Paper.js How to morph one path to another path? - svg

So, i have 2 paths:
var path1 = "M2337.8,0.1c-346.8,7.6-415.8,270.8-934.3,244.7 c-330.4-16.6-389.1-110.8-677.8-101.3c-321,10.5-403.4,252.6-592.3,252.6C73,396.1,29.8,372.8,0,341.9v451.8h2778V200 C2692.9,103.1,2538.6-4.3,2337.8,0.1z",
path2 = M2337.8,326.3C1991,333.9,1845,45.9,1472,45.9 c-334.4,0-390,181.9-639,181.9C473,227.8,400.3,0,195.7,0C84.5,0,0,98.3,0,146.1v562.6h2778V62.9 C2686,199.8,2538.6,321.9,2337.8,326.3z
Can i animate it using paper.js?
Thank's.

Here is the algorithm I used in one of my previous project:
make sure both path has the same number of points
(optional) add extra points in both paths for a smoother morphing
interpolate each point and its handles based on original paths values
Look at this Sketch for a demonstration.
// create paths
var pathB = new Path.Circle(view.center, 200);
var pathA = new Path.Rectangle(view.center - 100, new Size(200));
var morphingPath = new MorphingPath(pathA, pathB);
// apply some styling
pathA.strokeColor = 'red';
pathB.strokeColor = 'blue';
morphingPath.path.fullySelected = true;
// animate morphing
function onFrame(event)
{
// with values from 0 to 1
morphingPath.morph(Math.abs(Math.sin(event.count * 0.01)));
}
/**
* A path that can be morphed between two other paths.
* #param {Path} path1
* #param {Path} path2
* #constructor
*/
function MorphingPath(path1, path2)
{
// internal variables
var self = this,
clone1,
clone2;
//
// API
//
// allow direct access to morphing path
self.path = null;
/**
* interpolate path from path1 to path2
* #param time must be a value from 0 to 1
*/
self.morph = function (time)
{
var segments = [];
for (var i = 0; i < self.path.segments.length; i++)
{
// morph segments
var segment1 = clone1.segments[ i ],
segment2 = clone2.segments[ i ],
point = rampPoint(segment1.point, segment2.point, time),
handleIn = rampPoint(segment1.handleIn, segment2.handleIn, time),
handleOut = rampPoint(segment1.handleOut, segment2.handleOut, time);
segments.push(new Segment(point, handleIn, handleOut));
}
self.path.segments = segments;
};
//
// INTERNAL METHODS
//
function init()
{
// store local copies of source paths
clone1 = path1.clone();
clone2 = path2.clone();
// hide them
clone1.visible = false;
clone2.visible = false;
// init morphing path
self.path = createMorphingPath();
}
/**
* Create the path that will later be morphed.
* Points are added when needed, for a smoother result.
* #returns {Path}
*/
function createMorphingPath()
{
var paths = [ clone1, clone2 ],
offsets = [ [], [] ];
// store paths segments offsets (except for first and last)
for (var i = 0; i < paths.length; i++)
{
var path = paths[ i ];
// loop segments
for (var j = 1; j < path.segments.length - 1; j++)
{
// store offset
offsets[ i ].push(path.segments[ j ].location.offset);
}
}
// add missing points
for (var i = 0; i < paths.length; i++)
{
// get current path offsets array
var pathOffsets = offsets[ i ];
// get a reference to the other path
var otherPath = i == 0 ? paths[ i + 1 ] : paths[ 0 ];
// loop current path offsets
for (var j = 0; j < pathOffsets.length; j++)
{
// add a corresponding point for that offset in the other path
otherPath.divideAt(otherPath.getLocationAt(pathOffsets[ j ]));
}
}
return clone1.clone();
}
function rampPoint(p1, p2, t)
{
return p1 + (p2 - p1) * t;
}
init();
}

Related

Update link to heading in google docs

In google docs one can easily add headings and link to them from inside of the document. But when the heading text changes, the link text does not change.
Is there a way to change that behavior or update the link text automatically?
I know it is about 1 1/2 years, but maybe this will help. I have had the exact same problem and wrote a function that will update all the links to the headings in a document. Since I could not find any built-in functions or add-ons, the only way was to script it.
Some things to consider:
This needs a current table of contents to work. If you don't have (or do not want) a TOC, you can insert one, run that function and delete it afterwards. Also, I have only tested it with a TOC that contains page numbers.
It will update ALL texts of links to headings in the document. However, links to everything else remain untouched.
Please use at your own risk (maybe try it out in a copy of your document). I have tested it, but the testing could have been more thorough. Also, this is my first in scripting Docs.
Paste this in the Script editor of your doc and run replaceHeadingLinks. Links that the script could not update (because they link to a heading that does not exist anymore) will be output in the console.
function replaceHeadingLinks() {
var curDoc = DocumentApp.getActiveDocument();
var links = getAllLinks_(curDoc.getBody());
var headings = getAllHeadings_(curDoc.getBody());
var deprecatedLinks = []; // holds all links to headings that do not exist anymore.
links.forEach(function(link) {
if(link.url.startsWith('#heading')) {
// get the new heading text
var newHeadingText = headings.get(link.url);
// if the link does not exist anymore, we cannot update it.
if(typeof newHeadingText !== "undefined") {
var newOffset = link.startOffset + newHeadingText.length - 1;
// delete the old text, insert new one and set link
link.element.deleteText(link.startOffset, link.endOffsetInclusive);
link.element.insertText(link.startOffset, newHeadingText);
link.element.setLinkUrl(link.startOffset, newOffset, link.url);
} else {
deprecatedLinks.push(link);
}
}
}
)
// error handling: show deprecated links:
if(deprecatedLinks.length > 0) {
Logger.log("Links we could not update:");
for(var i = 0; i < deprecatedLinks.length; i++) {
var link = deprecatedLinks[i];
var oldText = link.element.getText().substring(link.startOffset, link.endOffsetInclusive);
Logger.log("heading: " + link.url + " / description: " + oldText);
}
} else {
Logger.log("all links updated");
}
}
/**
* Get an array of all LinkUrls in the document. The function is
* recursive, and if no element is provided, it will default to
* the active document's Body element.
*
* #param {Element} element The document element to operate on.
* .
* #returns {Array} Array of objects, vis
* {element,
* startOffset,
* endOffsetInclusive,
* url}
*
* Credits: https://stackoverflow.com/questions/18727341/get-all-links-in-a-document/40730088
*/
function getAllLinks_(element) {
var links = [];
element = element || DocumentApp.getActiveDocument().getBody();
if (element.getType() === DocumentApp.ElementType.TEXT) {
var textObj = element.editAsText();
var text = element.getText();
var inUrl = false;
var curUrl = {};
for (var ch=0; ch < text.length; ch++) {
var url = textObj.getLinkUrl(ch);
if (url != null) {
if (!inUrl) {
// We are now!
inUrl = true;
curUrl = {};
curUrl.element = element;
curUrl.url = String( url ); // grab a copy
curUrl.startOffset = ch;
}
else {
curUrl.endOffsetInclusive = ch;
}
}
else {
if (inUrl) {
// Not any more, we're not.
inUrl = false;
links.push(curUrl); // add to links
curUrl = {};
}
}
}
// edge case: link is at the end of a paragraph
// check if object is empty
if(inUrl && (Object.keys(curUrl).length !== 0 || curUrl.constructor !== Object)) {
links.push(curUrl); // add to links
curUrl = {};
}
}
else {
// only traverse if the element is traversable
if(typeof element.getNumChildren !== "undefined") {
var numChildren = element.getNumChildren();
for (var i=0; i<numChildren; i++) {
// exclude Table of Contents
child = element.getChild(i);
if(child.getType() !== DocumentApp.ElementType.TABLE_OF_CONTENTS) {
links = links.concat(getAllLinks_(element.getChild(i)));
}
}
}
}
return links;
}
/**
* returns a map of all headings within an element. The map key
* is the heading ID, such as h.q1xuchg2smrk
*
* THIS REQUIRES A CURRENT TABLE OF CONTENTS IN THE DOCUMENT TO WORK PROPERLY.
*
* #param {Element} element The document element to operate on.
* .
* #returns {Map} Map with heading ID as key and the heading element as value.
*/
function getAllHeadings_(element) {
var headingsMap = new Map();
var p = element.findElement(DocumentApp.ElementType.TABLE_OF_CONTENTS).getElement();
if(p !== null) {
var toc = p.asTableOfContents();
for (var ti = 0; ti < toc.getNumChildren(); ti++) {
var itemToc = toc.getChild(ti).asParagraph().getChild(0).asText();
var itemText = itemToc.getText();
var itemUrl = itemToc.getLinkUrl(0);
var itemDesc = null;
// strip the line numbers if TOC contains line numbers
var itemText = itemText.match(/(.*)\t/)[1];
headingsMap.set(itemUrl,itemText);
}
}
return headingsMap;
}

How do I reverse a scanline using the jpeg-js module/node JS buffer?

I've been fiddling around with the jpeg-js module and Node JS Buffer, and attempting to create a small command line program that modifies the decoded JPEG buffer data and creates a pattern of X number of reversed scanlines and X number of normal scanlines before saving a new JPEG. In other words, I'm looking to flip portions of the image, but not the entire image itself (plenty of modules that do such a thing, of course, but not the specific use case I have).
To create the reversed/normal line patterns, I've been reading/writing line by line, and saving a slice of that line to a variable, then starting at the end of scanline and incrementally going down by slices of 4 bytes (the alloc for an RGBA value) until I'm at the beginning of the line. Code for the program:
'use strict';
const fs = require('fs');
const jpeg = require('jpeg-js');
const getPixels = require('get-pixels');
let a = fs.readFileSync('./IMG_0006_2.jpg');
let d = Buffer.allocUnsafe(a.width * a.height * 4);
let c = jpeg.decode(a);
let val = false; // track whether normal or reversed scanlines
let lineWidth = b.width * 4;
let lineCount = 0;
let track = 0;
let track2 = 0;
let track3 = 0;
let curr, currLine; // storage for writing/reading scnalines, respectively
let limit = {
one: Math.floor(Math.random() * 141),
two: Math.floor(Math.random() * 151),
three: Math.floor(Math.random() * 121)
};
if (limit.one < 30) {
limit.one = 30;
}
if (limit.two < 40) {
limit.two = 40;
}
if (limit.two < 20) {
limit.two = 20;
}
let calc = {};
calc.floor = 0;
calc.ceil = 0 + lineWidth;
d.forEach(function(item, i) {
if (i % lineWidth === 0) {
lineCount++;
/* // alternate scanline type, currently disabled to figure out how to succesfully reverse image
if (lineCount > 1 && lineCount % limit.one === 0) {
// val = !val;
}
*/
if (lineCount === 1) {
val = !val; // setting alt scanline check to true initially
} else if (calc.floor + lineWidth < b.data.length - 1) {
calc.floor += lineWidth;
calc.ceil += lineWidth;
}
currLine = c.data.slice(calc.floor, calc.ceil); // current line
track = val ? lineWidth : 0; // tracking variable for reading from scanline
track2 = val ? 4 : 0; // tracking variable for writing from scanline
}
//check if reversed and writing variable has written 4 bytes for RGBA
//if so, set writing source to 4 bytes at end of line and read from there incrementally
if (val && track2 === 4) {
track2 = 0; // reset writing count
curr = currLine.slice(track - 4, track); // store 4 previous bytes as writing source
if (lineCount === 1 && lineWidth - track < 30) console.log(curr); //debug
} else {
curr = currLine; //set normal scanline
}
d[i] = curr[track2];
// check if there is no match between data source and decoded image
if (d[i] !== curr[track2]) {
if (track3 < 50) {
console.log(i);
}
track3++;
}
track2++; //update tracking variable
track = val ? track - 1 : track + 1; //update tracking variable
});
var rawImageData = {
data: d,
width: b.width,
height: b.height
};
console.log(b.data.length);
console.log('errors\t', track3);
var jpegImageData = jpeg.encode(rawImageData, 100);
fs.writeFile('foo2223.jpg', jpegImageData.data);
Alas, the reversed scanline code I've written does not properly. Unfortunately, I've only been able successfully reverse the red channel of my test image (see below left), with the blue and green channels just turning into vague blurs. The color scheme should look something like the right image.
What am I doing wrong here?
For reversed lines, you stored slices of 4 bytes(4 bytes = 1 pixel), then write the first value of the pixel(red) correctly.
But in the next iteration, you overwrite the slice curr with currLine, rest of channels gets wrong values.
if (val && track2 === 4) {
track2 = 0; // reset writing count
curr = currLine.slice(track - 4, track); // store 4 previous bytes as writing source
if (lineCount === 1 && lineWidth - track < 30) console.log(curr); //debug
} else {
curr = currLine; //set normal scanline
}
Iteration 0: val == true, track2 == 4, set curr to next pixel, write red channel.
Iteration 1: val == true, track2 == 1, (val && track2 === 4) == false, set curr to currLine, write green channel.
You can move track2 === 4 branch to avoid this:
if (val) {
if (track2 === 4) {
track2 = 0; // reset writing count
curr = currLine.slice(track - 4, track); // store 4 previous bytes as writing source
if (lineCount === 1 && lineWidth - track < 30) console.log(curr); //debug
}
} else {
curr = currLine; //set normal scanline
}
Fixed code should look like this:
function flipAlt(input, output) {
const fs = require('fs');
const jpeg = require('jpeg-js');
let a = fs.readFileSync(input);
let b = jpeg.decode(a);
let d = Buffer.allocUnsafe(b.width * b.height * 4);
let val = false; // track whether normal or reversed scanlines
let lineWidth = b.width * 4;
let lineCount = 0;
let track = 0;
let track2 = 0;
let track3 = 0;
let curr, currLine; // storage for writing/reading scnalines, respectively
let limit = {
one: Math.floor(Math.random() * 141),
two: Math.floor(Math.random() * 151),
three: Math.floor(Math.random() * 121)
};
if (limit.one < 30) {
limit.one = 30;
}
if (limit.two < 40) {
limit.two = 40;
}
if (limit.two < 20) {
limit.two = 20;
}
let calc = {};
calc.floor = 0;
calc.ceil = 0 + lineWidth;
d.forEach(function(item, i) {
if (i % lineWidth === 0) {
lineCount++;
if (lineCount > 1) {
val = !val;
}
if (lineCount === 1) {
val = !val; // setting alt scanline check to true initially
} else if (calc.floor + lineWidth < b.data.length - 1) {
calc.floor += lineWidth;
calc.ceil += lineWidth;
}
currLine = b.data.slice(calc.floor, calc.ceil); // current line
track = val ? lineWidth : 0; // tracking variable for reading from scanline
track2 = val ? 4 : 0; // tracking variable for writing from scanline
}
//check if reversed and writing variable has written 4 bytes for RGBA
//if so, set writing source to 4 bytes at end of line and read from there incrementally
if (val) {
if (track2 === 4) {
track2 = 0; // reset writing count
curr = currLine.slice(track - 4, track); // store 4 previous bytes as writing source
if (lineCount === 1 && lineWidth - track < 30) console.log(curr); //debug
}
} else {
curr = currLine; //set normal scanline
}
d[i] = curr[track2];
// check if there is no match between data source and decoded image
if (d[i] !== curr[track2]) {
if (track3 < 50) {
console.log(i);
}
track3++;
}
track2++; //update tracking variable
track = val ? track - 1 : track + 1; //update tracking variable
});
var rawImageData = {
data: d,
width: b.width,
height: b.height
};
console.log(b.data.length);
console.log('errors\t', track3);
var jpegImageData = jpeg.encode(rawImageData, 100);
fs.writeFile(output, jpegImageData.data);
}
flipAlt('input.jpg', 'output.jpg');
Instead of tracking array indices, you can use utility library like lodash, it should make things easier:
function flipAlt(input, output) {
const fs = require('fs');
const jpeg = require('jpeg-js');
const _ = require('lodash');
const image = jpeg.decode(fs.readFileSync(input));
const lines = _.chunk(image.data, image.width*4);
const flipped = _.flatten(lines.map((line, index) => {
if (index % 2 != 0) {
return line;
}
const pixels = _.chunk(line, 4);
return _.flatten(pixels.reverse());
}));
const imageData = jpeg.encode({
width: image.width,
height: image.height,
data: new Buffer(flipped)
}, 100).data;
fs.writeFile(output, imageData);
}
flipAlt('input.jpg', 'output.jpg');

Calculate the bounding box of STL file with JavaScript

So I am using this npm package: node-stl
And its working great. However the regexp syntax, mathematics and geometrical calculations are somewhat confusing to me. Especially all at the same time.
Basically what I want to achieve is to extend the script to calculate the bounding box of the STL.
Here is the main file that calculates the volume and weight of the STL being parsed/read.
var fs = require('fs');
// Vertex
function Vertex (v1,v2,v3) {
this.v1 = Number(v1);
this.v2 = Number(v2);
this.v3 = Number(v3);
}
// Vertex Holder
function VertexHolder (vertex1,vertex2,vertex3) {
this.vert1 = vertex1;
this.vert2 = vertex2;
this.vert3 = vertex3;
}
// transforming a Node.js Buffer into a V8 array buffer
function _toArrayBuffer (buffer) {
var
ab = new ArrayBuffer(buffer.length),
view = new Uint8Array(ab);
for (var i = 0; i < buffer.length; ++i) {
view[i] = buffer[i];
}
return ab;
}
// calculation of the triangle volume
// source: http://stackoverflow.com/questions/6518404/how-do-i-calculate-the-volume-of-an-object-stored-in-stl-files
function _triangleVolume (vertexHolder) {
var
v321 = Number(vertexHolder.vert3.v1 * vertexHolder.vert2.v2 * vertexHolder.vert1.v3),
v231 = Number(vertexHolder.vert2.v1 * vertexHolder.vert3.v2 * vertexHolder.vert1.v3),
v312 = Number(vertexHolder.vert3.v1 * vertexHolder.vert1.v2 * vertexHolder.vert2.v3),
v132 = Number(vertexHolder.vert1.v1 * vertexHolder.vert3.v2 * vertexHolder.vert2.v3),
v213 = Number(vertexHolder.vert2.v1 * vertexHolder.vert1.v2 * vertexHolder.vert3.v3),
v123 = Number(vertexHolder.vert1.v1 * vertexHolder.vert2.v2 * vertexHolder.vert3.v3);
return Number(1.0/6.0)*(-v321 + v231 + v312 - v132 - v213 + v123);
}
// parsing an STL ASCII string
function _parseSTLString (stl) {
var totalVol = 0;
// yes, this is the regular expression, matching the vertexes
// it was kind of tricky but it is fast and does the job
var vertexes = stl.match(/facet\s+normal\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+outer\s+loop\s+vertex\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+vertex\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+vertex\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+endloop\s+endfacet/g);
vertexes.forEach(function (vert) {
var preVertexHolder = new VertexHolder();
vert.match(/vertex\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s/g).forEach(function (vertex, i) {
var tempVertex = vertex.replace('vertex', '').match(/[-+]?[0-9]*\.?[0-9]+/g);
var preVertex = new Vertex(tempVertex[0],tempVertex[1],tempVertex[2]);
preVertexHolder['vert'+(i+1)] = preVertex;
});
var partVolume = _triangleVolume(preVertexHolder);
totalVol += Number(partVolume);
})
var volumeTotal = Math.abs(totalVol)/1000;
return {
volume: volumeTotal, // cubic cm
weight: volumeTotal * 1.04 // gm
}
}
// parsing an STL Binary File
// (borrowed some code from here: https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/STLLoader.js)
function _parseSTLBinary (buf) {
buf = _toArrayBuffer(buf);
var
headerLength = 80,
dataOffset = 84,
faceLength = 12*4 + 2,
le = true; // is little-endian
var
dvTriangleCount = new DataView(buf, headerLength, 4),
numTriangles = dvTriangleCount.getUint32(0, le),
totalVol = 0;
for (var i = 0; i < numTriangles; i++) {
var
dv = new DataView(buf, dataOffset + i*faceLength, faceLength),
normal = new Vertex(dv.getFloat32(0, le), dv.getFloat32(4, le), dv.getFloat32(8, le)),
vertHolder = new VertexHolder();
for(var v = 3; v < 12; v+=3) {
var vert = new Vertex(dv.getFloat32(v*4, le), dv.getFloat32((v+1)*4, le), dv.getFloat32( (v+2)*4, le ) );
vertHolder['vert'+(v/3)] = vert;
}
totalVol += _triangleVolume(vertHolder);
}
var volumeTotal = Math.abs(totalVol)/1000;
return {
volume: volumeTotal, // cubic cm
weight: volumeTotal * 1.04 // gm
}
}
// NodeStl
// =======
// > var stl = NodeStl(__dirname + '/myCool.stl');
// > console.log(stl.volume + 'cm^3');
// > console.log(stl.weight + 'gm');
function NodeStl (stlPath) {
var
buf = fs.readFileSync(stlPath),
isAscii = true;
for (var i=0, len=buf.length; i<len; i++) {
if (buf[i] > 127) { isAscii=false; break; }
}
if (isAscii)
return _parseSTLString(buf.toString());
else
return _parseSTLBinary(buf);
}
module.exports = NodeStl;
If anyone could help me with this it would be great. I know and it feels like it simple. That I just need to know max/min of the different directions(x,y,z) and could then calculate the bounding box.
But I do not understand what the max/min for x,y and z is here. Please answer if you have an idea.
I've made a new branch https://github.com/johannesboyne/node-stl/tree/boundingbox could you please verify whether the applied algorithm works?
Best,
Johannes
Edit: If the branch is stable -> works I'll push it into v.0.1.0 (don't know why it is still 0.0.1)

Function failing to return a value

So I'm making a simple steganography tool (encrypting messages within images) and exposing it as a web service via Node.js. I am very new to Javascript and Node.js in particular. The app first converts a text string into a binary string by changing each character into an 8-bit ASCII encoding, resulting in one large binary string. I then encrypt the message within the pixels. Even values of pixels represent 0s from the binary, and odd values represent 1s. The end of the string is marked as 3 pixels of value 100 in a row (this is temporary, until I figure out a better way to mark the end). I'm using a node.js library called 'pngjs' that gives me pixel-level access to png images.
So I have a problem with the decodeMessage function. It builds up the string message, and is then meant to return it, however the return call at the end results in undefined.
How can I fix it?
Thanks in advance for the help!
function encodeMessage(image, mes) {
var message = mes;
var fs = require('fs'),
PNG = require('pngjs').PNG;
fs.createReadStream(image)
.pipe(new PNG({
filterType: 4
}))
.on('parsed', function() {
for (var y = 0; y < this.height; y++) {
for (var x = 0; x < this.width; x++) {
var idx = (this.width * y + x);// << 2;
//console.log(idx);
if (idx < message.length) {
var item = message.charAt(idx);
/* if the character in the encoded string is 0 */
if (item == 0) {
/* if the pixel is odd, we want it to be even */
if (this.data[idx] % 2 == 1) {
/* if the pixel is 0, add 1 to it */
if (this.data[idx] == 0) {
this.data[idx] = this.data[idx] + 1;
} else {
/* else substract 1 */
this.data[idx] = this.data[idx] - 1;
}
}
} else {
/* if the character in the encoded string is 1 */
if (this.data[idx] % 2 == 0) {
if (this.data[idx] == 0) {
this.data[idx] = this.data[idx] + 1;
} else {
this.data[idx] = this.data[idx] - 1;
}
}
}
//console.log(this.data[idx]);
} else if (idx === message.length) {
/* do something to the first pixel following the end of the string */
this.data[idx] = 100;
this.data[idx+1] = 100;
this.data[idx+2] = 100;
//console.log(this.data[idx]);
} else {
/* do something to the remaining pixels */
}
}
}
this.pack().pipe(fs.createWriteStream('encoded_' + image));
});
}
function decodeMessage(image) {
var message = "";
var fs = require('fs'),
PNG = require('pngjs').PNG;
fs.createReadStream(image)
.pipe(new PNG({
filterType: 4
}))
.on('parsed', function() {
dance:
for (var y = 0; y < this.height; y++) {
for (var x = 0; x < this.width; x++) {
var idx = (this.width * y + x);// << 2;
if (this.data[idx] == 100 && this.data[idx+1] == 100 && this.data[idx+2] == 100) {
break dance;
} else {
if (this.data[idx] % 2 == 0) {
message += "0";
} else {
message += "1";
}
}
}
}
/* the message outputs correctly over here */
console.log(message);
//return message;
});
/* but the return of the variable here doesn't work */
return message;
}
exports.encodeMessage = encodeMessage;
exports.decodeMessage = decodeMessage;
The parsed event is fired asynchronously, so you cannot return a value from decodeMessage.
function decodeMessage(image, cb) {
// Code
.on('parsed', function() {
// Code
console.log(message);
cb(message);
});
}
Then you must pass a callback to your decodeMessage function.
decodeMessage(image, function(decoded){
// Here is the decoded data.
});
The same is true for your encodeMessage function. The function will return before encoding has finished. If you want to know when it is done, you need to pass a callback the same way.

I'm working on creating a static node.js server

I am working on creating a static node.js server that just serves up the plain html, css, and javascript that is in the specified directory. I am trying to get the server to read every subdirectory and route the url to the file it specifies. However it only reads the root directory.
var fs = require('fs');
var array = fs.readdirSync(__dirname);
function getAllSub(array){
for (i = 0; i < array.length; i++){
if (array[i].indexOf(".") == (-1))
{
array = array.concat(array[i] + "/" + fs.readdirSync(__dirname + "/" + array[i]));
}
if (array[i].indexOf("/") != (-1)){
var foldcon = array[i].substr(array[i].indexOf("/") + 1);
var folder = array[i].substr(0, array[i].indexOf("/"));
foldcon = foldcon.split(",");
for (n = 0; n < foldcon.length; n++){
foldcon[n] = folder + "/" + foldcon[n]
if (foldcon[n].indexOf(".") == (-1)){
console.log([foldcon[n]]);
foldcon[n] = getAllSub([foldcon[n]]);
}
}
array.splice(i, 1, foldcon);
}
}
return array;
}
array = getAllSub(array);
console.log(array);
Right now this code reads the directory and it recognizes if an item in the array of files is a folder, however it doesn't add the files from the subdirectories into the array properly. Right now it kinda goes all infinite recursion, and I can't really figure out how to stop it.
This isn't meant to be something I am actually going to use, I just thought it would be a good project to work on to introduce myself to the basics of node.js
edited^
I know it's late, but this is the right answer for a recursive solution to reading file paths in sub-folders:
var fs = require("fs");
/**
* Recurse through a directory and populate an array with all the file paths beneath
* #param {string} path The path to start searching
* #param {array} allFiles Modified to contain all the file paths
*/
function readdirSyncRecursive(path, allFiles) {
var stats = fs.statSync(path);
if (stats.isFile()) {
// base case
allFiles.push(path);
} else if (stats.isDirectory()) {
// induction step
fs.readdirSync(path).forEach(function(fileName) {
readdirSyncRecursive(path + "/" + fileName, allFiles);
});
}
}
var allFiles = [];
readdirSyncRecursive("/path/to/search", allFiles);
console.info(allFiles);
var fs = require('fs');
var array = fs.readdirSync(__dirname);
for (i = 0; i < array.length; i++){
if (array[i].indexOf(".") == (-1))
{
// you need to use the return value from concat
array = array.concat(array[i] + "/" + fs.readdirSync(__dirname + "/" + array[i]));
console.log('if executed');
}
}
console.log(array);

Resources