I am working on Qt application. There I am using two threads, one for the GUI and one for do the processing.
I have worker class which has QTimer as member class.
.h file:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QTimer>
#include <QThread>
class Worker : public QObject
{
Q_OBJECT
public:
Worker();
QTimer t;
public slots:
void process();
void startWorker();
};
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
QThread workerThread;
Worker wt;
};
#endif // MAINWINDOW_H
cpp file
#include "mainwindow.h"
#include <QDebug>
#include <iostream>
Worker::Worker() : t(this)
{
connect(&t, SIGNAL(timeout()), this, SLOT(process()));
}
void Worker::process()
{
std::cout << "triggering timer" << std::endl;
}
void Worker::startWorker()
{
t.start(1000);
}
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent)
{
wt.moveToThread(&workerThread);
qDebug() << "worker thread " << wt.thread();
qDebug() << "timer thread " << wt.t.thread();
connect(&workerThread, SIGNAL(started()), &wt, SLOT(startWorker()));
connect(&workerThread, &QThread::finished, &workerThread, &QObject::deleteLater);
workerThread.start();
}
MainWindow::~MainWindow()
{
workerThread.quit();
workerThread.wait();
}
I can start the thread with no error. However when I close the application I am getting warning message.
QObject::killTimer: Timers cannot be stopped from another thread
QObject::~QObject: Timers cannot be stopped from another thread
If QTimer is child of worker class and it has been moved to thread why Qt is complaining about stopping it from different thread?
Note: I have added logs to print thread id and it outputs same value in both cases:
worker thread QThread(0x72fdf0)
timer thread QThread(0x72fdf0)
Can someone please explain? I do not understand what it's happening here
Thanks in advance
I finally was able to fix the error by:
Converting QTimer to pointer
Adding slot stopWorker as suggested by #Amfasis
In that slot not only stop QTimer but also delete it
Thanks all
You should stop the timer before QObject deletes it itself
in .h file, add the destructor:
class Worker : public QObject
{
Q_OBJECT
public:
Worker();
~Worker();
private:
QTimer t;
public slots:
void process();
void startWorker();
void stopWorker(); //this line was added
};
in .cpp file, add:
Worker::stopWorker()
{
t.stop();
}
and in constructor
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent)
{
...
connect(&workerThread, &QThread::finished, &wt, &Worker::stopWorker); //add this line!
...
}
You should new your timer in your task object slot, not in the task construtor. Stop the timer when your task object is deleted.
My task object header: Worker.h
#pragma once
#include <QObject>
class QTimer;
class Worker : public QObject
{
Q_OBJECT
public:
explicit Worker(QObject *parent = nullptr);
~Worker();
public slots:
void WorkerTaskStartSlot(void);
void TaskFinished(void);
private slots:
void TimerOutToDoSomethingSlot(void);
signals:
void WorkertResultSig(void);
private:
QTimer *m_pTimer = nullptr;
};
Worker.cpp:
#include "Worker.h"
#include <QDebug>
#include <QThread>
#include <QTimer>
Worker::Worker(QObject *parent) : QObject(parent)
{
qDebug()<<__FUNCTION__<<"threadid"<< QThread::currentThreadId();
}
Worker::~Worker()
{
TaskFinished();
qDebug()<<__FUNCTION__<<"threadid"<< QThread::currentThreadId();
}
void Worker::WorkerTaskStartSlot(void)
{
qDebug()<<__FUNCTION__<<"threadid"<< QThread::currentThreadId();
emit WorkertResultSig();
m_pTimer = new QTimer(this);
connect(m_pTimer,&QTimer::timeout,this,&Worker::TimerOutToDoSomethingSlot);
m_pTimer->start(1000);
}
void Worker::TaskFinished(void)
{
qDebug()<<__FUNCTION__<<"threadid"<< QThread::currentThreadId();
if(m_pTimer)
{
if(m_pTimer->isActive())
{
m_pTimer->stop();
qDebug()<<__FUNCTION__<<"stop timer"<< QThread::currentThreadId();
}
delete m_pTimer;
m_pTimer = nullptr;
}
}
void Worker::TimerOutToDoSomethingSlot(void)
{
qDebug()<<__FUNCTION__<<"threadid"<< QThread::currentThreadId();
}
The controller header: MainWindow.h
#pragma once
#include <QMainWindow>
class QPushButton;
class QWidget;
class Worker;
class QThread;
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
void InitCtrl(void);
private slots:
void StartTaskBtnSlot(const bool &checked);
void WorkertResultSlot(void);
private:
QPushButton *m_pStartTaskBtn = nullptr;
QWidget *m_pCenterWidget = nullptr;
Worker *m_pWorker = nullptr;
QThread *m_pWorkerThread = nullptr;
};
MainWindow.cpp
#include "MainWindow.h"
#include <QVBoxLayout>
#include <QPushButton>
#include <QWidget>
#include <QDebug>
#include <QThread>
#include "Worker.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
InitCtrl();
qDebug()<<__FUNCTION__<<"mainwindow thread id"<< QThread::currentThreadId();
}
MainWindow::~MainWindow()
{
}
void MainWindow::InitCtrl(void)
{
m_pCenterWidget = new QWidget(this);
m_pStartTaskBtn = new QPushButton(QStringLiteral("Start"),this);
QVBoxLayout *pvertlayout = new QVBoxLayout();
pvertlayout->addWidget(m_pStartTaskBtn);
m_pCenterWidget->setLayout(pvertlayout);
setCentralWidget(m_pCenterWidget);
m_pStartTaskBtn->setCheckable(true);
connect(m_pStartTaskBtn,&QPushButton::clicked,this,&MainWindow::StartTaskBtnSlot);
}
void MainWindow::StartTaskBtnSlot(const bool &checked)
{
if(checked)
{
m_pStartTaskBtn->setText(QStringLiteral("Close"));
m_pWorkerThread = new QThread();
m_pWorker = new Worker();
// move the task object to the thread BEFORE connecting any signal/slots
m_pWorker->moveToThread(m_pWorkerThread);
connect(m_pWorkerThread, SIGNAL(started()), m_pWorker, SLOT(WorkerTaskStartSlot()));
connect(m_pWorker, SIGNAL(WorkertResultSig()), this, SLOT(WorkertResultSlot()));
// automatically delete thread and task object when work is done:
connect(m_pWorkerThread, SIGNAL(finished()), m_pWorker, SLOT(deleteLater()));
connect(m_pWorkerThread, SIGNAL(finished()), m_pWorkerThread, SLOT(deleteLater()));
m_pWorkerThread->start();
}
else
{
m_pStartTaskBtn->setText(QStringLiteral("Start"));
m_pWorkerThread->quit();
m_pWorkerThread->wait();
}
}
void MainWindow::WorkertResultSlot(void)
{
qDebug()<<__FUNCTION__<<"threadid"<<QThread::currentThreadId();
}
Finally, it will output result like this:
MainWindow::MainWindow mainwindow thread id 0x2bf0
Worker::Worker threadid 0x2bf0
Worker::WorkerTaskStartSlot threadid 0x4af0
MainWindow::WorkertResultSlot threadid 0x2bf0
Worker::TimerOutToDoSomethingSlot threadid 0x4af0
Worker::TimerOutToDoSomethingSlot threadid 0x4af0
Worker::TimerOutToDoSomethingSlot threadid 0x4af0
Worker::TimerOutToDoSomethingSlot threadid 0x4af0
Worker::TaskFinished threadid 0x4af0
Worker::TaskFinished stop timer 0x4af0
Worker::~Worker threadid 0x4af0
Related
I just merely want to emit 2 signal and a Qtimer timeout on button click from a GUI.
Although 2 SIGNAL/SLOT WORKS the QTimer's SIGNAL/SLOT is not working, the whentimeout SLOT never works.
There is no error even.
GUI(DIALOG.CPP)
#include "dialog.h"
#include "ui_dialog.h"
Dialog::Dialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::Dialog)
{
ui->setupUi(this);
fduthread = new fdustatus(this);
connect(fduthread,SIGNAL(NumberChanged(int)),this,SLOT(onNumberChanged(int)));
connect(fduthread,SIGNAL(nameChange(QString)),this,SLOT(onNameChanged(QString)));
}
Dialog::~Dialog()
{
delete ui;
}
void Dialog::onNumberChanged(int number)
{
ui->label->setText(QString::number(number));
}
void Dialog::onNameChanged(QString s)
{
ui->label_2->setText(s);
}
void Dialog::on_pushButton_clicked()
{
fduthread->start();
fduthread->stop=false;
}
void Dialog::on_pushButton_2_clicked()
{
ui->label_2->setText("");
fduthread->stop=true;
}
THAT IS MY THREAD
#include "fdustatus.h"
#include<QMutex>
#include<QTimer>
#include<QDebug>
fdustatus::fdustatus(QObject *parent):QThread(parent)
{
}
void fdustatus::run()
{
mytimer = new QTimer();
mytimer->setInterval(10);
connect( mytimer,SIGNAL(timeout()),this,SLOT(whentimeout()));
mytimer->start();
for(int i =0;i<100;i++)
{
QMutex mutex;
mutex.lock();
if(this->stop)break;
mutex.unlock();
emit NumberChanged(i*10);
emit nameChange(getstring());
this->msleep(100);
}
}
QString fdustatus::getstring()
{
QString networkport;
networkport.append("Alarm Active");
return networkport;
}
void fdustatus::whentimeout()
{
qDebug() << "timer ended from thread..";
}
I want to connect qt and a device using UART cable (RS232C) in linux.
I´m writing code, making ui and operating, but it does not work.
I want to connect when i click some button(ui) device turn on and connect.
Also i want to make a function that if i enter some command device will recognize and execute.
Below is my code , someone help me please.
<mainwindow.cpp>
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QtSerialPort/QSerialPort>
#include <QMessageBox>
#include <QObject>
#include <QIODevice>
#include <QDebug>
QSerialPort serial;
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
QSerialPort*port=new QSerialPort();
port->setPortName("/dev/ttyUSB0");
port->setBaudRate(QSerialPort::Baud19200);
port->setDataBits(QSerialPort::Data8);
port->setParity(QSerialPort::NoParity);
port->setStopBits(QSerialPort::OneStop);
port->setFlowControl(QSerialPort::NoFlowControl);
port->open(QIODevice::ReadWrite);
ui->setupUi(this);
serial = new QSerialPort(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_connect_clicked()
{
port=new QSerialPort();
QObject::connect(port,SIGNAL(readyRead()),this,
SLOT(on_pushButton_connect_clicked()));
if(!port->open(QIODevice::ReadWrite)){
QMessageBox::information(this, tr("connect"),
"serialcommunication start");
}
else
{
QMessageBox::critical(this, tr("fail"), serial-
>errorString());
}
}
void MainWindow::on_pushButton_disconnect_clicked()
{
port->close();
QMessageBox::information(this, tr("disconnect"), "serial
communication end");
}
<mainwindow.h>
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QtSerialPort/QSerialPort>
#include <QMessageBox>
#include <QIODevice>
#include <QDebug>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
QSerialPort*serial; //plus
QSerialPort*port;
QWidget*main_widget;
void readData();
~MainWindow();
private slots:
void on_pushButton_connect_clicked();
void on_pushButton_disconnect_clicked();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
<main.cpp>
#include "mainwindow.h"
#include <QApplication>
#include <QSerialPort>
#include <QSerialPortInfo>
#include <QDebug>
#include <QMessageBox>
#include <QIODevice>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
foreach(const QSerialPortInfo
&info,QSerialPortInfo::availablePorts()){
QSerialPort serial;
serial.setPort(info);
if (serial.open(QIODevice::ReadWrite))
serial.close();
}
MainWindow w;
w.show();
return a.exec();
}
First of all it is not guaranteed that your device will be always connected to /dev/ttyUSB0 so you'l better search for your device by QSerialPortInfo with parameter
QString manufacturer() const or quint16 productIdentifier() const or QString serialNumber() const.
Also you are creating too many QSerialPort and don't handle it. Create just one.
Here is sample code:
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
class QSerialPort;
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
//! Receives all the data from serial port
void readSerialData();
void on_pushButton_connect_clicked();
void on_pushButton_disconnect_clicked();
private:
Ui::MainWindow *ui;
QSerialPort *mSerialPort;
};
#endif // MAINWINDOW_H
Next check your Your product manufacturer or serial number and set here.
Also you need separate handler for received data like I created readSerialData
mainwindows.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QSerialPort>
#include <QSerialPortInfo>
#include <QMessageBox>
#include <QDebug>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow),
mSerialPort{new QSerialPort}
{
ui->setupUi(this);
mSerialPort->setBaudRate(QSerialPort::Baud19200);
mSerialPort->setDataBits(QSerialPort::Data8);
mSerialPort->setParity(QSerialPort::NoParity);
mSerialPort->setStopBits(QSerialPort::OneStop);
mSerialPort->setFlowControl(QSerialPort::NoFlowControl);
connect(mSerialPort, SIGNAL(readyRead()), this, SLOT(readSerialData()));
}
MainWindow::~MainWindow()
{
delete mSerialPort;
delete ui;
}
void MainWindow::readSerialData()
{
QByteArray lTmpBA;
lTmpBA = mSerialPort->readAll();
qDebug() << "Received data: " << lTmpBA;
}
void MainWindow::on_pushButton_connect_clicked()
{
foreach(QSerialPortInfo item, QSerialPortInfo::availablePorts()) {
if (item.manufacturer() == "Your product") { //past your manufacturer here
mSerialPort->setPort(item);
if(!mSerialPort->open(QIODevice::ReadWrite)){
QMessageBox::information(this, tr("connect"),
"serialcommunication start");
} else {
QMessageBox::critical(this, tr("fail"), mSerialPort->errorString());
}
} else {
qDebug() << "No connected device found";
}
}
}
void MainWindow::on_pushButton_disconnect_clicked()
{
mSerialPort->close();
}
latter if you want to send some data to your UART device just implemente slot and call method:
mSerialPort->write("Some command");
I have created a simple threaded TCP server which collects 3 lines read from the socket, and then tries to echo them back to the socket. The function echoCommand below crashes.
#include "fortunethread.h"
#include <QtNetwork>
#include <QDataStream>
FortuneThread::FortuneThread(int socketDescriptor, QObject *parent)
: QThread(parent), socketDescriptor(socketDescriptor), in(0)
{
}
void FortuneThread::run()
{
tcpSocketPtr = new QTcpSocket;
if (!tcpSocketPtr->setSocketDescriptor(socketDescriptor)) {
emit error(tcpSocketPtr->error());
return;
}
in = new QDataStream(tcpSocketPtr);
connect(tcpSocketPtr, SIGNAL(readyRead()), this, SLOT(readCommand()) );
QThread::exec();
}
void FortuneThread::echoCommand()
{
QString block;
QTextStream out(&block, QIODevice::WriteOnly);
for (QStringList::Iterator it = commandList.begin(); it != commandList.end(); ++it) {
out << "Command: " << *it << endl;
}
out << endl;
tcpSocketPtr->write(block.toUtf8());
tcpSocketPtr->disconnectFromHost();
tcpSocketPtr->waitForDisconnected();
}
void FortuneThread::readCommand()
{
while (tcpSocketPtr->canReadLine())
{
commandList << (tcpSocketPtr->readLine()).trimmed();
}
if (commandList.size() > 2)
{
echoCommand();
}
}
and here is the file where I connect up the slots/signals:
#include "fortuneserver.h"
#include "fortunethread.h"
#include <stdlib.h>
FortuneServer::FortuneServer(QObject *parent)
: QTcpServer(parent)
{
}
void FortuneServer::incomingConnection(qintptr socketDescriptor)
{
QString fortune = fortunes.at(qrand() % fortunes.size());
FortuneThread *thread = new FortuneThread(socketDescriptor, this);
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
thread->start();
}
during or after the socket write, with this error:
**QObject: Cannot create children for a parent that is in a different thread.
(Parent is QNativeSocketEngine(0x7f19cc002720), parent's thread is FortuneThread(0x25411d0), current thread is QThread(0x220ff90)**
Since I create the tcpSocketPtr in the run() function, I know it is in the same thread as this function. Why would the socket write fail? I should point out that the write is succeeding since I see the output on the telnet window...but still the socket write fails...
Just more info...I found that I should NOT put a slot in a QThread..not sure how to get around this, but here is my class definiation:
class FortuneThread : public QThread
{
Q_OBJECT
public:
FortuneThread(int socketDescriptor, QObject *parent);
void run();
signals:
void error(QTcpSocket::SocketError socketError);
private slots:
void readCommand();
private:
void echoCommand();
int socketDescriptor;
QDataStream *in;
QStringList commandList;
QTcpSocket *tcpSocketPtr;
};
I want to make an application where the user will hit a QPushButton and this will trigger a secondary thread which will add some text to a QListWidget in the main window. But for a reason that I cannot figure out ,although the signal from the thread to the main window is emitted it never reaches the destination. Probably because the connection fails. But why this happens here is my code(my application is compiled using Visual Studio 2010):
mythread.h
#ifndef MY_THREAD_H
#define MY_THREAD_H
#include <QThread>
#include <QString>
class mythread:public QThread
{
Q_OBJECT
public:
void setName(QString& name);
signals:
void sendMsg(QString& msg);
protected:
void run();
private:
QString m_name;
QString msg;
};
#endif
mythread.cpp
#include "mythread.h"
void mythread::setName(QString& name)
{
m_name=name;
}
void mythread::run()
{
msg="Hello "+m_name;
emit sendMsg(msg);
}
mydialog.h:
#ifndef MY_DIALOG_H
#define MY_DIALOG_H
#include <QtGui>
#include "mythread.h"
class mydialog:public QDialog
{
Q_OBJECT
public:
mydialog();
public slots:
void receiveMsg(QString& msg);
void fillList();
private:
QListWidget list1;
QPushButton btn1;
QGridLayout layout;
mythread thread;
};
#endif
mydialog.cpp:
#include "mydialog.h"
mydialog::mydialog()
{
layout.addWidget(&list1,0,0);
btn1.setText("Find");
layout.addWidget(&btn1,0,1);
setLayout(&layout);
QString myname="leonardo";
thread.setName(myname);
connect(&btn1,SIGNAL(clicked()),this,SLOT(fillList()));
connect(&thread,SIGNAL(sendMsg(QString&)),this,SLOT(receiveMsg(Qstring&)));
}
void mydialog::fillList()
{
thread.start();
}
void mydialog::receiveMsg(QString& msg)
{
list1.addItem(msg);
}
find.cpp:
#include <QApplication>
#include "mydialog.h"
int main(int argc,char* argv[])
{
QApplication app(argc,argv);
mydialog window;
window.setWindowTitle("Find");
window.show();
return app.exec();
}
find.pro:
TEMPLATE = app
TARGET =
DEPENDPATH += .
INCLUDEPATH += .
# Input
HEADERS += mydialog.h mythread.h
SOURCES += find.cpp mydialog.cpp mythread.cpp
Two things:
In your second connect call, Qstring must be changed to QString
Qt cannot deliver QString& accross threads by default. There's two ways to fix this:
Change your Signals and Slots and the connect to use QString rather than QString&
Use qRegisterMetaType in order to make QString& usable.
I still recommend reading
https://www.qt.io/blog/2010/06/17/youre-doing-it-wrong
and Kari's comment
https://www.qt.io/blog/2010/06/17/youre-doing-it-wrong#commento-comment-name-a6fad43dec11ebe375cde77a9ee3c4331eb0c5f0bcac478ecbe032673e8ebc82
when working with threads, though.
First of all use const qualifier for arguments if you're not planning to modify it. After fixing typo in connection SLOT(receiveMsg(Qstring&)) and changing signals and slots signature to const references everything works fine
Yes, I know that you cannot use GUI things from non-GUI threads. However, it seems reasonable to be able to create a QWidget object, send it to the GUI thread, and then send signals to it. However, when I try to do so, I get errors that widgets cannot be moved. However, this seems to works:
#include <iostream>
#include <QApplication>
#include <QtConcurrentRun>
#include <QDialog>
class BasicViewer : public QDialog
{
Q_OBJECT
public:
void Function(const float a)
{
std::cout << a << std::endl;
}
};
struct BasicViewerWrapper : public QObject
{
Q_OBJECT
public:
BasicViewer WrappedBasicViewer;
void Function(const float a)
{
WrappedBasicViewer.Function(a);
}
};
#include "main.moc" // For CMake's automoc
void Function2()
{
BasicViewerWrapper basicViewerWrapper;
basicViewerWrapper.moveToThread(QCoreApplication::instance()->thread());
basicViewerWrapper.Function(2.0f);
}
void Function1()
{
Function2();
}
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QtConcurrent::run(Function1);
std::cout << "End" << std::endl;
return app.exec();
}
I have created a wrapper class with the same API as the QWidget that stores an instance of the QWidget I wanted to create directly. I AM allowed to create that wrapper, move it to the GUI thread, and then use it. My question is, is there a way to do this without having to write this wrapper? It seems quite tedious, and since the concept works, I don't understand why it cannot be done directly. Any thoughts?
----------- EDIT ---------------
The first example was a bad one, because it did not attempt to do anything with GUI elements. This example indeed generates "Cannot create children for a parent that is in a different thread."
#include <iostream>
#include <QApplication>
#include <QtConcurrentRun>
#include <QMessageBox>
class BasicViewer : public QMessageBox
{
Q_OBJECT
public:
};
struct BasicViewerWrapper : public QObject
{
Q_OBJECT
public:
BasicViewer WrappedBasicViewer;
void exec()
{
WrappedBasicViewer.exec();
}
};
#include "main.moc" // For CMake's automoc
void Function2()
{
BasicViewerWrapper basicViewerWrapper;
basicViewerWrapper.moveToThread(QCoreApplication::instance()->thread());
basicViewerWrapper.exec();
}
void Function1()
{
Function2();
}
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QtConcurrent::run(Function1);
return app.exec();
}
----------- EDIT 2 ----------------
I thought this would work, since the member object gets created after the thread of the Wrapper has been moved:
#include <iostream>
#include <QApplication>
#include <QtConcurrentRun>
#include <QMessageBox>
class BasicViewer : public QMessageBox
{
Q_OBJECT
public:
};
struct BasicViewerWrapper : public QObject
{
Q_OBJECT
public:
BasicViewer* WrappedBasicViewer;
void exec()
{
WrappedBasicViewer->exec();
}
void create()
{
WrappedBasicViewer = new BasicViewer;
}
};
#include "main.moc" // For CMake's automoc
void Function2()
{
BasicViewerWrapper basicViewerWrapper;
basicViewerWrapper.moveToThread(QCoreApplication::instance()->thread());
basicViewerWrapper.create();
basicViewerWrapper.exec();
}
void Function1()
{
Function2();
}
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QtConcurrent::run(Function1);
return app.exec();
}
Unfortunately, it does not. Can anyone explain why?
--------------- EDIT 3 --------------------
I'm unsure why this works? It uses a signal to trigger the GUI component, but isn't the GUI object (the QDialog) still created in the non-GUI thread?
#include <iostream>
#include <QApplication>
#include <QtConcurrentRun>
#include <QMessageBox>
class DialogHandler : public QObject
{
Q_OBJECT
signals:
void MySignal(int* returnValue);
public:
DialogHandler()
{
connect( this, SIGNAL( MySignal(int*) ), this, SLOT(MySlot(int*)), Qt::BlockingQueuedConnection );
}
void EmitSignal(int* returnValue)
{
emit MySignal(returnValue);
}
public slots:
void MySlot(int* returnValue)
{
std::cout << "input: " << *returnValue << std::endl;
QMessageBox* dialog = new QMessageBox;
dialog->addButton(QMessageBox::Yes);
dialog->addButton(QMessageBox::No);
dialog->setText("Test Text");
dialog->exec();
int result = dialog->result();
if(result == QMessageBox::Yes)
{
*returnValue = 1;
}
else
{
*returnValue = 0;
}
delete dialog;
}
};
#include "main.moc" // For CMake's automoc
void MyFunction()
{
DialogHandler* dialogHandler = new DialogHandler;
dialogHandler->moveToThread(QCoreApplication::instance()->thread());
int returnValue = -1;
dialogHandler->EmitSignal(&returnValue);
std::cout << "returnValue: " << returnValue << std::endl;
}
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QtConcurrent::run(MyFunction);
std::cout << "End" << std::endl;
return app.exec();
}
Qt insists that widgets be created within the GUI thread. It disables moving widgets to different threads to prevent them from existing outside of the GUI thread. Your example above does not, in fact, move the BasicViewer to a different thread; it only moves BasicViewerWrapper to a different thread. You can see this if you print out the pointer to the containing thread within BasicViewerWrapper::Function and BasicViewer::Function:
std::cout << std::hex << thread() << std::endl;
If you really wish to trigger the creation of widgets from outside the GUI thread, it is more advisable for other threads to notify the GUI thread to create the widgets that you desire. You can either emit a signal from the non-GUI thread that connects to a slot in the GUI thread that creates the widgets, or you can invoke a function within the GUI thread to create the widgets for you using QMetaObject::invokeMethod.
EDIT
Unfortunately, there is no way to invoke a method in a different thread other than QMetaObject::invokeMethod if you are attempting to perform the invocation outside of a QObject. In the past, I've tried to tackle readability by placing the method invocation in a separate class or function, but admittedly, it's not perfect.
Your 3rd example is not working because QObject::moveToThread is not synchronous. Control must return to the destination thread's event loop before the object is actually moved to the destination thread. As such, you probably need a combination of a sleep statement and a call to QCoreApplication::processEvents after calling moveToThread. After these calls, you should probably call basicViewerWrapper::create() and basicViewerWrapper::exec() via QMetaObject::invokeMethod.