Naming windows in hstack openCV - python-3.x

I am using open-CV - 2.4 with python-3. I am able to show multiple images at the same time (8 of them and, I don't want to reduce the number). But many times, these windows overlap each other. So, I want to be able to put them all in the same windowj.
So, to do this I used the function np.hstack(). Now, my problem is that I don't know how to show their names(i.e I would like to give the names to these windows individually, the way we do using cv2.imshow("name", window) ).
Also, I want to avoid using GUI libraries like tkinter and qt.
Thanks in advance.

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How to independently change the volume of two different MediaPlayers in Android Studio?

I'm trying to create an app that can play two different media files, say Ambience.mp3 and fgAudio.mp3. I've created two different MediaPlayers, say ambienceMP and fgAudioMP.
Playing both the files at the same time is not an issue. I want to add two sliders that can control the volumes of each of the files separately. However, setVolume() doesn't work in this case and the other solutions that I found recommend different methods which seem overly complicated for this simple task (programming in a nutshell).
Is there a simple way to fix this, or do I need to import some library? I would highly appreciate some simple code that uses hard-coded volumes for each of the files, I can extend it to sliders myself.
I'm not sure if this is relevant, but I'm using Kotlin and not Java.

Mirror windows on X (Linux)

I am required to write a very efficient application that will mirror the contents of an arbitrary external application multiple times (a lot of times) onto an area of my window, for Linux. On Windows, the way I used to do it was with the help of DwmRegisterThumbnail which would tell the compositor (Desktop Window Manager) that I want it to draw the thumbnail of that foreign window, which it anyway generates, onto a rectangle in my own window, when it composes the desktop image to be displayed to the user on the monitor. This is, I think, one of the lowest overhead ways to achieve my goal, on Windows. The goal is to have very minimal impact on the CPU, as the app will run on a pretty constrained machine. I never tested it against GDI or DirectX methods of copying the screen data, but I do not believe it is faster. Or maybe I am wrong, do correct me if so, please. Is there any other method faster on Windows? The limitations of this method include not being able to touch the actual image data, so no drawing on top of it for example, which is fine for my goal.
Now, my question is, what would be the best approach to achieve this on Linux? I have full liberty of choosing an appropiate X server, display manager if needed and also can write whatever software just to make it as low overhead as it is on Windows. Is there a similar API to the one on Windows for some Linux compositor, like Mutter or KWin, that works well? Or should I hook into X and copy image data from it? Would that eat a lot of CPU?
What's your experience and opinion? How should I take on this?
Thank you very much.

How to change the color values of the operating system

I'm doing research about a schoolproject. The project is to develop a program that can change the colors of the screen (of the OS aswell of all programs that run on it). The endproduct is supposed to be a single program that is able to change the colors by input (i.e. increasing the presentness of a primary color, for instance add 10% RED), and is an experimental approach to manipulating color blindness. I've already done the theoretical biological research, now I'm looking into the practical deployment of such an application.
I have not set on a single programming language, as I do not know which ones would be the best for, let's say, the windows 7 environment. (which language features the easiest/fastest function calls, for example)
Some examples of function calls I intend to program:
GetColorValues (return data about the current colors the pixels of the screen are displaying)
ProcessColorValues (A simple modification of all respective colors returned by the function above)
SetColorValues (Return the modified colors back to their respective places on the screen)
I would prefer being able to intercept the data whilst it is being pipelined to the screen, in order to keep the processing smooth.
Technically now, I don't really know where to start. I don't even know if I'm supposed to look into the OS, or the drivers of the graphics card.
I was hoping someone could guide me and tell me what I should look for, or where I could find these.
Thanks for reading.
Arnaud
The Windows Monitor Configuration Functions could be a starting point - for example the SetMonitorRedGreenOrBlueGain function to boost specific colors. You should be able to call these functions from C# or VB.Net using PInvoke

What would you recommend to do simple 2D Graphics?

I want to build a program that will (as part of what it's doing) display lines organically growing and interacting horizontally across the screen. Here's a sample image, just imagine the lines sprouting from the left and growing to the right:
The lines would look like the lines used on Google Maps Transit Overlay or OnNYTurf's transit pages.
It's a personal project, so I'm open to just about any language and library combination. But I don't know where to start. What have you used in the past to create graphics that are similar to this? What would you recommend? I want it to run on Windows without any extras needed (.Net is fine), and it doesn't have to run elsewhere. I needs to run as an actual program, not javascript in the browser.
There's obviously no 'right' answer to this, but the purpose isn't to start an argument about X better than Y but rather just find a list of graphics toolkits that do simple 2D graphics that people recommend because of their ease of use or community or whatever.
Processing may be just the tool for you.
Like you said, there are many ways to tackle this problem. Me personally, being it is a windows based project, I would go with the .NET based implementation utilizing WPF. There are tutorials on how to use the 2D drawing feature out there ( http://www.wpftutorial.net/DrawOnPhysicalDevicePixels.html for one ) Again, there is no right answer here. I might also pick some new technology and let your project be a mechanism to learn something new, providing you do not have a looming deadline.

How can I make a single PyQt code to work in Windows and Linux?

PyQt experts: I developed the GUI in Windows and used setGeometry to position the widgets. When I tried to run the same code in Linux it looks cluttered.
And added to that in Windows the font size of 8 seems good. But in Linux, especially in Ubuntu, it doesn't appear well since the font size is 10 by default. Some among the differences are the border of the group box doesn't appear in Linux while it is visible in Windows..
Is there a way that I can make the same code to get the same look and feel in Windows and Linux irrespective of the font and size changes and other differences?
In future if I port my application to Mac will the same code work there too? Or should I have to maintain the separate code for each by checking with platform.system() equal to "windows" or "linux"?
The answer is simple: don't use setGeometry directly (to position your widgets).
Consider the following: what if the user wants to resize your application window?
Compose the user interface (you could do this from Designer or from code) within QSplitters (if you want a resize handle between two components) and/or within QVBoxLayouts / QHBoxLayouts (note that these can be nested).
This will make your UI components behave consistently.
I agree with #ChristopheD. Using setGeometry is bad. It's like designing a webpage with fixed pixel geometry and then wondering why it looks bad on another device.
Qt has a lot of wonderful layout code. Let it do it's job.
Qt by default will paint a widget according to instructions contained in the QStyle. You can test how badly you break your layout in different styles easily enough... run your program with different style options. Like so:
program.py -style motif
Also try -style platinum or -style windows. Even different versions of Windows will probably break your layout.
If you really want to see how bad pixel-based layouts are, try running your program with the -reverse parameter... that's how your program will look to someone running it who speaks a Right-To-Left language, like Hebrew or Farsi.
The problem that you have with widgets not drawing where you want them to can be solved by creating custom painting code for your widget. See the PyQt QPainter docs or better yet, the original Qt QPainter docs..
While I hope my answer is useful, it probably means your program needs to be partially rewritten. In the long term, however, it means that you'll have code that is portable between styles and operating systems, and will even work translated (assuming you care about that).

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