Ehcache concurrent read and write from multiple threads - multithreading

I am having an issue with access to Ehcache when Thread1 puts a new key/value into the cache and the Thread2 tries to read it. Read by Thread2 doesn't return the value inserted by Thread1.
Note that first method is invoked by starting the application and the second one is invoked almost at the same time by a REST controller. Also in the example below I am using BlockingCache but it was also tested with a simple cache. Explicit locking was also tested.
It looks like so:
private void processThread1(Object object) {
BlockingCache blockingCache = new BlockingCache(getCache());
blockingCache.put(new Element(object.getKey(), object));
}
private void processThread2(Object object) {
BlockingCache blockingCache = new BlockingCache(getCache());
// this value is not updated by processThread1(..) when
// it's accessed, although processThread1(..) method call
// finishes before this method is called
SomeObject someObject = blockingCache.get(object.getKey());
}
Cache getCache() {
return cacheManager.getCache(cacheName);
}

Related

New Thread doesn't open scene [duplicate]

I'm trying to understand how threads works in java. This is a simple database request that returns a ResultSet. I'm using JavaFx.
package application;
import java.sql.ResultSet;
import java.sql.SQLException;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
public class Controller{
#FXML
private Button getCourseBtn;
#FXML
private TextField courseId;
#FXML
private Label courseCodeLbl;
private ModelController mController;
private void requestCourseName(){
String courseName = "";
Course c = new Course();
c.setCCode(Integer.valueOf(courseId.getText()));
mController = new ModelController(c);
try {
ResultSet rs = mController.<Course>get();
if(rs.next()){
courseCodeLbl.setText(rs.getString(1));
}
} catch (SQLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
// return courseName;
}
public void getCourseNameOnClick(){
try {
// courseCodeLbl.setText(requestCourseName());
Thread t = new Thread(new Runnable(){
public void run(){
requestCourseName();
}
}, "Thread A");
t.start();
} catch (NumberFormatException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
This returns an exception:
Exception in thread "Thread A" java.lang.IllegalStateException: Not on FX application thread; currentThread = Thread A
How do I correctly implement threading so that every database request is executed in a second thread instead of the main thread?
I've heard of implementing Runnable but then how do I invoke different methods in run method?
Never worked with threading before but I thought it's time for it.
Threading Rules for JavaFX
There are two basic rules for threads and JavaFX:
Any code that modifies or accesses the state of a node that is part of a scene graph must be executed on the JavaFX application thread. Certain other operations (e.g. creating new Stages) are also bound by this rule.
Any code that may take a long time to run should be executed on a background thread (i.e. not on the FX Application Thread).
The reason for the first rule is that, like most UI toolkits, the framework is written without any synchronization on the state of elements of the scene graph. Adding synchronization incurs a performance cost, and this turns out to be a prohibitive cost for UI toolkits. Thus only one thread can safely access this state. Since the UI thread (FX Application Thread for JavaFX) needs to access this state to render the scene, the FX Application Thread is the only thread on which you can access "live" scene graph state. In JavaFX 8 and later, most methods subject to this rule perform checks and throw runtime exceptions if the rule is violated. (This is in contrast to Swing, where you can write "illegal" code and it may appear to run fine, but is in fact prone to random and unpredictable failure at arbitrary time.) This is the cause of the IllegalStateException you are seeing: you are calling courseCodeLbl.setText(...) from a thread other than the FX Application Thread.
The reason for the second rule is that the FX Application Thread, as well as being responsible for processing user events, is also responsible for rendering the scene. Thus if you perform a long-running operation on that thread, the UI will not be rendered until that operation is complete, and will become unresponsive to user events. While this won't generate exceptions or cause corrupt object state (as violating rule 1 will), it (at best) creates a poor user experience.
Thus if you have a long-running operation (such as accessing a database) that needs to update the UI on completion, the basic plan is to perform the long-running operation in a background thread, returning the results of the operation when it is complete, and then schedule an update to the UI on the UI (FX Application) thread. All single-threaded UI toolkits have a mechanism to do this: in JavaFX you can do so by calling Platform.runLater(Runnable r) to execute r.run() on the FX Application Thread. (In Swing, you can call SwingUtilities.invokeLater(Runnable r) to execute r.run() on the AWT event dispatch thread.) JavaFX (see later in this answer) also provides some higher-level API for managing the communication back to the FX Application Thread.
General Good Practices for Multithreading
The best practice for working with multiple threads is to structure code that is to be executed on a "user-defined" thread as an object that is initialized with some fixed state, has a method to perform the operation, and on completion returns an object representing the result. Using immutable objects, in particular, a record, for the initialized state and computation result is highly desirable. The idea here is to eliminate the possibility of any mutable state being visible from multiple threads as far as possible. Accessing data from a database fits this idiom nicely: you can initialize your "worker" object with the parameters for the database access (search terms, etc). Perform the database query and get a result set, use the result set to populate a collection of domain objects, and return the collection at the end.
In some cases it will be necessary to share mutable state between multiple threads. When this absolutely has to be done, you need to carefully synchronize access to that state to avoid observing the state in an inconsistent state (there are other more subtle issues that need to be addressed, such as liveness of the state, etc). The strong recommendation when this is needed is to use a high-level library to manage these complexities for you.
Using the javafx.concurrent API
JavaFX provides a concurrency API that is designed for executing code in a background thread, with API specifically designed for updating the JavaFX UI on completion of (or during) the execution of that code. This API is designed to interact with the java.util.concurrent API, which provides general facilities for writing multithreaded code (but with no UI hooks). The key class in javafx.concurrent is Task, which represents a single, one-off, unit of work intended to be performed on a background thread. This class defines a single abstract method, call(), which takes no parameters, returns a result, and may throw checked exceptions. Task implements Runnable with its run() method simply invoking call(). Task also has a collection of methods which are guaranteed to update state on the FX Application Thread, such as updateProgress(...), updateMessage(...), etc. It defines some observable properties (e.g. state and value): listeners to these properties will be notified of changes on the FX Application Thread. Finally, there are some convenience methods to register handlers (setOnSucceeded(...), setOnFailed(...), etc); any handlers registered via these methods will also be invoked on the FX Application Thread.
So the general formula for retrieving data from a database is:
Create a Task to handle the call to the database.
Initialize the Task with any state that is needed to perform the database call.
Implement the task's call() method to perform the database call, returning the results of the call.
Register a handler with the task to send the results to the UI when it is complete.
Invoke the task on a background thread.
For database access, I strongly recommend encapsulating the actual database code in a separate class that knows nothing about the UI (Data Access Object design pattern). Then just have the task invoke the methods on the data access object.
So you might have a DAO class like this (note there is no UI code here):
public class WidgetDAO {
// In real life, you might want a connection pool here, though for
// desktop applications a single connection often suffices:
private Connection conn ;
public WidgetDAO() throws Exception {
conn = ... ; // initialize connection (or connection pool...)
}
public List<Widget> getWidgetsByType(String type) throws SQLException {
try (PreparedStatement pstmt = conn.prepareStatement("select * from widget where type = ?")) {
pstmt.setString(1, type);
ResultSet rs = pstmt.executeQuery();
List<Widget> widgets = new ArrayList<>();
while (rs.next()) {
Widget widget = new Widget();
widget.setName(rs.getString("name"));
widget.setNumberOfBigRedButtons(rs.getString("btnCount"));
// ...
widgets.add(widget);
}
return widgets ;
}
}
// ...
public void shutdown() throws Exception {
conn.close();
}
}
Retrieving a bunch of widgets might take a long time, so any calls from a UI class (e.g a controller class) should schedule this on a background thread. A controller class might look like this:
public class MyController {
private WidgetDAO widgetAccessor ;
// java.util.concurrent.Executor typically provides a pool of threads...
private Executor exec ;
#FXML
private TextField widgetTypeSearchField ;
#FXML
private TableView<Widget> widgetTable ;
public void initialize() throws Exception {
widgetAccessor = new WidgetDAO();
// create executor that uses daemon threads:
exec = Executors.newCachedThreadPool(runnable -> {
Thread t = new Thread(runnable);
t.setDaemon(true);
return t ;
});
}
// handle search button:
#FXML
public void searchWidgets() {
final String searchString = widgetTypeSearchField.getText();
Task<List<Widget>> widgetSearchTask = new Task<List<Widget>>() {
#Override
public List<Widget> call() throws Exception {
return widgetAccessor.getWidgetsByType(searchString);
}
};
widgetSearchTask.setOnFailed(e -> {
widgetSearchTask.getException().printStackTrace();
// inform user of error...
});
widgetSearchTask.setOnSucceeded(e ->
// Task.getValue() gives the value returned from call()...
widgetTable.getItems().setAll(widgetSearchTask.getValue()));
// run the task using a thread from the thread pool:
exec.execute(widgetSearchTask);
}
// ...
}
Notice how the call to the (potentially) long-running DAO method is wrapped in a Task which is run on a background thread (via the accessor) to prevent blocking the UI (rule 2 above). The update to the UI (widgetTable.setItems(...)) is actually executed back on the FX Application Thread, using the Task's convenience callback method setOnSucceeded(...) (satisfying rule 1).
In your case, the database access you are performing returns a single result, so you might have a method like
public class MyDAO {
private Connection conn ;
// constructor etc...
public Course getCourseByCode(int code) throws SQLException {
try (PreparedStatement pstmt = conn.prepareStatement("select * from course where c_code = ?")) {
pstmt.setInt(1, code);
ResultSet results = pstmt.executeQuery();
if (results.next()) {
Course course = new Course();
course.setName(results.getString("c_name"));
// etc...
return course ;
} else {
// maybe throw an exception if you want to insist course with given code exists
// or consider using Optional<Course>...
return null ;
}
}
}
// ...
}
And then your controller code would look like
final int courseCode = Integer.valueOf(courseId.getText());
Task<Course> courseTask = new Task<Course>() {
#Override
public Course call() throws Exception {
return myDAO.getCourseByCode(courseCode);
}
};
courseTask.setOnSucceeded(e -> {
Course course = courseTask.getCourse();
if (course != null) {
courseCodeLbl.setText(course.getName());
}
});
exec.execute(courseTask);
The API docs for Task have many more examples, including updating the progress property of the task (useful for progress bars..., etc.
Related
JavaFX - Background Thread for SQL Query
Sample for accessing a local database from JavaFX using concurrent tasks for database operations so that the UI remains responsive.
Exception in thread "Thread A" java.lang.IllegalStateException: Not on FX application thread; currentThread = Thread A
The exception is trying to tell you that you are trying to access JavaFX scene graph outside the JavaFX application thread. But where ??
courseCodeLbl.setText(rs.getString(1)); // <--- The culprit
If I can't do this how do I use a background thread?
The are different approaches which leads to similar solutions.
Wrap you Scene graph element with Platform.runLater
There easier and most simple way is to wrap the above line in Plaform.runLater, such that it gets executed on JavaFX Application thread.
Platform.runLater(() -> courseCodeLbl.setText(rs.getString(1)));
Use Task
The better approach to go with these scenarios is to use Task, which has specialized methods to send back updates. In the following example, I am using updateMessage to update the message. This property is bind to courseCodeLbl textProperty.
Task<Void> task = new Task<Void>() {
#Override
public Void call() {
String courseName = "";
Course c = new Course();
c.setCCode(Integer.valueOf(courseId.getText()));
mController = new ModelController(c);
try {
ResultSet rs = mController.<Course>get();
if(rs.next()) {
// update message property
updateMessage(rs.getString(1));
}
} catch (SQLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return null;
}
}
public void getCourseNameOnClick(){
try {
Thread t = new Thread(task);
// To update the label
courseCodeLbl.textProperty.bind(task.messageProperty());
t.setDaemon(true); // Imp! missing in your code
t.start();
} catch (NumberFormatException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
This has nothing to do with database. JavaFx, like pretty much all GUI libraries, requires that you only use the main UI thread to modify the GUI.
You need to pass the data from the database back to the main UI thread. Use Platform.runLater() to schedule a Runnable to be run in the main UI thread.
public void getCourseNameOnClick(){
new Thread(new Runnable(){
public void run(){
String courseName = requestCourseName();
Platform.runLater(new Runnable(){
courseCodeLbl.setText(courseName)
});
}
}, "Thread A").start();
}
Alternatively, you can use Task.

How can I execute code from the Release / Release All buttons in the Release AR Documents screen

I've got a customization to the Invoice & Memo screen where I execute some custom code (web service calls) when the Release action is activated. This works fine - I knew how to replace the PXAction code and proceeded from there. Now I want to use the Release AR Documents processing screen to do the same thing, but I'm having trouble understanding where / what to override, or where to place my code.
I see the ARDocumentRelease graph constructor with the SetProcessDelegate in the source code, but I'm not sure how to proceed - whether this is where I need to be looking or not. I need to execute my code for each line being released, using the RefNbr in my code.
Since it's an static method, you can't override it. Also, you can't do like it's done in the T300, because you are in processing graph and you can't override the release button with your own. I was able to achieve it by passing callback for each AR document that have been processed.
You can call the Initialize method of the ARDocumentRelease graph to override the logic like you said. After you just have to call ReleaseDoc that uses a callback parameter instead of using the default one.
Here's the code that I came with:
public class ARDocumentRelease_Extension : PXGraphExtension<ARDocumentRelease>
{
public override void Initialize()
{
ARSetup setup = Base.arsetup.Current;
Base.ARDocumentList.SetProcessDelegate(
delegate (List<BalancedARDocument> list)
{
List<ARRegister> newlist = new List<ARRegister>(list.Count);
foreach (BalancedARDocument doc in list)
{
newlist.Add(doc);
}
AddAdditionalLogicToRelease(newlist);
}
);
Base.ARDocumentList.SetProcessCaption("Release");
Base.ARDocumentList.SetProcessAllCaption("Release All");
}
public delegate void PostPorcessing(ARRegister ardoc, bool isAborted);
private void AddAdditionalLogicToRelease(List<ARRegister> newlist)
{
ARDocumentRelease.ReleaseDoc(newlist, true, null, delegate(ARRegister ardoc, bool isAborted) {
//Add your logic to handle each document
//Test to check if it was not aborted
});
}
}
Please note that you must always call static methods from within long running process and create necessary objects there.
Processing delegate logic is implemented as long running process which creates worker thread to execute the processing logic.
You have AddAdditionalLogicToRelease() method which requires object instance in order to call and will fail during thread context switches and hence the issue. So, you must have create object instance inside the thread context and then call instance method.
In general, method that gets called from long running processes are declared static and required objects/graphs are created inside this static method to do some work. See below example how to properly override ARDocumentRelease graph for this purpose:
public class ARDocumentRelease_Extension : PXGraphExtension<ARDocumentRelease>
{
public override void Initialize()
{
Base.ARDocumentList.SetProcessDelegate(
delegate (List<BalancedARDocument> list)
{
List<ARRegister> newlist = new List<ARRegister>(list.Count);
foreach (BalancedARDocument doc in list)
{
newlist.Add(doc);
}
// use override that allows to specify onsuccess routine
ARDocumentRelease.ReleaseDoc(newlist, true, null, (ardoc, isAborted) =>
{
//Custom code here, such as create your GL
});
}
);
}
}
I think it's the function
public static void ReleaseDoc(List<ARRegister> list, bool isMassProcess, List<Batch> externalPostList, ARMassProcessDelegate onsuccess)
under ARDocumentRelease businesss logic.

Why is my call to Azure killing HttpContext.Current

I have an MVC application in which I have a controller that receives data from the user and then uploads a file to Azure blob storage. The application is using Unity IoC to handle dependency injection.
During the workflow I have isolated the following code as demonstrating the problem
public class MvcController : Controller
{
private IDependencyResolver _dependencyResolver;
public MvcController() : this(DependencyResolver.Current)
{
}
public MvcController(IDependencyResolver dependencyResolver)
{
this._dependencyResolver = dependencyResolver;
}
public GetService<T>()
{
T resolved = _dependencyResolver.GetService<T>()
if (resolved == null)
throw new Exception(string.Format("Dependency resolver does not contain service of type {0}", typeof(T).Name));
return resolved;
}
}
public class MyController : MvcController
{
[NoAsyncTimeout]
public async Task<ActionResult> SaveFileAsync(/* A bunch of arguments */)
{
/* A bunch of code */
//This line gets a concrete instance from HttpContext.Current successfully...
IMyObject o = GetService<IMyObject>();
await SaveFileToAzure(/* A bunch of parameters */);
.
.
/* Sometime later */
Method2(/* A bunch of parameters */);
}
private Method2(/* A bunch of parameters */)
{
//This line fails because HttpContext.Current is null
IMyObject o = GetService<IMyObject>();
/* A bunch of other code */
}
private async Task SaveFileToAzure(/* A bunch of parameters */)
{
//Grab a blob container to store the file data...
CloudBlobContainer blobContainer = GetBlobContainer();
ICloudBlob blob = blobContainer.GetBlockBlobReference(somePath);
Stream dataStream = GetData();
System.Threading.CancellationToken cancelToken = GetCancellationToken();
//All calls to DependencyResolver.GetService<T>() after this line of code fail...
response = await blob.UploadStreamAsync(dataStream, cancelToken);
/* A bunch of other code */
}
}
Unity has a registration for my object:
container.RegisterType<IMyObject, MyObject>(new HttpLifetimeManager());
My lifetime manager is defined as follows:
public sealed class HttpRequestLifetimeManager : LifetimeManager
{
public Guid Key { get; private set; }
public HttpRequestLifetimeManager()
{
this.Key = Guid.NewGuid();
}
public override object GetValue()
{
return HttpContext.Current.Items[(object)this.Key];
}
public override void SetValue(object newValue)
{
HttpContext.Current.Items[(object)this.Key] = newValue;
}
public override void RemoveValue()
{
HttpContext.Current.Items.Remove((object)this.Key);
}
}
Nothing complicated.
Stepping into the HttpRequestLifetimeManager on the failing GetService() calls shows that after the UploadStreamAsync() call HttpContext.Current is null...
Has anyone else come across this problem? If so, is this a bug? Is this expected behaviour? Am I doing something out of the ordinary? What should I do to resolve it?
I can hack around it by storing a reference to HttpContext.Current prior to the offending call and restoring it after, but that doesn't seem like the right approach.
Any ideas?
To echo #Joachim - http context may not be available to your async thread. Compare the current thread id where you can see httpcontext is available, to the thread id where you can see that it isn't - i'm assuming you will see they are 2 different threads. If my assumption is correct this may be a sign that your main thread (the one with httpcontext) does not have a "synchronizationcontext". (you can see http://blogs.msdn.com/b/pfxteam/archive/2012/01/20/10259049.aspx for more details of how that works) If so, it may mean that the code immediately after your await statement is actually not running on the same thread as the code prior to the await statement! So from your perspective, one moment you have http context and the next you don't because execution has actually been switched to another thread! You should probably look at implementing / setting a synchronizationcontext on your main thread if that's the case and then control will be returned to your original thread with http context and that should fix your problem, or alternatively you could retrieve your object from http context on the original thread and find a way to pass it as a parameter to the async method/s so that they don't need to access http context to get their state.

Lock() not effective

I'm trying to lock an object whiel itterating through its elements. The arraylist allThreads of mine is really not locked, because during the execution of the "foreach" I get a exception saying "Collection was modified; enumeration operation may not execute." I thought that was the whole deal with lock?
lock (mApp.allThreads)
{
foreach (Thread t in mApp.allThreads)
if (t.Name == "OpcDAWriter" && t != Thread.CurrentThread)
t.Join();
}
I think you might have misunderstood what lock does for you. It does not prevent other code from manipulating the object that you have taken a lock on. What it does is to prevent one thread from acquiring a long on one object, while another thread is holding the lock.
If you want to prevent one thread from manipulating the collection while another thread is iterating over it, you will need to put both the iterating code, and the manipulating code within lock blocks, locking on the same object.
Simple sample:
class LockDemo
{
private IList<string> _items;
private object _lock = new object();
public LockDemo()
{
_items = new List<string>(new[] { "one", "two", "three" });
}
public void RemoveItem(string item)
{
lock (_lock)
{
_items.Remove(item);
}
}
public void DoSomethingThatIteratesOverTheList()
{
lock (_lock)
{
foreach (var item in _items)
{
// do something with item
}
}
}
}
Notice how all access to the list (except for the constructor in this case) are wrapped in lock blocks that are all locking on the same object. Also note that this object is not the list itself, but an object that is used only for locking purposes. This shows that lock does not lock the object as such, but provides a mechanism to control what parts of the code that may or may not be executed in parallel by different threads.
You are joining into the t thread, so it probably gets removed from mApp.allThreads or something else happens due to the join, thus modifying the collection.
Also, just because you are looking the object, not all other methods could lock on it, the lock only works when all methods accesing the object are locking on it. You could try using an external object as your lock parameter, ie:
private readonly _lock = new object();
[...]
lock(_lock)
{
foreach....
}
but I doubt that will change anything.

Is there a prefered approach for introducing a delay before a WCF call

As my user changes the CurrentItem of a dataForm, I need to go the server to get addtional data. It's quite likely that the user could scroll through several items before finding the desired one. I would like to sleep for 500ms before going to get the data.
Is there a component already in the SDK or toolkit like a background worker that would assist in getting back to the UI thread to make my WCF async call once the 500ms sleep is done? It seems that if I don't do that, and try instead to call the WCF async method on the sleeper thread then the Completed event fires on the sleeper thread and not the UI thread, which of course is not good.
I think you might be a little off-track in your thinking. I'm not sure why you feel you need to get back to the UI thread in order to make the asych call. Generally you do as much work as you can on a BG thread and only marshal back to the UI thread when you have the results (by way of the Dispatcher).
I typically use a System.Threading.Timer for this purpose:
public class MyViewModel
{
private readonly Timer refreshTimer;
public MyViewModel()
{
this.refreshTimer = new Timer(this.DoRefresh);
}
public object CurrentItem
{
get { ... }
set
{
...
Invalidate();
}
}
// anything that should invalidate the data should wind up calling this, such as when the user selects a different item
private void Invalidate()
{
// 1 second delay
this.refreshTimer.Change(1000, Timeout.Infinite);
}
private void DoRefresh()
{
// make the async call here, with a callback of DoRefreshComplete
}
private void DoRefreshComplete()
{
// update the UI here by way of the Dispatcher
}
}

Resources