Phaser3 time elapsed when tab loses focus - phaser-framework

i would like to know how can i determine the time that has passed between the game losing focus and getting it back again. i saw some post about it, but it was for phaser2 and doesn't seem to work with phaser3.
Is there a way to set a listener for the scene destroy, or scene pause and resume?
I also tried to do it with setting a listener for the window it self, but still no luck.
Is there an example i can take a look at or something? Also is there a list of possible events that i can listen too somewhere? I don't find it in the docs anywhere :(
Thanks in advance

Related

Area2D Not Triggering Object in Godot

Here is my code: (just so you know I am a beginner and I just started this week, though I do have knowledge with other languages and game engines)
func _on_Area2D_area_entered(area):
get_parent().get_node("Level 1/Area2D/Flag").rotation_degrees += 1
What I was trying to accomplish was that the Player GameObject would see if its in the area of the Flag, and if it is, the flag would rotate.
I am not sure where the issue is. I think it is probably in the second line. I provided a screenshot below if I did the setup wrong. I have looked at the other close questions asked on the same topic, but they did not answer my question.
The "Player" GameObject is the one with the script that contains the detection if its in the area2D.
If you want to check if the Area2D is positioned correctly during runtime enable Debug -> Visible Collision Shapes.
If you want to check if _on_Area2D_area_entered is running, add breakpoints (or use print).
Did you get an error?
If there isn't a Node there, this expression will cause an error in runtime:
get_parent().get_node("Level 1/Area2D/Flag")
If you want to be able to check, you can use get_node_or_null and is_instance_valid.
Since you didn't mention any error, I'm going to guess the method is not running.
If the method is not running, the most likely culprit is that - I'm guessing given then name of the method - you connected the "area_entered" signal but intended to connect the "body_entered" signal.
The "area_entered" signal will trigger when another Area2D enters the Area2D. But I only see one Area2D in your scene tree. On the other hand the "body_entered" will trigger when a PhysicsBody2D (e.g StaticBody2D, KinematicBody2D, RigidBody2D) enters the Area2D. In either case you get what entered as a parameter of the method.
Other reasons why the Area2D might not be detecting what you want include no intersection of collision_layer and collision_mask and monitoring being disabled.
And to dismiss a couple possible misconceptions:
The "area_entered" and "body_entered" trigger when the Area2D or PhysicsBody2D respectively enter the Area2D, not every frame they are inside. So rotation_degrees += 1 is not a rotation animation.
You will get notifications of anything that trigger the signals, not just the object to which you connected it. You may have to further filter, e.g. if body == self:.
For people arriving here from search, I want to link a similar case: Enemy is not affected by bullets. And also my full explanation of how to set up physic nodes.

Liferay IPC listener runs multiple times

First of all sorry if this question has been already asked somewhere, but after a few hours on google I still can't find an answer.
I am pretty new in portlet development, (but we have a shortage of developers and I have to work with it time to time), so the solution might be something trivial, but I really don't have enough experience with it.
The problem is I have two portlets on a page and I try to let one of them know about changes in the other. For this I use IPC. In the first one I have a Liferay.fire function:
function fire(key,value){
Liferay.fire(
'category',{
id: key,
name: value
}
);
}
In the other I have a Liferay.on('category',function(category){...}) function with an ajax call inside and some rendering methods.
Now if I visit the mentioned page and click on the corresponding buttons, at first everything works just fine. However, if I navigate from this page and come back, the listener will run two times. Navigating again -> three times. And so on... But if I reload the page (with F5 or CTRL+F5), it starts over, so until further navigation the listener runs only once.
The other strange thing is no matter how many times the function runs, the input parameters are all the same for each.
For example, if I have left the page and went back to it 3 times and last time I chose the category with 'id=1', then the function will run 3 times with 'id=1'. Now if I choose 'id=2' it will run 3 times with 'id=2'.
If anyone has any idea I would be really grateful as I am stuck for almost a day now.
Thank you very much in advance and please let me know if you need any further info.
the problem you're having is caused by the global Liferay.on listeners that are being created but never removed.
In Liferay Portal 7.x, SPA navigation is enabled by default. This means that when you are navigating, the page isn't being completely refreshed, but simply updated with new data coming from the server.
In a traditional navigation scenario, every page refresh resets everything, so you don't have to be so careful about everything that's left behind. In an SPA scenario, however, global listeners such as Liferay.on or Liferay.after or body delegates can become problematic. Every time you're executing that code, you're adding yet another listener to the globally persisted Liferay object. The result is the observed multiple invocations of those listeners.
To fix it, you simply need to listen to the navigation event in order to detach your listeners like this:
var onCategory = function(event) {...};
var clearPortletHandlers = function(event) {
if (event.portletId === '<%= portletDisplay.getRootPortletId() %>') {
Liferay.detach('onCategoryHandler', onCategory);
Liferay.detach('destroyPortlet', clearPortletHandlers);
}
};
Liferay.on('category', onCategory);
Liferay.on('destroyPortlet', clearPortletHandlers);

Where should I use XSP.endAjaxLoading()?

I have a Xpage that takes too long to load. So the client ask me to do a loading indicator.
I searched and found XSP.startAjaxLoading(), that I put in onClientLoad event of the Custom Control.
But now I don't know where should I put XSP.endAjaxLoading() to make the loading screen go away.
I'tried to use in afterRenderResponse and beforeRenderResponse: view.postScript("XSP.endAjaxLoading()"), since this comand is CSJS, but it doesn't work.
Thanks in advance.
I think you want to put it in the onComplete event. That can be difficult to find. You typically need to use the outline control to find it.
I have a video demo on NotesIn9 that has an example on this.
http://www.notesin9.com/2016/02/19/notesin9-188-adding-a-please-wait-to-xpages/?unique=http%3A//www.notesin9.com/2016/02/19/notesin9-188-adding-a-please-wait-to-xpages/
Your attempt (view.postscript) works only with full/partial updates and does not work for page loading.
You have used onClientLoad - which is executed when your page is finished with loading. I guess you get ajax animation after a while and it won't stop.
You should make preload screen - very simple XPage which starts animation and does not care to turn it off. In onClientLoad event redirect to your slow XPage. That will discard the animation.
I'd highly recommend using the Standby Dialog XSnippet https://openntf.org/XSnippets.nsf/snippet.xsp?id=standby-dialog-custom-control. I use it as a standard in all XPages applications.
I used this answer as solution: https://stackoverflow.com/a/35481981/5339322
I've saw it a few days ago, what made me think twice is that using this i should know what is doing my XPages to delay. I ran some tests and discovered what, and it was a call to a method in the afterRestoreView event, then I migrated it to onClientLoad event and used the solution in the answer above cited.
But I'm afraid that I have to keep an eye on it, so if someone adds some code that delays in one of the another events of XPages I have to move it again, of course, if it's possible, if it's not, I'll figure it out something diferent.
Thanks for all the answers ans comments.

Memory leak JQuery - all browsers

I am using jquery in my web page. I see a lot of memory leak happening and after a while the whole browser grinds to a halt. I used the sieve tool and noticed that there is a contsant increase in the no. of DOM elements, everytime by a no. of 4.
Am I doing something wrong in the way I have associated events?
Or is it because I am using setTimeout to redraw my app every X seconds?
Event association:
$('.bir_Names').click(showNames);
The selector $('.bir_Names') evelautes to a set of some 300 elements each of which call the function on click.
setTimeout
Every X mins I remove every single HTML element in the app and rebind fresh data and associate the events. I use jquery remove() to delete elements. have tried innerHTML = '' and empty() also.
I see a jump of nearly 30-40 MB for every redraw and Sieve indicates that none of the deleted nodes are actually removed.
Anyhelp would be greatly appreciated. This thing is driving me nuts.
Thanks.
You don't mention which browser, but some googling seems to indicate that this is a known problem with IE. Here's one potential workaround:
http://forum.jquery.com/topic/possible-memory-leak-in-remove-and-empty
Note that that's referring to a 1.2.x release of jQuery. Before you do anything, make sure you are running the latest 1.6.x release to first see if the defect has already been fixed within jQuery.
[EDIT] ack...you DO state your browsers...'all'...so maybe disregard that first link.

Core data dirty flag not being set

I have a core data document based cocoa app that is working well except for one slightly odd problem.
For some reason, if I make a change to any of my fields the menu/window don't seem to recognize it - ie. the red close button doesn't get the black 'dirty' indicator and the File/Save menu item isn't enabled. However, if I attempt to close the application (via command-Q), I do get the popup asking me if I want to save my changes.
It seems that the document's dirty flag is being set, but the window/menu items aren't reacting to it. I am curious as to where I might look to see why this might be the case. I suspect that it may have something to do with my window not knowing about my ManagedObjectContext...
The only slightly atypical behaviour is that my document's makeWindowControllers method has been overridden and I am adding my window controllers using a call to my document's [self addWindowController:xxx] method. My window controllers subclass from NSWindowController so I had to add my own instance variable to each window controller to hold the ManagedObjectContext, but I suspect that this isn't getting passed to the window/menu. Not sure what the normal pattern is here...
Anyway, any thoughts would be much appreciated. Thanks
From the description it sounds like your UI elements are not actually bound to the document itself. If so, then the UI elements are not observing the document and are not reacting to changes in the document. Check the bindings.
Thanks in part to TechZen, and also re-reading my own question (in particular, where I said "I suspect that it may have something to do with my window not knowing about my ManagedObjectContext") I started to look at the bindings for my WindowController subclass.
As it turned out, I hadn't bound the window outlet for the File's Owner to my actual NSWindow. As soon as I did that, the black dirty dot and the window's menus started behaving correctly.

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