Faster HTTP scraping per POST request? - node.js

I'm writing an API that returns an array of redirects for any given page:
router.post('/trace', function(req,res){
if(!req.body.link)
return res.status(405).send(""); //error: no link provided!
console.log("\tapi/trace()", req.body.link);
var redirects = [];
function exit(goodbye){
if(goodbye)
console.log(goodbye);
res.status(200).send(JSON.stringify(redirects)); //end
}
function getRedirect(link){
request({ url: link, followRedirect: false }, function (err, response, body) {
if(err)
exit(err);
else if(response.headers.location){
redirects.push(response.headers.location);
getRedirect(response.headers.location);
}
else
exit(); //all done!
});
}
getRedirect(req.body.link);
});
and here is the corresponding browser request:
$.post('/api/trace', { link: l }, cb);
a page will make about 1000 post request very quickly and then waits a very long time to get each request back.
The problem is the response to the nth request is very slow. individual request takes about half a second, but as best I cant tell the express server is processing each link sequentially. I want the server to make all the requests and respond as it receives a response.
Am I correct in assuming express POST router is running processes sequentially? How do I get it to blast all requests and pass the responses as it gets them?

My question is why is it so slow / is POST an async process on a "out of the box" express server?
You may be surprised to find out that this is probably first a browser issue, not a node.js issue.
A browser will have a max number of simultaneous requests it will allow your Javascript ajax to make to same host which will vary slightly from one browser to the next, but is around 6. So, if you're making 1000 requests, then only around 6 are being sent at at time. The rest go in a queue in the browser waiting for prior requests to finish. So, your node server likely isn't getting 1000 simultaneous requests. You should be able to confirm this by logging incoming requests in your node.js app. You will probably see a long delay before it receives the 1000th request (because it's queued by the browser).
Here's a run-down of how many simultanous requests to a given host each of the browser supported (as of a couple years ago): Max parallel http connections in a browser?.
My first recommendation would be to package up an array of requests to make from the client to the server (perhaps 50 at a time) and then send that in one request. That will give your node.js server plenty to chew on and won't run afoul of the browser's connection limit to the same host.
As for the node.js server, it depends a lot on what you're doing. If most of what you're doing in the node.js server is just networking and not a lot of processing that requires CPU cycles, then node.js is very efficient at handling lots and lots of simultaneous requests. If you start engaging a bunch of CPU (processing or preparing results), then you make benefit from either adding worker processes or using node.js clustering. In your case, you may want to use worker processes. You can examine your CPU load when your node.js server is processing a bunch of work and see if the one CPU that node.js is using is anywhere near 100% or not. If it isn't, then you don't need more node.js processes. If it is, then you do need to spread the work over more node.js processes to go faster.
In your specific case, it looks like you're really only doing networking to collect 302 redirect responses. Your single node.js process should be able to handle a lot of those requests very efficiently so probably the issue is just that your client is being throttled by the browser.
If you want to send a lot of requests to the server (so it can get to work on as many as feasible), but want to get results back immediately as they become available, that's a little more work.
One scheme that could work is to open a webSocket or socket.io connection. You can then send a giant array of URLs that you want the server to check for you in one message over the socket.io connection. Then, as the server gets a result, it can send back each individual result (tagged with the URL that it corresponds to). That way, you can somewhat get the best of both worlds with the server crunching on a long list of URLs, but able to send back individual responses as soon as it gets them.
Note, you will probably find that there is an upper limit to how many outbound http requests you may want to run at the same time from your node.js server too. While modern versions of node.js don't throttle you like the browser does, you probably also don't want your node.js server attempting to run 10,000 simultaneous requests because you may exhaust some sort of network resource pool. So, once you get past the client bottleneck, you will want to test your server at different levels of simultaneous requests open to see where it performs best. This is both to optimize its performance, but also to protect your server against attempting to overextend its use of networking or memory resources and get into error conditions.

Related

Multiple Api requests in nodejs gives Timedout error

My Api to Update Product Details sends 4000 requests at once and waits for a minute and then shows timedout error . please suggest me a good way to handle this issue.
Whatever the target is that you're sending these 4000 requests to at once apparently cannot handle that many requests all in flight at the same time and still respond to each request in a timely fashion. This is not surprising.
The usual solution to something like this would be to limit how many simultaneous requests you send to the target to something smaller like 10 or 20 (usually determined with testing). You send 10 requests, then each time a request finishes, you send the next one in line. This way, you never over tax the target server.
You can hand-code code to distribute requests as described above or you can use a pre-built function to do that like Bluebirds Promise.map() or a function like mapConcurrent() and you can see a discussion of this general issue here.

One API call vs multiple

I have a process in the back-end which will take take on average 30 to 90 seconds to complete.
Is it better to have a font-end react app make ONE API call and wait for back-end to complete and process and return the data. Or is it better to have the front-end make multiple calls, lets say every 2 seconds to check if the process and complete and get back the result?
Both are valid approaches. You could also report status changes with websocket so there's no need for polling.
If you do want to go the polling route, the general recommendation is to:
Return 202 accepted from your long-running process endpoint.
Also return a Link header with a url to where the status of the process can be read.
The client can then follow that client and ping it every x seconds.
I think it's not good to make a single API call and wait for 30-90 seconds to get a response. Instead send a response immediately mentioning that the request is successful and would be processed.
Now you can use web sockets or library like socket.io so that the server can communicate directly to the client once the requested processing is complete.
The multiple API calls to check if server is done or server has any new message is called polling and is not much efficient but it is still required in old browsers which don't support web sockets. Socket.io support s polling automatically in old browsers.
But, yes if you want you can do multiple calls to check if server is done processing, but I would prefer server to communicate back to the client , it is better.

Node.js options to push updates to some microcontrollers that have an HTTP 1.1 stack

The title pretty well says it.
I need the microcontrollers to stay connected to the server to receive updates within a couple of seconds and I'm not quite sure how to do this.
The client in this case is very limited to say the least and it seems like all the solutions I've found for polling or something like socket.io require dropping some significant JavaScript to the client.
If I'm left having to reimplement one of those libraries in C on the micro I could definitely use some pointers on the leanest way to handle it.
I can't just pound the server with constant requests because this is going to increase to a fair number of connected micros.
Just use ordinary long polling: each controller initially makes an HTTP request and waits for a response, which happens when there's an update. Once the controller receives the response, it makes another request. Lather, rinse, repeat. This won't hammer the server because each controller makes only one request per update, and node's architecture is such that you can have lots of requests pending, since you aren't creating a new thread or process for each active connection.

Node.js App with API endpoints which take 20sec+ :: Connections Left Open :: How to Optimize?

I have a Node.js RESTful API returning JSON data. One of the API calls can (and frequently does) take 10 - 20 seconds to finish. This long RTT is due to connecting to external APIs, like DiffBot, MailChimp, Facebook, Twitter, etc. I wish I could make the API call shorter, but I cannot.
Of course, I've implemented the node code in a nice async way, but the problem is that the client's inbound connection (to the node app) is alive while it waits for the server to finish, and thus might be killing my performance. In fact, I'm currently guessing that this may explain my long-running timeout issue in node.
I've already increased maxSockets to a huge number...
require('http').globalAgent.maxSockets = 9999;
For the sake of interest, I'm printing out the active sockets each time a new connection is made (here's the code).
Which gives me output like this:
SOCKETS: {} { 'graph.facebook.com:443': 5, 'api.instagram.com:443': 1 }
Nothing too enlightening there. The max connections I ever see is around 20 or so, total, across all hosts. But this doesn't really tell me anything about incoming connections, or how to optimize them so that my server does not choke when there are many of them alive at once (which I suspect it is).
You should optimize your architecture, not just the code.
First, I would change the way the client/server interact with each other. The server should end the request upon recept and notify the client once all the tasks for that request are truly complete.
There are different ways to achieve that. For example, the client can query the stats of the request using AJAX (poll) every X seconds. Another example would be to use WebSocket.
If you're going with this approach, look into Socket.IO. It supports many transports with the same API, if WebSocket is available, it would use that, otherwise, it would fall back to other transports such as Flash Socket, long-polling, etc.
Second, you shouldn't use one process to do all this work. You should use a queue (preferably a messaging system that supports queues), then, run workers (separate processes) to do the "heavy lifting".
Personally, I use AMQP due to its features and portability (it's an open-standard) but feel free to use any other queue system with a persistant backend.
That way, if one or more process(es) crash(es) and you use the right queue, you wouldn't lose any data (such as the API tasks you mentioned).
Hope it helps.

Why is node.js only processing six requests at a time?

We have a node.js server which implements a REST API as a proxy to a central server which has a slightly different, and unfortunately asymmetric REST API.
Our client, which runs in various browsers, asks the node server to get the tasks from the central server. The node server gets a list of all the task ids from the central one and returns them to the client. The client then makes two REST API calls per id through the proxy.
As far as I can tell, this stuff is all done asynchronously. In the console log, it looks like this when I start the client:
Requested GET URL under /api/v1/tasks/*: /api/v1/tasks/
This takes a couple seconds to get the list from the central server. As soon as it gets the response, the server barfs this out very quickly:
Requested GET URL under /api/v1/tasks/id/:id :/api/v1/tasks/id/438
Requested GET URL under /api/v1/workflow/id/:id :/api/v1/workflow/id/438
Requested GET URL under /api/v1/tasks/id/:id :/api/v1/tasks/id/439
Requested GET URL under /api/v1/workflow/id/:id :/api/v1/workflow/id/439
Requested GET URL under /api/v1/tasks/id/:id :/api/v1/tasks/id/441
Requested GET URL under /api/v1/workflow/id/:id :/api/v1/workflow/id/441
Then, each time a pair of these requests gets a result from the central server, another two lines is barfed out very quickly.
So it seems our node.js server is only willing to have six requests out at a time.
There are no TCP connection limits imposed by Node itself. (The whole point is that it's highly concurrent and can handle thousands of simultaneous connections.) Your OS may limit TCP connections.
It's more likely that you're either hitting some kind of limitation of your backend server, or you're hitting the builtin HTTP library's connection limit, but it's hard to say without more details about that server or your Node implementation.
Node's built-in HTTP library (and obviously any libraries built on top of it, which are most) maintains a connection pool (via the Agent class) so that it can utilize HTTP keep-alives. This helps increase performance when you're running many requests to the same server: rather than opening a TCP connection, making a HTTP request, getting a response, closing the TCP connection, and repeating; new requests can be issued on reused TCP connections.
In node 0.10 and earlier, the HTTP Agent will only open 5 simultaneous connections to a single host by default. You can change this easily: (assuming you've required the HTTP module as http)
http.globalAgent.maxSockets = 20; // or whatever
node 0.12 sets the default maxSockets to Infinity.
You may want to keep some kind of connection limit in place. You don't want to completely overwhelm your backend server with hundreds of HTTP requests under a second – performance will most likely be worse than if you just let the Agent's connection pool do its thing, throttling requests so as to not overload your server. Your best bet will be to run some experiments to see what the optimal number of concurrent requests is in your situation.
However, if you really don't want connection pooling, you can simply bypass the pool entirely – sent agent to false in the request options:
http.get({host:'localhost', port:80, path:'/', agent:false}, callback);
In this case, there will be absolutely no limit on concurrent HTTP requests.
It's the limit on number of concurrent connections in the browser:
How many concurrent AJAX (XmlHttpRequest) requests are allowed in popular browsers?
I have upvoted the other answers, as they helped me diagnose the problem. The clue was that node's socket limit was 5, and I was getting 6 at a time. 6 is the limit in Chrome, which is what I was using to test the server.
How are you getting data from the central server? "Node does not limit connections" is not entirely accurate when making HTTP requests with the http module. Client requests made in this way use the http.globalAgent instance of http.Agent, and each http.Agent has a setting called maxSockets which determines how many sockets the agent can have open to any given host; this defaults to 5.
So, if you're using http.request or http.get (or a library that relies on those methods) to get data from your central server, you might try changing the value of http.globalAgent.maxSockets (or modify that setting on whatever instance of http.Agent you're using).
See:
http.Agent documentation
agent.maxSockets documentation
http.globalAgent documentation
Options you can pass to http.request, including an agent parameter to specify your own agent
Node js can handle thousands of incoming requests - yes!
But when it comes down to ougoing requests every request has to deal with a dns lookup and dns lookup's, disk reads etc are handled by the libuv which is programmed in C++. The default value of threads for each node process is 4x threads.
If all 4x threads are busy with https requests ( dns lookup's ) other requests will be queued. That is why no matter how brilliant your code might be : you sometimes get 6 or sometimes less concurrent outgoing requests per second completed.
Learn about dns cache to reduce the amount of dns look up's and increase libuv size. If you use PM2 to manage your node processes they do have a well documentation on their side on environment variables and how to inject them. What you are looking for is the environment variable UV_THREADPOOL_SIZE = 4
You can set the value anywhere between 1 or max limit of 1024. But keep in mind libuv limit of 1024 is across all event loops.
I have seen the same problem in my server. It was only processing 4 requests.
As explained already from 0.12 maxsockets defaults to infinity. That easily overwhelms the sever. Limiting the requests to say 10 by
http.globalAgent.maxSockets = 20;
solved my problem.
Are you sure it just returns the results to the client? Node processes everything in one thread. So if you do some fancy response parsing or anything else which doesn't yield, then it would block all your requests.

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