Converting Layout XML files to Image - android-studio

I am currently creating a layout for an android application. Is there any way of converting the XML files I made into an Image file from android studio or just get the shot of the window in its full size?

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Reference of drawable and drawable idrtl in Android Studio in DevEco?

Are 'drawable' and 'drawable Idrtl' under "res" in Android Studio the same as "graphic under resources" in DevEco Studio ? Below Attached images are as references:
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No not exactly
drawable in Android Studio can contain both images and selector/custom background xml files.
On the other hand in DevEco Studio, graphic directory will contain selector/custom background xml files while media directory will contain image files.

How to make Android Studio create icons from SVG file

I am relatively new to Android Studio and am having trouble getting the launch icon working properly.
Initially my icon file is an SVG called icon.svg. Using [File > New > Vector Asset] adds the icons without error and I can see all the mipmap ic_launcher files and they appear to be PNG files. However when I build, upload and install the apk to Android I get the green hatch background with no icon.
Next I try converting the SVG to a PNG in my assets folder. This time [File > New > Image Asset] adds the icons without error and I can see all the mipmap ic_launcher files again, they appear to be PNG files. This time when I build, upload and install the apk to Android I get the icon but the green hatch background is showing behind it.
All my source images for my app are SVGs. Ideally what I would like to be able to do is generate all the Android icons from my icon.svg file and have them display without the green hatch background.
Here are some screen shots to show what I am seeing in Android Studio.
That green hatch background is the file you have in the drawable folder named ic_launcher_background.xml, this file is added as default background if you don't modify the tab Background Layer when you are in Configure Image Asset [File>New>Image Asset].

In VS2017, how to display icon sizes for Xamarin IOS Assets?

In Visual Studio 2017, Xamarin IOS project, the Assets.xcassets does not show its corresponding icon sizes (e.g. 16x16, 20x20, etc). Is there a way to show these sizes ?
Check this image
Please check the above image. Before uploading any asset you can see size in the box itself. Once you've uploaded image, right click on specific asset and you'll get to know the size(scale * size) as shown in the image.

How to import my own designed widget(like button, textfield) in android studio?

I have designed a Text Field through illustrator and converted in .png file and I want to use it in android studio. How can i do this?
If you are working with xmls you can add :
android:background="#drawable/myResouce"
You can also change it from the code doing:
YourTextView.setBackgroundResource(R.drawable.myResouce);
where drawable is the folder , where you will have your PNG file
And , if you want to make your OWN widget , you might want to check this below link :
http://www.tutorialspoint.com/android/android_custom_components.htm

Import image as a background in Android Studio

How should I import .png image that suppose to be the background of my activity? I selected drawable folder from the project panel then opened the New menu: 'Image Asset' , but this option is for importing icons so I guess it's not right decision (I need to import an image to be spread over all the screen background). I then chosed instead the option 'scaled drawble' (maybe it's not part of the default Android Studio installation but provided as part of some plugin I installed)
This option actually imported the .png to be under my project in different scales (mdpi, hdpi etc.) but is it the the most recommended option in order to add background images to Android Studio? Because I noticed that the xhdpi and xxhdpi became in bigger KB size than the original size of the file that was imported (doesn't make sense that its size is bigger than the source)
Right-click the drawable folder, and optimize imports, then it shows the path of drawable folder, open this path in Windows Explorer, copy any image to the path
I am using that plug-in too. but problem is plugin uses original image as xhdpi and scales others. this means if your image is very big for instance ldpi will be very big too and file sizes will be too large. I am trying to find standard image sizes.
I think using a big image that is big enough for xxxhdpi and paste it in drawable-xxxhdpi or drawable folder is safe way.
if your image is good to scale(I mean something like .svg images) or just don't care about scaling paste it in xhdpi and system will scale it.

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