I'm planning to build a mobile app that sends over BLE a joystick commands with HID over GATT.
Does Oculus external gamepad option will be able to connect to it?
or it works only with Bluetooth?? therefore BLE won't work?
I would appreciate if you could point me to similar examples.
Thanks
Yes you can use HID over GATT with BLE to control Oculus. At least last time I tried the game Smash Hit with a standard BLE mouse the mouse button did the same thing as the oculus built in button.
Oculus doesn't support BLE (Bluetooth low energy) controllers!!!
Oculus supports only:
Samsung Gear VR Controller
The Gear VR Controller orientation-tracked input device is the primary Gear VR controller going forward. We recommend that developers take advantage of its capabilities if it makes sense to do so with your application or game.
Oculus Go Controller
The Oculus Go Controller is the orientation-tracked input device for the Go.
Bluetooth Gamepad
Bluetooth gamepads are also supported. However, not all brands have been tested for compliance. Developers should perform appropriate due diligence for key code compatibility when utilizing gamepad input in their application.
A gamepad is necessary for testing the sample applications which come with this release.
Compatible gamepads must have the following features:
Wireless Bluetooth connection (BT3.0)
Compatible with Android devices
Start and Select buttons
Typical controls include:
One Analog Stick
Action Button (4)
Trigger Button (2)
source: https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-reqs/
Related
I'm exploring a possibility to emulate Bluetooth TV remote control. And I faced a problem that I can't find any information about the type of Bluetooth, which TV manufacturers use in their devices. If they use Bluetooth Classic (BR/EDR), then I have to implement either AVRCP or HID profiles to fulfil TV remote control functionality. If they use Bluetooth LE, then I have to implement HOGP profile. So, could you suggest to me which Bluetooth profile is mostly implemented in modern TVs with Bluetooth support? If someone has experience with a particular TV model, which supports Bluetooth, then I will be also appreciated for any information about Bluetooth, which is installed there.
As far as I read about the dev boards, every SoC is capable to use Bluetooth.
I didn't tested it yet, but can I use Android Things with a Bluetooth connection? My question is, how can I enable Bluetooth without an input device? If I want to enable Bluetooth on my phone (with code), I had to confirm it, but this can't be possible on Android Things.
Update: Since the release of Android Things developer preview 3, Bluetooth and BLE are now available.
Old Answer
No. You can not use Bluetooth with the current version of AndroidThings (developer preview 1).
It is said in the known issues part of the release notes that Bluetooth is currently disabled (and so is USB).
It is supposed to be included at some point, but at the moment if you try to get a BluetoothAdapter it does return null.
Android Things will use the latest version of Bluetooth called Bluetooth Low Energy and the only similarity between the two is that they have Bluetooth in the name!
Can I use Android Things with a Bluetooth connection?
Yes, well a Bluetooth Low Energy connection
https://www.link-labs.com/bluetooth-vs-bluetooth-low-energy/
In summary, Bluetooth and Bluetooth Low Energy (BLE) are used for very different purposes. Bluetooth can handle a lot of data, but consumes battery life quickly and costs a lot more. BLE is used for applications that do not need to exchange large amounts of data, and can therefore run on battery power for years at a cheaper cost. It all depends on what you’re trying to accomplish.
Everything you need to know about BLE is written here:
https://developer.android.com/guide/topics/connectivity/bluetooth-le.html
how can I enable Bluetooth without an input device?
You do not pair BLE devices like you used to with the older Bluetooth (but you can use Bonding). Check this out:
Android Bluetooth Low Energy Pairing
https://stackoverflow.com/a/20093695/413127
But as stated by #shalafi Android Things doesn't currently support Bluetooth
I have a bluetooth headset. When connecting it to Windows 10, it installs two profiles in Playback devices list:
Hands-Free. (HSP profile)
Stereo. (A2DP profile)
The Second one (Stereo) is set to be the "Default Device" and the "Default Communication Device" on the system.
When I start any program that uses the mic (recorder, chat, VoIP Calls, gaming, etc.) The sound suddenly stops working And I can only use the mic until I stop the recorder or the call.
To enable the sound again I need to make the Hands-Free (HSP) profile handle both input and output (sound and mic). Unfortunately, HSP gives really poor sound quality.
I want to know If there is a way, using code, I can change Bluetooth behavior so the two profiles work simultaneously. One handles the sound and one handles the mic so I can have high quality sound and use the mic at the same time.
You will probably never find a solution. I had the same problem (I was trying to create a walkie talkie with 2 headsets connected to the same smartphone).
On Windows (but also on Android) you can't access directly to a BT-microphone or BT-speaker because it is automatically detected as BT headset and the OS take the control of the device.
Your app can then access the OS-device and not directly the hardware device. The only OS able to do that was Symbian I think which had the most BT-protocols. On Windows you will probably never be able to do that and on Android you have to write your own A2DP-protocol if you want to access the device directly without OS interference.
So sad...
Luckily, under windows you can define different devices for communications and sound.
So, you have two choices:
Choosing Hands-free for both mic/speaker only for communication (which will switch back to A2DP after the call/teams).
Choosing another mic for communication which allow you to still use the speaker profile even in communication.
That is a bluetooth restriction : A2DP (high quality audio) cannot be use simultaneously with HFP (hands-free profile)
I wonder whether it is possible to emulate a specific bluetooth device like a Remote Controller for a TV or another device with my PC. I'd be okay with installing an additional hardware device for my computer (e. g. a BlueTooth PCIe card).
I imagined something like "recording" all single commands of my original remote controller using my Bluetooth card and afterwards use these recorded commands to turn on my TV for example.
Is something like this possible (with additional hardware maybe)?
Of course this is possible. Bluetooth is just a protocol and you can impliment it in your custom software to emulate all kinds of devices. If you need to emulate simple devices like keyboard or mouse, there are many ready solutions like this.
But if you have non standard device, there won't be any ready solutions and you will have to implement it yourself. What can help you:
If you have some kind of controller for PC and you want to emulate device with unknown protocol, you can use WireShark or other sniffer to understand what's going on.
There is an emulator called BT-Sim, but it is so poorly documented that I can't even guess what it does.
You can can take as example different android software like described in answers to this question.
You can check different program samples for PC like this.
For hardware you need only simple Bluetooth dongle. However, if you want to spy on some BLE (Bluetooth Low Energy) devices, you can buy hardware sniffer like this.
(At least in Windows 10) Microsoft Store has an application called "Bluetooth LE Explorer" which is able to simulate different kind of Bluetooth GATT profiles as a peripheral.
I want to know if the developer team which made the emulator have some information to make bluetooth work in the Android emulator, indicate some links about it, if they have some date for release or if they'll make it works in the future.
as far as I know there is no support in the emulator for bluetooth. And I will have to teach android and bluetooth in some classes. And the students will need to code stuff and test (guess it) in the android emulator.
So I came up with a bare-bone reimplementation of the android bluetooth API on top of tcp. You can find it on here on github.
Basically, you run a tcp-server on your machine, and the emulators will connect through it.
Instead of using the classes in the package android.bluetooth, you just need to use the classes in the package dk.itu.android.bluetooth (and other 2 little modifies).
As for now it supports:
switch on/off the "radio"
discovery devices (only other android emulators)
creating bluetooth services
connecting to bluetooth services
It's not much, but until we got some more from the android guys, I guess there is nothing else around.
Hope it'll be useful, cheers!
The documented bluetooth limitation appears inconsistent with the qemu -bt option. So, how is bluetooth enabled in the emulator so the -bt options can be used, or at least to know that bluetooth is supported?
The target/board/.../BoardConfig.mk having "BOARD_HAVE_BLUETOOTH := true" doesn't provide a bluetooth icon or enable bluetooth. So, how do we turn on bluetooth on the android qemu emulator?
What does it mean that bluetooth is not supported given the -bt option for emulating USB devices that were provided in 2008? The post and limitations are outdated.
The functional limitations of the emulator include:
No support for placing or receiving actual phone calls. You can simulate phone calls (placed and received) through the emulator console, however.
No support for USB connections
No support for device-attached headphones
No support for determining network connected state
No support for determining battery charge level and AC charging state
No support for determining SD card insert/eject
No support for Bluetooth
http://developer.android.com/tools/devices/emulator.html#limitations