Eiffel: introspection's documentation and caller class - introspection

Where can I find documentation about Eiffel introspection?
Some functions can be called in the GENERAL Class
I'm looking for the caller's class name to modify the logger's formatter
Something like:
Current.generator_client_object.class_name

It's possible to lookup for a class name of an object with generator. More detailed information can be obtained with other means, sorted from higher level to lower level:
calling a feature generating_type that returns an object of type TYPE
using a descendant of class REFLECTED_OBJECT (there are versions for a reference object and for an expanded object) to dig into an object structure
using classes REFLECTOR or INTERNAL for lower-level manipulations with less abstraction
There is no standard mechanism to fetch the details of the currently executing feature or its caller. It still might be possible to obtain this information from the exception stack trace. The idea is as follows:
Add a feature that will actually do the logging.
Add some code to this feature that will raise an exception.
Catch the exception in the rescue clause of the feature.
Parse the stack trace retrieved with {EXCEPTION}.trace one or two level up (some experiments are needed to get the correct result).
Log the information about the caller (class + feature + stop point number).
Although, this is feasible, the performance is going to be an issue, because exception handling and parsing are slow operations.

Related

What error type do you use for a function called at the wrong time?

I have a Python 3 class representing a finite state machine, with functions for actions to transition from state to state.
What type of error should I raise if a user calls actor.take_train() while actor.state is BED, or if a user calls actor.sleep() while actor.state is WORK? That last case is probably also ill-advised at most workplaces, but you do you.
The function call is valid sometimes, but invalid at others, and I'm unaware of whether there is a defined error appropriate to raise in this case.
Image courtesy of Dwarves Foundation
Well if you're specifically looking for an exception, probably a custom one derived from RuntimeError (ValueError would be the closest of the standard exceptions but it's not quite a match).
But whether to even throw an exception is a consideration of the specific use case for the state machine, and what's more useful / convenient e.g. you might want to just log the invalid signal and do nothing, or return a placeholder of some sort.

CIL (MSIL) tailcall recursion in instance methods

Background: I am programming a .NET compiler (very similar to C#) for a school project. One of the features I am currently trying to add is tailcall recursion within methods.
More info: In CIL, the "this" is passed into instance methods as if it were just another argument. So, accessing the first argument of a static method, you would emit ldarg.0, but accessing the first argument of an instance method, you would emit ldarg.1, and accessing "this" in an instance method you would emit ldarg.0. (Instance methods are even more similar to extension methods than I ever imagined.)
Question: Can you set "this" using starg.0 without any side effects?
Why this is in question: Whether or not a method is an instance method is set with the MethodBuilder, which is a bit of a black box. Although "this" seems just like any other argument, for all I know some JIT compilers keep track of "this" separately and change their behavior depending on this value. If there are side effects when you set "this" in an instance method, then how can I avoid them?
You may want to have a look at how F# implements tail-call.
You can extract this as a local variable. This way you will know that you can set it safely. (I hope I understand your question correctly)

Alternatives to vtable

Vtables are ubiquitous in most OO implementations, but do they have alternatives? The wiki page for vtables has a short blurb, but not really to much info (and stubbed links).
Do you know of some language implementation which does not use vtables?
Are there are free online pages which discuss the alternatives?
Yes, there are many alternatives!
Vtables are only possible when two conditions hold.
All method calls can be determined statically. If you can call functions by string name, or if you have no type information about what objects you are calling methods on, you can't use vtables because you can't map each method to the index in some table. Similarly, if you can add functions to a class at runtime, you can't assign all methods an index in the vtable statically.
Inheritance can be determined statically. If you use prototypal inheritance, or another inheritance scheme where you can't tell statically what the inheritance structure looks like, you can't precompute the index of each method in the table or what particular class's method goes in a slot.
Commonly, inheritance is implemented by having a string-based table mapping names of functions to their implementations, along with pointers allowing each class to look up its base class. Method dispatch is then implemented by walking this structure looking for the lowest class at or above the class of the receiver object that implements the method. To speed up execution, techniques like inline caching are often used, where call sites store a guess of which method should be invoked based on the type of the object to avoid spending time traversing this whole structure. The Self programming language used this idea, which was then incorporates into the HotSpot JVM to handle interfaces (standard inheritance still uses vtables).
Another option is to use tracing, where the compiler emits code that guesses what the type of the object is and then hardcodes the method to call into the trace. Mozilla Firefox uses this in its JavaScript interpreter, since there isn't a way to build vtables for every object.
I just finished teaching a compilers course and one of my lectures was on implementations of objects in various programming languages and the associated tradeoffs. If you'd like, you can check out the slides here.
Hope this helps!

Usage of a correct collection Type

I am looking for a native, or a custom-type that covers the following requirements:
A Generic collection that contains only unique objects like a HashSet<T>
It implements INotifyCollectionChanged
It implements IENumerable<T> (duh) and must be wrappable by a ReadOnlyCollection<T> (duh, duh)
It should work with both small and large numbers of items (perhaps changing inner behaviour?)
the signature of the type must be like UniqueList<T> (like a list, not a key/valuepair)
It does not have to be sortable.
Searchability is not a "must-have".
The main purpose of this is to set up a small mesh/network between related objects.
So this network can only unique objects and there has to be a mechanism that notifies the application when changes in the collection happen.Since it is for a proof-of-concept the scope is purely within the assembly (no db's or fs are of any importance).
What is a proper native type for this or what are the best ingredients to create a composite?
Sounds like you could just wrap HashSet<T> in your own type extremely easily, just to implement INotifyCollectionChanged. You can easily proxy everything you need - e.g. GetEnumerator can just call set.GetEnumerator() etc. Implementing INotifyCollectionChanged should just be a matter of raising the event when an element is added or removed. You probably want to make sure you don't raise the event if either you add an element which is already present or remove an element which isn't already present. HashSet<T>.Add/Remove both return bool to help you with this though.
I wouldn't call it UniqueList<T> though, as that suggests list-like behaviour such as maintaining ordering. I'd call it ObservableSet<T> or something like that.

LabVIEW Objects

I have a base class object array into which I have typecasted many different child class objects and am passing it to a sub vi. Is there any way by which I can find out the original type of the object of each individual elements in the array?
Thanks ...
For posterity, this was crossposted to the LAVA forums. The user Aristos Queue, one of the developers of LabVIEW's native OO features, answered with the following:
Using a dynamic dispatch method in every class is the recommended way of handling this, although the recommendation is to create a method that does whatever it is you're trying to do. I'm guessing that you're thinking of a dynamic dispatch method that returns a name or ID of the object so you can say, "Is it equal to this? Ok, then it must be this class..." and then you do Action X if it is that class. If you write a dynamic dispatch method ActionX.vi and then override it appropriately, you'll save yourself on performance and have much easier time for code maintenance in the future.
You can also use the To More Specific node to test if a given object can be downcast to a given type -- this allows for inheritance testing as opposed to the name or ID comparison that only does type equivalence. If the To More Specific node returns an error then it is not of the destination type.
So your options are (in order of preference):
dynamic dispatch method that does the action
To More Specific node to do type testing
dynamic dispatch method that returns name/ID of the class of the object
Get Path of LabVIEW Object.vi (shipped in vi.lib in LabVIEW 8.5 but not added to the palettes until LabVIEW 8.6)
NI has a good overview of LVOOP that is a must-read, since OO is implemented in a unique way for LabVIEW.
Have you tried the 'to more generic class' and 'to more specific class' functions, on the application control palette?

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