Sometimes when I run my unit tests, the test runner throws a StackOverflowException. Is there a way to see which test possibly causes the problem. Because I am unable to pinpoint where to problem lies.
Any tips? Or general causes for this problem?
From the MSDN page on StackOverflowExceptions:
In the .NET Framework 1.0 and 1.1, you could catch a StackOverflowException object (for example, to recover from unbounded recursion). Starting with the .NET Framework 2.0, you can’t catch a StackOverflowException object with a try/catch block, and the corresponding process is terminated by default. Consequently, you should write your code to detect and prevent a stack overflow. For example, if your app depends on recursion, use a counter or a state condition to terminate the recursive loop. The following example uses a counter to ensure that the number of recursive calls to the Execute method do not exceed a maximum defined by the MAX_RECURSIVE_CALLS constant
So this makes Resharper hard to catch StackOverflowExceptions too. You should check your code to see if there are endless recursive calls, such as methods, functions, properties. Other than that, you can try the code in the MSDN link I shared. But you have no other options.
Related
I have a random Runtime Error 216 that appears on application close.
I have debugged as far as I can and the error is thrown in SysUtils.FinalizeUnits.
I have gone over the code and ensure all created objects are freed.
The number on the runtime error, 0040054A, is not present in the mapfile. Do you know what this means?
Can anyone tell me how to find out what is throwing the error?
This is VERY OLD Delphi problem - wrong exception handling in unit initialization/finalization process.
The problem easy to reproduce - just make any program error/exception (division by zero for instance) in initialization block of any unit. The exception will be created correctly. But then, before the exception rise, the unit finalization process destroy the exception object. And thus, when the exception object accessed, the "runtime error 216" occured.
I'd suspect a memory leak (all Runtime Errors 216 I've encountered so far were) and use a profiler (visual inspection is never as good as a tool). Since you're using Delphi XE, you should give AQTime a try (it's included), see also
Delphi - Check if memory is being released "on time"
Kind regards, Frank
Since runtime error 216 is an access violation, this may indicate that you're attempting to use something that you've already freed.
Addresses in the map file are based at 0, but that's not where your EXE file gets loaded into memory. Your EXE gets loaded at its preferred base address, which is usually $400000. Subtract that from the address you have. The address you're looking for in the map file is $0000054a.
There was a similar question, Read:
How to debug a crash that only occurs on application shutdown? (Delphi)
Consider using Memory profiler, this may help identifying live objects after app was terminitated.
I suggest you try the FastMM Full Debug Mode, and either statically link that into your app, or use it as a package (if your app uses packages).
You can use the method I used to fix mine.
I commented out the main program, and added code back until it failed.
Turns out that it did not want me to call couninitialize at all. Did not throw an error at the time, but failed after program termination with a 216. Removing the offending statement fixed it.
Since this was maybe 6 statements before end. statement, I don't imagine it will matter.
This method is easy if you are consistent about using // for comments. I moved IO statements that needed curly brackets to a procedure.
On Microsoft's oficial web site it is mentioned that, this issue can occur if your computer is infected with a SubSeven Trojan virus.
Antivirus software and windows registry cleaner should help.
In a Rust application that is:
Synchronous in the sense of not using "async"
multi-threaded using std::thread
threads are communicating via channels
the "anyhow" crate is being used to annotate and propagate Results
I am propagating all errors up to the main thread, but I only see the Error that is hit by the main thread. This usually happens before I join the child threads, so I don't see the actual root cause.
What minimum-boilerplate modification can I make to see the Errors from multiple threads?
(I'll put some ideas I have in answers, but I'm hoping there is something better.)
I could use my main thread only for supervising child threads, aggregate all of their Results in some kind of Vec as I join them, filter it, and write custom code to print it.
This still feels like more work than should be necessary; I'm not the first person to write a threaded rust application that handles errors.
I could let threads panic and "propagate the panics":
https://doc.rust-lang.org/beta/std/thread/type.Result.html
But this is ugly:
It introduces a difference between how errors are handled in child threads vs. the main thread.
At every fallible call site in my original code I have to add .unwrap().
If I unwrap() every error in the child threads, I might as well not even be using Result error handling, because everything will be returning Ok() or panicking. If I make that transformation, then I change the signature of all my existing functions, which is also gross.
One option would be to upgrade the entire application to use a logging framework, and then scrape through the logs.
This will require modifications everywhere have added an anyhow .context(), ensure!, or bail! annotation, to conditionally also throw a logger error.
Eventually I will want both logging/telemetry and clean teardown from propagating Results, but even then I will not want to have several lines of boilerplate for every single fallible function call.
Can someone explain to me what this error I'm seeing is?
Current thread must be set to single thread apartment (STA) mode before OLE calls can be made.
Specifically, I'm trying to open the SaveFileDialog/OpenFileDialog within C++/CLI on a form.
SaveFileDialog^ saveFileDialog1 = gcnew SaveFileDialog;
saveFileDialog1->ShowDialog();
if (saveFileDialog1->ShowDialog() == System::Windows::Forms::DialogResult::OK)
{
s = saveFileDialog1->OpenFile();
}
s->Close();
}
The error that is throwing is
An unhandled exception of type 'System.Threading.ThreadStateException' occurred in System.Windows.Forms.dll
Additional information: Current thread must be set to single thread apartment (STA) mode before OLE calls can be made. Ensure that your Main function has STAThreadAttribute marked on it. This exception is only raised if a debugger is attached to the process.
I'm not really familiar with what this error is saying. I know just a bit about threading, but I'm not sure how threading would be an issue here. I've seen some people reference things like STAThread without providing a clear explanation as to what it does, and Microsoft's documentation makes no mention of having this exception thrown when calling SaveFileDialog/OpenFileDialog, or how to handle it.
Thanks!
When you use OpenFileDialog then a lot of code gets loaded into your process. Not just the operating system component that implements the dialog but also shell extensions. Plugins that programmers write to add functionality to Windows Explorer. They work in that dialog as well. There are many, one you are surely familiar with is the extension that makes a .zip file look like a folder.
One thing Microsoft did when they designed the plug-in interface is to not force an extension to be thread-safe. Because that is very hard to do and often a major source of bugs. They made the promise that the thread that creates the plugin instance is also the thread on which any call to the plugin is made. Thus ensuring that the plugin is always used in a thread-safe manner.
That however requires a little help from you. You have to make a promise that your thread, the one that calls OpenFileDialog::Show(), observes the requirements of a single-threaded apartment. STA for short. You make the promise with the [STAThread] attribute on your program's Main() entrypoint. Or if it is a thread that you created yourself then by calling Thread::SetApartmentState() before you start it.
That's just a promise however, you also have to implement what you promised. Takes two things, you promise to never block the thread and you promise to pump a message loop. Application::Run() in a .NET program. The never-block promise ensures that you won't cause deadlock. And the message loop promise says that you implement a solution to the producer-consumer problem.
This should never be a problem, it is very unclear how this got fumbled in your project. Another implicit requirement for a dialog is that it must have an owner. Another window on which it can be on top of. If it doesn't have one then there are very high odds that the user never sees the dialog. Covered by another program's window, the user can only ever find it back by accident. When you create windows then you always also must call Application::Run() so the windows can respond to user input. Use the boilerplate code in a C++/CLI app so this is done correctly.
I'm using 3.9.7 cURL library to download files from the internet, so I created a dynamic bibioteca of viculo. dll written in C using VC + + 6.0 the problem is that when either I call my function from within my vb6 application window locks and unlocks only after you have downloaded the file how do I solve this problem?
The problem is that when you call the function from your DLL, it "blocks" your app's execution until it gets finished. Basically, execution goes from the piece of code that makes the function call, to the code inside of the function call, and then only comes back to the next line after the function call after the code inside of the function has finished running. In fact, that's how all function calls work. You can see this for yourself by single-stepping through your code in the VB 6 development environment.
You don't normally notice this because the code inside of a function being called doesn't take very long to execute before control is returned to the caller. But in this case, since the function you're calling from the DLL is doing a lot of processing, it takes a while to execute, so it "blocks" the execution of your application's code for quite a while.
This is a good general explanation for the reason why your application window appears to be frozen. A bit more technically, it's because the message pump that is responsible for processing user interaction with on-screen elements is not running (it's part of your code that has been temporarily suspended until the function that you called finishes processing). This is a bit more difficult for a VB programmer to appreciate, since none of this nitty-gritty stuff is exposed in the world of VB. It's all happening behind the scenes, just like it is in a C program, but you don't normally have to deal with any of it. Occasionally, though, the abstraction leaks, and the nitty-gritty rears its ugly head. This is one of those cases.
The correct solution to this general problem, as others have hinted at, is to run lengthy operations on a background thread. This leaves your main thread (right now, the only one you have, the one your application is running on) free to continue processing user input, while the other thread can process the data and return that processed data to the main thread when it is finished. Of course, computers can't actually do more than one thing at a time, but the magic of the operating system rapidly switching between one task and another means that you can simulate this. The mechanism for doing so involves threads.
The catch comes in the fact that the VB 6 environment does not have any type of support for creating multiple threads. You only get one thread, and that's the main thread that your application runs on. If you freeze execution of that one, even temporarily, your application freezes—as you've already found out.
However, if you're already writing a C++ DLL, there's no reason you can't create multiple threads in a VB 6 app. You just have to handle everything yourself as if you were using another lower-level language like C++. Run the C++ code on a background thread, and only return its results to the main thread when it is completely finished. In the mean time, your main thread is free.
This is still quite a bit of work, though, especially if you're inexperienced when it comes to Win32 programming and the issues surrounding multiple threads. It might be easier to find a different library that supports asynchronous function calls out-of-the-box. Antagony suggests using VB's AsyncRead method. That is probably a good option; as Karl Peterson says in the linked article, it keeps everything in pure VB 6 code, which can be a real time saver as well as a boon to future maintenance programmers. The only problem is that you'll still have to process the data somehow once you obtain it. And if that's slow, you're right back where you started from…
Check out this article, which demonstrates how to asynchronously transfer large files using a little-known method in user controls.
In my application I run wglGetCurrentDC() and wglGetCurrentContext() from onThread function
(this function should be called as declared here - EVT_THREAD(wxID_ANY,MyCanvas::onThread))
and I get NULL in both cases. When I run it not from onThread it is ok…
What is work around in order to solve the problem – (I have to run them when getting event from the thread!)
As Alex suggested I changed to wxPostEvent to redirect the event to main thread, which catches the event in its onThread function.In this onThread function I have wglGetCurrentDC() and wglGetCurrentContext() calls ...They still return null.Please explain me what I am doing wrong. And how to solve he problem.
Maybe I'm misunderstanding, but should you not be using wxGLCanvas and wxGLContext rather than the windows-specific code? At the very least it's probably more compatible with other wxWidget code.
Anyway, from the wglGetCurrentDC documentation, the function returns NULL if a DC for the current window doesn't exist. This suggests that either the context was destroyed somehow or you're not calling it from the window you think you're calling it from (perhaps because of your threading?). I would reiterate what Alex said; don't call UI code from any thread besides the main one.
If you could post some code showing how you're returning from the thread it might help identify the problem. It seems likely that you're doing UI stuff from the thread and just not realizing it. (Hard to tell without seeing any code, though.)
Don't touch any UI-related stuff from a worker thread. This is general requirement for all UI frameworks. Use wxPostEvent to redirect a work to the main application thread.