Jest and Sinon: how do I stub an entire class? - jestjs

so I know in sinon you can go
sinon.stub(class.prototype, 'method').callsFake(() => {
// ... some logic here ...
});
However, I need to stub the entire class, not just one method on it. Ideally, I want to do something like:
sinon.stub(class.prototype, myClassObjectHere);
Is there a way to do this with Sinon?
I appreciate your help and answer, but I know people are gonna ask why this needs to be done at all. There is no other way. The reason is this class.method I am stubbing does not always return the same value. Base on what parameters was passed into the constructor... the stubbed method needs to call one of several other methods on the class. And from my stubbed method, I do not have visibility onto those other methods. Thanks for your help

You could use sinon.createStubInstance(), creates a new object with the given function as the protoype and stubs all implemented functions.
var stub = sinon.createStubInstance(MyConstructor, overrides);
overrides is an optional map overriding created stubs, for example:
var stub = sinon.createStubInstance(MyConstructor, {
foo: sinon.stub().returnsThis()
});

Related

Spock framework: what is the purpose of Spies vs. a using real object or Mock?

From the documentation:
A spy is always based on a real object. Hence you must provide a class type rather than an interface type, along with any constructor arguments for the type. If no constructor arguments are provided, the type’s default constructor will be used.
Method calls on a spy are automatically delegated to the real object. Likewise, values returned from the real object’s methods are passed back to the caller via the spy.
Also:
When stubbing a method on a spy, the real method no longer gets called:
subscriber.receive(_) >> "ok"
Instead of calling SubscriberImpl.receive, the receive method will now simply return "ok".
If a spy is just an interface layer between a real object and the caller, why not just use the real object? What does using a spy offer that using the real object or a Mock do not?
It seems to be in this void between a Mock and a real object to me.
Spies can be used in different scenarios. However, it is good if you can implement your tests without resorting to spies.
(Think twice before using this feature. It might be better to change the design of the code under specification.)
They can be used to verify that a method was called without mocking the method itself
You can stub out calls that you don't want to happen
You can use partial mocks to test the object itself
// this is now the object under specification, not a collaborator
def persister = Spy(MessagePersister) {
// stub a call on the same object
isPersistable(_) >> true
}
when:
persister.receive("msg")
then:
// demand a call on the same object
1 * persister.persist("msg")
Example and quote are from the docs # http://spockframework.org/spock/docs/1.1/all_in_one.html#Spies
In my practice I prefer to use a real objects as much as possible. In case when only one method is to be mocked I still use a real object but with overridden needed method:
MyDomainClass myRealObjectWithMockedMethod = new MyDomainClass() {
#Override
Object doSomething() {
return "hard coded or mocked result";
}
}
// test what you need
myRealObjectWithMockedMethod.action();
Note, this way works only of overridden method is not final. Otherwise Spy will help to define a behavior of this method.
A spy offers the possibility to use the original object but also mock out one method. For example you have a class where you want to test the implementation of the toString() method. But this calls an long running method which needs some external access like a database. In this case you use a spy and let your long running method return some test string and then use the toString from the original object.
Or like the spock example the method subscriber.receive maybe needs a server which sends out asynchronous messages. To write an test for subscriber not relying on the server or to handle asynchronous complexity you let the spy return ok and can easily test your methods which will rely on a server ok.

Is there an alternative to RETURNS_DEEP_STUBS for mocking chained methods with Mockito?

I have a db service save() method which allows method chaining:
#Service
public class Service {
...
public Service save(...) {
...
return this;
}
and this works just great as:
service.save(this).save(that).save(other);
When I come to mock it with Mockito though it breaks unless I use
Service serviceMock = mock(Service.class, RETURNS_DEEP_STUBS);
IIUC though, the use of RETURNS_DEEP_STUBS is considered bad. Is there a better way to mock a class with method call chaining?
Your pattern for save is very similar to a Builder pattern, which makes the question similar to "How to mock a builder with mockito" elsewhere on SO.
Per David Wallace's answer there, you can write an Answer that detects whether the mock is an instance of the return type of the method, and return the mock in only that case. This functionality was also built into the Mockito library as RETURNS_SELF in Mockito 2.0. As with any Answer, you can use this on any specific method call with thenAnswer or as the second parameter of mock to make it the default answer, but bear in mind the Mockito documentation warning that methods with generous return types (e.g. Object) will return the mock whether or not that was intended.

Mockito isNotNull passes null

Thanks in advance for the help -
I am new to mockito but have spent the last day looking at examples and the documentation but haven't been able to find a solution to my problem, so hopefully this is not too dumb of a question.
I want to verify that deleteLogs() calls deleteLog(Path) NUM_LOGS_TO_DELETE number of times, per path marked for delete. I don't care what the path is in the mock (since I don't want to go to the file system, cluster, etc. for the test) so I verify that deleteLog was called NUM_LOGS_TO_DELETE times with any non-null Path as a parameter. When I step through the execution however, deleteLog gets passed a null argument - this results in a NullPointerException (based on the behavior of the code I inherited).
Maybe I am doing something wrong, but verify and the use of isNotNull seems pretty straight forward...here is my code:
MonitoringController mockController = mock(MonitoringController.class);
// Call the function whose behavior I want to verify
mockController.deleteLogs();
// Verify that mockController called deleteLog the appropriate number of times
verify(mockController, Mockito.times(NUM_LOGS_TO_DELETE)).deleteLog(isNotNull(Path.class));
Thanks again
I've never used isNotNull for arguments so I can't really say what's going wrong with you code - I always use an ArgumentCaptor. Basically you tell it what type of arguments to look for, it captures them, and then after the call you can assert the values you were looking for. Give the below code a try:
ArgumentCaptor<Path> pathCaptor = ArgumentCaptor.forClass(Path.class);
verify(mockController, Mockito.times(NUM_LOGS_TO_DELETE)).deleteLog(pathCaptor.capture());
for (Path path : pathCaptor.getAllValues()) {
assertNotNull(path);
}
As it turns out, isNotNull is a method that returns null, and that's deliberate. Mockito matchers work via side effects, so it's more-or-less expected for all matchers to return dummy values like null or 0 and instead record their expectations on a stack within the Mockito framework.
The unexpected part of this is that your MonitoringController.deleteLog is actually calling your code, rather than calling Mockito's verification code. Typically this happens because deleteLog is final: Mockito works through subclasses (actually dynamic proxies), and because final prohibits subclassing, the compiler basically skips the virtual method lookup and inlines a call directly to the implementation instead of Mockito's mock. Double-check that methods you're trying to stub or verify are not final, because you're counting on them not behaving as final in your test.
It's almost never correct to call a method on a mock directly in your test; if this is a MonitoringControllerTest, you should be using a real MonitoringController and mocking its dependencies. I hope your mockController.deleteLogs() is just meant to stand in for your actual test code, where you exercise some other component that depends on and interacts with MonitoringController.
Most tests don't need mocking at all. Let's say you have this class:
class MonitoringController {
private List<Log> logs = new ArrayList<>();
public void deleteLogs() {
logs.clear();
}
public int getLogCount() {
return logs.size();
}
}
Then this would be a valid test that doesn't use Mockito:
#Test public void deleteLogsShouldReturnZeroLogCount() {
MonitoringController controllerUnderTest = new MonitoringController();
controllerUnderTest.logSomeStuff(); // presumably you've tested elsewhere
// that this works
controllerUnderTest.deleteLogs();
assertEquals(0, controllerUnderTest.getLogCount());
}
But your monitoring controller could also look like this:
class MonitoringController {
private final LogRepository logRepository;
public MonitoringController(LogRepository logRepository) {
// By passing in your dependency, you have made the creator of your class
// responsible. This is called "Inversion-of-Control" (IoC), and is a key
// tenet of dependency injection.
this.logRepository = logRepository;
}
public void deleteLogs() {
logRepository.delete(RecordMatcher.ALL);
}
public int getLogCount() {
return logRepository.count(RecordMatcher.ALL);
}
}
Suddenly it may not be so easy to test your code, because it doesn't keep state of its own. To use the same test as the above one, you would need a working LogRepository. You could write a FakeLogRepository that keeps things in memory, which is a great strategy, or you could use Mockito to make a mock for you:
#Test public void deleteLogsShouldCallRepositoryDelete() {
LogRepository mockLogRepository = Mockito.mock(LogRepository.class);
MonitoringController controllerUnderTest =
new MonitoringController(mockLogRepository);
controllerUnderTest.deleteLogs();
// Now you can check that your REAL MonitoringController calls
// the right method on your MOCK dependency.
Mockito.verify(mockLogRepository).delete(Mockito.eq(RecordMatcher.ALL));
}
This shows some of the benefits and limitations of Mockito:
You don't need the implementation to keep state any more. You don't even need getLogCount to exist.
You can also skip creating the logs, because you're testing the interaction, not the state.
You're more tightly-bound to the implementation of MonitoringController: You can't simply test that it's holding to its general contract.
Mockito can stub individual interactions, but getting them consistent is hard. If you want your LogRepository.count to return 2 until you call delete, then return 0, that would be difficult to express in Mockito. This is why it may make sense to write fake implementations to represent stateful objects and leave Mockito mocks for stateless service interfaces.

writing unit test using mockito

I am writing unit tests in java using mockito.
This is the statement that I am trying to test.
final Map<EntityKey, Element<Movie>> resultMap = Watcher.watch(movies);
movies is Set of movie names which is a key to identify a movie.
I mocked watcher class
final Watcher<Movie> watcher = mock(Watcher.class);
Mockito.when(watcher.watch(Matchers.any(Set.class))).thenReturn()
what to include in "thenReturn"??
In the thenReturn function you need to pass an object of the same type as the method you are mocking's return type.
When this method is then called on that object, it will return the object you passed to thenReturn instead of actually going into the function.
This is the core concept behind mocking.
Having said that. If you are trying to test the Watcher.watch method then you probably don't want to mock it anyway. You should only mock those classes you are NOT testing.
You would need to make a Map<EntityKey,Element<Movie>> that would be suitable for use in the rest of the test. I'm not quite sure what your test is actually trying to assert, but whatever it is, choose the Map accordingly. Your Map object is what you want to return from thenReturn.

Models with dependency injection in Nodejs

What is the best practice for injecting dependencies into models? And especially, what if their getter are asynchronous, as with mongodb.getCollection()?
The point is to inject dependencies once with
var model = require('./model')({dep1: foo, dep2: bar});
and call all member methods without having to pass them as arguments. Neither do I want to have each method to begin with a waterfall of async getters.
I ended up with a dedicated exports wrapper that proxies all calls and passes the async dependencies.
However, this creates a lot of overhead, it's repetitive a lot and I generally do not like it.
var Entity = require('./entity');
function findById(id, callback, collection) {
// ...
// callback(null, Entity(...));
};
module.exports = function(di) {
function getCollection(callback) {
di.database.collection('users', callback);
};
return {
findById: function(id, callback) {
getCollection(function(err, collection) {
findById(id, callback, collection);
});
},
// ... more methods, all expecting `collection`
};
};
What is the best practice for injecting dependencies, especially those with async getters?
If your need is to support unit testing, dependency injection in a dynamic language like javascript is probably more trouble than it's worth. Note that just about none of the modules you require from others are likely to use the patterns for DI you see in Java, .NET, and with other statically compiled languages.
If you want to mock out behavior in order to isolate specific units of code for testing, see the 'sinon' module http://sinonjs.org/. It allows you to dynamically swap in/out interceptors that can either spy on method calls or replace them altogether. In practice, you would write a mocha test where you require your module, then require a module that's leveraged in your code. Use sinon to spy or stub a method on that module and as a result, you can isolate your code.
There is one scenario where I've not been able to completely isolate 3rd party code with sinon, and this is when the act of require()ing a module executes some behavior that you don't want to run in your test. For that scenario, I made a super simple module called 'mockrequire' https://github.com/mateodelnorte/mockrequire that allows you to provide an inline mock to be required instead of the actual module. You can provide a mock that uses spy or stub from sinon and have the same syntax and patterns as all the rest of your tests.
Hopefully this answers the underlying question from your post. ;)
In very simple situations, you could simply export a function that modifies objects in your file scope and returns your actual exports object, but if you want to inject more variably (i.e. for more than one use from your app) it's generally better to create a wrapper object like you have done.
You can reduce some overhead and indentation in some situations by using a wrapper class instead of a function returning an object.
For instance
function findById(id, callback, collection) {
// ...
// callback(null, Entity(...));
};
function Wrapper(di) {
this.di = di;
}
module.exports = Wrapper; // or do 'new' usage in a function if preferred
Wrapper.prototype.findById = function (id, callback) {
// use this.di to call findById and getCollection
}, // etc
Other than that, it's not a whole lot you can do to improve things. I like this approach though. Keeps the state di explicit and separate from the function body of findById and by using a class you reduce the nesting of indentation a little bit at least.

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