When I try to instantiate I get the error: (Firefox & Chrome)
Error: noUiSlider (11.1.0): create requires a single element, got: [object Object]
Here's how it's called ...
function kboBuildSlider(kboToFromParams) {
var slider = $("#kboAgeSlider");
noUiSlider.create(slider, {
start: [kboToFromParams.To, kboToFromParams.From],
connect: true,
range: {
'min': kboToFromParams.Min,
'max': kboToFromParams.Max
}
});
kboAddColor();
}
The scripts are...
<script src="../jscripts/nouislider.min.js"></script>
<script src="../jscripts-KBO/kbo-slider.js"></script>// my slider logic
<script src="../jscripts-KBO/kbo-actionpanel.js"></script> //the full ui logic
Thanks - Abbott
noUiSlider.create takes a dom element, you are passing a jQuery object.
In your case, you can change noUiSlider.create(slider, ... to noUiSlider.create(slider[0], ....
Related
I'm trying to create an online interactive js programming test-bed. I have a code window and a target iframe where the code gets loaded to execute. I wrap the code in html and load it into the iframe. The problem is that the code I want to be testing is normally loaded via requirejs using a data-main parameter. It appears that the code needs to be loaded from a separate file so that I can't include it in the html itself.
What works but doesn't help me is creating a file on the server to use as the target of the data-main parameter and sending html to the iframe that requires requirejs and then loads my code.
html:
<html>
....
<script type="text/javascript" src="lib/requirejs/require.js" data-main="src/requireConfigTest"></script>
....
</html>
contents of requireConfigTest.js:
/*globals require*/
require.config({
shim: {
},
paths: {
famous: 'lib/famous',
requirejs: 'lib/requirejs/require',
almond: 'lib/almond/almond',
'famous-polyfills': 'lib/famous-polyfills/index'
}
});
// this is the injection point where the dynamic code starts
define(function (require,exports,module) {
var Engine = require("famous/core/Engine");
var Surface = require("famous/core/Surface");
var mainContext = Engine.createContext();
var surface = new Surface({
size: [100, 100],
content: "Hello World",
classes: ["red-bg"],
properties: {
textAlign: "center",
lineHeight: "20px"
}
});
alert('hi');
mainContext.add(surface);
});
//this is the end of the dynamic code
This requires writing the dynamic code back to the server, not a reasonable solution. I'm trying to implement something like this...
html:
<html>
....
<script type="text/javascript" src="lib/requirejs/require.js"</script>
<script type="text/javascript">
/*globals require*/
require.config({
shim: {
},
paths: {
famous: 'lib/famous',
requirejs: 'lib/requirejs/require',
almond: 'lib/almond/almond',
'famous-polyfills': 'lib/famous-polyfills/index'
}
});
// this is the injection point where the dynamic code starts
define(function (require,exports,module) {
var Engine = require("famous/core/Engine");
var Surface = require("famous/core/Surface");
var mainContext = Engine.createContext();
var surface = new Surface({
size: [100, 100],
content: "Hello World",
classes: ["red-bg"],
properties: {
textAlign: "center",
lineHeight: "20px"
}
});
alert('hi');
mainContext.add(surface);
});
//this is the end of the dynamic code
</script>
This fails with the message:
Uncaught Error: Mismatched anonymous define() module: function
(require, exports, module) {...
My hope is to either find a way to reformat the code above in the second script tag or find a way to pass the actual contents of requireConfigTest.js via data-main instead of passing the name of the file to load.
Any help here would be greatly appreciated.
Since you are not actually defining a module with your define call, you could just use require:
require(["famous/core/Engine", "famous/core/Surface"], function (Engine, Surface) {
var mainContext = Engine.createContext();
// Etc...
You can think of define as being a require call which additionally defines a module. The way you are using define it is defining a module that does not have a name because you did not give it a name (which is generally the right thing to do) but it is not loaded from a .js file. When you don't give a name to a module as the first argument of define, RequireJS assigns a name from the .js file it loads the module from.
Another thing to keep in mind is that require schedules its callback for execution right away. (The callback is not executed right away but it scheduled for execution right away.) Whereas define does not schedule anything. It just records the callback and then when a require call (or something equivalent) requires it, the callback is executed.
I'm trying to get a Chrome extension to pop up a "popup" or a "panel" in the front of the currently focused window. It seems like the focused boolean for chrome.windows.create isn't working.
It always opens behind the current window, no matter what I've tried.
// popup.html
<html>
<head>
</head>
<body>
</body>
<script src="loader.js"></script>
</html>
// loader.js
function load() {
var popupId;
chrome.windows.create({
type: 'popup',
url: 'http://xxx/bookmarks',
height: 500,
width: 800,
focused: true
}, function(popup) {
popupId = popup.id;
});
chrome.windows.update(popupId, {focused: true});
}
document.getElementsByTagName('body')[0].onload = function() { load(); };
Any ideas would be appreciated. Thanks!
Since you don't really need the popup page, I would suggest you remove it and instead move your code to open a new window in the javascript file for your background page. You can act on a click on your extension icon by using:
chrome.browserAction.onClicked.addListener(function callback)
and supplying your logic in a callback.
I'm building a JavaFX application which will run in browser.
Is it possible to get the app URL, like localhost/Java/MyApp/dist/index.html?x=123, in JavaFX?
I need to receive that "x" parameter.
You can get url parameters from the page: Get escaped URL parameter
function getURLParameter(name) {
return decodeURIComponent((new RegExp('[?|&]' + name + '=' + '([^&;]+?)(&|#|;|$)').exec(location.search)||[,""])[1].replace(/\+/g, '%20'))||null;
}
Once you have the parameters you can pass the parameters to the embedded JavaFX application using the JavaFX deployment toolkits DTJava.js functions. See section 7.3.3 Pass Parameters to a Web Application of the JavaFX deployment guide.
<!-- Example 7-7 Pass Parameters to an Embedded Application -->
<head>
<script type="text/javascript" src="http://java.com/js/dtjava.js"></script>
<script>
function deployIt() {
// deployment guide sample modified by me to show
// getting the zipcode parameter from the url instead of hardcoding it.
//var zipcode = 95054;
var zipcode = getURLParameter("zipcode");
dtjava.embed(
{ id: "myApp",
url: "Map.jnlp",
width: 300,
height: 200,
placeholder: "place",
params: {
mode: "streetview",
zip: zipcode
}
},
{ javafx: "2.1+" },
{}
);
}
dtjava.addOnloadCallback(deployIt);
</script>
</head>
<body>
<div id="place"></div>
</body>
http://docs.oracle.com/javafx/2/deployment/deployment_toolkit.htm#BABJHEJA
As the JavaFX deployment guide says, to access parameters in the application code, use the getParameters() method of the Application class. For example:
String zipcode = app.getParameters().getNamed("zip");
I am new in programming(javascript) but I've done quite a research the past few days in order to make my tumblr theme work correctly. I know my question is common but as it seems I don't have enough knowledge to integrate correctly parts of code that were given in many similar examples.
My theme is supposed to override the "15 posts per page" limitation of tumblr and with an "endless scroll" option it should put all my posts (all of them pictures) in one endless page. Well, It doesn't. With a little help from here, I managed to wrap my {block:Posts} with the and with a couple of random changes in the masonry() call I ended up with this
As you can see my pictures are not overlapping (at last!) but after the 15 first posts it looks like a new page is created and the last pictures are not correctly aligned.
my jQuery masonry code is this:
<script type="text/javascript">
$(window).load(function () {
$('.autopagerize_page_element').masonry(),
$('.autopagerize_page_element').infinitescroll({
navSelector : "div.navigation",
// selector for the paged navigation (it will be hidden)
nextSelector : "div.navigation a#nextPage",
// selector for the NEXT link (to page 2)
itemSelector : ".autopagerize_page_element",
// selector for all items you'll retrieve
bufferPx : 10000,
extraScrollPx: 12000,
loadingImg : "http://b.imagehost.org/0548/Untitled-2.png",
loadingText : "<em></em>",
},
// call masonry as a callback.
function() { $('.autopagerize_page_element').masonry({ appendedContent: $(this) }); }
);
});
</script>
I know, its a mess...
Would really appreciate some help.
I'm not used to work with tumblr, but I can what is happening:
Line 110:
This script is creating a wrapper div around the entries each time you call to masonry, because of the script, each load looks like a new page, I think you can simply remove it.
Some tips:
You don't have to wait $(windows).load to execute masonry, change it by $(function()
To avoid image overlapping use appened masonry method and imagesLoad: Refer this
I see you're using masonry 1.0.1, be sure you're using masonry last version (2.1.06)
Example code:
$(function() {
//$('.autopagerize_page_element').masonry();
var $container = $('.autopagerize_page_element');
//wait until images are loaded
$container.imagesLoaded(function(){
$container.masonry({itemSelector: '.entry'});
});
$('.autopagerize_page_element').infinitescroll({
navSelector : "div.navigation",
// selector for the paged navigation (it will be hidden)
nextSelector : "div.navigation a#nextPage",
// selector for the NEXT link (to page 2)
itemSelector : ".entry",
// selector for all items you'll retrieve
bufferPx : 10000,
extraScrollPx: 12000,
loadingImg : "http://b.imagehost.org/0548/Untitled-2.png",
loadingText : "<em></em>",
},
// call masonry as a callback.
//function() { $('.autopagerize_page_element').masonry({ appendedContent: $(this) }); }
function( newElements ) {
// hide new items while they are loading
var $newElems = $( newElements ).css({ opacity: 0 });
// ensure that images load before adding to masonry layout
$newElems.imagesLoaded(function(){
// show elems now they're ready
$newElems.animate({ opacity: 1 });
$container.masonry( 'appended', $newElems, true );
});
}
);
});
and be sure to remove the last script in this header block:
<script type="text/javascript" src="http://static.tumblr.com/imovwvl/dJWl20ley/jqueryformasonry.js"></script>
<script type="text/javascript" src="jquery.masonry.min.js"></script> <!-- last masonry version -->
<script src="http://static.tumblr.com/df28qmy/SHUlh3i7s/jquery.infinitescroll.js"></script>
<!--<script src="http://static.tumblr.com/thpaaos/lLwkowcqm/jquery.masonry.js"></script>-->
Hope it helps
I want to plot graph using flot and mysql but an exception occurs
getData.php
$sql = mysql_query("SELECT count(Msg_ID) as msgCount,From_user
FROM Messages
GROUP BY From_user");
echo "[";
while($result = mysql_fetch_array($sql))
{
//print_r($result);
echo "[".$result['msgCount'].",".$result['From_user']."]"."\n";
}
echo "]";
And for plotting
<div id="plotarea" style="width:600px;height:300px;">
<script type="text/javascript">
var options = {
lines: { show: true },
points: { show: true },
xaxis: { min:0,max:5 },
yaxis: { min:1 ,max:60},
};
$.ajax({
url:"getData.php",
type:"post",
success:function(data)
{
alert(data);
$.plot($("#plotarea"),data,options);
//alert(data);
}
})
</script>
</div>
What is wrong with this code?
Next I want to plot graph with one of the axis is time.
$sql = mysql_query("SELECT count(Msg_ID) as msgCount,From_user
FROM Messages
GROUP BY From_user");
while($result = mysql_fetch_array($sql))
{
$user_data[] = array($result['msgCount'],$result['From_user']);
}
echo json_encode($user_data);
The above will eliminate issues with comma separation (which, from what I can tell, you never resolved).
Next, the javascript:
<script type="text/javascript">
$(function () {
var options = {
lines: { show: true },
points: { show: true },
xaxis: { min:0,max:5 },
yaxis: { min:1 ,max:60},
};
$.get("getData.php", function(data){
$.plot($("#plotarea"),data,options);
},
json);
});
</script>
Notice that I changed $.ajax to $.get, since you weren't passing any data from the page to the script, a post is not necessary. And if you use $.get, all of the setting names are assumed.
Also notice that I pulled the script out of the html and put it within the jquery window.onload syntax : $(function () { . This would go in the head of your html.
From what I can tell, you aren't really in need of ajax, since you didn't define any sort of event that would trigger the $.ajax function. It looks like you are using ajax to call a script when you could just put the script into the same script that loads the page, like:
<?php
$sql = mysql_query("SELECT count(Msg_ID) as msgCount,From_user
FROM Messages
GROUP BY From_user");
while($result = mysql_fetch_array($sql))
{
$user_data[] = array($result['msgCount'],$result['From_user']);
}
?>
<script type="text/javascript">
$(function () {
var options = {
lines: { show: true },
points: { show: true },
xaxis: { min:0,max:5 },
yaxis: { min:1 ,max:60},
};
var userposts = <?php echo json_encode($user_data); ?>;
$.plot($("#plotarea"),userposts,options);
</script>
<style type="text/css">
#plotarea {
width: 600px, height: 300px;
}
</style>
</head>
<body>
.....//Put whatever before the div
<div id="plotarea"></div>
.....//Finish up the page.
Firstly it looks like the JavaScript list you are creating with your PHP code isn't separating each data point list item with a comma separator.
According to the jQuery $.ajax documentation the first argument passed to the success function is the data returned from the server, formatted according to the 'dataType' parameter. You haven't provided a dataType parameter. The docs say it will intelligently pass either responseXML or responseText to your success callback, based on the MIME type of the response if no dataType has been specified.
I'm guessing the data getting passed to the plot function is a plain old string instead of a JavaScript list object as expected by Flot. Adding a dataType: 'json' option to your $.ajax call should fix this up.
What you're trying to output is a json document in the php side, which will directly be parsed to a java script array (either manually or automatically by libraries like jquery)
So there is no need to print json in php instead you can easily feed data into a php array and use the json_encode function to easily convert it to a json string.
A small example could help
you were trying to output
echo "[".$result['msgCount'].",".$result['From_user']."]"."\n";
which in java script [] = array and you are creating [[]] = array inside array.
But when the array is big, it's cumbersome to echo in php.
What do we do.
An array structure is similar in php.
You will need to add data into php as an "array inside array"
eg: php array(array(1,2,3)) = [[1,2,3]].
How to map it to json?
easy==> echo json_encode(array(array(1,2,3));
Cheers