Update gcc just for current user - linux

Can I update Gcc just for the current user not change the whole Linux system? I am using it on a shared computer, I have no sufficient level of authority。 thanks

There are many ways, but in a nutshell : build yourselves from sources.
You can you use Gentoo Prefix (if it's still alive), Nix package manager, etc. to make it easier.

You should not update for selected user, but install multiple versions in parallel. So every user is able to use any compiler which is needed. But this has also some drawbacks! And getting all the shared library stuff managed can be also a task which is not always easy to solve.
Take a first look at:
https://gcc.gnu.org/faq.html#multiple
Maybe this questions helps a bit:
How to use multiple versions of GCC

Acknowledging it's no small learning curve, Gentoo Linux is very good about making multiple versions of gcc available at once. What I'm not so sure about is how to go about institutionalizing things so that a given user's invocation of simply "gcc" will call a specific version controlled by that user.

Related

GNSS-SDR on Windows?

I know the answer might be negative, but is there any way to run Gnss-Sdr on Windows Instead of Linux/Mac OS?
I Use it on Linux Already But I have just wondered if it can be done.
only related answers please.
It's possible. I'm just doing this. The problem is that some code fragments are written under Linux. The build system and library search methods are also under it. For the first time, I had to cut TCP data transfer and heavily correct some CMake files. I build it with the help MSYS2 under MinGW. The biggest problem is linking files. At this stage, I build most of the individual components. It was also required to manually build all the libraries. With my little experience in porting programs from system to system, it was hard

Where to install multiple compiler-specific libraries on UNIX-like systems

I need to install the same C++/Fortran library compiled with different compilers on the system with CMake. Is there a standard location where to install the different compiler-specific versions of the same library on the system? For example, assuming that lib.so and lib.a have already been installed using the system package manager under /usr/, is it good practice to install each of the additional compiler-specific versions in a different folder under let's say usr/local. Or is there a better way of doing this that you can advise?
It depends on how many compilers/libraries/versions you have. If you have just a few of them, I think that (almost) any choice on the location is right but I personally prefer /opt/ paths for manually installed code. But if you start having several combinations of them you easily get in trouble. Besides, I think that the question on the "best" location is related to the question on the "best" way to switch from the usage of one library to another one, possibly avoiding to manually set LD_LIBRARY_PATH, libraies to link or similar things.
I give some personal recommendations according to my experience for systems where you want to support many libraries/applications with many compilers/versions and also provide them for many users:
Do not use root user to install compiled software: just use an "installer account" and give read and execute permissions when needed to other users
Select a path for compiled software, e.g. /opt and define two subfolders /opt/build and /opt/install, the first one for your sources and where you compile them, the second as compilation target
Create some subfolders based on categories, e.g. /compilers, /libraries, /applications, ... from both /opt/build and /opt/install
Start preparing compilers under /compilers, e.g. /compilers/gnu/6.3 or /compilers/intel/2017. When possible compile them, e.g. from /opt/build/compilers/gnu/6.3 to /opt/install/compilers/gnu/6.3 or just put them into /install folder, e.g. /opt/install/compilers/intel/2017
Prepare the tree for libraries (or applications) adding subfolders which specify the version, the compiler and compiler version, e.g. compile from /opt/build/libraries/boost/1.64.0/gnu/6.3 and install to /opt/install/libraries/boost/1.64.0/gnu/6.3
At this stage, you have well organized things. But:
It is difficult to decide which library you want to use, you have to specify LD_LIBRARY_PATH or manually link the right one and the situation is worse when you deal also with applications
You are not considering dependencies between libraries: how can I force using g++ 6.3 when linking against boost/1.64.0/gnu/6.3?
To address these and many other issues, a good way of doing is using a tool which can help you, e.g. http://modules.sourceforge.net/ so that you can easily switch to one library to another one, force dependency, get help, and in general have something less error prone in the daily usage.

Will writing C in both Windows and Linux cause compiling problems?

I work from 2 different machines. One is Windows and the other is Linux. If I alternately work on the same project but switch between both OSes, will I eventually run into compiling errors? I ask because maybe there are standards supported by one but not by the other.
That question is a pretty broad one and it depends, strictly speaking, on your tool chain. If you were to use the same tool chain (e.g. GCC/MinGW or Clang), you'd be minimizing the chance for this class of errors. If you were to use Visual Studio on Windows and GCC or Clang on the Linux side, you'd run into more issues alone because some of the headers differ. So once your program leaves the realm of strict ANSI C (C89) you'll be on your own.
However, if you aren't careful you may run into a lot of other more profane errors, such as the compiler on Linux choking on the line endings if you didn't tell your editor on the Windows side to use these.
Ah, and also keep in mind that if you want to actually cross-compile, GCC may be the best choice and therefore the first part I mentioned in my answer becomes a moot point. GCC is a proven choice on both ends. And given your question it's unlikely that you are trying to write something like a kernel mode driver - which would be fundamentally different.
That may be only if your application use some specific API.
It is entirely possible to write code that works on both platforms, with no issues to compile the code. It is, however, not without some difficulties. Compilers allow you to use non-standard features in the compiler, and it's often hard to do more fancy user interfaces (even if it's still just text) because as soon as you start wanting to do more than "read a line of text as it is entered in a shell", it's into "non-standard" land.
If you do find yourself needing to do more than what the standard C library can do, make sure you isolate those parts of the code into a separate file (or a couple of files, one for Linux/Unix style systems and one for Windows systems).
Using the same compiler (gcc) would help avoiding problems with "compiler B doesn't compile code that works fine in compiler A".
But it's far from an absolute necessity - just make sure you compile the code on both platforms and with all of your "suppoerted" compilers often enough that you haven't dug a very deep hole that is hard to get out of before you discover that "it's not working on the other system". It certainly helps if you have (at least) a virtual machine running the other OS, so you can easily try both variants.
Ideally, you want to set up an automated system, such that when you change the code [and feel that the changes are "complete"], it automatically gets built on both platforms and all compilers you want to use. And if possible, also automatically tested!
I would also seriously consider using version control - that way, when something breaks on one or the other side, you can go back and look at what the code looked like before it stopped working, and (hopefully) find the reason it broke much quicker than "Hmm, I think it's the change I made to foo.c, lets take that out... No, not that one, ok how about the change here..." - at least with version control, you can say "Ok, so version 1234 doesn't work, let's try version 1220 - ok, that works. Now try 1228, still works - so change between 1229 and 1234 - try 1232, ah, it's broken..." No editing files and you can still go to any other version you like with very little difficulty. I have used Mercurial quite a bit, git a little bit, some subversion, and worked on a project in Perforce for a few years. All of these are good - personally, I think I prefer mercurial.
As a side-effect: Most version control systems also deal with filename and line endings in the saner way than doing this manually.
If you combine your version control system with a "automated build and test-system", such as Jenkins, you can get everything very automated. Jenkins is free and runs on both Windows and Linux, and you can use it to automatically build and test your code as and when you submit the code to the version control system.
It will not create a problem until you recompile the source code in the respective OS. If you wanna run your compiled file generated by windows(.exe or .obj), into linux or vice-versa then it will definitely create a problem and wont be possible. But you can move you source code (file with extension .c/.c++) into any of the os. And sometimes it also create problems with different header files, so take care of that also. Best practice is to use single OS for you entire project, avoid multiple os until it is extremely necessary.

Finding the shared library name to use with dlload

In my open-source project Artha I use libnotify for showing passive desktop notifications to the user.
Instead of statically linking libnotify, a lookup at runtime is made for the shared object (.so) file via dlload, if available on the target machine, Artha exposes the notification feature in it's GUI. On app. start, a call to dlload with filename param as libnotify.so.1 is made and if it returns a non-null pointer, then the feature is exposed.
A recurring problem with this model is that every time the version number of the library is bumped, Artha's code needs to be updated, currently libnotify.so.4 is the latest to entail such an occurance.
Is there a linux system call (irrespective of the distro the app. is running on), which can tell me if a particular library's shared object is available at runtime? I know that there exists the bruteforce option of enumerating the library by going from 1 to say 10, I find the solution ugly and inelegant.
Also, if this can be addressed via autoconf, then that solution is welcome too I.e. at build time, based on the target machine, the configure.h generated should've the right .so name that can be passed to dlload.
P.S.: I think good distros follow the style of creating links to libnotify.so.x so that a programmer can just do dlload("libnotify.so", RTLD_LAZY) and the right version numbered .so is loaded; unfortunately not all distros follow this, including Ubuntu.
The answer is: you don't.
dlopen() is not designed to deal with things like that, and trying to load whichever soversion you find on the system just because it happens to have the symbols you need is not a good way to do it.
Different sonames have different ABIs, and different ABIs means that you may be calling the same exact symbol name that is expecting a different set (or different size) of parameters, which will cause crashes or misbehaviour that are extremely difficult do debug.
You should have a read on how shared object versions work and what an ABI is.
The libfoo.so link is there for the link editor (ld) and is usually installed with the -devel packages for that reason; it might also very well not be a link but rather a text file with a linker script, often times on purpose to avoid exactly what you're trying to do.

Can autotools create multi-platform makefiles

I have a plugin project I've been developing for a few years where the plugin works with numerous combinations of [primary application version, 3rd party library version, 32-bit vs. 64-bit]. Is there a (clean) way to use autotools to create a single makefile that builds all versions of the plugin.
As far as I can tell from skimming through the autotools documentation, the closest approximation to what I'd like is to have N independent copies of the project, each with its own makefile. This seems a little suboptimal for testing and development as (a) I'd need to continually propagate code changes across all the different copies and (b) there is a lot of wasted space in duplicating the project so many times. Is there a better way?
EDIT:
I've been rolling my own solution for a while where I have a fancy makefile and some perl scripts to hunt down various 3rd party library versions, etc. As such, I'm open to other non-autotools solutions. For other build tools, I'd want them to be very easy for end users to install. The tools also need to be smart enough to hunt down various 3rd party libraries and headers without a huge amount of trouble. I'm mostly looking for a linux solution, but one that also works for Windows and/or the Mac would be a bonus.
If your question is:
Can I use the autotools on some machine A to create a single universal makefile that will work on all other machines?
then the answer is "No". The autotools do not even make a pretense at trying to do that. They are designed to contain portable code that will determine how to create a workable makefile on the target machine.
If your question is:
Can I use the autotools to configure software that needs to run on different machines, with different versions of the primary software which my plugin works with, plus various 3rd party libraries, not to mention 32-bit vs 64-bit issues?
then the answer is "Yes". The autotools are designed to be able to do that. Further, they work on Unix, Linux, MacOS X, BSD.
I have a program, SQLCMD (which pre-dates the Microsoft program of the same name by a decade and more), which works with the IBM Informix databases. It detects the version of the client software (called IBM Informix ESQL/C, part of the IBM Informix ClientSDK or CSDK) is installed, and whether it is 32-bit or 64-bit. It also detects which version of the software is installed, and adapts its functionality to what is available in the supporting product. It supports versions that have been released over a period of about 17 years. It is autoconfigured -- I had to write some autoconf macros for the Informix functionality, and for a couple of other gizmos (high resolution timing, presence of /dev/stdin etc). But it is doable.
On the other hand, I don't try and release a single makefile that fits all customer machines and environments; there are just too many possibilities for that to be sensible. But autotools takes care of the details for me (and my users). All they do is:
./configure
That's easier than working out how to edit the makefile. (Oh, for the first 10 years, the program was configured by hand. It was hard for people to do, even though I had pretty good defaults set up. That was why I moved to auto-configuration: it makes it much easier for people to install.)
Mr Fooz commented:
I want something in between. Customers will use multiple versions and bitnesses of the same base application on the same machine in my case. I'm not worried about cross-compilation such as building Windows binaries on Linux.
Do you need a separate build of your plugin for the 32-bit and 64-bit versions? (I'd assume yes - but you could surprise me.) So you need to provide a mechanism for the user to say
./configure --use-tppkg=/opt/tp/pkg32-1.0.3
(where tppkg is a code for your third-party package, and the location is specifiable by the user.) However, keep in mind usability: the fewer such options the user has to provide, the better; against that, do not hard code things that should be optional, such as install locations. By all means look in default locations - that's good. And default to the bittiness of the stuff you find. Maybe if you find both 32-bit and 64-bit versions, then you should build both -- that would require careful construction, though. You can always echo "Checking for TP-Package ..." and indicate what you found and where you found it. Then the installer can change the options. Make sure you document in './configure --help' what the options are; this is standard autotools practice.
Do not do anything interactive though; the configure script should run, reporting what it does. The Perl Configure script (note the capital letter - it is a wholly separate automatic configuration system) is one of the few intensively interactive configuration systems left (and that is probably mainly because of its heritage; if starting anew, it would most likely be non-interactive). Such systems are more of a nuisance to configure than the non-interactive ones.
Cross-compilation is tough. I've never needed to do it, thank goodness.
Mr Fooz also commented:
Thanks for the extra comments. I'm looking for something like:
./configure --use-tppkg=/opt/tp/pkg32-1.0.3 --use-tppkg=/opt/tp/pkg64-1.1.2
where it would create both the 32-bit and 64-bit targets in one makefile for the current platform.
Well, I'm sure it could be done; I'm not so sure that it is worth doing by comparison with two separate configuration runs with a complete rebuild in between. You'd probably want to use:
./configure --use-tppkg32=/opt/tp/pkg32-1.0.3 --use-tppkg64=/opt/tp/pkg64-1.1.2
This indicates the two separate directories. You'd have to decide how you're going to do the build, but presumably you'd have two sub-directories, such as 'obj-32' and 'obj-64' for storing the separate sets of object files. You'd also arrange your makefile along the lines of:
FLAGS_32 = ...32-bit compiler options...
FLAGS_64 = ...64-bit compiler options...
TPPKG32DIR = #TPPKG32DIR#
TPPKG64DIR = #TPPKG64DIR#
OBJ32DIR = obj-32
OBJ64DIR = obj-64
BUILD_32 = #BUILD_32#
BUILD_64 = #BUILD_64#
TPPKGDIR =
OBJDIR =
FLAGS =
all: ${BUILD_32} ${BUILD_64}
build_32:
${MAKE} TPPKGDIR=${TPPKG32DIR} OBJDIR=${OBJ32DIR} FLAGS=${FLAGS_32} build
build_64:
${MAKE} TPPKGDIR=${TPPKG64DIR} OBJDIR=${OBJ64DIR} FLAGS=${FLAGS_64} build
build: ${OBJDIR}/plugin.so
This assumes that the plugin would be a shared object. The idea here is that the autotool would detect the 32-bit or 64-bit installs for the Third Party Package, and then make substitutions. The BUILD_32 macro would be set to build_32 if the 32-bit package was required and left empty otherwise; the BUILD_64 macro would be handled similarly.
When the user runs 'make all', it will build the build_32 target first and the build_64 target next. To build the build_32 target, it will re-run make and configure the flags for a 32-bit build. Similarly, to build the build_64 target, it will re-run make and configure the flags for a 64-bit build. It is important that all the flags affected by 32-bit vs 64-bit builds are set on the recursive invocation of make, and that the rules for building objects and libraries are written carefully - for example, the rule for compiling source to object must be careful to place the object file in the correct object directory - using GCC, for example, you would specify (in a .c.o rule):
${CC} ${CFLAGS} -o ${OBJDIR}/$*.o -c $*.c
The macro CFLAGS would include the ${FLAGS} value which deals with the bits (for example, FLAGS_32 = -m32 and FLAGS_64 = -m64, and so when building the 32-bit version,FLAGS = -m32would be included in theCFLAGS` macro.
The residual issues in the autotools is working out how to determine the 32-bit and 64-bit flags. If the worst comes to the worst, you'll have to write macros for that yourself. However, I'd expect (without having researched it) that you can do it using standard facilities from the autotools suite.
Unless you create yourself a carefully (even ruthlessly) symmetric makefile, it won't work reliably.
As far as I know, you can't do that. However, are you stuck with autotools? Are neither CMake nor SCons an option?
We tried it and it doesn't work! So we use now SCons.
Some articles to this topic: 1 and 2
Edit:
Some small example why I love SCons:
env.ParseConfig('pkg-config --cflags --libs glib-2.0')
With this line of code you add GLib to the compile environment (env). And don't forget the User Guide which just great to learn SCons (you really don't have to know Python!). For the end user you could try SCons with PyInstaller or something like that.
And in comparison to make, you use Python, so a complete programming language! With this in mind you can do just everything (more or less).
Have you ever considered to use a single project with multiple build directories?
if your automake project is implemented in a proper way (i.e.: NOT like gcc)
the following is possible:
mkdir build1 build2 build3
cd build1
../configure $(YOUR_OPTIONS)
cd build2
../configure $(YOUR_OPTIONS2)
[...]
you are able to pass different configuration parameters like include directories and compilers (cross compilers i.e.).
you can then even run this in a single make call by running
make -C build1 -C build2 -C build3

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