Yes it is possible, however it requires subclassing UITextField and creating your own UIViewRepresentable
This answer is based on the fantastic work done by Costantino Pistagna in his medium article but we need to do a little more work.
Firstly we need to create our subclass of UITextField, this should also conform to the UITextFieldDelegate protocol.
class WrappableTextField: UITextField, UITextFieldDelegate {
var textFieldChangedHandler: ((String)->Void)?
var onCommitHandler: (()->Void)?
var deleteHandler: (() -> Void)?
override func deleteBackward() {
super.deleteBackward()
deleteHandler?()
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
if let nextField = textField.superview?.superview?.viewWithTag(textField.tag + 1) as? UITextField {
nextField.becomeFirstResponder()
} else {
textField.resignFirstResponder()
}
return false
}
func textField(_ textField: UITextField, shouldChangeCharactersIn range: NSRange, replacementString string: String) -> Bool {
if let currentValue = textField.text as NSString? {
let proposedValue = currentValue.replacingCharacters(in: range, with: string)
textFieldChangedHandler?(proposedValue as String)
}
return true
}
func textFieldDidEndEditing(_ textField: UITextField) {
onCommitHandler?()
}
}
Because we are creating our own implementation of a TextField we need three functions that we can use for callbacks.
textFieldChangeHandler this will be called when the text property updates and allows us to change the state value associated with our Textfield.
onCommitHandler this will be called when we have finished editing our TextField
deleteHandler this will be called when we perform he delete action.
The code above shows how these are used. The part that you are particularly interested in is the override func deleteBackward(), by overriding this we are able to hook into when the delete button is pressed and perform an action on it. Depending on your use case, you may want the deleteHandler to be called before you call the super.
Next we need to create our UIViewRepresentable.
struct MyTextField: UIViewRepresentable {
private let tmpView = WrappableTextField()
//var exposed to SwiftUI object init
var tag:Int = 0
var placeholder:String?
var changeHandler:((String)->Void)?
var onCommitHandler:(()->Void)?
var deleteHandler: (()->Void)?
func makeUIView(context: UIViewRepresentableContext<MyTextField>) -> WrappableTextField {
tmpView.tag = tag
tmpView.delegate = tmpView
tmpView.placeholder = placeholder
tmpView.onCommitHandler = onCommitHandler
tmpView.textFieldChangedHandler = changeHandler
tmpView.deleteHandler = deleteHandler
return tmpView
}
func updateUIView(_ uiView: WrappableTextField, context: UIViewRepresentableContext<MyTextField>) {
uiView.setContentHuggingPriority(.defaultHigh, for: .vertical)
uiView.setContentHuggingPriority(.defaultLow, for: .horizontal)
}
}
This is where we create our SwiftUI version of our WrappableTextField. We create our WrappableTextField and its properties. In the makeUIView function we assign these properties. Finally in the updateUIView we set the content hugging properties, but you may choose not to do that, it really depends on your use case.
Finally we can create a small working example.
struct ContentView: View {
#State var text = ""
var body: some View {
MyTextField(tag: 0, placeholder: "Enter your name here", changeHandler: { text in
// update the state's value of text
self.text = text
}, onCommitHandler: {
// do something when the editing finishes
print("Editing ended")
}, deleteHandler: {
// do something here when you press delete
print("Delete pressed")
})
}
}
I added the new toolbar search in my app, which is awesome. I have some questions regarding it.
How can I remove the cancel icon (x) in the right of the search toolbar?
Also, since the transition is not very smooth between the app toolbar and search toolbar, how can I set the animatelayout etc when I close or go back to the search toolbar?
Currently neither one of those can be customized but it should be pretty easy to do your own custom search support without those. This is discussed in the Toolbar javadoc:
Toolbar.setGlobalToolbar(true);
Style s = UIManager.getInstance().getComponentStyle("Title");
Form hi = new Form("Toolbar", new BoxLayout(BoxLayout.Y_AXIS));
TextField searchField = new TextField("", "Toolbar Search"); // <1>
searchField.getHintLabel().setUIID("Title");
searchField.setUIID("Title");
searchField.getAllStyles().setAlignment(Component.LEFT);
hi.getToolbar().setTitleComponent(searchField);
FontImage searchIcon = FontImage.createMaterial(FontImage.MATERIAL_SEARCH, s);
searchField.addDataChangeListener((i1, i2) -> { // <2>
String t = searchField.getText();
if(t.length() < 1) {
for(Component cmp : hi.getContentPane()) {
cmp.setHidden(false);
cmp.setVisible(true);
}
} else {
t = t.toLowerCase();
for(Component cmp : hi.getContentPane()) {
String val = null;
if(cmp instanceof Label) {
val = ((Label)cmp).getText();
} else {
if(cmp instanceof TextArea) {
val = ((TextArea)cmp).getText();
} else {
val = (String)cmp.getPropertyValue("text");
}
}
boolean show = val != null && val.toLowerCase().indexOf(t) > -1;
cmp.setHidden(!show); // <3>
cmp.setVisible(show);
}
}
hi.getContentPane().animateLayout(250);
});
hi.getToolbar().addCommandToRightBar("", searchIcon, (e) -> {
searchField.startEditingAsync(); // <4>
});
hi.add("A Game of Thrones").
add("A Clash Of Kings").
add("A Storm Of Swords").
add("A Feast For Crows").
add("A Dance With Dragons").
add("The Winds of Winter").
add("A Dream of Spring");
hi.show();
I have the following in a Section:
_favElement = new StyledStringElement (string.Empty);
_favElement.Alignment = UITextAlignment.Center;
if (_room.IsFavourite) {
_favElement.Image = UIImage.FromBundle ("Images/thumbs_up.png");
_favElement.Caption = "Unmark as Favourite";
} else {
_favElement.Image = null;
_favElement.Caption = "Mark as Favourite";
}
_favElement.Tapped += favElement_Tapped;
Then when I press the element I want the following to happen:
private void favElement_Tapped ()
{
if (_room.IsFavourite) {
_favElement.Image = null;
_favElement.Caption = "Mark as Favourite";
} else {
_favElement.Image = UIImage.FromBundle ("Images/thumbs_up.png");
_favElement.Caption = "Unmark as Favourite";
}
_room.IsFavourite = !_room.IsFavourite;
}
However the image and text does not change in the actual element when the element is tapped. Is there a refresh method or something that must be called? I've also tried changing the Accessory on Tapped as well and nothing changes. The properties behind do reflect the correct values though.
An alternative to reloading the UITableView is to reload the Element using code like this (copied from Touch.Unit):
if (GetContainerTableView () != null) {
var root = GetImmediateRootElement ();
root.Reload (this, UITableViewRowAnimation.Fade);
}
assuming that your code is in DialogViewController,add this
this.ReloadData();
but in your case I recommend you to use BooleanImageElement