Trouble filling a Python tkinter/turtle window with squares - python-3.x

I'm having trouble with getting the turtle.begin_fill() / turtle.end_fill() commands to work in a tkinter window. I want to have the program draw a bunch of coloured cells onto the screen in a 64x32 grid. This the whole code to set up the window and draw however it simply doesn't do anything after setting up a window:
import turtle as tu
import tkinter as tk
axis = []
num = -512
for i in range(0,64):
axis.append(num)
num = num + 16
def drawworld(*args):
for i in range(0,64):
for j in range(0,32):
tu.goto(axis[i],axis[j]+256)
tu.pd()
tu.color=("#ffff00")
tu.begin_fill()
for k in range(0,4):
tu.fd(16)
tu.lt(90)
tu.end_fill()
tu.pu()
root = tk.Tk()
root.title("game")
root.resizable(False, False)
canvas = tk.Canvas(master = root, width = 1024, height = 512)
canvas.grid(row=0, column=0, columnspan=10)
tu = tu.RawTurtle(canvas)
tu.speed(50)
tu.pu()
tu.ht()
drawworld()
root.mainloop()
however, if I were to comment out the fill lines, the code works perfectly (without colouring the boxes) which means there must be something wrong with:
tu.color=("#ffff00")
tu.begin_fill()
for k in range(0,4):
tu.fd(16)
tu.lt(90)
tu.end_fill()
tu.pu()
I've looked up the documentation and this should be perfect syntax. What am I doing wrong?

I believe your problem is this line:
tu.color=("#ffff00")
which probably should be:
tu.color("#ffff00")
to set the color, you don't assign to the turtle's color property but rather invoke the turtle's .color() method. Your code with this change and some other cleanup:
import tkinter as tk
from turtle import RawTurtle
axis = []
num = -512
for _ in range(64):
axis.append(num)
num += 16
def drawworld():
for i in range(64):
for j in range(32):
tu.goto(axis[i], axis[j] + 256)
tu.pendown()
tu.color("#ffff00")
tu.begin_fill()
for _ in range(4):
tu.forward(16)
tu.left(90)
tu.end_fill()
tu.penup()
root = tk.Tk()
root.title("game")
root.resizable(False, False)
canvas = tk.Canvas(master=root, width=1024, height=512)
canvas.grid(row=0, column=0, columnspan=10)
tu = RawTurtle(canvas)
tu.speed('fastest')
tu.hideturtle()
tu.penup()
drawworld()
root.mainloop()
However, this is a painfully slow way to go about this. There are faster ways, here's one that uses stamping to speed up the process:
import tkinter as tk
from turtle import RawTurtle
from random import random
CUBE_SIZE = 16
CURSOR_SIZE = 20
WIDTH, HEIGHT = 1024, 512
axis = []
num = -HEIGHT
for _ in range(WIDTH // CUBE_SIZE):
axis.append(num)
num += CUBE_SIZE
def drawworld():
for i in range(WIDTH // CUBE_SIZE):
tu.goto(axis[i] + CUBE_SIZE // 2, axis[0] + HEIGHT // 2 + CUBE_SIZE // 2)
for j in range(HEIGHT // CUBE_SIZE):
tu.color(random(), random(), random())
tu.stamp()
tu.forward(CUBE_SIZE)
root = tk.Tk()
root.title("game")
root.resizable(False, False)
canvas = tk.Canvas(master=root, width=WIDTH, height=HEIGHT)
canvas.grid(row=0, column=0, columnspan=10)
tu = RawTurtle(canvas)
tu.shape('square')
tu.shapesize(CUBE_SIZE / CURSOR_SIZE)
tu.speed('fastest')
tu.hideturtle()
tu.setheading(90)
tu.penup()
drawworld()
root.mainloop()

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