How to insert image in a mock up? - svg

In a laptop mockup or a phone mockup or others any kind of mockup, I want to insert an external image is there any script PHP or javascript like my idea? I already found some site are doing same. How do I build it? Can anyone give me some idea?
My example site is http://magicmockups.com/mockup/10/

You can use Imagemagick's perspective distortion after you measure the corners in both images.
Background:
Image:
Command (Unix syntax):
convert background.png \
\( monet2.jpg -virtual-pixel none +distort perspective "0,0 317,99 265,0 540,85 265,333 594,426 0,333 342,446" \) \
-layers merge +repage monet2_background.jpg
If on Windows, remove the \ before ( and before ) and change the end of line \ to ^.
Result:
You can run this from PHP exec() or recode it in PHP Imagick syntax.

You can use PHP image processing libraries such as PHP GD or ImageMagick.

Related

How to use stdin with caption in ImageMagick

My understanding from reading the ImageMagick documentation regarding text, is that the #- notation reads the contents of standard input.
As such, this should be a fairly straight forward way to render Hello World.
printf "Hello\nWorld" |
convert \
-size 1280x100 \
-background '#0000FF10' \
-density 90 \
-gravity Center \
-fill black \
-font Helvetica \
caption:#- \
test.png
On OS X 10.11.5 via HomeBrew, this works, using convert Version: ImageMagick 6.9.4-3 Q16 x86_64 2016-05-20.
However on Ubuntu 16.04 LTS, the identical command does not work, using convert Version: ImageMagick 6.8.9-9 Q16 x86_64 2016-06-01. In fact, it renders the stdin operator, literally.
The only thing I was able to find that remotely looked like this problem on Google was this article, dated back in Oct 2015 in which ImageMagick 6.9.2-5 Beta was patched to fix a similar problem.
QUESTION: Am I not escaping it properly, is there really a problem in ImageMagick, or is my Linux Distro picking up a historical version of ImageMagick with the bug and I need to build from source?
Much Later After Many Experiments
SOLVED ...? Built ImageMagick 7.0.2 from source on the Ubuntu box and the above command worked as desired. Was there a better solution?
No need to build from source. Just replace #- with "`tee`" :
printf "Hello\nWorld" |
convert \
-size 1280x100 \
-background '#0000FF10' \
-density 90 \
-gravity Center \
-fill black \
-font Helvetica \
caption:"`tee`" \
test.png
`tee` will execute first and 'process' stdin before completing the convert command.
I suspect it is down to differences in your policy.xml file. There were recent warnings about IM security vulnerabilities (detailed here) and I guess the policy.xml file on one of your servers has been made secure and not the other. The affected line in that file is:
<!-- <policy domain="path" rights="none" pattern="#*" /> -->
Clarifications contributed by question owner:
The policy file's location is /etc/ImageMagick-6/policy.xml
The default state in the package distribution is UNcommented out.
The recommendation posed here is to comment it out.
This solution did not work for the question owner; your mileage may vary,
Further clarification by Mark:
The location of the policy.xml file is not always /etc/ImageMagick-6, it is different on different systems - for example on OS X it is under /usr/local/Cellar/imagemagick....
The sure way to find the policy.xml file is to run the following command and realise that ImageMagick expects the policy.xml file to be in the same directory as the delegates.xml and coder.xml:
convert -debug configure logo: null: 2>&1 | grep -Ei "Searching|Loading"

How to edit the exposure of an HDRI image using GraphicsMagick and Node.js?

I have ImageMagick installed with support for HDRI images. Using bash, the following command can be used to save the image with a different number of 'stops' (where stops is a measure of exposure):
stops=`convert xc: -format "%[fx:pow(2,-1)]"`
convert input.exr \
-colorspace RGB \
-function polynomial "$stops,0" \
-gamma 1 \
-colorspace sRGB \
output-minus-one-stop.jpg
In order to do this Node.js, some translation is needed:
var stops = Math.pow(2, -1);
gm('input.exr').colorspace('RGB')
.out(`function polynomial "${stops},0"`)
.gamma(1, 1, 1)
.colorspace('sRGB')
.write('output-minus-one-stop.jpg', function(err){});
However I get the error:
Command failed: convert: unable to open image `function polynomial "0.25,0"': No such file or directory # error/blob.c/OpenBlob/2702
convert: no decode delegate for this image format `25,0"' # error/constitute.c/ReadImage/501
The error is happening because of this line:
.out(`function polynomial "${stops},0"`)
What's the correct way to format the out command in this example?
I don't speak node, but I am fairly familiar with ImageMagick.
The gm you have looks (to me) like GraphicsMagick rather than ImageMagick (the two are different) and I don't think GraphicsMagick has the -function polynomial.
Can you move to IM rather than GM? I may be wrong on either count - and am happy to be corrected if anyone knows better.

Why is the following convert command resulting in Segmentation fault?

This is the command I am running (directly from the command line, logged in as root):
/usr/bin/convert '/var/storage/files/drupal/273f09ab5f8671d3c457719c7955063f.jpg' -resize 127x127! -quality '75' '/var/storage/files/drupal/imagecache/artwork_moreart/273f09ab5f8671d3c457719c7955063f.jpg'
The result of the command is just: Segmentation fault
Version of ImageMagic: ImageMagick 6.4.3 2009-02-25
Linux version: SUSE Linux Enterprise Server 11 (x86_64)
This image does exists and I have copied it to my local computer and opened it up with no issue.
Please let me know if there is additional information you need and how to get this information.
Try it with a correct command. The ! needs backslash-escaping, first of all, otherwise it is interpreted by your shell, instead of by convert:
/usr/bin/convert \
'/var/storage/files/drupal/273f09ab5f8671d3c457719c7955063f.jpg' \
-resize 127x127\! -quality '75' \
'/var/storage/files/drupal/imagecache/artwork_moreart/273f09ab5f8671d3c457719c7955063f.jpg'
If this doesn't work, try to surround the argument with single quotes too (like you did with your other arguments:
127x127\! => '127x127\!'
The cause of your problem could also reside outside the convert binary, and be within the specific input JPEG you want process. You can try to rule this out by processing a set different input files. Start with the built-in IM test files logo:, wizard: and netscape::
convert wizard: \
-resize "127x127\!" \
127wiz.jpg
convert logo: \
-resize "127x127\!" \
127log.jpg
convert netscape: \
-resize "127x127\!" \
127net.jpg
Sorry, I cannot reproduce your problem directly here. SLES 11 with IM 6.4.3 is simply too ancient for me.

Regarding comparison of 2 image sequences in Linux/Ubuntu

I have images in 2 different folders, 100 images in each of the 2 folders.The images belong to photographs taken from 2 different simulations.The 100 images are the 100 time steps of the 2 simulations.I wish to compare the images frame by frame. Can they be displayed on the screen with some software,such that I just need to press the arrow keys(up/down) and the images from the 2 sequences will BOTH move forward/backward by one step, so that I can compare the 2 images frame by frame simultaneously. I do not wish to mathematically subtract images, just compare them visually with the eyes.
Windows, I came to know has avisynth and pdplayer for the above. avxsynth is the Linux version of avisynth,but it is unstable in my computer.
This is the only question I found,before posting this and it is off-topic
How to list an image sequence in an efficient way? Numercial sequence comparison in Python
Can anyone please suggest any other option ?
Have you considered using ImageMagick, specifically montage, and a simple shell script to create a new set of images? (Where each new image consists of your two previous images glued (montaged) together side by side.)
ImageMagick will also support subtraction of images, which can be montaged into the new set too, should you change your mind about that.
Or the creation of animations where the images oscillate between your two runs so you can compare them more easily. (i.e. create a 3rd folder with 100 new images each of which is an animation alternating between the two runs.)
You may want to consider generating a little html with a shell-script, and putting each image or set of images into its own webpage along with forward and backward buttons. It's pretty trivial, and gives you a nice little web-browser slideshow. You can pick up the necessary HTML in a couple of minutes. You wouldn't need much more than the A HREF and IMG tags. Webbrowsers support local file:// URLs. (Again, a 3rd directory with 100 html files linking to images in the first 2 directories.)
Or you could generate one big webpage with all the images in it, and just scroll up and down...
I am new to shell scripting, can you please give me a shell script. I could not find out how to write the shell script. I could make use of montage. Suppose the 2 directories are dir1 and dir2, and each of them has five files file_001,file_002,file_003,file_004,file_005 can you please post the shell script ??
Sure. I happen to like TCSH (or CSH) for this, just for the :t option...
Note: montage output filename needs an extension to tell montage what the output graphics filetype is... (e.g. .jpeg or .gif or whatever...)
% mkdir dir3
% ls -a *
dir1:
./ ../ file_001 file_002 file_003 file_004 file_005
dir2:
./ ../ file_001 file_002 file_003 file_004 file_005
dir3:
./ ../
% foreach VAR ( dir1/file* )
montage -background #000000 -geometry +4+4 $VAR dir2/$VAR:t dir3/out_$VAR:t.jpeg
end
% ls d*
dir1:
./ ../ file_001 file_002 file_003 file_004 file_005
dir2:
./ ../ file_001 file_002 file_003 file_004 file_005
dir3:
./ out_file_001.jpeg out_file_003.jpeg out_file_005.jpeg
../ out_file_002.jpeg out_file_004.jpeg
Nothing to it... For HTML you could just echo text into a file...
% set Q = '"'
% mkdir dirfoo
% foreach VAR ( dir1/file* )
echo "<html><head></head><body><img src=${Q}../$VAR${Q}></img></body></html>" >> dirfoo/$VAR:t.html
end
That sort of thing...
Perhaps:
% foreach VAR ( dir1/file* )
echo "<html><head></head><body><table><tr><td><img src=${Q}../$VAR${Q}></img></td><td><img src=${Q}../dir2/$VAR:t${Q}></img></td></tr></table></body></html>" >> dirfoo/$VAR:t.html
end

How to convert a SVG to a PNG with ImageMagick?

I have a SVG file that has a defined size of 16x16. When I use ImageMagick's convert program to convert it into a PNG, then I get a 16x16 pixel PNG which is way too small:
convert test.svg test.png
I need to specify the pixel size of the output PNG. -size parameter seems to be ignored, -scale parameter scales the PNG after it has been converted to PNG. The best result up to now I got by using the -density parameter:
convert -density 1200 test.svg test.png
But I'm not satisfied, because I want to specify the output size in pixels without doing math to calculate the density value. So I want to do something like this:
convert -setTheOutputSizeOfThePng 1024x1024 test.svg test.png
So what is the magic parameter I have to use here?
I haven't been able to get good results from ImageMagick in this instance, but Inkscape does a nice job of scaling an SVG on Linux and Windows:
# Inkscape v1.0+
inkscape -w 1024 -h 1024 input.svg -o output.png
# Inkscape older than v1.0
inkscape -z -w 1024 -h 1024 input.svg -e output.png
Note that you can omit one of the width/height parameters to have the other parameter scaled automatically based on the input image dimensions.
Here's the result of scaling a 16x16 SVG to a 200x200 PNG using this command:
Try svgexport:
svgexport input.svg output.png 64x
svgexport input.svg output.png 1024:1024
svgexport is a simple cross-platform command line tool that I have made for exporting svg files to jpg and png, see here for more options. To install svgexport install npm, then run:
npm install svgexport -g
Edit: If you find an issue with the library, please submit it on GitHub, thanks!
This is not perfect but it does the job.
convert -density 1200 -resize 200x200 source.svg target.png
Basically it increases the DPI high enough (just use an educated/safe guess) that resizing is done with adequate quality. I was trying to find a proper solution to this but after a while decided this was good enough for my current need.
Note: Use 200x200! to force the given resolution
Inkscape doesn't seem to work when svg units are not px (e.g. cm). I got a blank image. Maybe, it could be fixed by twiddling the dpi, but it was too troublesome.
Svgexport is a node.js program and so not generally useful.
Imagemagick's convert works ok with:
convert -background none -size 1024x1024 infile.svg outfile.png
If you use -resize, the image is fuzzy and the file is much larger.
BEST
rsvg-convert -w 1024 -h 1024 infile.svg -o outfile.png
It is fastest, has the fewest dependencies, and the output is about 30% smaller than convert. Install librsvg2-bin to get it:
sudo apt install -y librsvg2-bin
There does not appear to be a man page but you can type:
rsvg-convert --help
to get some assistance. Simple is good.
If you are on MacOS X and having problems with Imagemagick's convert, you might try reinstalling it with RSVG lib.
Using HomeBrew:
brew remove imagemagick
brew install imagemagick --with-librsvg
Verify that it's delegating correctly:
$ convert -version
Version: ImageMagick 6.8.9-8 Q16 x86_64 2014-12-17 http://www.imagemagick.org
Copyright: Copyright (C) 1999-2014 ImageMagick Studio LLC
Features: DPC Modules
Delegates: bzlib cairo fontconfig freetype jng jpeg lcms ltdl lzma png rsvg tiff xml zlib
It should display rsvg.
After following the steps in Jose Alban's answer, I was able to get ImageMagick to work just fine using the following command:
convert -density 1536 -background none -resize 100x100 input.svg output-100.png
The number 1536 comes from a ballpark estimate of density, see this answer for more information.
In order to rescale the image, the option -density should be used. As far as I know the standard density is 72 and maps the size 1:1. If you want the output png to be twice as big as the original svg, set the density to 72*2=144:
convert -density 144 source.svg target.png
In ImageMagick, one gets a better SVG rendering if one uses Inkscape or RSVG with ImageMagick than its own internal MSVG/XML rendered. RSVG is a delegate that needs to be installed with ImageMagick. If Inkscape is installed on the system, ImageMagick will use it automatically. I use Inkscape in ImageMagick below.
There is no "magic" parameter that will do what you want.
But, one can compute very simply the exact density needed to render the output.
Here is a small 50x50 button when rendered at the default density of 96:
convert button.svg button1.png
Suppose we want the output to be 500. The input is 50 at default density of 96 (older versions of Inkscape may be using 92). So you can compute the needed density in proportion to the ratios of the dimensions and the densities.
512/50 = X/96
X = 96*512/50 = 983
convert -density 983 button.svg button2.png
In ImageMagick 7, you can do the computation in-line as follows:
magick -density "%[fx:96*512/50]" button.svg button3.png
or
in_size=50
in_density=96
out_size=512
magick -density "%[fx:$in_density*$out_size/$in_size]" button.svg button3.png
On macOS using brew, using librsvg directly works well
brew install librsvg
rsvg-convert test.svg -o test.png
Many options are available via rsvg-convert --help
For simple SVG to PNG conversion I found cairosvg (https://cairosvg.org/) performs better than ImageMagick. Steps for install and running on all SVG files in your directory.
pip3 install cairosvg
Open a python shell in the directory which contains your .svg files and run:
import os
import cairosvg
for file in os.listdir('.'):
name = file.split('.svg')[0]
cairosvg.svg2png(url=name+'.svg',write_to=name+'.png')
This will also ensure you don't overwrite your original .svg files, but will keep the same name. You can then move all your .png files to another directory with:
$ mv *.png [new directory]
why don't you give a try to inkscape command line, this is my bat file to convert all svg in this dir to png:
FOR %%x IN (*.svg) DO C:\Ink\App\Inkscape\inkscape.exe %%x -z --export-dpi=500 --export-area-drawing --export-png="%%~nx.png"
This is what worked for me and would be the easiest to run.
find . -type f -name "*.svg" -exec bash -c 'rsvg-convert -h 1000 $0 > $0.png' {} \;
rename 's/svg\.png/png/' *
This will loop all the files in your current folder and sub folder and look for .svg files and will convert it to png with transparent background.
Make sure you have installed the librsvg and rename util
brew install librsvg
brew install rename
Transparent background, exported at target height/size using ImageMagick 7:
magick -background none -size x1080 in.svg out.png
One-liner mass converter:
for i in *svg; do magick -background none -size x1080 "$i" "${i%svg}png"; done
I came to this post - but I just wanted to do the conversion by batch and quick without the usage of any parameters (due to several files with different sizes).
rsvg drawing.svg drawing.png
For me the requirements were probably a bit easier than for the original author. (Wanted to use SVGs in MS PowerPoint, but it doesn't allow)
Without librsvg, you may get a black png/jpeg image. We have to install librsvg to convert svg file with imagemagick.
Ubuntu
sudo apt-get install imagemagick librsvg
convert -density 1200 test.svg test.png
MacOS
brew install imagemagick librsvg
convert -density 1200 test.svg test.png
One thing that just bit me was setting the -density AFTER the input file name. That didn't work. Moving it to the first option in convert (before anything else) made it work (for me, YMMV, etc).
On Linux with Inkscape 1.0 to convert from svg to png need to use
inkscape -w 1024 -h 1024 input.svg --export-file output.png
not
inkscape -w 1024 -h 1024 input.svg --export-filename output.png
I've solved this issue through changing the width and height attributes of the <svg> tag to match my intended output size and then converting it using ImageMagick. Works like a charm.
Here's my Python code, a function that will return the JPG file's content:
import gzip, re, os
from ynlib.files import ReadFromFile, WriteToFile
from ynlib.system import Execute
from xml.dom.minidom import parse, parseString
def SVGToJPGInMemory(svgPath, newWidth, backgroundColor):
tempPath = os.path.join(self.rootFolder, 'data')
fileNameRoot = 'temp_' + str(image.getID())
if svgPath.lower().endswith('svgz'):
svg = gzip.open(svgPath, 'rb').read()
else:
svg = ReadFromFile(svgPath)
xmldoc = parseString(svg)
width = float(xmldoc.getElementsByTagName("svg")[0].attributes['width'].value.split('px')[0])
height = float(xmldoc.getElementsByTagName("svg")[0].attributes['height'].value.split('px')[0])
newHeight = int(newWidth / width * height)
xmldoc.getElementsByTagName("svg")[0].attributes['width'].value = '%spx' % newWidth
xmldoc.getElementsByTagName("svg")[0].attributes['height'].value = '%spx' % newHeight
WriteToFile(os.path.join(tempPath, fileNameRoot + '.svg'), xmldoc.toxml())
Execute('convert -background "%s" %s %s' % (backgroundColor, os.path.join(tempPath, fileNameRoot + '.svg'), os.path.join(tempPath, fileNameRoot + '.jpg')))
jpg = open(os.path.join(tempPath, fileNameRoot + '.jpg'), 'rb').read()
os.remove(os.path.join(tempPath, fileNameRoot + '.jpg'))
os.remove(os.path.join(tempPath, fileNameRoot + '.svg'))
return jpg
The top answer by #808sound did not work for me. I wanted to resize
and got
So instead I opened up Inkscape, then went to File, Export as PNG fileand a GUI box popped up that allowed me to set the exact dimensions I needed.
Version on Ubuntu 16.04 Linux:
Inkscape 0.91 (September 2016)
(This image is from Kenney.nl's asset packs by the way)
I was getting "low poly" curves using the general approach of increasing the density. So I decided to dig a little deeper and solve that problem as it seemed to be a side effect of this approach and I think it has to do with the original density or dpi.
We have seen 72 in this answer and 96 in this answer being suggested as the default density of an image, but which one? what if mine is different?
ImageMagick has a way to sort that out:
identify -verbose test.svg
this will put out a lot of metadata about the image file, including:
Image:
Filename: test.svg
Format: SVG (Scalable Vector Graphics)
Mime type: image/svg+xml
Class: ...
Geometry: ...
Resolution: 37.79x37.79
Print size: ...
Units: PixelsPerCentimeter
# and a whole lot MORE ...
for a more concise query you can try:
identify -format "%x x %y %U" test.svg
=> 37.789999999999999147 x 37.789999999999999147 PixelsPerCentimeter
as suggested by this forum post and modified with this documentation
Now we know the current density of the image but may need to convert it to the correct units for conversion or mogrifying (PixelsPerInch or dpi)
this is a simple calculations of PixelsPerCentimeter x 2.54
37.789999999999999147 x 2.54 = 95.9866 ~> 96
if you prefer a chart or online calculator for this you can try https://www.pixelto.net/cm-to-px-converter.
now that we have the right original density converted to dpi, the rest of the logic stated in the above answers falls into place and the svg file can be scaled to a better "resolution" by multiplying the original density.
the original density was far too pixelated as a png for me, so in my case 5x the original density or -density 480 was good enough for me. Remember that this resizes the image as well and you will need to adjust for that when using / implementing the image as compared to the original svg.
NOTE: I did try the Inkscape approaches as well and also had the pixelation problem, but had already seen an improvement with the density approach so I decided to dig into that deeper. The output of the Inkscape attempt however gave me the idea, which you can also use for determining the dpi, but that is a lot to install just to get something you can already get with ImageMagick
Area 0:0:20.75:17 exported to 21 x 17 pixels (96 dpi)

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