Node js reuse response object - node.js

First, a little background:
I'm trying to write a mobile phone app that receives data from a nodejs server at an irregular interval. Since this is a mobile app, I would prefer not to poll the server or use a websocket, as I believe that would drain the battery. Instead, I'd like the server to keep track of client IP addresses and push data.
My plan is to have the app send a simple message to the server whenever the phone's connection status changes (i.e, if the phone goes from a wifi connection to mobile data one, send a message since the client IP would have changed). The server would do something like this:
app.get('/clientupdate',(req,res)=>{
// save off the 'res' object here
res.send('received update');
});
Then later, when the server wants to push data to a client, it would retrieve the saved 'res' object and use it to send the data:
// retrieve the saved 'res' object here
res.send(data);
Is this possible?

Can you instead send both at the same time for example:
var reply = JSON.stringify({
"status": "recieved",
"error": "null",
"response": "data"
}));
res.send(reply);

Related

What is the best way to store messages in db and emit them with socket.io?

I have a chat app, something like Whatsapp. I'm considering two ways to store messages in db and also emit them. My approach now is that client emits new message, server is listening then store that message in database and return whole message back to server. Server after that emits new message to all clients in session/group. So bascially it server first stores messages in db and then emits them back to clients.
this is my code on server:
//this is just basic example on how it works for now
io.on("connection", socket => {
socket.on("message", async (message) =>{
db.query("call insertnewMessage(params)",(res)=>{
if(res[0]){
socket.emit("newMessage",{newMessage: res[0]});
}
})
}
}
Second approach is to first with normal http request send message to REST api (not socket server), rest api query database to insert message, returns new message to server and server returns whole new message to client and then client emits new message to socket server? In this approach socket server does not need to query db and I actually know that message is sent ( it is inserted in db).
I read from somewhere that every new connection is actually new instance of socket on server. Wouldn't it made that if I have code from my example, and if every connection is new instance, that if I send new message to server and have for example 5 clients, it would be inserted 5 times in db because every socket connection will query db if they are independent? Am i missing something here and can someone make this clearer please.
I'm going through this right now. I actually went with broadcasting to the user as for my application, availability is more important than persistence.
The user should be able to hear messages in their chat messages even if the database fails.
Thus, I emit/broadcast the message and then save to the database.

Determine when http end point stopped sending POST request

I have an IoT (Arduino) device that sends HTTP POST request every 6 seconds to my NodeJs server.
The data from the device is sent in JSON format.
At some point, the device stops sending data (let's say the GSM module got turned off or maybe the device got turned off for some reason) and I need to determine when that happens and output something like: 'device status: offline'
I use ExpressJs to handle the server functionality and I can easily handle any POST/GET request from/to the IoT device but how to determine when it's no longer sending POST requests??
tried to check if the IP address of the IoT device (it uses GSM module with a SIM card to send data to my NodeJS server) is reachable but I'm new to Node and I use body-parser so the request is automatically parsed to JSON and I'm not sure how to determine if the IP is reachable.
setDeviceStatus() is a function that updates the device status (online/offline) in a cache file/table in my database
app.post('/floraData', (req,res,next) => {
var jsonObj = req.body;
var deviceStatusTimer = setInterval(function(){
if(jsonObj == null){
setDeviceStatus(0);
console.log("device offline");
}
else{
setDeviceStatus(1);
console.log("device is online");
}
}, 10000);
next();
});
WebSocket will be an easier approach. As #Gonzalo.- pointed out in the comment, you can send ping request from the server to health check the IoT device.
However, WebSocket has its limitation that it can hardly scale out if you have a lot of IoT devices. If so, building a stateless application, like what you are doing now, will be more suitable in long run.
Answering your question, instead of using the IP (multiple devices can share the same IP) to health check the IoT device, the device can send the device_id (e.g. MAC address, custom UUID, etc.) in the POST request. Whenever the server receives the POST request, it should store the device_id in Redis, for example, with the last_online timestamp.
Depending on your use case, you can build another application (e.g. lambda + cloudwatch) to check the Redis periodically for any devices which the last_online time was X minutes ago.

Is there good standard way to simulate Req/Res over Websocket?

I'm building my app entirely over websocket. While I see benefit of being able to send data to client without having client to request data to me. There are still benefits to req/res type of interaction as you can put all logic together.
Ex:
Take registration. You send data, server sends a OK or ERROR if something is wrong.
Right there it's three events! DataFromClient, RegistrationFailed, RegistrationSuccess. But with REST I could have made one POST request and handle if else in one function.
It shouldn't be too hard to create a library that allows you do to push notification + Req/Res type of interaction. It'd be even better if routes could be defined like express routes.
There is no "standard" way to implement request/response with webSocket. It is not part of the webSocket standard. It can certainly be done (more below on this), but there is no "standard" way of doing it.
The socket.io library which is built on top of webSocket has a response option built into any message it sends.
The sender does something like this:
socket.emit("msgName", someData, function(data) {
// data is the "response" to sending this message
console.log(data);
});
The recipient of a message that is expecting a response does something like this to cause the response to be sent:
socket.on("msgName", (someData, fn) => {
// send response
fn(someOtherData);
});
You could implement your own response scheme in webSocket. You'd have to add to your data format a uniqueID for each request so you could send that same uniqueID back in the response so the receiver would know which response belongs with which request.

Using Socket.io with Sequelize

I am trying to use Socket.io and Sequelize to create a chat app. Socket.io will handle the socket to allow for instant messaging. Sequelize will handle storing the messages so when you refresh the screen you still have your messages.
What is happening is that on localhost my socket works, but it does not send the messages to the database. When I put it onto Heroku, my database worked, but it does not use the sockets.
My socket is located in app.js and my database route is located in routes/messages.js.
I have been working on this bug for a while now and I have been trying to get help with it. I think the best way to share this is with my markdown I created detailing my efforts to fix my bug that can be found at here. My repo for this can be found here.
There are a few different parts that you need to distinguish:
the HTTP server, in your code represented by the variable http
the Express app, represented by app
the Socket.IO server, represented by io
a Socket.IO (client) connection (see below)
The HTTP server directs "normal" HTTP requests to the Express app, which will handle them according to the middleware and routes that are set up. A router handler gets called with (at least) two arguments, generally called req and res, to represent the (incoming) HTTP request and the (outgoing) HTTP response.
The Socket.IO server gets to handle specific Socket.IO requests, which get sent to the server by the Socket.IO client (running in the browser). When such a client sets up a connection with the server, the connection event gets triggered on the server. Any handlers for this event will get passed an argument, generally called socket, that represents the (bidirectional) connection with that client.
That Socket.IO connection can receive messages (sent from the client running in the browser), which trigger events on the socket. You can install a handler to listen for particular messages (like "chat message"), which will receive, as argument, the data that was sent to it by the client.
The issue in your code seems to be with setting up everything to handle those chat messages. The correct setup order would be:
listen on the Socket.IO server for connection events
when such an event is received, add a listener for the chat message event on the connection
when such an event is received, write the data to the database.
In code:
// Listen for new client connections.
io.on('connection', function(socket) {
// Listen for the client to send a _"chat message"_ message.
socket.on('chat message', function(data) {
// Store the data in the database.
models.Messages.create({
message : data.message,
username : data.username
});
});
});
As you can see, req and res aren't available inside of those Socket.IO event handlers, because those are only used for normal HTTP requests.
Also, as opposed to HTTP, you don't necessarily have to send anything back to the client when you have received a message, so I left that part out. The handler above only writes the message data to the database (it also doesn't check for, or handle, errors, which eventually you should add).

Socket.io : How to handle/manage multiple clients requests and responses?

I am very eager to integrate Socket.io to my node.js project, but I have some confusions on how to properly use socket.io. I have been looking through documentations and tutorials, but I have not been able to understand some concepts on how socket.io works.
The scenario I have in mind is the following:
There are multiple clients C1, C2, ..., Cn
Clients emit request to the server R1,...,Rn
Server receives request, does data processing
When data-processing is complete, Server emits response to clients Rs1, .., Rs2
The confusion I have in this scenario is that, when the server has finished data processing it emits the response in the following way:
// server listens for request from client
socket.on('request_from_client', function(data){
// user data and request_type is stored in the data variable
var user = data.user.id
var action = data.action
// server does data processing
do_some_action(..., function(rData){
// when the processing is completed, the response data is emitted as a response_event
// The problem is here, how to make sure that the response data goes to the right client
socket.emit('response_to_client', rData)
})
})
But here I have NOT defined which client I am sending the response to!
How does socket.io handle this ?
How does socket.io make sure that: response Rs1 is sent to C1 ?
What is making sure that: response Rs1 is not sent to C2 ?
I hope I have well explained my doubts.
The instance of the socket object corresponds to a client connection. So every message you emit from that instance is send to the client that opened that socket connection. Remember that upon the connection event you get (through the onDone callback) the socket connection object. This event triggers everytime a client connects to the socket.io server.
If you want to send a message to all clients you can use
io.sockets.emit("message-to-all-clients")
and if you want to send an event to every client apart the one that emits the event
socket.broadcast.emit("message-to-all-other-clients");

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