Recenty I installed Android Studio on my laptop running Ubuntu 16.04.
When I created a new project and used Android Studio, this annoying popup kept showing: (Because my low reputation, I cannot post images, please click the link below)
https://i.stack.imgur.com/zNMbk.png
I tried to check the checkbox but it still display everytime I click on anywhere in Android Studio.
Help me, thanks in advance.
Try to use this for creating a desktop entry: desktop-file-install THE_DESKTOP_FILENAME_HERE.desktop
It might be the solution (if error it's because it localized the fileB, if ok it will copy to the correct localization /usr/share/applications) Restart then
After trying many times, I decided to reinstall Android Studio and the error disappeared! I don't know the reason clearly but maybe using Create Desktop Entry in Android Studio and creating a .desktop file manually (after installing Android Studio, I wanted to add Android Studio icon to launcher) caused conflicts.
goto settings in android studio
keymap-> main menu-> tools-> create desk entry
right-click on "create desktop entry"
you will get an option to turn off it.
Related
I tried to install flutter (including android studio and emulator) on Windows OS (also tried Linux dist. (Ubuntu)). I keep getting the same error when I try running the emulator: "Unable to locate adb". However, I checked and the adb file is located in platform-tools and the path is referenced correctly (to my knowledge). Also, even though the error pops up, the emulator still loads. I've even tried running the test code (despite the error), it gets stuck on the following line: "Running Gradle task 'assembleDebug'...". I have checked environment variable path/made sure paths are set correctly. I have tried reinstalling the software and the platform-tools folder, as well as any other suggestion I've seen online. I can provide more info if needed. Any help would be greatly appreciated!
Software Version Info:
Windows 10 Home,
Ubuntu 20.04,
Flutter 1.17.4,
Dart 2.8.4,
Android Studio 4.0
Android Studio - launch emulator AVD - "unable to locate adb"
I have answered to your question already, kindly visit the above link to read more.
Solution:
Click on the project folder, tap the dropdown icon just beside it.
Now Navigate to the path below.
android/app/src/main/java/io/flutter/plugins/GeneratedPluginRegistrant.java
Now Click on the file GeneratedPluginRegistrant.java to open it.
Once it is open, At the Top you will notice a bar that says 'Module SDK is not defined',
Now right against it, you will also see a hyper-text named 'Setup SDK', Just Click on it.
That will open a Pop-up Box with the title 'Select project SDK'.
Now select the Android Platform API and then click OK. After that being done Restart your IDE.
Your Problem will be Solved. And you will also notice that Emulator Opens up way faster than before.
NOTE:
The Above Steps has to be performed with every new flutter project.
I just recently experienced this issue myself. I'm on Ubuntu 18.04.5 LTS.
This was happening because there wasn't enough space in my pc.
The solution was to make space in my home directory by deleting old stuff.
I'm running Mac OS X Catalina Beta
I recently forked a GitHub project
After cloning the repo on my computer, Android studio does nothing when I select the directory to open the project. There is no error message.
What exactly defines a project for Android Studio? Something seems missing but I can't figure it out.
Any help appreciated.
It probably isn't marked yet as an Android Studio project. Try File -> New -> Import Project..., then hit the project you want to open and follow the prompts. Android Studio will setup the rest for you. (It's probably a little different on Mac.)
Solved it by restarting the iMac. Weird 8-|
Make sure the "Trust And Open project" window is visible and you Click on the "Trust Project" button. After that, npx cap open android should work just fine. Some other window had stolen the focus and I could not see it.
Greetings.
I am learning java and android development for last two days. I am using android studio version 3.1.3
the welcome screen interface and open project screen that i used yesterday was different.
Today i am seeing a new screen and new way of opening android project.
below are the screen shots.
when i click on create new project the below screen appears
please guide me through this.
Delete the Android Studio folder in the user's folder. Let Android Studio download everything back and the view will become normal.
Going to events on the home screen and clicking 'enable android support' that this fixed my issue, however I did need to re-install all the SDK versions I previously used.
When I open android studio I am getting an error- "Error loading project: Cannot load 2 facets. When I clicked to see the error the following appeared
"2 facets cannot be loaded. You can mark them them as ignored to suppress this error notification.
Unknown facet type:'android', Unknown facet type:'android-gradle'
I tried to add facets ( In Project Structure > Project settings > Modules > clicked project name, then clicked Android as well as Android-Gradle) But both showed as "cannot load facet, unknown facet type." Under Project settings > Facets > both Android and Android-Gradle are displayed as 'Invalid facets'.
My project was running smoothly. This problem occured when I force-closed my laptop before exiting android studio as everything got stuck. After that whenever I open the android studio this problem occurs. I am not able to run my project. Can anyone please help me to solve this?
Just enable Android Support plugin.
Click Ctrl+Alt+S in Windows or Meta+Comma in Mac.
In top search bar type "plugin".
On right side it will show a list of plugins, find Android Support plugin, check it and click OK at the bottom of screen.
This is how it looks:
In Android Studio go to
File -> Settings - > Plugins -> Enable "Android Support" Plugin.
File, Then Settings->Plugin->Enable/Renable Plugin --> Apply --> Restart
This problem occured when i'd updated Android Studio.
In case nothing from other answers works, you don't have another option, except removing broken settings and making clean setup.
So what i am suggesting:
Use Settings Repository Feature to store personal IDE settings
close studio
remove .AndroidStudioX folder from user folder
re-launch studio, do not copy settings from previous version (because settings probably broken and auto-import couldn't import it well)
import personal settings from Settings Repository
For me I went to Settings -> Plugins and de-selected Gradle then immediately re-selected it. Android Studio then asked if I wanted to enable Groovy so I said yes and let it restart and now everything is happy again! (it was checked, but clearly somewhere deep down not truly enabled, so toggling the check-box sorted it)
Not sure if my cause was installing Flutter, but I did have to disable the Flutter plugin before I could build again.
I had the same problem with an ever-increasing number of facets - first 2, then 4, then 5 - and none of the above solutions worked. My solution (Android Studio 3.3, OS X) was to delete ~/Library/Preferences/AndroidStudio3.3/disabled_plugins.txt, which contained org.jetbrains.android and org.jetbrains.maven
I imagine if you have deliberately disabled plugins then you'll have to disable them again manually, but I was able to load all facets again.
Go To ->File->Settings->Plugins->disable/enable Android Support Plugins->Press Ok
Just re-enable Android Support plugin. Then it will ask to restart.
Restart them thats it
I faced this issue in Android Studio 3.2.1 I had to re-import my project after that it works.
I was facing this problem, I tried everything but nothing worked but then I remembered that I updated Android Studio just few hours back and then I enabled the plugins in the Android Studio and restarted it and it worked.
File -> Settings -> Plugin and then just press ok. It will ask to restart the android studio and please restart it.
For me I had to uncheck the plugin Android APK Support. I clicked Apply and then Ok to close the window. Android Studio prompted me to restart the program, and the program restarted. I checked the Android APK Support plugin again and restarted the program. And then I selected File -> Sync Project with Gradle Files
Then it worked just fine.
I'm having real trouble when I try to use the IOS emulator from the visual studio. So I created a hello world app in VS using xamarin (latest stable version), I set the project as main project, and When I refresh the connexion with the mac, I can't select the device that should be shown in the selectList. The message is "No device attached" :
And if I try to use xamarin studio on the host mac, all is okay, the sample app builds on the iphone emulator:
Thanks to help me !
I know this question has already been answered, but i found it when i had a problem, and it did not help... but i did find the solution:
Under the debugging menu in VS2012, click on Configuration Manager
make sure that iPhone Simulator (or iPad, if you want) is set...
Default seems to be looking for a physical device...
hope this helps.
Are you sure the device is connected to the Mac and not the Windows machine? Have you tried debugging from that same device from Xamarin Studio on the Mac?
Had the same problem. Issue was when i loaded my solution, visual studio 2012 decided to choose a library project as the 'Startup project'.
Rt Clicked the ios project, chose 'Set as StartUp Project' and the device list was populated.
P.S: Visual Studio you should be old enough to figure this out by now.
When I ran into this problem, I had another instance of visual studio running which was connected to the Mac.
Apparently you can only have on VS instance connected at a time.
Check your server log in Visual Studio output window for some more clues:
Closing the other instance of Visual Studio allowed me to connect in the instance I wanted to debug in
I discovered something missing. For me, in Visual Studio 2013, for some reason they have removed Solution Platforms from the toolbar. This makes it impossible to switch from iPhone to iPhoneSimulator without opening Configuration Manager. So, to fix this.
Click TOOLS/Customize then select the 'Commands' tab then select the 'Toolbar:' radio button and click the dropdown to the right of it and select 'Standard' as the toolbar you're working on.
Now, click 'Add Command' and select 'Build' from the catagories on the left and then scroll down commands until you find 'Solution Platforms'. Select that one and click OK. Then click the 'Close' button. You will now see an additional dropdown next to the Solution Configurations dropdown on your Standard Toolbar.
This will allow you to easily switch from iPhoneSimulator and iPhone. Use iPhone when you want to plug in an actual device, and use iPhoneSimulator when you want to pick a simulated device.
Hope this helps somebody out. I too have spent lots of time trying to figure this one out when I went from a device and was trying to use the simulator instead.
Restarting of Visual Studio 2010 worked for me.
Different things worked for me (Windows 8.1 & Visual Studio 2013):
Restart Visual Studio
Set 'iPhoneSimulator' as platform (only working one)
In Properties - iOS Application change 'Deployment Target' version to some lower number (6.0 worked for me).
As well as checking you have the right startup project selected as per #Chamkila's answer, check that you haven't accidentally broken your project's Info.plist file by attempting to open it through Visual Studio.